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[求助] 求助大佬,新开档无mod报错开不了新档

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发表于 2019-12-4 23:10 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 她是我的不要碰 于 2019-12-4 23:13 编辑

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <e1319b7195c343e79b385cd3aa43f5dc>:0
  at DateFile.GetCombatSkillDataInt (System.Int32 combatSkillId, System.Int32 dataId, System.Int32 characterId, System.Boolean applySpecialEffect) [0x00011] in <5c37d2d86de94c4b919bb8411df2496d>:0
  at DateFile.GetGongFaUsePower (System.Int32 actorId, System.Int32 gongFaId, System.Int32 levelTyp) [0x00183] in <5c37d2d86de94c4b919bb8411df2496d>:0
  at DateFile.GetGongFaBaseScore (System.Int32 actorId, System.Int32 gongFaId) [0x00046] in <5c37d2d86de94c4b919bb8411df2496d>:0
  at AI.Equipping.EquipSkills (System.Int32 charId) [0x002e9] in <5c37d2d86de94c4b919bb8411df2496d>:0
  at AI.Equipping.EquipSkillsAndItems (System.Int32 charId, System.Boolean initialize, System.Boolean updateBattleScore) [0x00048] in <5c37d2d86de94c4b919bb8411df2496d>:0
  at DateFile.MakeGangActor (System.Int32 baseActorId, System.Int32 gangId, System.Int32 level, System.Int32 age, System.Int32 partId, System.Int32 placeId, System.Int32 fatherId, System.Int32 motherId, System.Int32 surnameId, System.String surname, System.Int32 baseCharm, System.String[] faceDate, System.String[] faceColorDate, System.Int32 solarId, System.Int32 fatherBloodId, System.Int32 motherBloodId) [0x009ae] in <5c37d2d86de94c4b919bb8411df2496d>:0
  at NewGame.SetNewGameDate () [0x00b39] in <5c37d2d86de94c4b919bb8411df2496d>:0
  at WaitForThreadedTask+<>c__DisplayClass3_0.<.ctor>b__0 () [0x00001] in <5c37d2d86de94c4b919bb8411df2496d>:0
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00014] in <e1319b7195c343e79b385cd3aa43f5dc>:0
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in <e1319b7195c343e79b385cd3aa43f5dc>:0
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <e1319b7195c343e79b385cd3aa43f5dc>:0
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x0002b] in <e1319b7195c343e79b385cd3aa43f5dc>:0
  at System.Threading.ThreadHelper.ThreadStart () [0x00008] in <e1319b7195c343e79b385cd3aa43f5dc>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler: LogException(Exception, Object)
UnityEngine.Logger: LogException(Exception, Object)
UnityEngine.Debug: LogException(Exception)
UnityEngine.UnhandledExceptionHandler:<RegisterUECatcher>m__0(Object, UnhandledExceptionEventArgs)

(Filename: <e1319b7195c343e79b385cd3aa43f5dc> Line: 0)


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