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[资源] 《X4:奠基:人类的摇篮 》 4.00(法典版)

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发表于 2021-3-17 06:13 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 mmll888 于 2021-3-20 07:25 编辑

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X4.Foundations.Cradle.of.Humanity-CODEX.torrent

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舒服的沙发
 楼主| 发表于 2021-3-17 06:14 | 只看该作者
Version 4.00 (432831) - 2021-03-16

    New Feature: Terraforming!
    New Feature: Coordinated Attack option for fleet commanders.
    New Feature: Volumetric fog makes space look even better.
    New Feature: Transaction Log for detailed breakdown of income and outgoings.
    New Feature: Message system for important communications from NPCs.
    New Feature: New Hostile relation status on map and HUD to indicate objects with which combat is likely.
    New Feature: Emergency eject.
    Added area damage to capital ship engines exhaust.
    Added possibility for crew to bail when under attack by NPCs.
    Added possibility for NPC factions to claim abandoned ships.
    Added available habitation capacity for race as workforce growth rate influence.
    Added Mark as Hostile option to Interact menu.
    Added Fire Authorisation Overrides providing control over whether ships should attack other factions.
    Added option to declare war on another faction.
    Added ability for player to set global policy and per-ship overrides governing response to attack.
    Added player faction to blacklist options.
    Added options to use faction and sector lists in Blacklists as whitelists.
    Added Assist assignment for subordinates of ships.
    Added Follow assignment for ships subordinate to other ships.
    Added trade assignments for mining ships.
    Added sync point management to Object Behaviour menu.
    Added option to have player-owned police collect or ignore crates dropped by apprehended smugglers rather than destroying them.
    Added option to lock paint modifications per ship excluding them from changes to default.
    Added setting for default ship weapon and turret behaviour.
    Added option to set preferred build method.
    Added construction plan shuffle option to player HQ.
    Added option to quickly reassemble equipment mods.
    Added ability to store crew information alongside saved loadouts (only applied when building new ships).
    Added ability to store weapon mode and ammo settings with saved loadouts and apply them in ship build/upgrade process.
    Added option to temporarily disable cover faction mode in Map.
    Added Set Guidance option on superhighway gates.
    Added Interact Menu option to Claim abandoned ships with player-owned ships.
    Added Interact menu option to add ships directly to your squad.
    Added change override order option to Interact menu.
    Added option to Interact menu to remove current Dock and Wait order and resume default behaviour.
    Added Interact menu option for sectors to show Encyclopedia entry.
    Added Rename Interact menu option for player-owned sectors.
    Added Escort missions.
    Added mission offers for factions which are at enemy relations to player but not actively hostile.
    Added helpful ship computer warnings to Paranid story maze mission.
    Added ability for Duke's Buccaneers and Duke's Tempest to rebuild HQ.
    Added guaranteed completion rewards for all guild mission chains.
    Added mixed cash and non-cash rewards to generic missions at higher faction ranks.
    Added paint mod rewards to first Split plot investment mission.
    Added paint mod rewards to Paranid plot and subsequent diplomatic investment missions.
    Added fleet and assignment info next to ship icon on Map.
    Added possibility to restore minimized Map with Quick Action Menu shortcut.
    Added search functionality to Encyclopedia.
    Added race information to Encyclopedia.
    Added contested sector information to Object Info menu and Encyclopedia.
    Added descriptions for licences and blueprints in faction representative menus.
    Added information about sectors and blacklists to Trade menu.
    Added shield recharge delay info to Encyclopedia.
    Added separate entries for large and medium turrets in Encyclopedia.
    Added sunlight information to sector Encyclopedia entries and Plot Management menu.
    Added estimated build time to station module information in Encyclopedia.
    Added mining resource information to Sector Info menu and Encyclopedia entries.
    Added separate choices for best engine and thruster for velocity-related properties in Encyclopedia.
    Added optimal workforce info to production modules in Encyclopedia and Station Build menu.
    Added product cycle time to production module Encyclopedia entries.
    Added research and associated resources to Logical Station Overview.
    Added information about workforce efficiency and changes to Logical Station Overview menu.
    Added sunlight information to Energy Cell production nodes in Logical Station Overview.
    Added shortcut to Research menu from HQ-related menus, e.g. Logical Station Overview.
    Added information about hacked build modules to Logical Station Overview and Ship Configuration menu.
    Added shortcuts from Logical Station Overview to create and edit trade rules.
    Added mouseover text for storage amounts in Logical Station Overview.
    Added Accessibility Settings in Options Menu.
    Added sub-categories to Blueprint Trade menu.
    Added option to sort Object List by relation.
    Added Logbook tab to Object Information menu.
    Added shortcuts in Object Information menu to show commander or subordinates of ships and stations on Map
    Added information about equipment compatibility to Ship and Station Configuration menus.
    Added search by maker race in module and equipment lists of Ship and Station Configuration menus.
    Added strafe and shield recharge data to Ship Configuration and Comparison menus.
    Added check for whether Builder is required in Station Build menu.
    Added summary of workforce info to Habitation Modules section in Station Build menu.
    Added plot licence price display while placing new station plot.
    Added separate inventory category for paint modifications.
    Added confirmation request when clearing logbook entries.
    Added mouseover text showing details for station account estimates in Info menu.
    Added tooltip for amount of reserved wares in ware exchange menu.
    Added placeholder image when no video is available in personnel overview.
    Added option to play message videos full-screen.
    Added links to Encyclopedia for important items in mission objectives.
    Added object ID code to upkeep mission list.
    Added additional support to navigate complex menus (e.g. map) with controller or keyboard.
    Added horizontal scrolling in flowcharts (Shift+Mouse Wheel).
    Added message when quick-save fails due to saving not being possible.
    Added optional warning about modified game client.
    Added visualisation for nearby Data or Signal Leaks, and for Long Range Scan charge state.
    Added audio and visual feedback when entering damaging area.
    Added shield impact effects.
    Improved combat simulation when player is not present.
    Improved Kha'ak presence and behaviour.
    Improved armament of Xenon stations.
    Improved laser tower targeting.
    Improved behaviour of pirates hacking station storage.
    Improved behaviour of subordinates in fleets with fleet auxiliary ships to prefer those ships for resupply.
    Improved capital ship subordinate behaviour to ignore subordinate group docked/launched state.
    Improved disengaging from combat in response to relations with target improving to non-hostile level.
    Improved mineral mining with non-capital ships when player is present.
    Improved mining AI to better balance travel distance and resource yields between local and remote sectors.
    Improved mining ship detection and handling of extensive mining operations depleting local areas completely.
