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[分享] 分享一些有用的代码!!

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发表于 2020-12-9 14:55 | 显示全部楼层 |阅读模式
本帖最后由 tnt990 于 2020-12-10 19:40 编辑

三条技能树的大哥大
give_soldier PX_Assault_Sniper_L7 招募一个带突击加狙击技能的士兵
give_soldier PX_Assault_Berserker_L7 招募一个带突击加狂者技能的士兵
give_soldier PX_Heavy_Sniper_L7 招募一个带重装加狙击技能的士兵
give_soldier PX_Heavy_Berserker_L7 招募一个带重装加狙击技能的士兵
give_soldier PX_Berserker_Sniper_L7 招募一个带狂战加狙击技能的士兵
古武,无需装弹
give_item AC_ShardGun_WeaponDef
give_item AC_CrystalCrossbow_WeaponDef
give_item AC_Mattock_WeaponDef
give_item AC_Rebuke_WeaponDef
give_item AC_Scorpion_WeaponDef
give_item AC_Scyther_WeaponDef
人有了,古武有了,就少古装了...
谁知道生化dlc装备的代码吗?下面贴出人员和装备的代码以及一些所有代码 懒的删排版了所有人物DrKalindar,
Egg_Acidworm, Egg_Facehugger, Egg_Fireworm, Egg_Poisonworm, Egg_swarmer, EGX_Assault, EGX_Heavy, EGX_Sniper, EGX_Tech, Exalted,
Facehugger, Facehugger1, FacehuggerEgg, Felipe, Fireworm, Fireworm, FireWormAgile, FirewormEgg, FireWormHeavy, FishAgroAssault, FishAgroSniper, FishAssault, FishBrawler, FishEliteHunter, FishEliteStriker, FishEliteViralAssault, FishFocusAssault, FishFocusSniper, FishHunter, Fishman_Paralyzing, Fishman_Praetorian, Fishman_Regenerating, Fishman_Shrowder, FishmanE_Paralyzing, FishmanE_Paralyzing, FishmanE_Regenerating, FishmanE_Shotgunner, FishmanE_Shrowder, FishmanE_Sniper, FishmanUmbra, FishPiercerAssault, FishPiercerSniper, FishSneaker, FishSniper, FishStriker, FishViralAssault, FishViralSniper, FishViralSniper, FK_Mutog_PoisonAgileBasher, FK_Mutog_PoisonAgileBladed, FK_Mutog_PoisonRegenBasher, FK_Mutog_PoisonRegenBladed, FK_Mutog_RamAgileBasher, FK_Mutog_RamAgileBladed, FK_Mutog_RamRegenBasher, FK_Mutog_RamRegenBladed, FKAssault1, FKAssault2, FKAssault3, FKAssault4_Heavy, FKAssault4_Watcher, FKAssault5_Heavy, FKAssault5_Watcher, FKAssault6_Heavy, FKAssault6_Shooter, FKAssault6_Watcher, FKAssault7_Heavy, FKAssault7_Shooter, FKAssault7_Watcher, FKBerserker1, FKBerserker2, FKBerserker3, FKBerserker4_Heavy, FKBerserker4_Watcher, FKBerserker5_Heavy, FKBerserker5_Watcher, FKBerserker6_Heavy, FKBerserker6_Shooter, FKBerserker6_Watcher, FKBerserker7_Heavy, FKBerserker7_Shooter, FKBerserker7_Watcher, FKJudgementPriest1, FKJudgementPriest2, FKJudgementPriest3, FKJudgementPriest4_Heavy, FKJudgementPriest4_Watcher, FKJudgementPriest5_Heavy, FKJudgementPriest5_Watcher, FKJudgementPriest6_Heavy, FKJudgementPriest6_Shooter, FKJudgementPriest6_Watcher, FKJudgementPriest7_Heavy, FKJudgementPriest7_Shooter, FKJudgementPriest7_Watcher, FKScreamingPriest1, FKScreamingPriest2, FKScreamingPriest3, FKScreamingPriest4_Heavy, FKScreamingPriest4_Watcher, FKScreamingPriest5_Heavy, FKScreamingPriest5_Watcher, FKScreamingPriest6_Heavy, FKScreamingPriest6_Shooter, FKScreamingPriest6_Watcher, FKScreamingPriest7_Heavy, FKScreamingPriest7_Shooter, FKScreamingPriest7_Watcher, FKSynodPriest1, FKSynodPriest2, FKSynodPriest3, FKSynodPriest4_Heavy, FKSynodPriest4_Watcher, FKSynodPriest5_Heavy, FKSynodPriest5_Watcher, FKSynodPriest6_Heavy, FKSynodPriest6_Shooter, FKSynodPriest6_Watcher, FKSynodPriest7_Heavy, FKSynodPriest7_Shooter, FKSynodPriest7_Watcher, FoodCrate,
GooHeavy, GooStomp, Guard_Drill, Guard_LivingCrystal, Guard_Orichalcum, Guard_Protean, Guard_Shield,
Helena,
IN_Assault, IN_Assault, IN_Assault, IN_Assault, IN_Assault, IN_Assault, IN_Assault, IN_Assault, IN_Assault, IN_Assault, IN_Assault, IN_Civilian, IN_Heavy, IN_Heavy, IN_Sniper, InjectorBomb1, InjectorBomb2, InjectorBomb3, InjectorBomb4,
MaterialsCrate, MortarBurrow, MortarCrystal, MortarStomp, MrSpark, MutogAgile, MutogRegenerating,
NEU_Assault, NEU_Heavy, NEU_Heavy, NEU_Sniper, NEU_Sniper, NJ_Armadillo, NJ_Armadillo, NJ_Armadillo_Rescue, NJ_Assault, NJ_Assault, NJ_Civilian, NJ_ExoSuit, NJ_Godly, NJ_Heavy, NJ_Heavy, NJ_Jugg, NJ_LaserTurret, NJ_PRCRTurret, NJ_Shinobi, NJ_Sniper, NJ_Sniper, NJ_Technician, NJ_Technician, NJ_TechTurret, NJAss1, NJAssault1, NJAssault2, NJAssault3, NJAssault4, NJAssault5, NJAssault6, NJAssault7, NJHeavy1, NJHeavy1, NJHeavy2, NJHeavy3, NJHeavy4, NJHeavy4_F, NJHeavy5, NJHeavy5_F, NJHeavy5_R, NJHeavy6, NJHeavy6_F, NJHeavy6_R, NJHeavy7, NJHeavy7_F, NJHeavy7_R, NJSniper1, NJSniper1, NJSniper2, NJSniper3, NJSniper4, NJSniper5, NJSniper6, NJSniper7, NJTechnician1, NJTechnician2, NJTechnician3, NJTechnician4, NJTechnician5, NJTechnician6, NJTechnician7,
oilcrab,
oilfish,
Pirate_King, Pirate_King, Poisonworm, Poisonworm, PoisonWormAgile, PoisonwormEgg, PoisonWormHeavy, Pool, PUAssault1, PUAssault2, PUAssault3_Exo, PUAssault3_Jugg, PUAssault4_Exo, PUAssault4_Jugg, PUAssault4_Shin, PUAssault5_Exo, PUAssault5_Jugg, PUAssault5_Shin, PUAssault6_Exo, PUAssault6_Jugg, PUAssault6_Shin, PUAssault7_Exo, PUAssault7_Jugg, PUAssault7_Shin, PUHeavy1, PUHeavy2, PUHeavy3_Exo, PUHeavy3_Jugg, PUHeavy4_Exo, PUHeavy4_Jugg, PUHeavy4_Shin, PUHeavy5_Exo, PUHeavy5_Jugg, PUHeavy5_Shin, PUHeavy6_Exo, PUHeavy6_Jugg, PUHeavy6_Shin, PUHeavy7_Exo, PUHeavy7_Jugg, PUHeavy7_Shin, PUInfiltrator1, PUInfiltrator2, PUInfiltrator3_Exo, PUInfiltrator3_Jugg, PUInfiltrator4_Exo, PUInfiltrator4_Jugg, PUInfiltrator4_Shin, PUInfiltrator5_Exo, PUInfiltrator5_Jugg, PUInfiltrator5_Shin, PUInfiltrator6_Exo, PUInfiltrator6_Jugg, PUInfiltrator6_Shin, PUInfiltrator7_Exo, PUInfiltrator7_Jugg, PUInfiltrator7_Shin, PUSniper1, PUSniper2, PUSniper3_Exo, PUSniper3_Jugg, PUSniper4_Exo, PUSniper4_Jugg, PUSniper4_Shin, PUSniper5_Exo, PUSniper5_Jugg, PUSniper5_Shin, PUSniper6_Exo, PUSniper6_Jugg, PUSniper6_Shin, PUSniper7_Exo, PUSniper7_Jugg, PUSniper7_Shin, PUTechnician1, PUTechnician2, PUTechnician3_Exo, PUTechnician3_Jugg, PUTechnician4_Exo, PUTechnician4_Jugg, PUTechnician4_Shin, PUTechnician5_Exo, PUTechnician5_Jugg, PUTechnician5_Shin, PUTechnician6_Exo, PUTechnician6_Jugg, PUTechnician6_Shin, PUTechnician7_Exo, PUTechnician7_Jugg, PUTechnician7_Shin, PX_Assault, PX_Assault, PX_Assault_Berserker_L7, PX_Assault_L7, PX_Assault_L7, PX_Assault_Sniper_L7, PX_Berserker_L7, PX_Berserker_Sniper_L7, PX_Chitin, PX_Civilian, PX_Heavy, PX_Heavy, PX_Heavy_Berserker_L7, PX_Heavy_L7, PX_Heavy_Sniper_L7, PX_Scarab, PX_SentryTurret, PX_Sniper, PX_Sniper, PX_Sniper_L7, PX_Technician_L7, PXAssault, PXAssault, PXAssault1, PXBerserker1, PXHeavy, PXHeavy, PXHeavy1, PXInfiltrator1, PXPriest1, PXSniper, PXSniper, PXSniper1, PXTechnician1,
Queen_Agile, Queen_Crystal, Queen_Gatekeeper, Queen_Gatekeeper, Queen_Goo, Queen_Heavy, Queen_Sonic,
Ravi,
S_Chiron_FireWorm, S_Chiron_Mortar, S_SY_Sniper, Scarab, Scylla1, Scylla10, Scylla2, Scylla3, Scylla4, Scylla5, Scylla6, Scylla7, Scylla8, Scylla9, SentinelHatching, SentinelHatching, SentinelMist, SentinelMist, SentinelTerror, SentinelTerror, SirenBasic, SirenInjector, SirenInjectorBuffer, SirenOrichalcum, SirenOrichalcum, SirenSlasher, SirenSlasher, SirenSlasherBuffer, SirenSlasherScreamer, SpawningPoolCrabman, StoryAssault, Swarmer, SY_Aspida, SY_Assault, SY_Assault, SY_Civilian, SY_Decoy, SY_Infiltrator, SY_Infiltrator, SY_Infiltrator, SY_Infiltrator, SY_Infiltrator, SY_Infiltrator_L7, SY_InfVenom, SY_Leader, SY_Sniper, SY_SpiderDrone, SYAss1, SYAssault1, SYAssault2, SYAssault3, SYAssault4, SYAssault5, SYAssault6, SYAssault7, SYInfiltrator1, SYInfiltrator2, SYInfiltrator3, SYInfiltrator4, SYInfiltrator5, SYInfiltrator6, SYInfiltrator7, SYSniper1, SYSniper1, SYSniper2, SYSniper3, SYSniper4, SYSniper5, SYSniper6, SYSniper6_P, SYSniper7, SYSniper7_P,
TechCrate, TobiasWest, Tutorial_AssaultF, Tutorial_AssaultF, Tutorial_AssaultF, Tutorial_AssaultM, Tutorial_AssaultM, Tutorial_AssaultM, Tutorial_Crate, Tutorial_Heavy, Tutorial_Heavy,
Yuggothian_Main,
所有代码
add_facility_buff Give a facility buff to faction
add_research_pts add research points
