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[分享] 等等党的胜利!rpfm出了2.0.0版本,内置对ca_vp8视频的转换支持!……++

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发表于 2020-5-30 22:47 | 只看该作者 |只看大图 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 rnwho 于 2020-6-1 11:05 编辑

rpfm 2.0.0版本,原文链接:
https://github.com/Frodo45127/rpfm/releases/tag/v2.0.0

rpfm2.0.0 链接:https://pan.baidu.com/s/1OaybgKQ2KstxnsF4jeYw2A
提取码:fsun
schemas 链接:https://pan.baidu.com/s/17kLAWlP38Y_VQfUp_bqB8w
提取码:inbc

一眼扫过去,最大的改动是tmd增加了ca_vp8格式视频的转换功能……(早知道我就把折腾ffmpeg、python的时间省下来了
……另外我只是刚看到,转发一下,别问我怎么用。这版本我完全不会用……不过,现在已经能从百度锤吧、罗2吧找到答案了!
=======如何放置schemas=========
1、作者这次没把schemas直接放在本体里。schemas需要另外下载,上面已经补充了链接。
2、作者更改了schemas的放置路径。这版本不能再放到rpfm根目录下了,得换个地方(\rpfm\config),如下图:

3、打开schemas文件夹

4、把下载好的schemas文件(现在变成了.ron格式)粘贴进去,就行了。

=======更新说明=======
So, the long awaited 2.0 update is finally here, with so many changes I barely can list here what I remember.

First, notes:
  • 1.6.2 schemas are no longer going to receive updates. So next game update will not have schemas for 1.6.2 or older versions.
  • If you used the betas, you should be alright. If something doesn't work, go to 'Game Selected/Open RPFM's Config Folder' and wipe it out.
  • Crash reports are now in RPFM's config folder.
  • If the schema updater complains about an error, keep retrying. It's not a very stable downloader.
  • The big icon on the right can be disabled in the settings.
Next, about linux, I left a pkgbuild for you to build it and install it in Arch linux if you want (feel free to provide scripts for other distros), but I think other than that I'll not continue to release linux binaries going on. They really need to be installed into the system, and having to compile them with the qt version of your distro instead forcing the qt version I have is better.
Also, about the schema changelog.... I'ḿ thinking on reducing it a lot. To just a "list of tables with changes" instead of the big schema changelog we had until now. But..... that's not yet here.
And finally, changelog:
  • Rewritten the entire program to not be a freaking spaguetti mess.
  • Splitted the program into four parts:

    • RPFM Error: Internal lib for error management.
    • RPFM Lib: Library containing the core functionality of RPFM.
    • RPFM Cli: CLI tool to do some limited PackFile Management from the CLI.
    • RPFM UI: The UI you remember, but better.
  • Updated the structure of the Schemas (now they hold more data).
  • New icons for RPFM and the Game Selected, by Jake Armitage.
  • Many heavy backend operations have been made multithreaded.
  • All config-related stuff is now saved into the user folder, so it's kept after updating RPFM.
  • Implemented new cli tool to support scripting and comand line users.
  • Implemented localisation support for RPFM UI.
  • General:

    • Kenobi.
    • Implemented new Launch Game Selected feature.
    • Implemented new Open RPFM's Config Folder feature.
    • RPFM now correctly saves compressed PackFiles.
    • The icon of the program now changes with the Game Selected.
    • The icon of the program now shows up in the background when no PackedFiles are open.
    • A warning will now pop up when opening a PackFile causes the game selected to change.
    • PackedFiles now open in Tabs, which can be preview (closes when opening another tab) or full (double click, closes only when you close it).
    • Open PackFile now should be a few times faster.
    • Save PackFile now should be a few times faster.
    • Patch SiegeAI now is a few times faster.
    • Add from PackFile now has a filter.
    • PackFile Filter now works properly, and the Filter by folder button has been removed.
    • Removed tips from the right side of the program.
  • Global Search:

    • Reworked Global Serach to be fast and more useful.
    • Implemented Global Replace feature.
    • Implemented Global Replace All feature.
    • Global Search now supports Text files and Schemas.
    • Reworked results view to make more sense.
  • Settings:

    • Removed a few deprecated settings.
    • Implemented Tight Mode for Tables setting.
    • Implemented Hide background Game Selected Icon setting for those that doesn't like the new background icon.
    • Implemented Debug Menu setting.
    • Implemented custom font support.
    • Implemented custom text editor settings.
  • Shortcuts:

    • Revised and simplified the entire shortcut set.
    • Reworked the shortcuts window.
  • PackFiles:

    • Implemented New Queek File feature.
    • Implemented Update Table feature.
    • Open with Decoder now works with more than tables.
    • Open with External Program now saves back the changes to the PackFile.
    • Removed RigidModel support.
  • Tables (DB & Loc):

    • Implemented Reset Selection feature.
    • Implemented Resize Columns feature.
    • Removed Open in Multi-View feature.
    • All Paste features got merged into one that does one thing or another depending on the context.
    • Copy as Lua Table now works on keyless tables.
    • Rewrite Selection now does some limited number operations.
    • Search and Replace now works on checkboxes.
    • Column order is now defined in the schema, instead of being calculated based on key columns. Old behavior is kept when no order is defined in the schema.
    • Fixed columns not in order in filter combobox.
    • Improvements all over the place.
  • Text:

    • Replaced old text editor with KTextEditor.
    • This means you now have syntax highlighting, autocompletion, code map, folding,...
    • Fixed multiple issues with PackedFiles of different encodings.
    • Removed Check with Kailua feature.
  • Images:

    • Increased performance when opening images.
    • Images now resize themselfs with the UI size.
    • More image types can be opened (still no full dds support).
  • CA_VP8:

    • Implemented support for converting videos between CA's format and VP8 IVF (Improved from Jonh Serrit's converter).

  • Many little things I don't remember right now. It's been almost a year in development. My memory has a limit.

Many thanks to everyone who helped testing the betas I've been releasing and reporting bugs. It's thanks to you guys this update is as much bug-free as possible, and... well, I need to rest. Have a mod I promised myself to do once 2.0 was out, so... time to put The Architect into the game.




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