    Improved behaviour of mining ships when using resource probes.
    Improved station-based miners working for stations that require more than one mineable ware.
    Improved player-owned drone behaviour so that inventory items are transferred directly to player when docking at player ship.
    Improved handling of ships sold by player to ensure their new owner recovers resources.
    Improved trade offer prioritisation when station does not have sufficient funds to pay for everything it needs.
    Improved shipyard generation to provide more dock capacity for medium ships (new game only).
    Improved behaviour of recon and police ships to reduce chances of investigating incidents away from densely-inhabited portions of sectors.
    Improved relative resource distribution for ship-building stations.
    Improved collision detection while in spacesuit.
    Improved capital ship inter-sector movement.
    Improved cases where ships preferred highways too much over direct route.
    Improved capital ship combat movement.
    Improved flight movement for ships docking on capital ships.
    Improved balancing of mining activities.
    Improved build plot price balancing by taking into account sector population.
    Improved balancing of relation penalty on destruction of drones and laser towers.
    Improved workforce balancing by increasing both impact of local population and effect on production.
    Improved workforce balancing by increasing both food requirements and efficiency bonus.
    Improved numbers of NPCs on docks to better reflect workforce levels and generally make things livelier.
    Improved effect of crew skill and resource probe usage on mining efficiency.
    Improved output of stations producing workforce resources to counter universal food shortage.
    Improved balancing of mining resource yields and replenishment rates.
    Improved timing of Fallen Families raider activation.
    Improved balancing of Unfolded Potential and An Ethical Challenge missions by reducing requirements for crystals and sedatives.
    Improved balancing of The Mediators, The Insurgence, Fires of Fate and Declaration of Curbs missions by reducing fleet delivery requirements and power of enemy fleets.
    Improved clarity of conversation tooltip about requirements to start Paranid plot.
    Improved Hatikvah story mission to scan data leak at Scale Plate station.
    Improved diversity of paint mod rewards between guild subscriptions.
    Improved reputation rewards for Escalation path of Paranid story diplomatic missions.
    Improved survivability of Duke's Haven by preventing Godrealm and Holy Order from invading until Gathering Storm mission is complete.
    Improved pacing of Lasting Vengeance mission by automatically removing Nav Beacons after scan.
    Improved Deploy Resource Probe upkeep mission handling.
    Improved communications scenes for NPCs by adding their real environment.
    Improved design of New Game menu.
    improved Extensions menu with more details and added toggle in extension list.
    Improved Options menu display when changing subscription status of workshop extensions in Steam while game is running.
    Improved Account Management menu.
    Improved order of ship entries in Blueprint Trade menu.
    Improved display of mission trade offers in trade context menu
    Improved news notifications about faction activity to filter by local area unless war subscriptions are in place.
    Improved lists in menus of queued ships under construction to be more concise.
    Improved scrolling of multi-line texts in menus with controller and keyboard.
    Improved display of production cycle information in Encyclopedia ware entries.
    Improved warnings about missing storage space in Logical Station Overview.
    Improved tooltip when trying to reassign for busy ship traders.
    Improved layout of resource needs in Station Build menu.
    Improved smoothness when panning, rotating or scrolling busy Map displays.
    Improved station editor to allow more zoom-in.
    Improved Mission Offer and Manager menus to only show alternative guidance if mission briefing is visible.
    Improved mission icons.
    Improved character lighting in communications scenes.
    Improved external camera behaviour when target is destroyed.
    Improved appearance of asteroid fields by fading in objects.
    Improved volume and variety of Trader's Corner music.
    Changed L gas miners to require mining drones for effective mining.
    Changed guidance and autopilot to no longer use unknown gates or superhighways.
    Changed order of tabs in Player Information menu.
    Removed option to drop cargo from units
    Removed incorrect interact menu options for drones.
    Removed laser towers from ship categories in Encyclopedia.
    Removed Think map filter category and moved those entries to Other category.
    Fixed ships warping when exiting local highway while player is inside same highway.
    Fixed S/M ships not able to approach and dock properly on enclosed docking bays.
    Fixed ships sometimes not being able to dock on capital ships.
    Fixed ships holding up docks for long periods of time.
    Fixed AI orders and player teleport sometimes not considering sector to be in range.
    Fixed AI ships sometimes taking longer route than they should.
    Fixed Attack subordinates sometimes not attacking their commander's target.
    Fixed attacking combat ships halting or fleeing in response to police ordering them to halt.
    Fixed boarding ships launching extra empty boarding pods if they are already ready to launch at start of operation.
    Fixed skilled marines causing more damage when claiming than marines with less skill.
    Fixed changes to defence drone modes not registering when defence drones are disarmed.
    Fixed claiming of abandoned ships with marines.
    Fixed efficiency bonus from workforce not being applied if productions were not running during shift change.
    Fixed idling ships sometimes wandering off.
    Fixed ships retrieved from storage sometimes being rotated by 180 degrees.
    Fixed miners subordinate to stations in hostile sectors refusing to work in their commanders' sectors.
    Fixed subordinates set to supply fleet not getting appropriate assignment if set via order queue menu.
    Fixed turrets on ship that player is personally flying firing on wrecks.
    Fixed ware transfer sometimes stalling when involving one ship docked at another.
    Fixed weapons sometimes recovering from overheating too late.
    Fixed cases of many NPC subordinate ships being ordered at shipyards but never assigned to commander.
    Fixed ship traders getting stuck indefinitely attempting to build costly ships.
    Fixed software upgrades on resupply ships not starting.
    Fixed subordinates with assignment Mimic Behaviour assigned to free traders not trading even if requirements have been fulfilled.
    Fixed turrets sometimes aiming at empty space when attacking large target.
    Fixed Teladi Trading Stations not being equipped with shields or turrets.
    Fixed trade loops failing to trade with station build storage.
    Fixed ships with destroyed engines continuing to move.
    Fixed inability to scan ships multiple times.
    Fixed another case of subordinates attacking ships beyond pursuit range.
    Fixed customs searches on player-owned stations in player-owned sectors ordering player-owned ships to drop illegal wares.
    Fixed police ships sometimes policing sectors where they are not police.
    Fixed changing ship assignments not changing their default behaviour appropriately.
    Fixed ongoing research still allocating space for resources.
    Fixed aim prediction for weapons on rotating objects.
    Fixed turret aiming against large targets.
    Fixed autopilot sometimes flying back into jumpgate it just exited.
    Fixed defence drones escorting ship not responding to attacks on their fleets.
    Fixed subordinates temporarily taken control over by player sometimes failing to reintegrate into their old command hierarchy.