add_spec Give specialization
ai_actor_status Displays the status of the AIActor
ai_blackboard_data (faction) - displays given faction blackboard data.
ai_blackboard_enemies (faction) - displays given faction blackboard enemies.
ai_turn_priority [priority] Set the AI turn order priority of the actor under the cursor.If no priority nothing specified it will list the faction's possible turn order.
Use 'reset' or 'clear' to reset the actor's priority to default.
alien_add_evolution Add evolution progress
alien_base_protection Set base's protection counter from assaults
alien_expand_base Expand base to max range
alien_promote_base Promote alien base to a different type
alien_reroll_base Reroll alien base' mutations
alien_reveal_chance_stat Dispplay stats for selected alien base and it's reveal chances
alien_reveal_chance_stats Dispplay stats for all alien bases and their reveal chances
alien_reveal_phoenix Reveals all phoenix bases to the aliens
alien_set_evolution Set progress of evolution
alien_spawn_base Spawn new alien base
alien_stats Display stats about aliens.
all_bases Unlocks all PX bases
ambush_protection_get Get ambush protection value
ambush_protection_set Set ambush protection value
analytics (true/false) enable/disable analytics event sending
apply_status [statusName] [value] [targetSlot] - applies a status to the actor under the cursor with value and target slot
assets_loaded_roots (list_all) lists all currently loaded roots.
attack_phoenix Schedule an attack on phoenix base
autotest_load_saves go through all saves and try to load them
base_can_toggle_power Can power be toggled
bind Binds a console command to an input event
bionic_dmg Damage the bionic part of a soldier
blast Spawn a blast at the cursor location
break_all_bodyparts breaks every bone in the actor's body
build_instant Set building/manufacturing/research to instant
build_statistics [on] Show/hide the build statistics
camera_visibility Toggle camera layers and focus on the map (options: all, chr, env, default)
can_stand_here Checks if the selected character can stand at its place depending on its perception capsule collider
clear_redeemable_codes Removes all redeemable codes from the current player
cls Clears the console screen
commands Shows available commands
compare_nav_data Compare save navigation data to current data
copy [slot] [-fac] [-class] [-ind] [-name] - copy things for use with other commands. Defaults: 0 slot, actor/pos under cursor.
create_mission Create and assign mission to a geo site
damage [bodyPartSlot] (amount) - damages the actor under cursor or body part in any of his slots
damagepart (amount) - damages the body part under cursor
dbg_force_simple_shader_on_scene [string:ShaderName]. Forces a shader on all 3D objects in the current scene.
dbg_toggle_post_processing Goes through all active post processing layers and toggles their state.
dd_modifiers Test dynamic difficulty with a threat level and battle outcome
dd_prev_battles Test dynamic difficulty with a threat level and battle outcome
debug_ai [bool] enable/disable AI debug draws
debug_context_draw [name] [draw] - enable/disable debug context drawing. Setting to true will also enable all parent contexts to draw.
debug_context_list [names...] - list debug contexts. If no context names are given, lists all contexts
debug_info Write debug info in the log file
debug_perception [bool] enable/disable perception debug draws
debug_voxel_matrix (mapbounds/voxels/mistfront/firefront/emptyfront/firehealth/entities/actorbounds/mistspawners) [bool] enable/disable mist debug draws
delay (seconds) (command) Runs the specified console command after some time
delete_game (name) Delete the named savegame
delete_games_ALL_DANGER This will delete all your saves! Use with caution!
despawn_voxel - despawns a blob at the cursor position
diplomacy_get Ge diplomacy table of a faction or a site's leader
diplomacy_get_haven Get diplomacy table of a haven's leader
diplomacy_set Set diplomacy between two factions
diplomacy_set_haven Set diplomacy between faction and a haven
diplomacy_set_state Set diplomacy state for phoenix with other faction
dlc Shows in game enabled dlc
dmpsch - dumps the current state of the update scheduler
dump_lights_with_shadows
dump_px_naked_recruits Display data for the naked recruits of the px bases
dump_system_info Write the system info to the log file
end_turn_current_faction
endgame End the tactical game, setting winning/losing factions. Positive factions will win, negative will lose.
enter_battle_summary_state enters UIStateBattleSummary
equip_selected replace all ready items with specified equipment def name.
facility_dmg Damage facility at coord {x, y}
faction_relations
fill_redeemable_codes Redeems all possible codes for the player
find_tagged_sites Find sites with tag
focus_pos Focus camera at position
fow (enable) - fog of war.
fps_counter [on] Show/hide the fps counter
game_difficulty Set game difficulty
geo_add_hunger Add hunger to all units
geo_add_mist Add mist to current site
geo_add_repeller Add mist repeller to current site
geo_add_skill_reset Add skill reset
geo_capture_alien Capture an alien and put it in contaiment
geo_dec_haven_alert Decrease haven's alertness
geo_destory_all_havens Destroys all havens
geo_dump_healthstats Dump health stats of character
geo_event_enable Enable event for triggering
geo_event_find Find location of an event, if it's assigned somewhere
geo_event_list List all triggered events
geo_event_set Set an event for given site
geo_event_status Get info if event was triggered
geo_event_suppress Supress any encounters from triggering
geo_event_timer_list List all timers events
geo_event_trigger Triggers an event by id
geo_event_variable_get Get value of custom event variable
geo_event_variable_set Set value of custom event variable
geo_faction_attack Schedule site attack from faction
geo_faction_mods Print modifiers for geoscape faction
geo_faction_stats Print stats for geoscape faction
geo_get_haven_alert Get the alert status of a haven
geo_healthstats_test Test health stats of character
geo_inc_haven_alert Increase haven's alertness
geo_kill Kill a soldier by roster index (zero based)
geo_mist Toggle showing mist
geo_mist_status Get mist stats of site
geo_overgrown Activate overgrown scavenging sites
geo_plots Get all plots for missions
geo_set_hp Set hp for all units
geo_set_stamina Set stamina to all units
geo_speed Set speed of the geoscape
geo_stats Print various stats for the current level
geo_suppress Supress all UI interruptions
geo_time Shows what's the time on the Geoscape where the cursor is
geo_viewer Set a faction as viewer faction
geo_zone_add Add zone to haven
get_current_research Gets current research by faction
get_mist_voxels_for_propagation_iterations [iterations] - get the voxels for number of propagation iterations starting from the mouse cursor
get_research_state Gets research state
get_vmp Get maintenance points of the selected vehicle
give (item_id) - give an item to the actor under the cursor
give_bionics Give all bionical items
give_item Give items with givem item def's name, or everything with 'all' parameter
give_mutations Give all mutation items
give_recurit Give soldier as it was recruited from haven
give_soldier Add solider to current selected actor that can have soldiers
give_sp Give faction skill points
give_xp Give experience to all units
heal (amount) - heal the actor under the cursor
help Shows command or variable description
hide_me_the_money removes all resources
illumination Check illumination factor for selected character at mouse cursor position.
