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- 注册时间
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Mono path[0] = 'D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll Of Taiwu Alpha V1.0_Data/Managed'
Mono config path = 'D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/MonoBleedingEdge/etc'
PlayerConnection initialized from D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll Of Taiwu Alpha V1.0_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55315
Multi-casting "[IP] 192.168.1.62 [Port] 55315 [Flags] 2 [Guid] 1220834719 [EditorId] 874381836 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-IQ1GFCH) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55315]
PlayerConnection already initialized - listening to [0.0.0.0:55315]
Initialize engine version: 2018.4.12f1 (59ddc4c59b4f)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
Vendor:
VRAM: 4018 MB
Driver: 24.21.13.9907
Begin MonoManager ReloadAssembly
- Completed reload, in 0.748 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 1.904139 ms
已加载 uQuDaHuiStory
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler ogFormat(LogType, Object, String, Object[])
UnityEngine.Logger og(LogType, Object)
UnityEngine.Debug og(Object)
StoryBaseManager:RegisterStoryBase(Int32, StoryBase)
StoryBaseManager:RegisterStoryBase(Type)
StoryBaseManager:RegisterStoryBase(Assembly)
StoryBaseManager:RegisterSystemStoryBase()
GameState_Login:OnEnter(Object[])
StateMachine`1:TranlateState(Enum, Object[])
Game:ChangeGameState(eGameState, Object[])
ui_OpenShow ateUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
注册方法 uQuBattle,类型:ConchShipGame.Event.EventHandler
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler ogFormat(LogType, Object, String, Object[])
UnityEngine.Logger og(LogType, Object)
UnityEngine.Debug og(Object)
EventMethodManager:RegisterMethod(String, Int32, EventHandler)
QuQuDaHuiEvent:Init(EventMethodManager)
EventMethodManager:RegisterEventBase(Type)
EventMethodManager:RegisterEventBase(Assembly)
EventMethodManager:RegisterSystemEventBase()
GameState_Login:OnEnter(Object[])
StateMachine`1:TranlateState(Enum, Object[])
Game:ChangeGameState(eGameState, Object[])
ui_OpenShow ateUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
注册方法 uQuQu,类型:ConchShipGame.Event.EventHandler
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler ogFormat(LogType, Object, String, Object[])
UnityEngine.Logger og(LogType, Object)
UnityEngine.Debug:Log(Object)
EventMethodManager:RegisterMethod(String, Int32, EventHandler)
QuQuDaHuiEvent:Init(EventMethodManager)
EventMethodManager:RegisterEventBase(Type)
EventMethodManager:RegisterEventBase(Assembly)
EventMethodManager:RegisterSystemEventBase()
GameState_Login:OnEnter(Object[])
StateMachine`1:TranlateState(Enum, Object[])
Game:ChangeGameState(eGameState, Object[])
ui_OpenShow:LateUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
注册方法 iangQuQu,类型:ConchShipGame.Event.EventHandler
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EventMethodManager:RegisterMethod(String, Int32, EventHandler)
QuQuDaHuiEvent:Init(EventMethodManager)
EventMethodManager:RegisterEventBase(Type)
EventMethodManager:RegisterEventBase(Assembly)
EventMethodManager:RegisterSystemEventBase()
GameState_Login:OnEnter(Object[])
StateMachine`1:TranlateState(Enum, Object[])
Game:ChangeGameState(eGameState, Object[])
ui_OpenShow:LateUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
注册方法 uQuConfirm,类型:ConchShipGame.Event.EventHandler
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EventMethodManager:RegisterMethod(String, Int32, EventHandler)
QuQuDaHuiEvent:Init(EventMethodManager)
EventMethodManager:RegisterEventBase(Type)
EventMethodManager:RegisterEventBase(Assembly)
EventMethodManager:RegisterSystemEventBase()
GameState_Login:OnEnter(Object[])
StateMachine`1:TranlateState(Enum, Object[])
Game:ChangeGameState(eGameState, Object[])
ui_OpenShow:LateUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
注册方法 uQuFilter,类型:ConchShipGame.Event.ItemWindowFilter
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EventMethodManager:RegisterMethod(String, Int32, ItemWindowFilter)
QuQuDaHuiEvent:Init(EventMethodManager)
EventMethodManager:RegisterEventBase(Type)
EventMethodManager:RegisterEventBase(Assembly)
EventMethodManager:RegisterSystemEventBase()
GameState_Login:OnEnter(Object[])
StateMachine`1:TranlateState(Enum, Object[])