    Fixed player-owned stations repeatedly transferring small amounts to player's account if last player-initiated cash transfer was much less than required operating budget.
    Fixed traders refusing to trade with blacklisted objects after having been given explicit trade order.
    Fixed automated traders trading with clients after they have moved to blacklisted sector.
    Fixed station-based traders restricting baskets to shortage wares that they are not authorised to trade.
    Fixed construction vessels remaining in unsafe locations when expanding station plots.
    Fixed construction vessels not disengaging when becoming enemy with assigned station.
    Fixed stations continuing to fire on targets that change ownership to non-hostile faction.
    Fixed ongoing research still allocating space for resources.
    Fixed NPC getting stuck in tool pickup loop.
    Fixed objects with hull values over 100%.
    Fixed subordinates sometimes randomly going hostile against their commanders' former targets.
    Fixed incorrect auto-aim when rolling while pitched up or down.
    Fixed missing scanner on Split space suits.
    Fixed Split L Dumbfire Turrets not firing.
    Fixed player ship becoming uncontrollable when pressing undock key (Shift+D) while already undocking.
    Fixed attacking ships that are not authorised to engage other targets engaging them anyway.
    Fixed half of ships in local highway being killed when player leaves.
    Fixed launched defence drones pursuing targets beyond engagement range.
    Fixed subordinates whose commanders are in blacklisted sectors not operating in their commanders' sectors.
    Fixed stations not accounting for defence drones when dealing damage while player is not present.
    Fixed stations with missile turrets on automatic supply not requesting missile resources.
    Fixed player-owned auto-miners and auto-traders finding sectors that are not yet known to player.
    Fixed additional gas mining drones on large gas miners not contributing to mining speed.
    Fixed trade offers being sometimes shown as hostile when standing on another faction's property.
    Fixed trade subscription not being offered when teleporting to station where you receive promotion.
    Fixed station producing required building materials not being able to transfer them to build storage if it has insufficient funds.
    Fixed stations automatically reassigning mining ships to mine for them.
    Fixed assigning employee as Individual Trainee not working.
    Fixed being able to walk through walls by moving very slowly.
    Fixed heat build-up of beam weapons.
    Fixed subordinates sometimes not clearing reservations on reassignment.
    Fixed mining lasers dealing excessive damage against enemies when player not present.
    Fixed ships without weapons or turrets being able to mine asteroids.
    Fixed ships not consuming countermeasures when player not present.
    Fixed stations not using their turrets under certain circumstances.
    Fixed remotely viewed objects not shooting under certain circumstances.
    Fixed excessive workforce reduction when insufficient resources are available.
    Fixed player ship getting pushed when getting up while flying relative to moving object.
    Fixed player spacesuit getting pushed when moving away from player ship while flying relative to moving object.
    Fixed savegames where large number of factories have been built by factions for no reason.
    Fixed ships with automated default behaviours sometimes ignoring certain sectors.
    Fixed NPCs appearing on player owned stations generally being all of one race.
    Fixed fleet commanders using their piloting skill rather than their combined skill for determining validity of formation shapes.
    Fixed subordinates assigned to commanders that have bailed becoming completely unresponsive.
    Fixed range calculation issues with capital ships attacking stations.
    Fixed ships sent to be recycled sometimes blocking dock.
    Fixed possibility to queue multiple repair orders for same ship.
    Fixed not being able to personally claim ownerless capital ships.
    Fixed lockboxes accumulating when saving and loading repeatedly.
    Fixed HQ Research Module sometimes being incorrectly named.
    Fixed non-capital mineral mining ships with mining turrets but no forward-mounted mining lasers failing to mine when player not present.
    Fixed manually setting storage allocation for products/intermediates removing automatic sell offers.
    Fixed Kha'ak rebuilding station modules excessively quickly.
    Fixed fleet auxiliary ships becoming unresponsive when two of them are added to fleet while distant from one another.
    Fixed saves with missing HQ science labs after building from plan (root cause may not be fixed).
    Fixed mission trade offers not being shown if player has no trade offer subscription at relevant station.
    Fixed weapon aim indicators not darkening under certain conditions when target is out of range.
    Fixed newly installed weapon not being displayed in weapon panel when upgrading currently controlled ship.
    Fixed broken weapon panel when removing weapon from currently controlled ship.
    Fixed icons on Map shaking because of unintentional damage.
    Fixed station geometry on Map still including certain ships even after they have undocked.
    Fixed some system borders appearing too bright on Map.
    Fixed incorrect error message about missing trade information in Trade menu.
    Fixed ETAs for ware reservations by player ships.
    Fixed subordinates with assignment Attack failing to attack fleet target if assigned to fleet in different sector that is already attacking.
    Fixed traders subordinate to fleet auxiliary ships searching for trades from their current sector rather than that of their commander.
    Fixed mining ships with low-skilled crews picking up empty asteroid chunks.
    Fixed player ship warping when flying relative to object with dock permission as it enters gate.
    Fixed drones or ammunition sometimes not being constructed from available cargo while there are trade deals to buy at least one relevant ware.
    Fixed Black Marketeers sometimes not having correct race for their faction.
    Fixed faction representatives not being respawned after loading certain older savegames.
    Fixed race distribution of characters on stations.
    Fixed crew on ships sometimes not properly switching to new owner.
    Fixed NPC pilots sometimes sitting on player's lap.
    Fixed missing trade corners on trading stations which also have faction representative.
    Fixed NPCs looking up or down when talking to player.
    Fixed characters sometimes standing inside their terminals.
    Fixed Split character sometimes being placed in cockpit floor in Fires of Defeat gamestart.
    Fixed HQ manager in Accomplished Scientist gamestart sometimes being invisible Kha'ak or Xenon character.
    Fixed incorrect hints in Flight School when playing with configuration of multiple joysticks or controllers.
    Fixed success criteria in sabotage mission.
    Fixed already opened core-shield switching to closed when loading savegame in Paranid storyline.
    Fixed game freezing if fulfilling mission by delivering fleet that is directly subordinate to player.
    Fixed missing guidance to mission character in End of Terrorism/Oppression missions under certain circumstances.
    Fixed NPC ships avoiding player during payment objective of End of Oppression/Terrorism Split story mission.
    Fixed multiple crew delivery missions reacting to delivering NPC.
    Fixed Split Vs Argon mission referencing Paranid ship types.
    Fixed player becoming member of receiving faction when handing over ship while in pilot seat.
    Fixed Deliver Crew mission checking incorrect skills and sometimes leading to mission not completing.
    Fixed Yu t'Knk in Split storyline providing unlimited number of spacesuit bombs.
    Fixed Split Story mission Zyarth's Coffin getting stuck after completing delivery.
