本帖最后由 aaddss755 于 2019-8-21 11:28 编辑
转自R论坛上游戏制作人tragic aka Ben Cureton所说的
The game uses a weighted average to determine your potential power. It searches each slot (both equipped and inventory) and finds the highest level item and uses it for that weighted average. So, if you have a +5 gun (so level 6 behind the scenes), a +3 secondary gun, a +2 sword, and +1 armor (all 3 slots) your weighted afterage is probably level 5. Now, each NEW area you go into will be 5+1 (so 6). Your level 6 gun will be doing work, and your armor will be below-par. Additionally, the resource drops to upgrade your gear is based on the ACTUAL average level. In the above example, using the same gear, your average level is 3.16 (so level 3). It will keep dropping regular Iron until your average is +5. Then it will start dropping Forged. This is to compel you to keep leveling up your weakest gear. Reworded some stuff so players understand that it also checks your inventory. Unequipping items doesn't change anything. 机翻 游戏使用加权平均值来确定你的潜在能力。它搜索每个插槽(装备和库存),并找到最高级别的项目,并将其用于加权平均值。所以,如果你有一把+5枪(所以是6级幕后),一把+3副枪,一把+2剑,和+1装甲(所有3个槽),你的加权后遗症可能是5级。现在,您进入的每个新区域将是5+1(所以是6)。你的6级枪可以工作,你的盔甲也会低于标准。 此外,升级装备的资源下降是基于实际的平均水平。在上面的例子中,使用相同的档位,您的平均档位是3.16(所以是3级)。它会一直下降,直到你的平均值是+5。然后开始掉落锻造。这是为了迫使你不断地调平你最弱的齿轮。 修改一些东西,让玩家明白它也会检查你的库存。未经补偿的项目不会改变任何东西。
总结(上面都不用看) 如果身上装有垃圾装备(不是包里)副本就会掉垃圾装备升级用的材料来督促你升级 等级和你所拥有的最高级的主武器副武器和近战武器平均值等于关卡的难度,所以最高640点+全身+20装备
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