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[讨论] 中国玩家普遍对于《三国全面战争》改进的建议 Chinese Players Recommend

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发表于 2019-9-18 11:16 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
以下内容是发到Total War官方论坛上的(Steam讨论区毛用没有,CA官方没人看),老铁们帮看看还有什么需要加的没???

已经玩儿《三国全面战争》将近2个月了,非常感谢CA制作了一部如此优秀的游戏,作为中国玩家,我收集了中国游戏论坛上关于这个游戏的很多建议,由于太复杂了我的英语水平没有办法立刻翻译,所以先把中文的建议发上来,希望CA的懂中文的制作人员能够看到并且反馈。
I have been playing "Three Kingdoms Total War" for nearly 2 months. I am very grateful to CA for making such a great game. As a Chinese player, I have collected many suggestions on this game in the China Game Forum.

1 人口和税收的关系问题
Population and Taxation
现在的人口基本上都是负资产,除了减公共秩序就没什么用了,完全没有体现出中国历代的“得人口即得天下”的实际情况。建议游戏机制能够增加以人口数量征税的“户税”税种,模拟真实历史中的中原人口优势,也增加AI和玩家占领大城市的人口战略价值。
The current population is mostly weak, and there is no advantage except to reduce public order. It is suggested to increase the “head tax” that is taxed by the population, to simulate the population advantage of northern China in real history, and to increase the strategic value of AI and the population occupying large cities.

2 增加完全占领郡国就可以任命一个太守的机制
An increase in the total occupation of the county can appoint a governor’s system
三国的武将和文官制作了那么多,可是现在的机制一个势力只能用到20多个文武官员,很浪费这么多的文武数量。问题是养不起(把问题1解决就能养起啦),而且到后期才能任命5、6个太守,可是那时候已经统治半个中国了,人口半亿的势力只有5、6个太守是不是太可笑了?我建议应该增加一个只要完全占领一个郡国,就可以任命一个太守的机制,充分的利用游戏的文武官员数量,也能够解决重要郡国的腐败问题提升各势力实际收入,并且增加AI和玩家完全占领郡国的倾向,使得游戏更加战略向。
You have produced so many officials, but now a country can only use more than 20 officials, which is a waste of so many officials. The problem is that I can't afford it (I can afford it if you solve the suggest 1), and I can appoint 5 or 6 Governors later, but at that time I have ruled half of China, only have 5 or 6 Governor is too ridiculous. I suggest that one should be able to appoint an official to manage as long as it completely occupied a province, make full use of the number of officials, and also solve the corruption problem in important provinces and increase the actual income of each country.

3 战略地图的问题
Strategic map problem
长江与黄河:现在长江和黄河快成高速公路了,要知道长江和黄河的很多路段一直以来都是天险,而且有很多地方是不能通航的,即便能通航由西至东和由东至西的速度也是不一样的。建议增加长江和黄河中某些航段的兵力损耗,以及减少某些航段的航行距离。
Yangtze River and the Yellow River : Now that the Yangtze River and the Yellow River are fast-reaching highways, it is necessary to know that many sections of the Yangtze River and the Yellow River have always been natural dangers, and there are many places that cannot be navigable. Even if they can navigate from west to east and from east to west, the speed is different. I propose to increase the loss of strength in certain parts of the Yangtze and Yellow Rivers, as well as reduce the range of navigation for certain segments.

关隘系统:关隘可是中国历史上非常重要的战略关卡,攻陷一个关卡非常困难,占据和守住一个关卡对于战略是非常重要,历史上那么多著名的关卡,潼关、汜水关(虎牢关)、剑门关等等,在游戏中统统没有,使得三国全战这个游戏缺失了很大一块中国古代特色的战争形式。
Gateway System: The gateway is very important in the history of China. It is very difficult to capture a Gateway. It is very important for the strategy to occupy and hold a gateway. There are so many famous gates in history, Shaoguan韶关, Shishuiguan汜水关 (Tiger Gate虎门关), Jianmenguan剑门关, etc. In the game, there is no such thing that the game of the Three Kingdoms is missing a large form of warfare with ancient Chinese characteristics.

