高级玩家

- 贡献度
- 0
- 金元
- 5581
- 积分
- 558
- 精华
- 0
- 注册时间
- 2015-4-16
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Improves or reworks some of the weaker boss relics.
Improved:
* Empty Cage: Upon pickup, remove 2 cards from your deck. The first time you shuffle your deck each turn gain [E].
* Frozen Core: Replaces Cracked Core. At the end of your turn, Channel 1 Frost.
* Holy Water: Replaces Pure Water. At the start of each combat, add 3 Miracles into your hand. Whenever you play a Miracle, draw a card.
* Ring of the Serpent: Replaces Ring of the Snake. At the start of your turn, draw 2 additional cards.
* Runic Cube: Whenever you lose HP, draw 1 card. Cards drawn this way cost 0 until played.
* Wrist Blade: Attacks that cost 0 deal 4 additional damage. The first time you play a such an attack each turn, draw a card.
Reworked:
* Astrolabe: At the start of each combat, reduce the cost of 3 random cards by 1 and upgrade them.
* Pandora's Box: At the start of your turn, play the top card of your draw pile.
* Tiny House: The first 5 times you lose HP each combat, gain 3 Metallicize.Improves or reworks some of the weaker boss relics.
Improved:
* Empty Cage: Upon pickup, remove 2 cards from your deck. The first time you shuffle your deck each turn gain [E].
* Frozen Core: Replaces Cracked Core. At the end of your turn, Channel 1 Frost.
* Holy Water: Replaces Pure Water. At the start of each combat, add 3 Miracles into your hand. Whenever you play a Miracle, draw a card.
* Ring of the Serpent: Replaces Ring of the Snake. At the start of your turn, draw 2 additional cards.
* Runic Cube: Whenever you lose HP, draw 1 card. Cards drawn this way cost 0 until played.
* Wrist Blade: Attacks that cost 0 deal 4 additional damage. The first time you play a such an attack each turn, draw a card.
Reworked:
* Astrolabe: At the start of each combat, reduce the cost of 3 random cards by 1 and upgrade them.
* Pandora's Box: At the start of your turn, play the top card of your draw pile.
* Tiny House: The first 5 times you lose HP each combat, gain 3 Metallicize.Improves or reworks some of the weaker boss relics.
Improved:
* Empty Cage: Upon pickup, remove 2 cards from your deck. The first time you shuffle your deck each turn gain [E].
* Frozen Core: Replaces Cracked Core. At the end of your turn, Channel 1 Frost.
* Holy Water: Replaces Pure Water. At the start of each combat, add 3 Miracles into your hand. Whenever you play a Miracle, draw a card.
* Ring of the Serpent: Replaces Ring of the Snake. At the start of your turn, draw 2 additional cards.
* Runic Cube: Whenever you lose HP, draw 1 card. Cards drawn this way cost 0 until played.
* Wrist Blade: Attacks that cost 0 deal 4 additional damage. The first time you play a such an attack each turn, draw a card.
Reworked:
* Astrolabe: At the start of each combat, reduce the cost of 3 random cards by 1 and upgrade them.
* Pandora's Box: At the start of your turn, play the top card of your draw pile.
* Tiny House: The first 5 times you lose HP each combat, gain 3 Metallicize.Improves or reworks some of the weaker boss relics.
Improved:
* Empty Cage: Upon pickup, remove 2 cards from your deck. The first time you shuffle your deck each turn gain [E].
* Frozen Core: Replaces Cracked Core. At the end of your turn, Channel 1 Frost.
* Holy Water: Replaces Pure Water. At the start of each combat, add 3 Miracles into your hand. Whenever you play a Miracle, draw a card.
* Ring of the Serpent: Replaces Ring of the Snake. At the start of your turn, draw 2 additional cards.
* Runic Cube: Whenever you lose HP, draw 1 card. Cards drawn this way cost 0 until played.
* Wrist Blade: Attacks that cost 0 deal 4 additional damage. The first time you play a such an attack each turn, draw a card.
Reworked:
* Astrolabe: At the start of each combat, reduce the cost of 3 random cards by 1 and upgrade them.
* Pandora's Box: At the start of your turn, play the top card of your draw pile.
* Tiny House: The first 5 times you lose HP each combat, gain 3 Metallicize.
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