include (file path) - executes all the console commands in the specified file. If file does not exist it does nothing.
info - shows info for what is under cursor.
input_allow_gamepad
input_allow_keyboard
is_faction_losing (faction) - the faction which will be tested
knowledge (faction) - displays given faction knowledge (revealed, located).
languages lists all languages and says which is current
launch_mission Launches the active mission of the site under cursor with the soldiers from selected aircraft
launch_probe Launch an ancient site probe at cursor location
list_abilities - show all abilities of the selected actor or the actor under the cursor.
list_actors (detailed) [faction] displays list of all actors.
list_binds Lists all commands bound to input events
list_games List the names of all saved games
list_stats [stat_name] - lists the stats of the actor under the cursor. Optional stat_name to show return only that stat
list_statuses lists the statuses of the actor under the cursor.
list_tactical_history Show list of contribution history items for the actor under the cursor for this mission
load_customization Load customization from predifined soldiers customization
load_game (name) Load the saved game state from a savegame with the specified name
loadmap (scene name) (random seed) [plot/parcel tags] - loads a level from the specified scene name
locate_all sets located status to all.
lose End the tactical game losing the battle for the player faction
master_specialization (specialization_def_name) - teach all abilities from specialization
max_dynamic_diff Set the max dynamic difficulty
mission_details displays mission details.
mist_expand Add mist expansion time (hours)
move_game (name) (new_extension) Move the named savegame with a different file format and extension
next_language changes the language with the next one
open_report_window Opens the F10 report issue window
paste [slot] - print out the value/object copied on that slot.
phoenixpedia_add Add a static entry to phoenixpedia
play_cutscene Plays cutscene in the geoscape game.
play_home_cutscene Plays cutscene in the home screen.
play_tactical_cutscene Plays cutscene in the tactical game.
play_voice_bark [Def Name] Plays the voice bark
plt_dbg Test if plots load and unload properly during runtime. Takes target file name in Streaming Assets as argument.
population_set Set haven's population
post_process_toggle [string effectSettingName] Toggles post processing effects
print_ac_site_aggro Shows the current aggro towards ancient sites
print_current_quality_level Prints current unity quality settings name in the game console
print_deploy_zone Prints and logs the deploy zone of the actor under cursor
print_faction_aggro Shows the current aggro of the factions
print_game_stats Prints the accumulated statistics gathered by the game
print_quality_levels Prints unity quality setting levels in the console
print_redeemable_codes Writes all possible codes in the console
print_redeemed_codes Writes all the codes this player has redeemed
prof (command) - Controls the mini profiler. Use 'help' command for list of commands
propagate_fire - propagates the fire entities
propagate_mist - propagates the mist entities
px_base_infestation Set infestation for a single phoenix base
px_base_protection Set base's protection counter from assaults
px_base_stats Get all phoenix base stats
quick_load loads the quicksave
quick_save Save the current game state to a savegame called quicksave
rambo
range - shows range to cursor from currently selected actor.
rangev Set vehicle's remaining fuel range
recapture_portraits regenerates portraits
recruit_naked_px Recruit one naked px recruit
refresh_localization tries to download the translations from the online table
remove - removes actor under cursor (kills him and hides the body).
remove_others - removes all from faction but current actor under cursor
repair_bases Unlocks all PX bases' facilities
require (file path) - executes all the console commands in the specified file. If file does not exist, error is displayed.
research set research state
research_after Research all projects connected to a specific one (inclusive)
research_complete_all Completes all reseaches for faction
research_get get researches with state
research_of_state get research of state
research_remove remove research
research_stats get research stats
research_unlock_all Unlocks all researches for the current faction
research_until Research projects until a specific one (inclusive)
reset_license_telemetry Reset license agreement and telemetry settings. Resets the UI states.
reset_tactical_view reset UI state to character selected
reveal Reveal around seleted vehicle
reveal_sites Reveal all sites
reveal_sites_all Reveal all sites, even unreviable
save_game (name) [file_extension] Save the current game state to a savegame with the specified name
save_nav_data Save navigation data to a file
set_ac_site_aggro sets the current aggro of the faction towards you
set_active_controller_type throws an event for a controller type change
set_ai_actor_alerted Set the alert status of an AIActor
set_ai_control_type (faction) [true/false] Sets the type of control for the target faction. (false = player controlled)
set_ap (amount) - sets action points of the actor under the cursor
set_armor_stack Sets the number of damage blockers of the actor under the cursor.
set_charges (amount) - sets charges for the selected equipment of the actor
set_console_style (style) Changes the visual style of the debug console
set_faction (pp, nj, aln) - sets the faction of the actor under cursor
set_infinite_ap
set_language sets the current language
set_lighting Set scene lighting Def
set_research_project Research projects until a specific one (inclusive)
set_stat (statname) (amount) - sets will points of the actor under the cursor
set_traits - set the ability traits of the actor under the cursor
set_unity_quality_level Calls to QualitySettings.SetQualityLevel. Sets the Unity Quality Level to the given value (int level).
set_validate_saves Set if save game should be validated
set_vmp Set maintenance points to the selected vehicle
set_voxel_intensity Set a voxel's intensity
set_wp (amount) - sets will points of the actor under the cursor
setvolume (mixer: Master/Music/Ambience/Effects/UI) (volume from 0 to 1) - sets the volume of the specified mixer
show_hint [hintDefName] - shows the hint if it is loaded in the current hintDB
show_me_the_money You know what this is
silence_cameras (silence) - silence action cameras.
site_destroy Set site to destroyed
site_owner Get/Set site owner
site_reveal Reveal site on map
site_stats Print vairous stats about a site
slots - shows all body part slots of the character under cursor
spawn (spawn_id, faction: (pp, aln, ... | 1, 2, ...)) spawn an actor under the cursor. If faction is skipped the faction whose turn is at the moment is used
spawn_aircraft Creates new aircraft in Geoscape
spawn_recruit Spawn recruit to haven. Optional parameter is class type( PX_Assault, NJ_Armadillo, etc.)
spawn_voxel [type] [vPos] [hRadius] [height] - spawns a blob at the cursor position
subfaction_create Start a subfaction
subfaction_get_mission_weight Get subfaction's mission weight for spawning
subfaction_set_mission_threat Set subfaction's mission threat level
subfaction_set_mission_weight Set subfaction's mission weight for spawning
super_soldiers Turn your soldiers into max level variant with all abilities
teach (ability_def_name) [bool] - teach an ability to the actor under the cursor (true - add to selected equipment, false - add to actor)
test_ai_template Calculates the action scores from the ai template of the actor under the cursor
toggle_alien_base Toggle displaying range of active alien bases
toggle_anvil_cheats
toggle_balance_selected_weapon_info
toggle_cp Toggle showing contribution points in tactical
toggle_god_mode
toggle_input_tester
toggle_ldp Toggles the Level Design Profiler tool
toggle_runtime_hierarchy Toggles a preview window with the current level hierarchy during gameplay.
toggle_scanner_view Toggle preview of previous scans
toggle_selected_weapon_burst_info
toggle_show_keys shows localization keys instead of strings
toggle_sites Toggl all sites visiblity
toggle_sites_range Teleport the selected vehicle to the site under cursor
toggle_test_module shows or hides a screen with the nested prefabs
toggle_ui - show/hide UI
toggle_vehicles Toggle all vehicles visiblity
toggle_volume (mixer: Master/Music/Ambience/Effects/UI) - switches mixer volume between 0 and 1
tp [paste slot] - teleports the selected actor to the cursor position
tpv Teleport the selected vehicle to the site under cursor
turn_info - info about the current turn.