Game:ChangeGameState(eGameState, Object[])
ui_OpenShow:LateUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
注册方法:ChoiceQuQuItem,类型:ConchShipGame.Event.EventHandler
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EventMethodManager:RegisterMethod(String, Int32, EventHandler)
QuQuDaHuiEvent:Init(EventMethodManager)
EventMethodManager:RegisterEventBase(Type)
EventMethodManager:RegisterEventBase(Assembly)
EventMethodManager:RegisterSystemEventBase()
GameState_Login:OnEnter(Object[])
StateMachine`1:TranlateState(Enum, Object[])
Game:ChangeGameState(eGameState, Object[])
ui_OpenShow:LateUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
注册方法 uQuBack,类型:ConchShipGame.Event.EventHandler
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EventMethodManager:RegisterMethod(String, Int32, EventHandler)
QuQuDaHuiEvent:Init(EventMethodManager)
EventMethodManager:RegisterEventBase(Type)
EventMethodManager:RegisterEventBase(Assembly)
EventMethodManager:RegisterSystemEventBase()
GameState_Login:OnEnter(Object[])
StateMachine`1:TranlateState(Enum, Object[])
Game:ChangeGameState(eGameState, Object[])
ui_OpenShow:LateUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
注册方法:SimpleMethod,类型:ConchShipGame.Event.EventHandler
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EventMethodManager:RegisterMethod(String, Int32, EventHandler)
QuQuDaHuiEvent:Init(EventMethodManager)
EventMethodManager:RegisterEventBase(Type)
EventMethodManager:RegisterEventBase(Assembly)
EventMethodManager:RegisterSystemEventBase()
GameState_Login:OnEnter(Object[])
StateMachine`1:TranlateState(Enum, Object[])
Game:ChangeGameState(eGameState, Object[])
ui_OpenShow:LateUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
注册方法 uQuHeal,类型:ConchShipGame.Event.EventHandler
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EventMethodManager:RegisterMethod(String, Int32, EventHandler)
QuQuDaHuiEvent:Init(EventMethodManager)
EventMethodManager:RegisterEventBase(Type)
EventMethodManager:RegisterEventBase(Assembly)
EventMethodManager:RegisterSystemEventBase()
GameState_Login:OnEnter(Object[])
StateMachine`1:TranlateState(Enum, Object[])
Game:ChangeGameState(eGameState, Object[])
ui_OpenShow:LateUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
注册方法 uQuTest,类型:ConchShipGame.Event.EventHandler
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EventMethodManager:RegisterMethod(String, Int32, EventHandler)
QuQuDaHuiEvent:Init(EventMethodManager)
EventMethodManager:RegisterEventBase(Type)
EventMethodManager:RegisterEventBase(Assembly)
EventMethodManager:RegisterSystemEventBase()
GameState_Login:OnEnter(Object[])
StateMachine`1:TranlateState(Enum, Object[])
Game:ChangeGameState(eGameState, Object[])
ui_OpenShow:LateUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
注册方法 uQuTweet,类型:ConchShipGame.Event.EventHandler
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EventMethodManager:RegisterMethod(String, Int32, EventHandler)
QuQuDaHuiEvent:Init(EventMethodManager)
EventMethodManager:RegisterEventBase(Type)
EventMethodManager:RegisterEventBase(Assembly)
EventMethodManager:RegisterSystemEventBase()
GameState_Login:OnEnter(Object[])
StateMachine`1:TranlateState(Enum, Object[])
Game:ChangeGameState(eGameState, Object[])
ui_OpenShow:LateUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
注册方法:CreateChoice,类型:ConchShipGame.Event.ChoiceFilter
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EventMethodManager:RegisterMethod(String, Int32, ChoiceFilter)
QuQuDaHuiEvent:Init(EventMethodManager)
EventMethodManager:RegisterEventBase(Type)
EventMethodManager:RegisterEventBase(Assembly)
EventMethodManager:RegisterSystemEventBase()
GameState_Login:OnEnter(Object[])
StateMachine`1:TranlateState(Enum, Object[])
Game:ChangeGameState(eGameState, Object[])
ui_OpenShow:LateUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
注册方法:EndEvent,类型:ConchShipGame.Event.EventHandler
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EventMethodManager:RegisterMethod(String, Int32, EventHandler)
QuQuDaHuiEvent:Init(EventMethodManager)
EventMethodManager:RegisterEventBase(Type)
EventMethodManager:RegisterEventBase(Assembly)
EventMethodManager:RegisterSystemEventBase()
GameState_Login:OnEnter(Object[])
StateMachine`1:TranlateState(Enum, Object[])
Game:ChangeGameState(eGameState, Object[])
ui_OpenShow:LateUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
