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本帖最后由 abc475594932 于 2020-10-25 11:27 编辑
废话不多说,楼主3600 1660s配置一般,按默认的设置跑benchmark只有40帧平均。虽然这个游戏对帧数不太敏感但是自己玩的时候可以明显感觉到没有60帧 -> 即使画面还是很平滑。既然硬件没办法更改(穷)那就只能从软件入手了!
油管up主 Hardware Unboxed提供了一个很好的思路并且是两段长达30分钟的视频(
Red Dead Redemption 2 Optimization [Part 1] Advanced Settings Tested for Even More Gains
和
Red Dead Redemption 2 Optimization [Part 2] Advanced Settings Tested for Even More Gains(/watch?v=C3xQ33Cq4CE&t=853s)如果有想看的人在这个前面加上油管的url)
来解释什么设置有什么影响,优化之后楼主跑benchmark已经可以稳定60帧了,自我感觉画面还是有点损失但是不大毕竟流畅重要真的!毕竟RPG动作游戏(大概?)
下面放截图详细设置,这里就不翻译了基本的英文应该大家都能看懂,而且他的设置基本按游戏菜单顺序。如果有不确定的可以@楼主给你翻译~
(图片上传太慢了LZ已经放弃了 帖子先发出去再补!)
防止图片被压缩这里放上文字版本:
Here are his recommendations:Textures - UltraAnisotropic Filtering - X16Lighting - MediumGlobal Illumination - HighShadows - HighFar Shadows - HighSSAO - HighReflections - MediumMirrors - UltraWater - HighVolumetrics - MediumParticles - UltraTessellation - UltraTAA - HighFXAA - OffMSAA - OffNear Volumetric Resolution - LowFar Volumetric Resolution - LowVolumetric Lighting - HighUnlocked Volumetric Raymarch Resolution - OnParticle Lighting Quality - MediumSoft Shadows - HighGrass Shadows - MediumLong Shadows - OnFull Resolution SSAO - OffWater Refraction - MediumWater Reflection - HighWater Physics - 3/4TAA Sharpening - NoneMotion Blur - OffReflection MSAA - OffGeometry Detail - 3/5Grass Detail - 4/10Tree Quality - UltraParallax Occlusion Mapping Quality - UltraDecal Quality - UltraFur Quality - HighTree Tessellation - On
油管用户Jizam Kizam提出
There is a hidden setting in the system.xml file that everybody should adjust. Find deepsurfacequality and change it to ultra. This gets set to lower with these settings and causes the ground tracks,footprints, mud etc to render at very short draw distance. Changing this has no noticeable impact on fps but fixes the terrible draw distance
意思就是大家可以编辑游戏的system.xml文件把deepsurfacequality 改成Ultra, 如果设置为低的话一些地上的痕迹,脚印只会在很短的距离被渲染,增加此项并不会对FPS有很大影响但是可以修复之前很差劲的绘图距离(draw distance) |
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