tutorial_complete Finishes geoscape tutorial immediatly
tutorial_enabled Set tutorial enabled for next new game
tutorial_show_step Set tutorial enabled for next new game
unapply_status [statusName] unapplies a status to the actor under the cursor
unbind Unbinds a console command from an input event
unbind_all Unbinds all commands bound to input events
unlock_all_stuff Unlock all locked things for a faction
unlock_all_stuff_suppress Unlock all locked things for a faction without throwing events
vars Shows available variables
vehicle_destroy Destroy vehicles from site or under cursor
version Shows the current build version
visit_all_px_bases Visit all phoenix bases
what_difficulty print difficulty
win End the tactical game winning the battle for the player faction




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疯狂页游玩家1级疯狂页游玩家2级疯狂页游玩家3级3DM大善人3DM大善人

 楼主| 发表于 2020-12-10 19:41 | 显示全部楼层
装备不是所有都能用
最简单就是 add_item all
Bomb_Chassis_AddonDef, _MediumGuardian_Chassis_ItemDef, _Mutog_Chassis_ItemDef, _NJ_Armadillo_Chassis_ItemDef, _NJ_PRCRTechTurret_Chassis_AddonDef, _NJ_TechTurret_Chassis_AddonDef, _Oilcrab_Chassis_AddonDef, _Oilfish_Chassis_AddonDef, _Poisonworm_Chassis_AddonDef, _PX_LaserTechTurret_Chassis_AddonDef, _PX_Scarab_Chassis_ItemDef, _Queen_Chassis_AddonDef, _SentinelHatching_Chassis_AddonDef, _SentinelMist_Chassis_AddonDef, _SentinelTerror_Chassis_AddonDef, _SentryTurret_Chassis_AddonDef, _Siren_Chassis_AddonDef, _SpawningPoolCrabman_Chassis_AddonDef, _SpiderDrone_Chassis_AddonDef, _Swarmer_Chassis_AddonDef, _SY_Aspida_Chassis_ItemDef, _Yugothian_Chassis_AddonDef,
AC_CrystalCrossbow_WeaponDef, AC_Mattock_WeaponDef, AC_Rebuke_WeaponDef, AC_Scorpion_WeaponDef, AC_Scyther_WeaponDef, AC_ShardGun_WeaponDef, Acidworm_Torso_BodyPartDef, AN_AcidGrenade_WeaponDef, AN_AcidHandGun_AmmoClip_ItemDef, AN_AcidHandGun_WeaponDef, AN_Assault_Helmet_BodyPartDef, AN_Assault_LeftArm_BodyPartDef, AN_Assault_LeftLeg_BodyPartDef, AN_Assault_Legs_ItemDef, AN_Assault_RightArm_BodyPartDef, AN_Assault_RightLeg_BodyPartDef, AN_Assault_Torso_BodyPartDef, AN_Berserker_Heavy_Helmet_BodyPartDef, AN_Berserker_Heavy_LeftArm_BodyPartDef, AN_Berserker_Heavy_LeftLeg_BodyPartDef, AN_Berserker_Heavy_Legs_ItemDef, AN_Berserker_Heavy_RightArm_BodyPartDef, AN_Berserker_Heavy_RightLeg_BodyPartDef, AN_Berserker_Heavy_Torso_BodyPartDef, AN_Berserker_Helmet_BodyPartDef, AN_Berserker_LeftArm_BodyPartDef, AN_Berserker_LeftLeg_BodyPartDef, AN_Berserker_Legs_ItemDef, AN_Berserker_RightArm_BodyPartDef, AN_Berserker_RightLeg_BodyPartDef, AN_Berserker_Shooter_Helmet_BodyPartDef, AN_Berserker_Shooter_LeftArm_WeaponDef, AN_Berserker_Shooter_LeftLeg_BodyPartDef, AN_Berserker_Shooter_Legs_ItemDef, AN_Berserker_Shooter_RightArm_BodyPartDef, AN_Berserker_Shooter_RightLeg_BodyPartDef, AN_Berserker_Shooter_Torso_BodyPartDef, AN_Berserker_Torso_BodyPartDef, AN_Berserker_Watcher_Helmet_BodyPartDef, AN_Berserker_Watcher_LeftArm_BodyPartDef, AN_Berserker_Watcher_LeftLeg_BodyPartDef, AN_Berserker_Watcher_Legs_ItemDef, AN_Berserker_Watcher_RightArm_BodyPartDef, AN_Berserker_Watcher_RightLeg_BodyPartDef, AN_Berserker_Watcher_Torso_BodyPartDef, AN_Blade_WeaponDef, AN_Hammer_WeaponDef, AN_HandCannon_AmmoClip_ItemDef, AN_HandCannon_WeaponDef, AN_Mace_WeaponDef, AN_Mutog_PABa_ItemDef, AN_Mutog_PABl_ItemDef, AN_Mutog_PRBa_ItemDef, AN_Mutog_PRBl_ItemDef, AN_Mutog_RABa_ItemDef, AN_Mutog_RABl_ItemDef, AN_Mutog_RRBa_ItemDef, AN_Mutog_RRBl_ItemDef, AN_Priest_Head01_BodyPartDef, AN_Priest_Head02_BodyPartDef, AN_Priest_Head03_BodyPartDef, AN_Priest_LeftArm_BodyPartDef, AN_Priest_LeftLeg_BodyPartDef, AN_Priest_Legs_ItemDef, AN_Priest_RightArm_BodyPartDef, AN_Priest_RightLeg_BodyPartDef, AN_Priest_Torso_BodyPartDef, AN_Redemptor_AmmoClip_ItemDef, AN_Redemptor_WeaponDef, AN_Shotgun_AmmoClip_ItemDef, AN_Shotgun_WeaponDef, AN_ShreddingShotgun_AmmoClip_ItemDef, AN_ShreddingShotgun_WeaponDef, AN_Subjector_AmmoClip_ItemDef, AN_Subjector_WeaponDef, AncientSiteProbeItemDef, ANU_Blimp_VehicleItemDef,
Chiron_Abdomen_Acid_Mortar_WeaponDef, Chiron_Abdomen_AcidWorm_Launcher_WeaponDef, Chiron_Abdomen_Crystal_Mortar_WeaponDef, Chiron_Abdomen_FireWorm_Launcher_WeaponDef, Chiron_Abdomen_Goo_Launcher_WeaponDef, Chiron_Abdomen_Mortar_WeaponDef, Chiron_Abdomen_PoisonWorm_Launcher_WeaponDef, Chiron_FrontLeftLeg_Agile_BodyPartDef, Chiron_FrontLeftLeg_Burrowing_BodyPartDef, Chiron_FrontLeftLeg_Heavy_WeaponDef, Chiron_FrontLeftLeg_Stomping_BodyPartDef, Chiron_FrontRightLeg_Agile_BodyPartDef, Chiron_FrontRightLeg_Burrowing_BodyPartDef, Chiron_FrontRightLeg_Heavy_WeaponDef, Chiron_FrontRightLeg_Stomping_BodyPartDef, Chiron_Head_BodyPartDef, Chiron_Legs_Agile_ItemDef, Chiron_Legs_Burrowing_ItemDef, Chiron_Legs_Heavy_WeaponDef, Chiron_Legs_Stomping_ItemDef, Chiron_RearLeftLeg_Agile_BodyPartDef, Chiron_RearLeftLeg_Burrowing_BodyPartDef, Chiron_RearLeftLeg_Heavy_BodyPartDef, Chiron_RearLeftLeg_Stomping_BodyPartDef, Chiron_RearRightLeg_Agile_BodyPartDef, Chiron_RearRightLeg_Burrowing_BodyPartDef, Chiron_RearRightLeg_Heavy_BodyPartDef, Chiron_RearRightLeg_Stomping_BodyPartDef, Chiron_Torso_BodyPartDef, Crabman_Carapace_BodyPartDef, Crabman_EliteCarapace_BodyPartDef, Crabman_EliteTorso_BodyPartDef, Crabman_Head_EliteHumanoid_BodyPartDef, Crabman_Head_EliteSpitter_WeaponDef, Crabman_Head_Humanoid_BodyPartDef, Crabman_Head_Spitter_WeaponDef, Crabman_LeftArm_Acid_EliteGrenade_BodyPartDef, Crabman_LeftArm_Acid_Grenade_BodyPartDef, Crabman_LeftArm_BodyPartDef, Crabman_LeftArm_EliteGrenade_BodyPartDef, Crabman_LeftArm_EliteShield_BodyPartDef, Crabman_LeftArm_Grenade_BodyPartDef, Crabman_LeftArm_Shield_BodyPartDef, Crabman_LeftHand_Acid_EliteGrenade_WeaponDef, Crabman_LeftHand_Acid_Grenade_WeaponDef, Crabman_LeftHand_EliteGrenade_WeaponDef, Crabman_LeftHand_EliteShield_EquipmentDef, Crabman_LeftHand_Grenade_WeaponDef, Crabman_LeftHand_Shield_EquipmentDef, Crabman_LeftLeg_Agile_BodyPartDef, Crabman_LeftLeg_Armoured_BodyPartDef, Crabman_LeftLeg_EliteAgile_BodyPartDef, Crabman_LeftLeg_EliteArmoured_BodyPartDef, Crabman_Legs_Agile_ItemDef, Crabman_Legs_Armoured_ItemDef, Crabman_Legs_EliteAgile_ItemDef, Crabman_Legs_EliteArmoured_ItemDef, Crabman_RightArm_EliteGun_BodyPartDef, Crabman_RightArm_ElitePincer_BodyPartDef, Crabman_RightArm_Gun_BodyPartDef, Crabman_RightArm_Pincer_BodyPartDef, Crabman_RightArm_Viral_EliteGun_BodyPartDef, Crabman_RightArm_Viral_Gun_BodyPartDef, Crabman_RightHand_EliteGun_WeaponDef, Crabman_RightHand_ElitePincer_WeaponDef, Crabman_RightHand_Gun_WeaponDef, Crabman_RightHand_Pincer_WeaponDef, Crabman_RightHand_Viral_EliteGun_WeaponDef, Crabman_RightHand_Viral_Gun_WeaponDef, Crabman_RightLeg_Agile_BodyPartDef, Crabman_RightLeg_Armoured_BodyPartDef, Crabman_RightLeg_EliteAgile_BodyPartDef, Crabman_RightLeg_EliteArmoured_BodyPartDef, Crabman_Torso_BodyPartDef,
