| 驻防部队补员 3k_main_effect_region_garrison_replenishment | force_to_region_own | 200 | end_round_completed |
| 我方部队补员 3k_main_effect_replenishment_characters | character_to_force_own | 150 | start_turn_completed |
| 部队补员 3k_main_effect_replenishment_faction | force_to_force_own | 100 | start_turn_completed |
| 部队补员 3k_main_effect_replenishment_force_morale | force_to_force_own | 200 | end_round_completed |
| 军队提供 3k_main_effect_progression_effect_armies | faction_to_faction_own_unseen | 10 | start_turn_completed |
| 提供差事 3k_main_effect_progression_effect_assignments | faction_to_faction_own_unseen | 10 | start_turn_completed |
| 太守提供 3k_main_effect_progression_effect_trade_agreements | faction_to_faction_own_unseen | 10 | start_turn_completed |
| 贸易提供 3k_main_effect_progression_effect_governors | faction_to_faction_own_unseen | 10 | start_turn_completed |
| 可用太守 3k_main_effect_progression_limit_army | faction_to_faction_own_unseen | 10 | start_turn_completed |
| 可用部队 3k_main_effect_progression_limit_governor | faction_to_faction_own_unseen | 10 | start_turn_completed |
| 建筑成本 3k_main_effect_province_building_construction_cost_mod | character_to_region_provincewide | 25 | start_turn_completed |
| 恶名衰减 3k_main_effect_pooled_resource_infamy_decay_rate_zheng_jiang | faction_to_faction_own_unseen | -16 | start_turn_completed |
| 恶名 3k_main_effect_pooled_resource_infamy_increase_zheng_jiang | faction_to_faction_own_unseen | 20 | start_turn_completed |
| 齐心 3k_main_effect_pooled_resource_liu_bei_bei_unity_from_battles | force_to_faction_own_factionwide | 30 | start_turn_completed |
| 齐心 3k_main_effect_pooled_resource_liu_bei_bei_unity_from_events | faction_to_faction_own_unseen | 60 | start_turn_completed |
| 齐心 3k_main_effect_pooled_resource_liu_bei_bei_unity_gain_character | character_to_faction_unseen | 20 | start_turn_completed |
| 近战步兵护甲持矛步兵护甲 3k_main_effect_unit_stats_armour_mod_wood_units | character_minister_to_force_factionwide_unseen | 100 | start_turn_completed |
| 所有冲击骑兵护甲 3k_main_effect_unit_stats_armour_mod_fire_units | character_minister_to_force_factionwide_unseen | 120 | start_turn_completed |
| 近战步兵护甲 3k_main_effect_unit_stats_melee_defence_mod_metal_units | character_minister_to_force_factionwide_unseen | 100 | start_turn_completed |
| 步兵士气 3k_main_effect_unit_stats_morale_abs_infantry | force_to_force_own | 50 | start_turn_completed |
| 抵御敌军士气 3k_main_effect_unit_stats_morale_enemy_forces_when_self_attacking | character_minister_to_force_factionwide_unseen | 10 | start_turn_completed |
| 进攻士气 3k_main_effect_unit_stats_morale_own_forces_when_attacking | character_minister_to_force_factionwide_unseen | 100 | start_turn_completed |
| 粮食产量 事件3k_main_effect_province_food_abs_events | faction_to_faction_own_unseen | 40 | start_turn_completed |
| 粮食产量 3k_main_effect_undercover_character_defence_against_action_cover_cost_bonus | character_to_faction | 20 | start_turn_completed |
| 敌方奸细费用 3k_main_effect_undercover_character_defence_against_action_network_cost_bonus | force_to_faction_own_factionwide | 1000 | start_turn_completed |
| 粮食产量 3k_main_effect_undercover_character_max_count_bonus | faction_to_faction_own_unseen | 30 | start_turn_completed |
| 农业维护费 3k_main_effect_province_building_construction_cost_mod_wood | character_to_region_own_factionwide | -100 | start_turn_completed |
| 敌方细作维护费 3k_main_effect_province_food_abs_foraging | force_to_faction_own_factionwide | 20 | start_round_initiated |
可用细作 3k_main_effect_province_food_abs_sacking
| faction_to_faction_own | 40 | end_round_completed |
| 粮食发放 3k_main_effect_province_food_consumption_distribution_mod | faction_to_province_own_unseen | -100 | start_turn_completed |
| 建筑服务费 3k_main_effect_province_building_upkeep | faction_to_region_own_unseen | -100 | start_turn_completed |
| 粮食生产 3k_main_effect_province_food_mod | province_to_region_own_unseen | 500 | start_turn_completed |
| 粮食生产 3k_main_effect_province_food_mod_farming | faction_to_province_own | 500 | start_turn_completed |
| 人口增长 3k_main_effect_province_public_order_base | faction_to_province_own | 20 | end_round_completed |
| 渔业粮食生产 3k_main_effect_province_food_mod_fishing | force_to_province_own_territory_own | 500 | start_turn_completed |
| 3k_main_effect_province_population_attraction_faction | faction_to_region_own | 200 | end_round_completed |
| 3k_main_effect_province_supply_stockpile_abs_capacity_increase | faction_to_province_own_unseen | 5 | start_round_completed |
