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[SettingPropertyBool("装甲属性调整", Order = 100, RequireRestart = true, HintText = "需要开启才能调整."
[SettingPropertyGroup("Combat", -1, false
public bool TMLArmorPatch { get; set; }
// Token: 0x17000031 RID: 49
// (get) Token: 0x06000098 RID: 152
// (set) Token: 0x06000099 RID: 153
[SettingPropertyInteger("护甲值修正", 10, 200, "0", Order = 101, RequireRestart = false, HintText = "装甲属性调整。Dmg降为(装甲)"
[SettingPropertyGroup("Combat", -1, false
public int TMLArmorRatio { get; set; } = 100;
// Token: 0x17000032 RID: 50
// (get) Token: 0x0600009A RID: 154
// (set) Token: 0x0600009B RID: 155
[SettingPropertyFloatingInteger("损伤减免", 0f, 2f, "0.00", Order = 102, RequireRestart = false, HintText = "装甲属性调整。从砍伤中减少的每件护甲单位伤害."
[SettingPropertyGroup("Combat", -1, false
public float TMLSlashReduction { get; set; } = 0.5f;
// Token: 0x17000033 RID: 51
// (get) Token: 0x0600009C RID: 156
// (set) Token: 0x0600009D RID: 157
[SettingPropertyFloatingInteger("砍伤减免", 0f, 1f, "0.00", Order = 103, RequireRestart = false, HintText = "装甲属性调整。%忽略以上减免的刀伤伤害."
[SettingPropertyGroup("Combat", -1, false
public float TMLSlashBypass { get; set; } = 0.1f;
// Token: 0x17000034 RID: 52
// (get) Token: 0x0600009E RID: 158
// (set) Token: 0x0600009F RID: 159
[SettingPropertyFloatingInteger("冲击减免", 0f, 2f, "0.00", Order = 104, RequireRestart = false, HintText = "装甲属性调整。冲击减少的单位伤害."
[SettingPropertyGroup("Combat", -1, false
public float TMLPierceReduction { get; set; } = 0.33f;
// Token: 0x17000035 RID: 53
// (get) Token: 0x060000A0 RID: 160
// (set) Token: 0x060000A1 RID: 161
[SettingPropertyFloatingInteger("刺伤减免", 0f, 1f, "0.00", Order = 105, RequireRestart = false, HintText = "装甲属性调整。%忽略以上减少的刺穿伤害."
[SettingPropertyGroup("Combat", -1, false
public float TMLPierceBypass { get; set; } = 0.25f;
// Token: 0x17000036 RID: 54
// (get) Token: 0x060000A2 RID: 162
// (set) Token: 0x060000A3 RID: 163
[SettingPropertyFloatingInteger("钝击减免", 0f, 2f, "0.00", Order = 106, RequireRestart = false, HintText = "装甲属性调整。从棍棒中减少的单位装甲伤害."
[SettingPropertyGroup("Combat", -1, false
public float TMLBluntReduction { get; set; }
// Token: 0x17000037 RID: 55
// (get) Token: 0x060000A4 RID: 164
// (set) Token: 0x060000A5 RID: 165
[SettingPropertyFloatingInteger("钝击冲击减免", 0f, 1f, "0.00", Order = 107, RequireRestart = false, HintText = "装甲属性调整。%忽略上述减少的钝性损伤."
[SettingPropertyGroup("Combat", -1, false
public float TMLBluntBypass { get; set; } = 1f;
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