4 历史人物寿命问题
Historical character life problem
众所周知,曹操是活到了66岁才去世的,然而游戏中很多时候曹操活到56岁就去世了,很跳戏,毕竟如果这是时候曹操就寿终正寝了,魏国还没有统一北方呢啊。建议游戏增加一个历史人物的实际寿命,超过这个历史寿命了开始有寿终正寝的概率。或者文官和统帅这两个职业,如果不带兵而是在朝中当官的话,寿命比带兵打仗活得更长的机制。
As everyone knows, Cao Cao曹操 lived until he died at the age of 66. However, many times in the game, Cao Cao曹操 died at the age of 56. thats was very funny. If Cao Cao曹操 is dead at this time, WEI EMPIRE魏国 has not unified the North. It is recommended that the game increase the actual life of a historical character, and beyond this historical life, the probability of ending in life begins. Or the two professions of civil servants and commanders, if they do not take the soldiers but are in the official position, the life expectancy is longer than that of the soldiers.

5 增加境外势力
Increase Foreign Forces
游戏到了后期,基本上就没有可以交易的势力了,应该增加一些历史境外势力,比如乌孙、龟兹、匈奴、高句丽、鲜卑等,不一定要做出来地图和城市,只要在外交选项里有(并且做几个独特兵种可以雇佣)就可以,比如如果土地或者海上线路接壤的话,可以做一些特产的交易,甚至征召一些当地特色的雇佣兵(得有征召上限,建议只能土地接壤才能招募,否则士燮招募到高句丽兵种就太跳戏了),这样可以增加游戏后期外交选项的使用率(称帝之后所有势力基本上都是红脸,科技树里的商贸加成也没啥用了)。
When the game is late, there is basically no country to trade. Some historical countries should be added, such as Wusun乌孙, Kucha龟兹, Huns匈奴, Goguryeo高句丽, Xianbei鲜卑, etc. It is not necessary to make maps and cities, as long as they are available in diplomatic options. If the land or sea lines are bordered, you can do some special property transactions, and even recruit some mercenaries with local characteristics. Needs have a recruitment limit. It is recommended that you can only recruit foreign mercenaries by bordering the territory.

6 增加历史事件
Increase historical events
比如增加如“如黄邵势力进入刘岱地区——激发“刘岱出城战黄巾阵亡,其势力迎曹操入颍川(吞并刘岱势力)”、“董卓死亡事件——激发吕布成为游牧势力出走+郭祀李催势力占领长安成为独立势力+众多文武官员按照历史归顺各诸侯”、“吕布死亡——激发张辽归顺曹操势力”之类的事件,增加游戏的历史厚重感。
For example, such as "if the Huang Shao黄邵 force into the Liu Dai刘岱 area - to stimulate "Liu Dai刘岱 out of the city to fight the yellow to die, its forces to welcome Cao Cao曹操 into the YingChuan颍川 (Cao Cao曹操 swallowing Liu Dai刘岱)", "Dong Zhuo董卓's death - caused Lv Bu吕布 to become a nomadic force and fled to the East+Guo Si郭祀 & Li Jue李傕 Occupy ChangAn长安 City to become an independent force+Many officials belong to the various forces according to history.", "If Lv Bu吕布 died - causing Zhang Liao张辽 to return to Cao Cao's曹操 forces."

7 帝皇版(如果有)按照一年8回合制作
The Emperor Edition (if there is a plan) is produced in 8 rounds a year
现在的一年是5回合,有2个秋天,不知道为什么。因为三国时期全长只有90年,关键时期主要是集中在前60年,主要历史事件也发生在前60年,如果一年只有5回合的话,精彩的时刻结束的就太快了。所以建议能够在帝皇版中,将游戏时间设置为一年8回合(春夏秋冬各2回合)。
The current year is 5 rounds, there are 2 autumns, I don't know why. Because the Three Kingdom period is only 90 years old, the key period is mainly concentrated in the first 60 years, and the main historical events also occurred in the first 60 years. If there are only 5 rounds in a year, the wonderful moment will end too soon. So it is recommended to set the game time to 8 rounds a year in the Emperor Edition.

8 人物立绘太少
The figure painting is too few
现在的版本,三国时期很多著名人物都没有立绘,包括曹丕、曹仁、荀彧、颜良、文丑等等都没有单独的立绘。
In the current version, many famous person in the Three Kingdoms period did not have a vertical painting, including Cao Pi曹丕, Cao Ren曹仁, Xun Yu荀彧, Xu You许攸, Yan Liang颜良, Wen Cou文丑 and so on.

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