注册方法:BattlePrepar,类型:ConchShipGame.Event.BattlePrepar
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EventMethodManager:RegisterMethod(String, Int32, BattlePrepar)
QuQuDaHuiEvent:Init(EventMethodManager)
EventMethodManager:RegisterEventBase(Type)
EventMethodManager:RegisterEventBase(Assembly)
EventMethodManager:RegisterSystemEventBase()
GameState_Login:OnEnter(Object[])
StateMachine`1:TranlateState(Enum, Object[])
Game:ChangeGameState(eGameState, Object[])
ui_OpenShow:LateUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
注册方法 uquStud,类型:ConchShipGame.Event.EventHandler
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EventMethodManager:RegisterMethod(String, Int32, EventHandler)
QuQuDaHuiEvent:Init(EventMethodManager)
EventMethodManager:RegisterEventBase(Type)
EventMethodManager:RegisterEventBase(Assembly)
EventMethodManager:RegisterSystemEventBase()
GameState_Login:OnEnter(Object[])
StateMachine`1:TranlateState(Enum, Object[])
Game:ChangeGameState(eGameState, Object[])
ui_OpenShow:LateUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
注册方法:EventHandler,类型:ConchShipGame.Event.EventHandler
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EventMethodManager:RegisterMethod(String, Int32, EventHandler)
WuLinDaHuiEvent:Init(EventMethodManager)
EventMethodManager:RegisterEventBase(Type)
EventMethodManager:RegisterEventBase(Assembly)
EventMethodManager:RegisterSystemEventBase()
GameState_Login:OnEnter(Object[])
StateMachine`1:TranlateState(Enum, Object[])
Game:ChangeGameState(eGameState, Object[])
ui_OpenShow:LateUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
All saved files loaded: 2,703.0
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<EnterGameForExistsActor>d__0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
当前执行事件数据:0,13308,222,13308,1330889,剩余事件队列:224,218
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MessageEventManager oEvent(Int32)
MessageEventManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <e1319b7195c343e79b385cd3aa43f5dc>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <e1319b7195c343e79b385cd3aa43f5dc>:0
at BattleSystem.ActorId (System.Boolean isActor, System.Boolean otherActor) [0x00074] in <a36ebc24fbc24fd0b88aca8377d85663>:0
at v2.SpecialEffects.AttackSkills.Shaolinpai.FistAndPalm.XiangMoGuangmingQuan.OnGoodnessChange (System.Object[] args) [0x00010] in <a36ebc24fbc24fd0b88aca8377d85663>:0
at v2.SpecialEffects.AttackSkills.Shaolinpai.FistAndPalm.XiangMoGuangmingQuan.OnEvent (eEvents eventType, System.Object[] args) [0x00064] in <a36ebc24fbc24fd0b88aca8377d85663>:0
at v2.SpecialEffectSystem.OnEvent (System.Object[] args) [0x00058] in <a36ebc24fbc24fd0b88aca8377d85663>:0
at GEvent.ProcessEvent (System.Enum _em, System.Object[] args) [0x0007f] in <a36ebc24fbc24fd0b88aca8377d85663>:0
at GEvent.OnEvent (System.Enum _em, System.Object[] args) [0x0002e] in <a36ebc24fbc24fd0b88aca8377d85663>:0
at DateFile.SetActorGoodness (System.Int32 actorId, System.Int32 value) [0x000a2] in <a36ebc24fbc24fd0b88aca8377d85663>:0
at MessageEventManager.ChangeGoodnees (System.Int32 typ, System.Int32 actorId, System.Int32 power) [0x0020e] in <a36ebc24fbc24fd0b88aca8377d85663>:0
at ui_MessageWindow.GetEventBooty (System.Int32 actorId, System.Int32 chooseId) [0x005f4] in <a36ebc24fbc24fd0b88aca8377d85663>:0
at OnChoose.SetChoose () [0x00138] in <a36ebc24fbc24fd0b88aca8377d85663>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <ba62fd13111e45818db654d4800999fe>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <ba62fd13111e45818db654d4800999fe>:0
at UnityEngine.UI.Button.Press () [0x0002d] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:66
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:108
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00073] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModule rocessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:613)
UnityEngine.EventSystems.StandaloneInputModule rocessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:510)
UnityEngine.EventSystems.StandaloneInputModule rocessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:490)
UnityEngine.EventSystems.StandaloneInputModule rocess() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:254)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:377)
(Filename: <e1319b7195c343e79b385cd3aa43f5dc> Line: 0)
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