EggAcidWorm_Base_BodyPartDef, EggFacehugger_Base_BodyPartDef, EggFireWorm_Base_BodyPartDef, EggPoisonWorm_Base_BodyPartDef, EggSwarmer_Base_BodyPartDef, Exalted_Head_BodyPartDef, Exalted_LeftArm_BodyPartDef, Exalted_LeftTentacles_BodyPartDef, Exalted_Legs_BodyPartDef, Exalted_RightArm_BodyPartDef, Exalted_RightTentacles_BodyPartDef, Exalted_Torso_BodyPartDef,
Facehugger_Abdomen_BodyPartDef, Facehugger_Back_Left_Leg_BodyPartDef, Facehugger_Back_Right_Leg_BodyPartDef, Facehugger_DroppedTorso_BodyPartDef, Facehugger_Front_Left_Leg_BodyPartDef, Facehugger_Front_Right_Leg_BodyPartDef, Facehugger_Head_BodyPartDef, FieldRepairKit_EquipmentDef, Fireworm_Torso_BodyPartDef, Fishman_Head_Sensors_BodyPartDef, Fishman_Head_SoundAbsorb_BodyPartDef, Fishman_LeftLeg_Agile_BodyPartDef, Fishman_LeftLeg_Stealth_BodyPartDef, Fishman_Legs_Agile_BodyPartDef, Fishman_Legs_Stealth_BodyPartDef, Fishman_Lower_LeftArm_Regenerate_BodyPartDef, Fishman_Lower_LeftArm_Shrowder_BodyPartDef, Fishman_Lower_RightArm_Regenerate_BodyPartDef, Fishman_Lower_RightArm_Shrowder_BodyPartDef, Fishman_RightLeg_Agile_BodyPartDef, Fishman_RightLeg_Stealth_BodyPartDef, Fishman_Torso_Regenerate_BodyPartDef, Fishman_Torso_Shrowder_BodyPartDef, Fishman_Upper_LeftArm_BloodSucker_BodyPartDef, Fishman_Upper_LeftArm_MistEmitter_BodyPartDef, Fishman_Upper_LeftArm_Paralyzing_BodyPartDef, Fishman_Upper_RightArm_BloodSucker_BodyPartDef, Fishman_Upper_RightArm_MistEmitter_BodyPartDef, Fishman_Upper_RightArm_Paralyzing_BodyPartDef, Fishman_UpperArms_BloodSucker_BodyPartDef, Fishman_UpperArms_MistEmitter_BodyPartDef, Fishman_UpperArms_Paralyzing_BodyPartDef, FishmanElite_Head_Sensors_BodyPartDef, FishmanElite_Head_SoundAbsorb_BodyPartDef, FishmanElite_LeftLeg_Agile_BodyPartDef, FishmanElite_LeftLeg_Stealth_BodyPartDef, FishmanElite_Legs_Agile_BodyPartDef, FishmanElite_Legs_Stealth_BodyPartDef, FishmanElite_Lower_LeftArm_Regenerate_BodyPartDef, FishmanElite_Lower_LeftArm_Shrowder_BodyPartDef, FishmanElite_Lower_RightArm_Regenerate_BodyPartDef, FishmanElite_Lower_RightArm_Shrowder_BodyPartDef, FishmanElite_RightLeg_Agile_BodyPartDef, FishmanElite_RightLeg_Stealth_BodyPartDef, FishmanElite_Torso_Regenerate_BodyPartDef, FishmanElite_Torso_Shrowder_BodyPartDef, FishmanElite_Upper_LeftArm_BloodSucker_BodyPartDef, FishmanElite_Upper_LeftArm_MistEmitter_BodyPartDef, FishmanElite_Upper_LeftArm_Paralyzing_BodyPartDef, FishmanElite_Upper_RightArm_BloodSucker_BodyPartDef, FishmanElite_Upper_RightArm_MistEmitter_BodyPartDef, FishmanElite_Upper_RightArm_Paralyzing_BodyPartDef, FishmanElite_UpperArms_BloodSucker_BodyPartDef, FishmanElite_UpperArms_MistEmitter_BodyPartDef, FishmanElite_UpperArms_Paralyzing_BodyPartDef, FoodPack_ItemDef, FS_AssaultGrenadeLauncher_AmmoClip_ItemDef, FS_AssaultGrenadeLauncher_WeaponDef, FS_Autocannon_AmmoClip_ItemDef, FS_Autocannon_WeaponDef, FS_BiogasGrenade_WeaponDef, FS_BiogasLauncher_AmmoClip_ItemDef, FS_BiogasLauncher_WeaponDef, FS_LightSniperRifle_AmmoClip_ItemDef, FS_LightSniperRifle_WeaponDef, FS_RiotShield_WeaponDef, FS_SlamstrikeShotgun_AmmoClip_ItemDef, FS_SlamstrikeShotgun_WeaponDef,
Human_FacialHair_BodyPartDef, Human_Hair_BodyPartDef, Human_Hat_BodyPartDef, Human_Head_BodyPartDef, Human_HelmetBeard_BodyPartDef, Human_HelmetHair_BodyPartDef, Human_LeftArm_BodyPartDef, Human_LeftHand_BodyPartDef, Human_LeftLeg_BodyPartDef, Human_Legs_ItemDef, Human_RightArm_BodyPartDef, Human_RightHand_BodyPartDef, Human_RightLeg_BodyPartDef, Human_Torso_BodyPartDef, HumanoidGuardian_CrystalShield_EquipmentDef, HumanoidGuardian_Drill_WeaponDef, HumanoidGuardian_Head_WeaponDef, HumanoidGuardian_LeftLeg_Armoured_BodyPartDef, HumanoidGuardian_LeftShield_EquipmentDef, HumanoidGuardian_Legs_Armoured_ItemDef, HumanoidGuardian_RightLeg_Armoured_BodyPartDef, HumanoidGuardian_RightShield_WeaponDef, HumanoidGuardian_TorsoDrill_BodyPartDef, HumanoidGuardian_TorsoShields_BodyPartDef,
IN_Assault_Helmet_BodyPartDef, IN_Assault_LeftArm_BodyPartDef, IN_Assault_LeftLeg_BodyPartDef, IN_Assault_Legs_ItemDef, IN_Assault_RightArm_BodyPartDef, IN_Assault_RightLeg_BodyPartDef, IN_Assault_Torso_BodyPartDef, IN_Heavy_Helmet_BodyPartDef, IN_Heavy_LeftArm_BodyPartDef, IN_Heavy_LeftLeg_BodyPartDef, IN_Heavy_Legs_ItemDef, IN_Heavy_RightArm_BodyPartDef, IN_Heavy_RightLeg_BodyPartDef, IN_Heavy_Torso_BodyPartDef, IN_Sniper_Helmet_BodyPartDef, IN_Sniper_LeftArm_BodyPartDef, IN_Sniper_LeftLeg_BodyPartDef, IN_Sniper_Legs_ItemDef, IN_Sniper_RightArm_BodyPartDef, IN_Sniper_RightLeg_BodyPartDef, IN_Sniper_Torso_BodyPartDef, InjectorBomb_Base_BodyPartDef, InjectorBomb_Top1_BodyPartDef, InjectorBomb_Top2_BodyPartDef, InjectorBomb_Top3_BodyPartDef, InjectorBomb_Top4_BodyPartDef, InjectorBomb_WeaponDef,
