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- 2019-6-28
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Kingsgrove
A new Map with 20 large Islands, 144 Oil, over 200 Mines, 40 Clay Slots, a new Multimine and a Custom Continent on the World Map for the new Session.
If you like this mod and want to support me, feel free to share it with your friends. You can also buy me a coffee at Ko-Fi!
ko-fi
How to use
You have several options to install this mod:
Automatic install using the Anno Mod Browser, available from the main menu of your Anno 1800 game.
Manual Install: Know how to install mods manually. Download the mod from mod.io and add to your Mods Folder.
This mod is savegame-compatible. You can start it mid-game.
Multiplayer and AI: not tested and therefore not supported! Use at your own risk! AI will settle the session.
WARNING: Do NOT!!! rename the mod folder if you already started a savegame! Otherwise you might get infinite loading screens!
WARNING: This version is not compatible with the old version of the mod and will not automatically remove the old version! Before using, delete the old version! Savegames started with the old version will NOT!!! be compatible with this version and will most likely give you an endless loading screen!
Known Issues:
If you build the Multimine, it will not spawn a workarea (the buikding in or on top of the mountain). If you select a recipe, the workarea will still not show. If you reload your save, the corresponding workarea will show up. If you then switch the recipe again, the workarea will stay the one from the "initial" mine building until you load the savegame again, after which the workarea will be correct once again.
Features:
Original (slightly modified) Mod Description from Nexus:
"After the flickering issues with four crowns, I decided I wanted to make a map that could compete with four crowns, but also compatible with it, for those did not get the flickering issues.
This mod contains:
A new contient on the world map (mostly aesthetic)
A new session, Kingsgrove. With 29 Islands; 20 large, 9 small
Multimine. A new mining multi factory. Capable of making every mine slot in kingsgrove able to mine any ores from the old world.
144 Oil Springs
Over 200 Mineral Deposits
40 Clay Deposits
4 Empty Islands for city building
A corner style layout, each corner is equal (For MP purposes)
Compatibility with Four Crowns"
This update is in accordance with Kreitani's permission settings on Nexusmods. He is no longer active, and his mod is causing issues in its current state, therefore I did an update on it.
The update is necessary in order to make this mod compatible with my mod "Colossus of the New World: Finding Mayabeque" as well as bring the mod to mod.io.
Changelog:
remove the NPCs for enhanced compatibility with Quests and Pirate AI
update session to work with Loader11 (worldmap.cfg and worldmap.fc file patching instead of replacing the whole file) -> make compatible with modern session mods like my Colossus of the New World
remove the workarea spawning for the multimine base building
German translations
fix specialist effects on multimine with Shared Pools and Definitions
Creative mod unlocks
correct modinfo.json |
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