    Fixed issue with Split-specific Fleet War Mission requesting non-existent ship equipment.
    Fixed Kha'ak stations offering signal leak missions.
    Fixed Escape Plan mission sometimes stalling if left for too long.
    Fixed escape pods not launching in Hatikvah Breakdown mission.
    Fixed Split plot not progressing when Passenger gets lost during Rebellious Thralls mission.
    Fixed missing guidance to NPC during Suspicious Split mission in Split story.
    Fixed HQ story signal leak not appearing during specific phase of Hatikvah story.
    Fixed attacking drones in Hatikvah story not turning hostile to player as intended.
    Fixed multiple repair satellite missions in trade subscription not progressing.
    Fixed By Invitation Only mission to speak to Dal Busta sometimes not having guidance.
    Fixed upkeep mission to assign construction vessel not appearing for newly planned stations.
    Fixed mission NPC not respawning in Split End of Terrorism and End of Oppression story missions.
    Fixed another case of Escape Plan mission sometimes stalling.
    Fixed A Small Errand mission getting stuck if all lockboxes are opened in quick succession.
    Fixed Rebellious Thralls mission in Split story getting stuck after hijacked ship surrendered.
    Fixed crew delivery missions not aborting automatically if destination station is destroyed
    Fixed Duke's Tempest not attempting to claim sectors during invasions.
    Fixed Retrieve Inventory mission potentially aborting when mission item is picked up.
    Fixed Supreme Interior Design and A Fearsome Flagship missions sometimes getting stuck despite all wares having been delivered.
    Fixed Abort Mission button wrongly appearing enabled under certain circumstances.
    Fixed Ships in Construction entries showing 1:00 as time left when completed.
    Fixed broken safe deposit storage menu when closing it under certain circumstances.
    Fixed cut-off Ship Interactions menu under certain circumstances.
    Fixed cut-off encyclopedia descriptions.
    Fixed highlight visitor setting turning off in certain situations.
    Fixed licence icon in ship selection of Ship Build menu disappearing sometimes.
    Fixed misplaced sorting arrow in Load Game menu.
    Fixed missing icons in certain menus with specific resolution, UI scale and language combinations.
    Fixed overlapping texts in player info box in upper left corner of some menus.
    Fixed menu crash in Crew Information menu in certain situations.
    Fixed missing warning when trying to trade with station that only has capital ship build modules.
    Fixed mission guidance on Map not showing multiple objectives correctly.
    Fixed order lines being shown on Map even if object icon is filtered out.
    Fixed incorrect sorting of Map objects by name in certain cases.
    Fixed wrongly aligned background elements in expanded flow-chart nodes.
    Fixed rounding issues when truncating text.
    Fixed rotation input on station plot placement map.
    Fixed access to Ship Overview menu for laser towers and drones.
    Fixed stuck Ship Configuration menu when deleting custom loadout.
    Fixed stuck Map after closing context menus.
    Fixed excessively large selection area for order and guidance lines when using mouse on Map.
    Fixed paint modification encyclopedia entries being wrongly re-added to inventory ware category.
    Fixed ware exchange option being available for ships with which docking is not possible.
    Fixed deceptive trade offer prices and amounts if trade offer information is out of date.
    Fixed NPCs appearing as full-screen background of Map menu under certain circumstances.
    Fixed scaling for New Default Behaviour context menu.
    Fixed visible sector description text changing under certain circumstances.
    Fixed resource probes showing zero yield in locations with resources.
    Fixed some areas on map being coloured as though they contain mineral resources when this is not the case.
    Fixed logical station overview incorrectly listing ware reservations that do not influence production or trade offers.
    Fixed not being able to remove buy offers for products under certain circumstances.
    Fixed Bling Bling achievement being granted by looking at Encyclopedia.
    Fixed station module and ship blueprints being available without any reputation restriction.
    Fixed excessive credits sometimes being transferred to player when cancelling upgrade.
    Fixed weapon cooldown delay re-starting when another weapon finishes cooling down.
    Fixed ships with turrets that are in storage doing damage when player is not present.
    Fixed gates and superhighways sometimes being shown outside sectors on Map.
    Fixed cut-off text in Encyclopedia descriptions under certain circumstances.
    Fixed Sector Info menu not being displayed correctly under certain circumstances.
    Fixed incorrect display of settings in Extensions menus after restoring defaults.
    Fixed inability to give piloting or management seminars to pilots or managers via Personnel Management Menu.
    Fixed inability to give piloting seminars to player's relief pilot.
    Fixed logbook entries being added for NPC ships bailing following attacks by other NPCs.
    Fixed inconsistent faction relation display when using cover.
    Fixed encyclopedia showing incorrect Sustained Weapon Output for beam weapons.
    Fixed doubled group entries when assigning ships under certain circumstances.
    Fixed ship constructions in Logical Station Overview showing negative progress when finished.
    Fixed map filters not being applied correctly after selecting plot in Manage Plots menu.
    Fixed number of queued orders being visible on ships with insufficient revealed info.
    Fixed station modules sometimes listed twice in Object List or Property Owned.
    Fixed interrupted text input when using HOTAS or similar input methods.
    Fixed being dragged into wall by cockpit hatch in Chimera and Asp.
    Fixed Theseus being able to equip mining lasers.
    Fixed floating geometry on graphene production module.
    Fixed several misaligned surface elements.
    Fixed unsuitable shop areas appearing on certain stations.
    Fixed missing doors for spacesuit docks on station dock areas.
    Fixed redundant info text on radar for selected target using certain screen aspect ratios.
    Fixed graphical corruption of guidance on Map.
    Fixed inability to interact in first person mode in certain savegames.
    Fixed getting stuck in floor when in docked capital ship.
    Fixed being able to fall off dock area of Zeus.
    Fixed missing visual element on hackable console in security office.
    Fixed parts of venture room vanishing depending on view angle.
    Fixed flipped player logo on Asp.
    Fixed player logo on Boa not being completely visible.
    Fixed hole in Pegasus cockpit roof.
    Fixed incorrect colour on Paranid mass driver beam.
    Fixed rolling character eyes.
    Fixed Alert menu not being shown under certain circumstances.
    Fixed cases where targeting gate displayed triangular target element instead of rectangular one.
    Fixed cases of untargetable objects in first-person mode in certain cases (e.g. pilot chairs on newly constructed ships).
    Fixed faction relation bar in target monitor not updating.
    Fixed duplicate nebula rendering during certain conversations.
    Fixed engine boost effect not being visually attached to medium sized engines.
    Fixed missing barrel rotation on Bolt Repeater and Neutron Gatling.
    Fixed Kha'ak turret muzzle flash not being visually connected to barrel.
    Fixed message cutscenes continuing to play in background when selecting another message or menu tab.
    Fixed Game Paused not being visible during Game Over.
    Fixed flickering objects during Game Over.
    Fixed certain sounds being played using incorrect volume setting.
    Fixed Tobii devices not being detected with recent Tobii drivers.
    Fixed several causes of performance issues.
    Fixed several causes of crashes.

