高级玩家

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- 2018-1-1
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Hello everyone!
We’re adding the latest update to the test branch on Steam.
Here is how to access it.

- New building feature - Roads.
- New sounds for Sheep.
- New sounds for Stove.
- New sounds for Cauldron.
- New sounds for Stone Grate.
- New sounds for Fire Box.
- New sounds for Fishing.
- New draw/shoot sounds for Bows.
- New language - Simplified Chinese.
- The inhabitant/building/animal/field remains selected when switching the categories in Management.
- A selected category in last opened tab (armor, miscellaneous, survival, hunting etc.) is persistent and will be remembered.
- New indicators for building condition and heating level have been added to the building detail window.
- NPC comes back to the previous location a few seconds after the player moves it (pushes it).
- New fishing dedicated weapon - Fishing spear.
- Three new types of fish added to the existing lakes and rivers (Pike, Roach, Perch).
- Fishing with spears and other weapons.
- Notification when assigning/removing animals to/from the building.
- Knowledge updated with the information about inhabitants' Mood.
- Notification about player moving into a house.
- New fishing animations for NPCs.
- NPCs can fish (fishing hut workers).
- Acceptations pop up when assigning an NPC to a new home with information about his/her family.
- 新建筑特征-道路。
羊的新声音。
炉子的新声音。
大锅的新声音。
石篦的新声音。
火盒的新声音。
钓鱼的新声音。
新的拉弓/射音。
新语言-简体中文。
在管理中切换类别时,居民/建筑/动物/田地保持选中状态。
在最后打开的标签中选择的类别(护甲,杂项,生存点,狩猎等)是持久的,并且会被记住。
建筑条件和加热水平的新指标已添加到“建筑详细信息”窗口中。
NPC在玩家移动它(推动它)几秒钟后回到先前的位置。
新型钓鱼专用武器-钓鱼矛。
在现有的湖泊和河流中增加了三种新的鱼类(梭子鱼、蟑螂、鲈鱼)。
用矛和其他武器捕鱼。
将动物分配/移出建筑物时发出通知。
知识随着居民情绪的信息而更新。
玩家搬进房子的通知。
新的钓鱼动画NPC。
NPC可以捕鱼(渔场工人)。
当分配一个NPC到一个新家时,他/她的家庭信息会弹出接受。

- Items are not floating in water.
- Getting dirty does not work when unlimited stamina is on.
- Progression bug in new game after loading a quick save.
- Instant finishing hunting part in Alwin's Story part III.
- Problem with numbering for miscellaneous items, causing wrong items to be sold to the vendor.
- Approval and Affection are not dropping down in time, causing the recruitable NPCs to never leave the map.
- The recommended skill in the building details is only visible in production buildings.
- Visuals for the lists in the Management window.
- NPC details do not update after assigning/removing home/workplace.
- Visuals for "Other" category in radial menu.
- Harvesting cereals does not give experience points.
- Quicksaving at the edge of map allows to pass the map boundaries.
- Toddlers are going to the Tavern or sitting.
- Management lists are not updating when removing something from Management details.
- No profession is displayed in storage's details.
- Visual fixes in building details assignments.
- When trying to assign NPC to a house, on the inhabitant list there are people that can't be assigned.
- Visuals in Knowledge and Event history.
- Visuals in Skills.
- NPCs do not go to work in the morning.
- 物品不会漂浮在水中。
当“无限耐力”处于启用状态时,变脏不起作用。
加载快速保存后新游戏中的进度错误。
阿尔文的故事第三部分中的狩猎速成部分。
其他项目的编号问题,导致错误的项目出售给供应商。
赞许和情感没有及时下降,导致新招募的NPC永远不会离开地图。
建筑细节中推荐的技能仅在生产建筑中可见。
管理窗口中列表的视觉效果。
分配/移除家庭/工作场所后,NPC详细信息不会更新。
径向菜单中“其他”类别的视觉效果。
收割谷类食物不会给你经验值。
地图边缘的快速保存允许通过地图边界。
幼儿要去酒馆或坐着。
从管理详细信息中删除某些内容时,管理列表不会更新。
存储详细信息中不显示职业。
建筑细节中的视觉修复。
当试图将NPC分配给一个房子时,居住者列表中有一些无法分配的人。
知识和事件历史中的视觉效果。
视觉技能。
NPC早上不上班。

- Increased chance to pair inhabitants.
- Turkish language.
- Increased many items buoyancy.
- New inventory system for better optimization.
- Inhabitant's Mood level has a new range (-100, 100).
- Information about adding, removing, or consuming item from inventory also shows the number of items in inventory.
- Changed the name "Fish" to "Fish Meat".
- Improved accuracy in detecting plants when harvesting with a scythe.
- Fishing Nets now provide specific type of fish instead of a fish meat.
- Changed Coin icon.
- Game logic optimization.
- 增加了配对居民的机会。
土耳其语。
增加了许多物品的浮力。
新的库存系统更好的优化。
居民的情绪水平有了一个新的范围(-100100)。
有关从库存中添加、删除或消耗项目的信息也会显示库存中的项目数。
把“鱼”改成了“鱼肉”。
提高了用镰刀收割时检测植物的准确性。
渔网现在提供特定种类的鱼,而不是鱼肉。
改变了硬币图标。
博弈逻辑优化。
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