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- 注册时间
- 2009-6-9
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New improvements have been made to graphics, performance/stability, and input/UI. In addition, an experimental local co-op feature has been added to the game.
Check out all the exciting quality-of-life changes that are included in the upcoming game update patch:
GRAPHICS
Graphics Quality Improvements - Arbitrary main rendering resolution, better anti-aliasing, higher-quality post-processing effects, and a high-end super-sampling option
Better Framerates - Greater gameplay smoothness with more accurate timing and animation sync at all framerates, improved frame-pacing, and high refresh rate support
High-Quality Shadows - Complete shadowing revamp featuring improved standard shadow filtering without performance loss; new, higher quality filter options; resolution options; and even additional shadow casters
More Depth in Environments - Implemented HBAO+ ambient occlusion as an alternative higher-quality SSAO option, providing more depth and plasticity to all scenes
Improved Draw Distance - Added a draw distance setting which applies to grass/clutter, monsters, and NPCs, completely eliminating pop-in on the highest settings
High-Quality Textures - Added high-quality texture pack (generated from original sources, partially with AI upsampling, and full mipmaps)
INPUT/UI
Mouse Control Redone - Improved camera mouse controls, replacing joystick emulation with direct 1:1 control
Individual Key Bindings - Movement keys are now individually bindable, and added a keybinding for walking (slow movement) with keyboard/mouse controls
Natural Control - Changed default bindings to fit common usage by PC gamers
STABILITY & PERFORMANCE
Now 64-bit - Switched to 64-bit build to address space fragmentation issues in long sessions
Save VRAM - Fixed multiple video memory leaks
Crash Fix - Fixed potential crash when switching between languages
More Crash Fix - Improved render thread synchronization to prevent specific types of race condition crashes
Faster I/O - Removed superfluous asset encryption
Optimized Shadows - Improved shadow rendering performance by preventing unnecessary memory traffic
MISCELLANEOUS
100% Achievement on KB/M Control - Fixed the unlocking of some achievements when playing with keyboard/mouse controls
Typo Fixes - Fixed several typos and dialogue/text issues throughout the game
Cloud Save Data - Fixed slightly-too-low cloud save limit when using a very large number of saves
NEW CO-OP MODE
2-Player local co-op mode has been added
About co-op mode:
Need to supply two Xinput controllers
You must have 2 or more characters in the party in order for the second player to join the game
SP is shared
Second player does not receive the “AI cheats” (i.e. AI-controlled characters only take half damage, whereas second player in co-op mode will take the full amount of damage)
Not officially supported and limited support will be available for troubleshooting
To enable co-op mode:
Right-click on Ys VIII: Lacrimosa of DANA desktop shortcut, and click “Properties”
add the commandline --coop at the end of the Target line.
Launch the game
Press “Start” on the second controller to enable second player
我还以为增加什么新迷宫了……
结果只是增强了画质什么的……
将近4g只为了画质感觉打不打这个补丁好像无所谓了,合作模式,学习版又没什么卵用
升级此补丁后,3dm汉化将不在适用,貌似贴吧的可以?
还有说什么地狱难度闪退什么的,我想说一定是你们打了汉化补丁的问题,我日文原版玩,就没见过闪退
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