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积分

游戏精英

Rank: 8Rank: 8

贡献度
400
金元
45202
积分
6120
精华
0
注册时间
2008-8-3
硬硬的板凳
 楼主| 发表于 2021-3-17 06:15 | 只看该作者
机翻:

新特性:地形形成!

新特性:舰队指挥官的协同攻击选项。

新特性:体积雾让空间看起来更美。

新功能:交易日志详细的收入和支出明细。

新特性:NPC重要通讯信息系统。

新特性:在地图和HUD上显示新的敌对关系状态,以指示可能与之作战的目标。

新功能:紧急弹出。

增加了对主力舰引擎排气的面积损害。

增加了机组人员在受到NPC攻击时保释的可能性。

增加了NPC派系要求弃船的可能性。

由于劳动力增长率的影响,增加了种族的可用居住容量。

在“交互”菜单中添加了“标记为敌对”选项。

增加了火力授权覆盖,提供了对船只是否应该攻击其他派系的控制。

增加了对另一派系宣战的选项。

增加了玩家设置全局策略和每船覆盖控制攻击响应的能力。

将玩家势力添加到黑名单选项中。

添加了将黑名单中的势力和扇区列表用作白名单的选项。

增加了船舶下属的协助任务。

添加了从属于其他船舶的船舶的跟随分配。

增加了采矿船的贸易任务。

将同步点管理添加到对象行为菜单。

增加了一个选项,让玩家所有的警察收集或忽略被逮捕的走私犯扔下的板条箱,而不是销毁它们。

增加了选项锁定每船油漆修改排除他们从更改为默认值。

增加了默认的船武器和炮塔行为设置。

添加了设置首选生成方法的选项。

增加了建设计划洗牌选项的球员总部。

增加了快速重新组装设备模块的选项。

增加了将船员信息存储在已保存装船旁边的能力(仅适用于建造新船时)。

增加了存储武器模式和弹药设置与保存的装船,并将其应用于船舶建造/升级过程的能力。

添加了一个选项来暂时禁用地图中的掩护势力模式。

增加了在高速公路大门上设置引导选项。

增加了互动菜单选项,以索赔与玩家拥有的船只弃船。

增加了互动菜单选项,以添加船舶直接到您的队伍。

在“交互”菜单中添加了“更改覆盖顺序”选项。

添加了交互菜单的选项以删除当前的停靠和等待顺序并恢复默认行为。

为显示百科全书条目的扇区添加了交互菜单选项。

为玩家拥有的扇区添加了重命名交互菜单选项。

增加了护航任务。

增加了任务提供的派系是在敌人关系的球员,但不积极敌对。

为偏执故事迷宫任务添加了有用的飞船计算机警告。

增加了杜克海盗和杜克风暴重建总部的能力。

增加了所有公会任务链的保证完成奖励。

增加混合现金和非现金奖励一般任务在更高的派系职级。

增加油漆国防部奖励第一个分裂阴谋投资任务。

增加了油漆国防部奖励偏执阴谋和随后的外交投资使团。

添加舰队和分配信息旁边的船舶图标在地图上。

增加了使用快速操作菜单快捷方式恢复最小化地图的可能性。

为百科全书添加了搜索功能。

将种族信息添加到百科全书中。
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冰凉的地板
 楼主| 发表于 2021-3-17 06:16 | 只看该作者
将有争议的扇区信息添加到对象信息菜单和百科全书中。