MaterialsPack_ItemDef, MechArms_AmmoClip_ItemDef, MediumGuardian_FrontLeftLeg_LivingCrystal_BodyPartDef, MediumGuardian_FrontLeftLeg_Orichalcum_BodyPartDef, MediumGuardian_FrontLeftLeg_ProteanMutane_BodyPartDef, MediumGuardian_FrontRightLeg_LivingCrystal_BodyPartDef, MediumGuardian_FrontRightLeg_Orichalcum_BodyPartDef, MediumGuardian_FrontRightLeg_ProteanMutane_BodyPartDef, MediumGuardian_Head_LivingCrystal_WeaponDef, MediumGuardian_Head_Orichalcum_WeaponDef, MediumGuardian_Head_ProteanMutane_WeaponDef, MediumGuardian_Legs_LivingCrystal_ItemDef, MediumGuardian_Legs_Orichalcum_ItemDef, MediumGuardian_Legs_ProteanMutane_ItemDef, MediumGuardian_RearLeftLeg_LivingCrystal_BodyPartDef, MediumGuardian_RearLeftLeg_Orichalcum_BodyPartDef, MediumGuardian_RearLeftLeg_ProteanMutane_BodyPartDef, MediumGuardian_RearRightLeg_LivingCrystal_BodyPartDef, MediumGuardian_RearRightLeg_Orichalcum_BodyPartDef, MediumGuardian_RearRightLeg_ProteanMutane_BodyPartDef, MediumGuardian_Torso_LivingCrystal_BodyPartDef, MediumGuardian_Torso_Orichalcum_BodyPartDef, MediumGuardian_Torso_ProteanMutane_BodyPartDef, Medkit_AmmoClip_ItemDef, Medkit_EquipmentDef, MutagenPack_ItemDef, Mutog_FrontLeftLeg_Agile_BodyPartDef, Mutog_FrontLeftLeg_Regenerating_BodyPartDef, Mutog_FrontRightLeg_Agile_BodyPartDef, Mutog_FrontRightLeg_Regenerating_BodyPartDef, Mutog_HeadPoison_WeaponDef, Mutog_HeadRamming_BodyPartDef, Mutog_Legs_Agile_ItemDef, Mutog_Legs_Regenerating_ItemDef, Mutog_RearLeftLeg_Agile_BodyPartDef, Mutog_RearLeftLeg_Regenerating_BodyPartDef, Mutog_RearRightLeg_Agile_BodyPartDef, Mutog_RearRightLeg_Regenerating_BodyPartDef, Mutog_Tail_Basher_WeaponDef, Mutog_Tail_Bladed_WeaponDef, Mutog_Torso_BodyPartDef,
NE_AssaultRifle_AmmoClip_ItemDef, NE_AssaultRifle_WeaponDef, NE_MachineGun_AmmoClip_ItemDef, NE_MachineGun_WeaponDef, NE_Pistol_AmmoClip_ItemDef, NE_Pistol_WeaponDef, NE_SniperRifle_AmmoClip_ItemDef, NE_SniperRifle_WeaponDef, NEU_Assault_LeftArm_BodyPartDef, NEU_Assault_LeftHand_BodyPartDef, NEU_Assault_LeftLeg_BodyPartDef, NEU_Assault_Legs_ItemDef, NEU_Assault_RightArm_BodyPartDef, NEU_Assault_RightHand_BodyPartDef, NEU_Assault_RightLeg_BodyPartDef, NEU_Assault_Torso_BodyPartDef, NEU_Bandit_TurretMissiles_V01_WeaponDef, NEU_Heavy_Helmet_BodyPartDef, NEU_Heavy_LeftArm_BodyPartDef, NEU_Heavy_LeftHand_BodyPartDef, NEU_Heavy_LeftLeg_BodyPartDef, NEU_Heavy_Legs_ItemDef, NEU_Heavy_RightArm_BodyPartDef, NEU_Heavy_RightHand_BodyPartDef, NEU_Heavy_RightLeg_BodyPartDef, NEU_Heavy_Torso_BodyPartDef, NEU_Sniper_Helmet_BodyPartDef, NEU_Sniper_LeftArm_BodyPartDef, NEU_Sniper_LeftLeg_BodyPartDef, NEU_Sniper_Legs_ItemDef, NEU_Sniper_RightArm_BodyPartDef, NEU_Sniper_RightLeg_BodyPartDef, NEU_Sniper_Torso_BodyPartDef, NJ_Armadillo_Back_BodyPartDef, NJ_Armadillo_Front_BodyPartDef, NJ_Armadillo_FrontLights_BodyPartDef, NJ_Armadillo_Gauss_Turret_WeaponDef, NJ_Armadillo_ItemDef, NJ_Armadillo_Left_BodyPartDef, NJ_Armadillo_LeftBackTyre_BodyPartDef, NJ_Armadillo_LeftFrontTyre_BodyPartDef, NJ_Armadillo_Right_BodyPartDef, NJ_Armadillo_RightBackTyre_BodyPartDef, NJ_Armadillo_RightFrontTyre_BodyPartDef, NJ_Armadillo_Top_BodyPartDef, NJ_Assault_Helmet_BodyPartDef, NJ_Assault_LeftArm_BodyPartDef, NJ_Assault_LeftLeg_BodyPartDef, NJ_Assault_Legs_ItemDef, NJ_Assault_RightArm_BodyPartDef, NJ_Assault_RightLeg_BodyPartDef, NJ_Assault_Torso_BodyPartDef, NJ_Exo_BIO_Helmet_BodyPartDef, NJ_Exo_BIO_LeftArm_BodyPartDef, NJ_Exo_BIO_LeftLeg_BodyPartDef, NJ_Exo_BIO_Legs_ItemDef, NJ_Exo_BIO_RightArm_BodyPartDef, NJ_Exo_BIO_RightLeg_BodyPartDef, NJ_Exo_BIO_Torso_BodyPartDef, NJ_FireResistanceVest_Attachment_ItemDef, NJ_Flamethrower_AmmoClip_ItemDef, NJ_FlameThrower_WeaponDef, NJ_Gauss_AssaultRifle_AmmoClip_ItemDef, NJ_Gauss_AssaultRifle_WeaponDef, NJ_Gauss_HandGun_AmmoClip_ItemDef, NJ_Gauss_HandGun_WeaponDef, NJ_Gauss_MachineGun_AmmoClip_ItemDef, NJ_Gauss_MachineGun_WeaponDef, NJ_Gauss_PDW_AmmoClip_ItemDef, NJ_Gauss_PDW_WeaponDef, NJ_Gauss_SniperRifle_AmmoClip_ItemDef, NJ_Gauss_SniperRifle_WeaponDef, NJ_Godly_Torso_BodyPartDef, NJ_GuidedMissileLauncher_AmmoClip_ItemDef, NJ_GuidedMissileLauncherPack_WeaponDef, NJ_Heavy_Helmet_BodyPartDef, NJ_Heavy_LeftArm_BodyPartDef, NJ_Heavy_LeftLeg_BodyPartDef, NJ_Heavy_Legs_ItemDef, NJ_Heavy_RightArm_BodyPartDef, NJ_Heavy_RightLeg_BodyPartDef, NJ_Heavy_Torso_BodyPartDef, NJ_Heavy_Torso_Jetpack_BodyPartDef, NJ_HeavyRocketLauncher_AmmoClip_ItemDef, NJ_HeavyRocketLauncher_WeaponDef, NJ_IncindieryGrenade_WeaponDef, NJ_Jugg_BIO_Helmet_BodyPartDef, NJ_Jugg_BIO_LeftArm_BodyPartDef, NJ_Jugg_BIO_LeftLeg_BodyPartDef, NJ_Jugg_BIO_Legs_ItemDef, NJ_Jugg_BIO_RightArm_BodyPartDef, NJ_Jugg_BIO_RightLeg_BodyPartDef, NJ_Jugg_BIO_Shield_EquipmentDef, NJ_Jugg_BIO_Torso_BodyPartDef, NJ_PRCR_AssaultRifle_AmmoClip_ItemDef, NJ_PRCR_AssaultRifle_WeaponDef, NJ_PRCR_PDW_AmmoClip_ItemDef, NJ_PRCR_PDW_WeaponDef, NJ_PRCR_SniperRifle_AmmoClip_ItemDef, NJ_PRCR_SniperRifle_WeaponDef, NJ_PRCRTechTurret_Body_BodyPartDef, NJ_PRCRTechTurretGun_AmmoClip_ItemDef, NJ_PRCRTechTurretGun_WeaponDef, NJ_PRCRTechTurretItem_ItemDef, NJ_RocketLauncher_AmmoClip_ItemDef, NJ_RocketLauncherPack_WeaponDef, NJ_Sniper_Helmet_BodyPartDef, NJ_Sniper_LeftArm_BodyPartDef, NJ_Sniper_LeftLeg_BodyPartDef, NJ_Sniper_Legs_ItemDef, NJ_Sniper_RightArm_BodyPartDef, NJ_Sniper_RightLeg_BodyPartDef, NJ_Sniper_Torso_BodyPartDef, NJ_Technician_Helmet_BodyPartDef, NJ_Technician_LeftArm_BodyPartDef, NJ_Technician_LeftLeg_BodyPartDef, NJ_Technician_Legs_ItemDef, NJ_Technician_MechArms_WeaponDef, NJ_Technician_RightArm_BodyPartDef, NJ_Technician_RightLeg_BodyPartDef, NJ_Technician_Torso_BodyPartDef, NJ_TechTurret_Body_BodyPartDef, NJ_TechTurretGun_AmmoClip_ItemDef, NJ_TechTurretGun_WeaponDef, NJ_TechTurretItem_ItemDef, NJ_Thunderbird_VehicleItemDef, NJ_TobiasWest_Helmet_BodyPartDef, NJ_TobiasWest_LeftArm_BodyPartDef, NJ_TobiasWest_LeftLeg_BodyPartDef, NJ_TobiasWest_Legs_ItemDef, NJ_TobiasWest_RightArm_BodyPartDef, NJ_TobiasWest_RightLeg_BodyPartDef, NJ_TobiasWest_Torso_BodyPartDef, NJ_TobiasWestGun_WeaponDef,
Oilcrab_Torso_BodyPartDef, Oilfish_Torso_BodyPartDef,