| 3k_main_effect_province_supply_stockpile_abs_increase_from_food | faction_to_province_own_commandery | 200 | start_turn_completed |
| 敌人士气 3k_main_effect_provinces_govern_province_permission_cap | faction_to_faction_own_unseen | 999 | start_turn_completed |
| 附属贡献赋 3k_main_skill_enemy_morale | character_to_force_enemy_provincewide | -15 | start_turn_completed |
| 满意度 3k_main_effect_characters_satisfaction_bonus_fame | faction_to_character_own_unseen | 150 | start_turn_completed |
| 满意度 3k_main_effect_characters_satisfaction_bonus_events | character_to_character_own | 100 | start_turn_completed |
| 满意度 3k_main_effect_characters_satisfaction_bonus_character | character_minister_to_character_factionwide_unseen | 100 | start_turn_completed |
| 护甲 3k_main_effect_character_stat_mod_armour | faction_to_force_own_factionwide | 600 | start_turn_completed |
| 近战闪避 3k_main_effect_character_stat_mod_melee_defence | faction_to_force_own_factionwide | 70 | start_turn_completed |
| 远程杀伤 3k_main_effect_character_stat_mod_missile_damage | faction_to_force_own_factionwide | 50 | start_turn_completed |
| 弹药 3k_main_effect_character_stat_mod_ammunition | faction_to_force_own_factionwide | 5000 | start_turn_completed |
| 近战破甲 3k_main_effect_character_stat_mod_ap_damage_melee | faction_to_force_own_factionwide | 80 | start_turn_completed |
| 远程破甲 3k_main_effect_character_stat_mod_ap_damage_missile | faction_to_force_own_factionwide | 100 | start_turn_completed |
| 远程攻速 3k_main_effect_unit_stats_attack_rate_ranged_units | faction_to_force_own_factionwide | 80 | start_turn_completed |
| 满意度 3k_main_effect_unit_stats_morale_abs | faction_to_force_own_factionwide | 100 | start_turn_completed |
| 士气 3k_main_effect_characters_satisfaction_bonus_faction | faction_to_character_own_unseen | 100 | start_turn_completed |
| 公共秩序 3k_main_effect_province_public_order_from_characters | character_minister_to_province_factionwide_unseen | 10 | start_turn_completed |
| 集结时间 3k_dummy_effect_frontend_kong_rong_population | character_minister_to_region_factionwide_unseen | 50 | start_turn_completed |
| 支援范围 3k_main_effect_faction_trait_gongsun_zan_reinforcement | character_minister_to_character_factionwide_unseen | 300 | start_turn_completed |
| 敌方细作在我方花费金钱 3k_main_effect_undercover_character_defence_against_action_network_cost_bonus | character_minister_to_faction_unseen | 500 | start_turn_completed |
| 军队补给 3k_main_effect_force_military_supplies_from_characters | character_minister_to_force_factionwide_unseen | 20 | end_round_completed |
| 粮食来自种植 3k_main_effect_diplomacy_modify_vassal_income | character_minister_to_faction_unseen | 100 | start_turn_completed |
| 远程部队维护费 3k_main_effect_province_mustering_speed | character_minister_to_force_factionwide_unseen | -50 | start_turn_completed |
| 位于敌方领土部队补给 3k_main_effect_unit_stats_morale_enemy_forces_when_self_attacking | character_minister_to_force_factionwide_unseen | 50 | start_turn_completed |
| 远程部队维护费 3k_main_effect_unit_stats_unit_upkeep_water_units | character_minister_to_force_factionwide_unseen | -50 | start_turn_completed |
| 抵御敌人士气 3k_main_effect_force_military_supplies_enemy_territory_from_characters | character_minister_to_force_factionwide_unseen | 50 | start_turn_completed |
| 贸易 3k_main_effect_economy_trade_power | character_minister_to_faction_unseen | 50 | start_turn_completed |
| 3k_main_effect_province_food_mod_farming | force_to_province_own_territory_own | 100 | start_turn_completed |
| 3k_main_effect_province_food_mod_fishing | force_to_province_own_territory_own | 100 | start_turn_completed |
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| 3k_main_dummy_effect_character_action_salary | faction_to_faction_own_unseen | 1 | start_turn_completed |
| 3k_main_dummy_effect_character_action_satisfaction | faction_to_faction_own_unseen | 500 | start_turn_completed |
| 3k_main_effect_economy_gdp_mod_all | region_to_region_own_unseen | 250 | start_turn_completed |
| 3k_main_effect_economy_gdp_mod_commerce | region_to_region_own_factionwide | 200 | end_round_completed |
| 3k_main_effect_economy_gdp_mod_industry | region_to_region_own_factionwide | 100 | end_round_completed |
| 3k_main_effect_economy_gdp_mod_peasantry | province_to_region_own_unseen | 250 | start_turn_completed |
| 3k_main_effect_economy_gdp_mod_peasantry_from_population | province_to_region_own_unseen | 100 | start_turn_completed |
| 3k_main_effect_faction_support_gain | faction_to_region_own | 25 | start_turn_completed |
| 3k_main_effect_economy_trade_power_kong_rong_population | province_to_faction | 45 | start_turn_completed |