在派系代表菜单中添加了许可证和蓝图的描述。

在交易菜单中添加了有关部门和黑名单的信息。

增加了盾充电延迟信息到百科全书。

在百科全书中增加了大中型炮塔的单独条目。

将阳光信息添加到扇区百科全书条目和绘图管理菜单。

在百科全书中添加了站点模块的估计构建时间信息。

将采矿资源信息添加到扇区信息菜单和百科全书条目中。

在百科全书中增加了速度相关特性的最佳发动机和推进器的单独选择。

将最佳劳动力信息添加到百科全书和站点构建菜单中的生产模块中。

将产品周期时间添加到生产模块百科全书条目中。

在逻辑站概述中添加了研究和相关资源。

添加了有关劳动力效率和逻辑站概览菜单更改的信息。

在逻辑站概述中向能量单元生产节点添加了阳光信息。

增加了从总部相关菜单到研究菜单的快捷方式,例如逻辑站概述。

在逻辑站概述和Ship Configuration菜单中添加了关于入侵构建模块的信息。

从逻辑站概述添加快捷方式,以创建和编辑交易规则。

在逻辑站概述中为存储量添加了鼠标悬停文本。

在“选项”菜单中添加了辅助功能设置。

在Blueprint Trade菜单中添加了子类别。

添加了按关系对对象列表排序的选项。

将日志选项卡添加到对象信息菜单。

在“对象信息”菜单中添加快捷方式,以在地图上显示船舶和站点的指挥官或下属

添加了有关设备兼容性的信息到船和站配置菜单。

在模块和设备列表的船舶和站点配置菜单中添加了按制造商种族搜索。

增加了扫射和盾牌补给数据的船舶配置和比较菜单。

增加了对“桩号生成”菜单中是否需要生成器的检查。

在站点构建菜单的居住模块部分添加了劳动力信息摘要。

增加了地块许可证价格显示,同时放置新的站地块。

添加了单独的油漆修改库存类别。

添加了清除日志条目时的确认请求。

添加了鼠标悬停文本,显示“信息”菜单中站点帐户估算的详细信息。

在软件交换菜单中添加了关于保留软件数量的工具提示。

在“人员概述”中没有可用视频时添加占位符图像。

添加了全屏播放信息视频的选项。

为任务目标中的重要项目添加了百科全书链接。

在维修任务列表中添加了目标识别码。

增加了使用控制器或键盘导航复杂菜单(如地图)的附加支持。

在流程图中添加了水平滚动(Shift+鼠标滚轮)。

由于无法保存而导致快速保存失败时添加的消息。

添加了关于修改游戏客户端的可选警告。

增加了附近的数据或信号泄漏可视化,并为远程扫描充电状态。

增加音频和视频反馈时,进入破坏区域。

增加了护盾冲击效果。

改进了玩家不在场时的战斗模拟。

改善了哈克人的存在和行为。

改进了氙气站的武器装备。
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5#
发表于 2021-3-17 06:15 | 只看该作者
本帖最后由 77888 于 2021-3-17 06:16 编辑

沙发,楼主好快啊,我在等Fit girl的高压版
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6#
 楼主| 发表于 2021-3-17 06:17 | 只看该作者
改进的激光塔瞄准。