Poisonworm_Torso_BodyPartDef, PP_Manticore_VehicleItemDef, PX_AcidAssaultRifle_WeaponDef, PX_AcidCannon_AmmoClip_ItemDef, PX_AcidCannon_WeaponDef, PX_Assault_Helmet_BodyPartDef, PX_Assault_Helmet_Gold_BodyPartDef, PX_Assault_LeftArm_BodyPartDef, PX_Assault_LeftArm_Gold_BodyPartDef, PX_Assault_LeftLeg_BodyPartDef, PX_Assault_LeftLeg_Gold_BodyPartDef, PX_Assault_Legs_Gold_ItemDef, PX_Assault_Legs_ItemDef, PX_Assault_RightArm_BodyPartDef, PX_Assault_RightArm_Gold_BodyPartDef, PX_Assault_RightLeg_BodyPartDef, PX_Assault_RightLeg_Gold_BodyPartDef, PX_Assault_Torso_BodyPartDef, PX_Assault_Torso_Gold_BodyPartDef, PX_AssaultRifle_AmmoClip_ItemDef, PX_AssaultRifle_Gold_WeaponDef, PX_AssaultRifle_Tutorial_WeaponDef, PX_AssaultRifle_WeaponDef, PX_BlastResistanceVest_Attachment_ItemDef, PX_Chitin_Helmet_ItemDef, PX_Chitin_LeftArm_ItemDef, PX_Chitin_LeftLeg_ItemDef, PX_Chitin_Legs_ItemDef, PX_Chitin_RightArm_ItemDef, PX_Chitin_RightLeg_ItemDef, PX_Chitin_Torso_ItemDef, PX_GooRepeller_Attachment_ItemDef, PX_GrenadeLauncher_AmmoClip_ItemDef, PX_GrenadeLauncher_WeaponDef, PX_HandGrenade_Tutorial_WeaponDef, PX_HandGrenade_WeaponDef, PX_Heavy_Helmet_BodyPartDef, PX_Heavy_Helmet_Gold_BodyPartDef, PX_Heavy_LeftArm_BodyPartDef, PX_Heavy_LeftArm_Gold_BodyPartDef, PX_Heavy_LeftLeg_BodyPartDef, PX_Heavy_LeftLeg_Gold_BodyPartDef, PX_Heavy_Legs_Gold_ItemDef, PX_Heavy_Legs_ItemDef, PX_Heavy_RightArm_BodyPartDef, PX_Heavy_RightArm_Gold_BodyPartDef, PX_Heavy_RightLeg_BodyPartDef, PX_Heavy_RightLeg_Gold_BodyPartDef, PX_Heavy_Torso_BodyPartDef, PX_Heavy_Torso_Gold_BodyPartDef, PX_Heavy_Torso_JumpPack_BodyPartDef, PX_Heavy_Torso_JumpPack_Gold_BodyPartDef, PX_HeavyCannon_AmmoClip_ItemDef, PX_HeavyCannon_Gold_WeaponDef, PX_HeavyCannon_WeaponDef, PX_LaserArray_AmmoClip_ItemDef, PX_LaserArrayPack_WeaponDef, PX_LaserPDW_AmmoClip_ItemDef, PX_LaserPDW_WeaponDef, PX_LaserTechTurret_Body_BodyPartDef, PX_LaserTechTurretGun_AmmoClip_ItemDef, PX_LaserTechTurretGun_WeaponDef, PX_LaserTechTurretItem_ItemDef, PX_Light_Sniper_Rifle_Ready_WeaponDef, PX_MistSpreader_WeaponDef, PX_Neurazer_WeaponDef, PX_PDW_AmmoClip_ItemDef, PX_Pistol_AmmoClip_ItemDef, PX_Pistol_WeaponDef, PX_PoisonMachineGun_WeaponDef, PX_PsychicShield_Attachment_ItemDef, PX_Scarab_Back_BodyPartDef, PX_Scarab_Front_BodyPartDef, PX_Scarab_FrontLights_BodyPartDef, PX_Scarab_ItemDef, PX_Scarab_Left_BodyPartDef, PX_Scarab_LeftBackTyre_BodyPartDef, PX_Scarab_LeftFrontTyre_BodyPartDef, PX_Scarab_Missile_Turret_WeaponDef, PX_Scarab_Right_BodyPartDef, PX_Scarab_RightBackTyre_BodyPartDef, PX_Scarab_RightFrontTyre_BodyPartDef, PX_ShotgunRifle_AmmoClip_ItemDef, PX_ShotgunRifle_WeaponDef, PX_ShredderGrenade_WeaponDef, PX_ShredingMissileLauncher_AmmoClip_ItemDef, PX_ShredingMissileLauncherPack_WeaponDef, PX_Sniper_Helmet_BodyPartDef, PX_Sniper_Helmet_Gold_BodyPartDef, PX_Sniper_LeftArm_BodyPartDef, PX_Sniper_LeftArm_Gold_BodyPartDef, PX_Sniper_LeftLeg_BodyPartDef, PX_Sniper_LeftLeg_Gold_BodyPartDef, PX_Sniper_Legs_Gold_ItemDef, PX_Sniper_Legs_ItemDef, PX_Sniper_RightArm_BodyPartDef, PX_Sniper_RightArm_Gold_BodyPartDef, PX_Sniper_RightLeg_BodyPartDef, PX_Sniper_RightLeg_Gold_BodyPartDef, PX_Sniper_Torso_BodyPartDef, PX_Sniper_Torso_Gold_BodyPartDef, PX_SniperRifle_AmmoClip_ItemDef, PX_SniperRifle_Gold_WeaponDef, PX_SniperRifle_WeaponDef, PX_StunRod_WeaponDef, PX_VirophageGrenade_WeaponDef, PX_VirophageSniperRifle_AmmoClip_ItemDef, PX_VirophageSniperRifle_WeaponDef,
Queen_Abdomen_Belcher_BodyPartDef, Queen_Abdomen_Spawner_BodyPartDef, Queen_Arms_Gun_WeaponDef, Queen_Arms_Smashers_WeaponDef, Queen_Carapace_Crystal_BodyPartDef, Queen_Carapace_Heavy_BodyPartDef, Queen_Carapace_MistEmitter_BodyPartDef, Queen_Carapace_MistLauncher_WeaponDef, Queen_Head_Heavy_BodyPartDef, Queen_Head_Sonic_WeaponDef, Queen_Head_Spitter_Goo_WeaponDef, Queen_Left_Front_Leg_Agile_BodyPartDef, Queen_Left_Front_Leg_Heavy_BodyPartDef, Queen_Left_Middle_Leg_Agile_BodyPartDef, Queen_Left_Middle_Leg_Heavy_BodyPartDef, Queen_Left_Rear_Leg_Agile_BodyPartDef, Queen_Left_Rear_Leg_Heavy_BodyPartDef, Queen_LeftArm_Smasher_BodyPartDef, Queen_LeftArmGun_WeaponDef, Queen_LeftSmasher_WeaponDef, Queen_Legs_Agile_ItemDef, Queen_Legs_Heavy_ItemDef, Queen_Right_Front_Leg_Agile_BodyPartDef, Queen_Right_Front_Leg_Heavy_BodyPartDef, Queen_Right_Middle_Leg_Agile_BodyPartDef, Queen_Right_Middle_Leg_Heavy_BodyPartDef, Queen_Right_Rear_Leg_Agile_BodyPartDef, Queen_Right_Rear_Leg_Heavy_BodyPartDef, Queen_RightArm_Smasher_BodyPartDef, Queen_RightArmGun_WeaponDef, Queen_RightSmasher_WeaponDef, Queen_Torso_BodyPartDef,
SentinelHatching_Body_BodyPartDef, SentinelHatching_Head_BodyPartDef, SentinelHatching_Roots_BodyPartDef, SentinelMist_Body_BodyPartDef, SentinelMist_Head_BodyPartDef, SentinelMist_Roots_BodyPartDef, SentinelTerror_BodyFront_BodyPartDef, SentinelTerror_BodyLeft_BodyPartDef, SentinelTerror_BodyRight_BodyPartDef, SentinelTerror_HeadFront_BodyPartDef, SentinelTerror_HeadLeft_BodyPartDef, SentinelTerror_HeadRight_BodyPartDef, SentinelTerror_Roots_BodyPartDef, SentryTurret_Base_BodyPartDef, SentryTurret_Body_BodyPartDef, SentryTurretGun_WeaponDef, SharedFreeReload_AmmoClip_ItemDef, Siren_Arms_Injector_WeaponDef, Siren_Arms_Orichalcum_WeaponDef, Siren_Arms_Slasher_WeaponDef, Siren_Head_Buffer_BodyPartDef, Siren_Head_Orichalcum_BodyPartDef, Siren_Head_Screamer_BodyPartDef, Siren_Head_ScreamerNoMC_BodyPartDef, Siren_LeftArm_Injector_WeaponDef, Siren_LeftArm_Orichalcum_WeaponDef, Siren_LeftArm_Slasher_WeaponDef, Siren_Legs_Agile_BodyPartDef, Siren_Legs_Heavy_BodyPartDef, Siren_Legs_Orichalcum_BodyPartDef, Siren_RightArm_Injector_WeaponDef, Siren_RightArm_Orichalcum_WeaponDef, Siren_RightArm_Slasher_WeaponDef, Siren_Torso_AcidSpitter_WeaponDef, Siren_Torso_Heavy_BodyPartDef, Siren_Torso_Orichalcum_WeaponDef, SpawningPoolCrabman_Body_BodyPartDef, SpawningPoolCrabman_LeftBack_Egg_BodyPartDef, SpawningPoolCrabman_LeftFront_Egg_BodyPartDef, SpawningPoolCrabman_LeftMiddle_Egg_BodyPartDef, SpawningPoolCrabman_RightBack_Egg_BodyPartDef, SpawningPoolCrabman_RightFront_Egg_BodyPartDef, SpawningPoolCrabman_RightMiddle_Egg_BodyPartDef, SpawningPoolCrabman_Roof_BodyPartDef, SpiderDrone_Torso_BodyPartDef, Stimpack_EquipmentDef, Swarmer_Torso_BodyPartDef, SY_Aspida_Arms_WeaponDef, SY_Aspida_Body_BodyPartDef, SY_Aspida_EngineLeft_BodyPartDef, SY_Aspida_EngineRear_BodyPartDef, SY_Aspida_EngineRight_BodyPartDef, SY_Aspida_Hull_BodyPartDef, SY_Aspida_LeftArm_BodyPartDef, SY_Aspida_RightArm_BodyPartDef, SY_Assault_Helmet_BodyPartDef, SY_Assault_Helmet_Neon_BodyPartDef, SY_Assault_Helmet_WhiteNeon_BodyPartDef, SY_Assault_LeftArm_BodyPartDef, SY_Assault_LeftArm_Neon_BodyPartDef, SY_Assault_LeftArm_WhiteNeon_BodyPartDef, SY_Assault_LeftLeg_BodyPartDef, SY_Assault_LeftLeg_Neon_BodyPartDef, SY_Assault_LeftLeg_WhiteNeon_BodyPartDef, SY_Assault_Legs_ItemDef, SY_Assault_Legs_Neon_ItemDef, SY_Assault_Legs_WhiteNeon_ItemDef, SY_Assault_RightArm_BodyPartDef, SY_Assault_RightArm_Neon_BodyPartDef, SY_Assault_RightArm_WhiteNeon_BodyPartDef, SY_Assault_RightLeg_BodyPartDef, SY_Assault_RightLeg_Neon_BodyPartDef, SY_Assault_RightLeg_WhiteNeon_BodyPartDef, SY_Assault_Torso_BodyPartDef, SY_Assault_Torso_Neon_BodyPartDef, SY_Assault_Torso_WhiteNeon_BodyPartDef, SY_Crossbow_AmmoClip_ItemDef, SY_Crossbow_WeaponDef, SY_EMPGrenade_WeaponDef, SY_Infiltrator_Helmet_BodyPartDef, SY_Infiltrator_LeftArm_BodyPartDef, SY_Infiltrator_LeftLeg_BodyPartDef, SY_Infiltrator_Legs_ItemDef, SY_Infiltrator_RightArm_BodyPartDef, SY_Infiltrator_RightLeg_BodyPartDef, SY_Infiltrator_Torso_BodyPartDef, SY_Infiltrator_Venom_Helmet_BodyPartDef, SY_Infiltrator_Venom_LeftArm_BodyPartDef, SY_Infiltrator_Venom_LeftLeg_BodyPartDef, SY_Infiltrator_Venom_Legs_ItemDef, SY_Infiltrator_Venom_RightArm_BodyPartDef, SY_Infiltrator_Venom_RightLeg_BodyPartDef, SY_Infiltrator_Venom_Torso_BodyPartDef, SY_LaserAssaultRifle_AmmoClip_ItemDef, SY_LaserAssaultRifle_Neon_WeaponDef, SY_LaserAssaultRifle_WeaponDef, SY_LaserAssaultRifle_WhiteNeon_WeaponDef, SY_LaserBlade_WeaponDef, SY_LaserPistol_AmmoClip_ItemDef, SY_LaserPistol_WeaponDef, SY_LaserSniperRifle_AmmoClip_ItemDef, SY_LaserSniperRifle_WeaponDef, SY_Leader_Helmet_BodyPartDef, SY_Leader_LeftArm_BodyPartDef, SY_Leader_LeftLeg_BodyPartDef, SY_Leader_Legs_ItemDef, SY_Leader_RightArm_BodyPartDef, SY_Leader_RightLeg_BodyPartDef, SY_Leader_Torso_BodyPartDef, SY_MistRepeller_Attachment_ItemDef, SY_MotionDetector_Attachment_ItemDef, SY_MultiVisualSensor_Attachment_ItemDef, SY_NeuralPistol_AmmoClip_ItemDef, SY_NeuralPistol_WeaponDef, SY_NeuralSniperRifle_AmmoClip_ItemDef, SY_NeuralSniperRifle_WeaponDef, SY_PoisonGrenade_WeaponDef, SY_PoisonResistanceVest_Attachment_ItemDef, SY_Shinobi_BIO_Helmet_BodyPartDef, SY_Shinobi_BIO_LeftArm_BodyPartDef, SY_Shinobi_BIO_LeftLeg_BodyPartDef, SY_Shinobi_BIO_Legs_ItemDef, SY_Shinobi_BIO_RightArm_BodyPartDef, SY_Shinobi_BIO_RightLeg_BodyPartDef, SY_Shinobi_BIO_Torso_BodyPartDef, SY_Sniper_Helmet_BodyPartDef, SY_Sniper_LeftArm_BodyPartDef, SY_Sniper_LeftLeg_BodyPartDef, SY_Sniper_Legs_ItemDef, SY_Sniper_RightArm_BodyPartDef, SY_Sniper_RightLeg_BodyPartDef, SY_Sniper_Torso_BodyPartDef, SY_SonicGrenade_WeaponDef, SY_SpiderDroneLauncher_AmmoClip_ItemDef, SY_SpiderDroneLauncher_WeaponDef, SY_Venombolt_AmmoClip_ItemDef, SY_Venombolt_WeaponDef, SYN_Aspida_ItemDef, SYN_Helios_VehicleItemDef,
TechPack_ItemDef,
VirophageMedkit_EquipmentDef,
YuggothianItemNJ_EquipmentDef, YuggothianItemPX_EquipmentDef, YuggothianItemSYPoly_EquipmentDef, YuggothianItemSYTerra_EquipmentDef, Yugothian_Armor_L_BodyPartDef, Yugothian_Armor_R_BodyPartDef, Yugothian_Eye_L_01_BodyPartDef, Yugothian_Eye_L_02_BodyPartDef, Yugothian_Eye_L_03_BodyPartDef, Yugothian_Eye_L_04_BodyPartDef, Yugothian_Eye_L_05_BodyPartDef, Yugothian_Eye_R_01_BodyPartDef, Yugothian_Eye_R_02_BodyPartDef, Yugothian_Eye_R_03_BodyPartDef, Yugothian_Eye_R_04_BodyPartDef, Yugothian_Eye_R_05_BodyPartDef, Yugothian_Head_BodyPartDef, Yugothian_Roots_BodyPartDef, Yugothian_Tentacle_L_01_BodyPartDef, Yugothian_Tentacle_L_02_BodyPartDef, Yugothian_Tentacle_L_03_BodyPartDef, Yugothian_Tentacle_R_01_BodyPartDef, Yugothian_Tentacle_R_02_BodyPartDef, Yugothian_Tentacle_R_03_BodyPartDef,


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发表于 2020-12-10 20:46 | 显示全部楼层
多谢楼主分享
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发表于 2020-12-10 21:08 | 显示全部楼层
1111111111111111111
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2008-3-15
发表于 2020-12-11 01:30 | 显示全部楼层
牛逼,收藏了哈
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发表于 2020-12-11 09:48 | 显示全部楼层
哦,这列表,可以
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发表于 2020-12-11 12:18 | 显示全部楼层
有工程师和牧师吗
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发表于 2020-12-11 12:22 | 显示全部楼层
感謝辛苦分享!!!
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发表于 2020-12-11 19:15 | 显示全部楼层
感谢楼主分享
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发表于 2020-12-11 21:17 | 显示全部楼层
嘻嘻嘻嘻嘻嘻嘻嘻嘻
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发表于 2020-12-12 00:56 | 显示全部楼层
6666666666
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发表于 2020-12-12 11:41 | 显示全部楼层
1111111111111111
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发表于 2020-12-12 15:57 | 显示全部楼层
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发表于 2020-12-12 16:21 | 显示全部楼层
6666666666666666
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发表于 2020-12-12 19:34 | 显示全部楼层
备不是所有都能用
最简单就是 add_item all
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发表于 2020-12-12 20:32 | 显示全部楼层
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发表于 2020-12-12 20:42 | 显示全部楼层
1111111111111
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发表于 2020-12-12 21:15 | 显示全部楼层
21321231321312123312
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发表于 2020-12-13 14:32 | 显示全部楼层
顶,支持下
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发表于 2020-12-13 18:47 | 显示全部楼层
看看怎么样
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发表于 2020-12-13 22:54 | 显示全部楼层
nice
nice
nice
nice
nice







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我不是版主!

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发表于 2020-12-13 23:04 | 显示全部楼层
试试啊咯~~
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发表于 2020-12-14 01:46 | 显示全部楼层
多谢楼主分享
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发表于 2020-12-14 10:41 | 显示全部楼层
多谢分享
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发表于 2020-12-14 11:12 | 显示全部楼层
谢谢大佬
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发表于 2020-12-14 15:39 | 显示全部楼层
ddddddddddddddddddd
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旧版萌之委员会''永久''

发表于 2020-12-14 17:26 | 显示全部楼层
感谢分享!给你点赞!感谢分享!论坛因你更精彩!
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发表于 2020-12-14 18:18 | 显示全部楼层
回复可见,看帖。
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发表于 2020-12-14 18:22 | 显示全部楼层
66666666666666666666666666666
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发表于 2020-12-14 19:37 | 显示全部楼层
好东西!!!!!!!!!!!!!!!!!!!!!
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