改进了海盗黑客入侵站点存储的行为。

具有辅助舰队的舰队中下属的行为得到了改善,倾向于使用这些舰队进行补给。

改进了资本船下属的行为,以忽略下属组的对接/启动状态。

响应于与目标的关系而提高脱离战斗力,将目标提高到非敌对的水平。

当玩家在场时,可以使用非资本船来改善矿物开采。

改进的采矿AI以更好地平衡本地和偏远部门之间的旅行距离和资源收益。

改进的采矿船检测和广泛采矿作业的处理完全耗尽了当地地区。

使用资源探测器时,改善了采矿船的行为。

改进的基于站点的矿工为需要多个可开采商品的站点工作。

改进了玩家拥有的无人机行为,以便在玩家停靠时将库存物品直接转移到玩家。

改进了玩家出售船只的处理方式,以确保其新主人收回资源。

当车站没有足够的资金支付其所需的一切费用时,改进贸易报价的优先级。

改进了造船厂,为中型舰船提供了更大的码头容量(仅适用于新游戏)。

改进了侦察和警船的行为,以减少调查人员远离人口密集地区的事件的机会。

改进了造船站的相对资源分配。

改进了太空服中的碰撞检测。

改善了主要船舶跨部门的流动。

改进的情况是,船舶比直接路线更偏爱高速公路。

改进了首都舰艇的战斗运动。

改进了停靠在首轮上的船只的飞行运动。

改善采矿活动的平衡。

考虑到部门人口,改善了建筑地块价格的平衡。

改进了对无人机和激光塔毁坏的关系惩罚的平衡。

通过增加当地人口的影响和对生产的影响,改善劳动力平衡。

通过增加食品需求和效率红利,改善劳动力平衡。

码头上NPC数量的增加,以更好地反映劳动力水平,并通常使事情变得更生动。

改善了船员技能和资源探测对采矿效率的影响。

改善了生产劳动力资源的工作站的产量,以应对普遍的粮食短缺。

改善采矿资源产量与补给率之间的平衡。

改进了《堕落家庭》攻略的激活时间。

通过减少对晶体和镇静剂的需求,改善了“发展潜力”与“道德挑战”任务之间的平衡。

通过减少舰队的交付需求和敌方舰队的力量,改善了调解员,叛乱,命运之火和遏制宣告任务之间的平衡。

关于开始Paranid绘图的要求的对话工具提示的清晰度得到了提高。

改进的Hatikvah故事任务,可扫描Scale Plate站上的数据泄漏。

公会订阅之间改进的绘画mod奖励的多样性。

改善了对Paranid故事外交使团的升级路线的声誉奖励。

通过阻止Godrealm和Holy Order入侵直到Gathering Storm任务完成,提高了Duke's Haven的生存能力。

通过在扫描后自动删除Nav Beacons,改进了持久复仇任务的步调。

改进了“部署资源探针”维护任务处理。

通过增加NPC的真实环境来改善其通信场景。

改进了“新游戏”菜单的设计。

改进了扩展菜单,具有更多详细信息,并在扩展列表中添加了切换功能。

在游戏运行时更改Steam中的工作坊扩展的订阅状态时,显示改进的“选项”菜单。

改进的“帐户管理”菜单。

改进了“蓝图贸易”菜单中的船条目顺序。

改进了贸易上下文菜单中任务贸易报价的显示

改进了有关派系活动的新闻通知,可按当地过滤,除非有战争订阅。

为了简化起见,改进了正在建造中的排队船只菜单中的列表。

改进了带有控制器和键盘的菜单中多行文本的滚动。

改进了百科全书软件条目中生产周期信息的显示。

在《 Logical Station概述》中改进了有关缺少存储空间的警告。

尝试重新分配繁忙的船商时改进的工具提示。

在“站点构建”菜单中改进了资源需求的布局。

平移,旋转或滚动繁忙的地图显示时,提高了平滑度。

改进了电台编辑器,以允许更多放大。

改进的“任务提供”和“经理”菜单仅在可见任务简报时才显示替代指南。

改进的任务图标。

改进了通信场景中的角色照明。

销毁目标时改善了外部摄像机的行为。

通过淡入物体,改善了小行星场的外观。

改善了Trader's Corner音乐的音量和种类。

更改了L型瓦斯矿工,要求使用采矿无人机进行有效开采。

更改了指南和自动驾驶仪,不再使用未知的登机口或高速公路。

玩家信息菜单中选项卡的顺序已更改。

删除了从单位放下货物的选项

删除了不正确的无人机交互菜单选项。

从百科全书中的船只类别中删除了激光塔。

删除了思维导图过滤器类别,并将这些条目移至其他类别。

修正了玩家在同一条高速公路内退出本地高速公路时船只翘曲的问题。

固定的S / M船无法在封闭的停靠区正确进近并停靠。

固定船有时不能停靠在固定船上。

固定船长时间搁置码头。

固定的AI订单和玩家传送有时不考虑扇区在范围内。

固定AI船有时会走比他们更长的航路。

固定攻击下属有时不攻击其指挥官的目标。

固定攻击战斗舰因警察命令停飞而停止或逃逸。

如果固定登船船已经准备在运营开始时下水,则它们会发射额外的空登船舱。

固定熟练的海军陆战队在索要时比技能较少的海军陆战队造成更大的伤害。

修复了撤防防御无人机时未注册的防御无人机模式更改的问题。

修复了与海军陆战队一起废弃船只的索赔问题。

如果在轮班变更期间生产未运行,则无法应用来自劳动力的固定效率奖金。

固定的空转船有时会徘徊。

从仓库取回的固定船只有时会旋转180度。

隶属于敌对部门驻地的固定矿工拒绝在其指挥官部门工作。

如果通过订单队列菜单进行设置,则固定下属设置为补给舰队无法获得适当的分配。

船上固定的炮塔,玩家亲自击沉残骸射击。

当涉及到一艘船停靠在另一艘船上时,固定商品转移有时会停滞不前。

固定武器有时会从过热中恢复过来,为时已晚。

解决了许多NPC从属船在造船厂被订购但从未分配给司令的情况。

固定的船商无限期地陷入困境,试图建造昂贵的船。

重新供应的固定软件升级无法开始。

固定下属的模仿行为已分配给自由交易者,即使他们已满足要求,他们也不会进行交易。

固定炮塔在攻击大型目标时有时会瞄准空白空间。

固定的Teladi交易站未配备防护罩或炮塔。

固定交易循环无法与站点构建存储进行交易。

发动机损坏的固定船继续行驶。
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7#
 楼主| 发表于 2021-3-17 06:17 | 只看该作者
修正了无法多次扫描船只的问题。

修正了另一个部属攻击追踪范围以外的船只的情况。

修正了海关对玩家所有区域中玩家所有站点的搜索,命令玩家所有船只投放非法物品。

固定的警船有时在他们不是警察的地方维持治安。

修正了不适当改变其默认行为的更改船舶分配。

固定正在进行的研究仍然分配资源的空间。

旋转物体上武器的固定目标预测。

瞄准大目标的固定炮塔。

修正了自动驾驶仪有时飞回跳板门的问题。

固定防御无人机护送船舶不回应攻击他们的舰队。

修正了被玩家暂时控制的下属有时无法重新整合到他们原来的命令等级。

固定球员拥有的电台反复转移少量到球员的帐户,如果最后一个球员发起的现金转移远远低于所需的运营预算。

固定交易者在得到明确的交易指令后拒绝与列入黑名单的对象进行交易。

修正了自动交易员与客户交易后,他们已经转移到黑名单部门。

固定站的贸易商限制篮子短缺的货物,他们没有被授权交易。

扩建站区时,固定施工船留在不安全位置。

固定式施工船,当与指定位置的敌人交战时不脱离。

固定电台继续开火的目标,改变所有权的非敌对派系。

固定正在进行的研究仍然分配资源的空间。

修正了NPC卡在刀具拾取回路中的问题。

船体值超过100%的固定对象。

固定的下属有时随机地去敌对他们的指挥官以前的目标。

修正了不正确的自动瞄准滚动时,而俯仰向上或向下。

修复了分裂太空服上丢失的扫描仪。

固定分裂哑弹炮塔不开火。

修正了玩家飞船无法控制时按下解锁键(Shift+D)而已经解锁。

修正了没有授权攻击其他目标的攻击舰。

修正了玩家离开时,当地公路上半数船只被杀死的问题。

固定发射防御无人机追求目标超出交战范围。

固定下属的指挥官是在黑名单的部门,而不是在其指挥官的部门运作。

当玩家不在场时造成伤害时,不考虑防御无人机的固定站。

自动补给导弹炮塔的固定站,不需要导弹资源。

修正了玩家拥有的汽车矿商和汽车交易商发现的行业,还不知道玩家。

固定额外的瓦斯开采无人机对大型瓦斯矿工没有贡献的开采速度。

固定贸易提供有时显示为敌对时,站在另一派的财产。

固定交易订阅不提供时,传送到车站,你收到推广。

生产所需建筑材料的固定站,如果资金不足,不能将其转移到建筑仓库。

固定站自动重新分配采矿船为他们采矿。

固定分配员工作为个人实习生不工作。

固定能够穿过墙壁移动非常缓慢。

修正了光束武器的蓄热问题。

固定的下属有时不清除重新分配的保留。

修正了当玩家不在场时,采矿激光对敌人造成的过度伤害。

没有武器或炮塔的固定船可以挖掘小行星。

修正了玩家不在场时不消耗对策的飞船。

在某些情况下不使用炮塔的固定站。

修正了在某些情况下不能射击的远程观察物体。

修正了资源不足时劳动力过度减少的问题。

修正了玩家飞船在相对于移动物体飞行时被推起来的问题。

修正了玩家太空服被推离玩家飞船时,相对于移动物体飞行。

修正了savegames中大量工厂被派系无缘无故地建造的问题。

固定船舶自动违约行为有时忽略某些部门。

固定NPC出现在玩家拥有的电台通常是所有的一个种族。

固定舰队指挥官使用他们的驾驶技能,而不是他们的组合技能,以确定编队形状的有效性。

修正了被指派给指挥官的下属在保释后变得完全没有反应的问题。

主力舰攻击测站时的定距计算问题。

固定船舶被派去回收有时堵塞码头。

固定的可能性排队多个维修订单为同一艘船。

修正了不能亲自要求无主的主力舰。

固定锁盒积累时,保存和加载重复。

修正总部研究模块有时被错误命名。

固定非资本采矿船与采矿炮塔,但没有前装采矿激光失败时,球员不在场。

修复了为产品/中间产品手动设置存储分配以删除自动销售报价的问题。

修复了Kha'ak重建站模块过快的问题。

固定舰队辅助舰在两个舰队相距较远的情况下加入舰队时变得无反应。

修正了从计划中建立后,总部科学实验室丢失的保存(根本原因可能无法修复)。

修正了当玩家在相关站点没有交易报价订阅时任务交易报价不显示的问题。

固定武器瞄准指示灯不变暗,在特定条件下,当目标是超出范围。

修正了升级当前控制的飞船时新安装的武器不显示在武器面板上的问题。

修正了从当前控制的飞船上移除武器时损坏的武器面板。

修正了地图图标因无意伤害而抖动的问题。

地图上的固定站几何学仍然包括某些船只,即使它们已经离港。

修正了一些系统边界在地图上显得太亮的问题。

修正了关于交易菜单中缺少交易信息的错误消息。

修正了玩家船上物品预定的eta。

固定的下属与分配攻击失败攻击舰队目标,如果分配到舰队在不同的部门,已经在攻击。

固定交易者隶属于舰队辅助船,从他们当前的部门而不是他们的指挥官那里寻找交易。

固定采矿船与低技能船员拾起空小行星块。

修正了玩家飞船在进入大门时相对于允许停靠的物体飞行时的扭曲。

固定无人机或弹药有时不是用现有的货物制造的,而有贸易协议购买至少一种相关的武器。

修正了黑市商人有时没有正确的种族。

固定派系代表不被重生后加载某些旧的savegames。

固定的种族分布的字符站。

固定的船员在船上有时不能正确地切换到新的所有者。

修正了NPC飞行员有时坐在玩家膝盖上的问题。

修正了交易站上丢失的交易角,也有派系代表。

修正了NPC在和玩家交谈时向上或向下看的问题。

有时站在终端内部的固定字符。

固定分裂字符有时被放置在驾驶舱地板在失败的火灾gamestart。

修正了总部经理在游戏开始时有时是隐形卡阿克或氙气字符。

修正了在飞行学校玩多个操纵杆或控制器配置时的错误提示。

修正了破坏任务的成功标准。

修正了在偏执狂故事情节中加载savegame时已经打开的核心盾切换到关闭。

修正了游戏冻结,如果通过提供舰队,是直接从属于玩家完成任务。

修正了在某些情况下,在结束恐怖主义/压迫任务时缺少的任务特征指导。

修正了NPC飞船在压迫/恐怖任务结束时躲避玩家的支付目标。

修正了多个机组人员运送任务对运送NPC的反应。

固定分裂与氩任务参考偏执舰类型。

固定球员成为成员时,接收派系移交船舶,而在飞行员席位。

修正了投送人员任务检查不正确的技能,有时导致任务无法完成。

修正了Yu t'Knk在分裂的故事情节提供无限数量的太空服炸弹。

修复了分裂故事任务Zyarth的棺材被卡住后完成交付。

固定的问题与分裂特定舰队战争任务要求不存在的船舶设备。

修复了提供信号泄漏任务的Kha'ak站。

固定逃生计划任务有时拖延,如果离开太久。

修正了Hatikvah任务中没有发射的逃生舱。

修正了分裂阴谋不进展时,乘客迷路叛逆萨尔任务。

修正了在分裂故事中可疑分裂任务中NPC丢失的指导。

固定总部故事信号泄漏不出现在特定阶段的哈蒂克瓦故事。

修正了Hatikvah故事中的攻击无人机没有像预期的那样敌视玩家。

修正了多个维修卫星任务在贸易订阅没有进展。

修正了只邀请代表团发言达尔布斯塔有时没有指导。

固定维修任务,分配施工船舶没有出现在新规划的车站。

固定任务NPC不重生在分裂结束恐怖主义和结束压迫故事任务。

修正了另一个逃生计划任务有时拖延的情况。

修正了一个小差事任务卡住,如果所有的锁箱被打开,在快速连续。

修正了分裂故事中叛逆的奴隶任务在被劫持的船投降后陷入困境。

固定机组交付任务不自动中止,如果目的地站被摧毁

修正了杜克的暴风雨在入侵时没有试图占领的区域。

固定检索库存任务可能中止时,任务项目是拿起。

固定的最高室内设计和可怕的旗舰任务有时会卡住,尽管所有的货物已交付。

固定中止任务
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8#
 楼主| 发表于 2021-3-17 06:18 | 只看该作者
修正了被其他NPC攻击后,NPC船的解救日志条目。

固定不一致的派系关系显示时使用封面。

固定百科全书显示不正确的持续武器输出光束武器。

修正了在某些情况下分配船舶时的双组条目。

逻辑站概述中的固定船舶结构,完成时显示负进度。

修复了在“管理绘图”菜单中选择“绘图”后未正确应用地图过滤器的问题。

固定数量的排队订单是可见的船舶上披露的信息不足。

固定站模块有时在对象列表或拥有的属性中列出两次。

修复了使用HOTAS或类似输入方法时中断的文本输入。

固定被拖入墙壁驾驶舱舱口在奇美拉和Asp。

修正了忒修斯能够装备采矿激光器的问题。

固定浮动几何石墨烯生产模块。

修复了几个未对齐的表面元素。

固定不合适的商店区域出现在某些车站。

修复了空间站船坞区域宇航服船坞丢失的门。

修正了雷达上使用特定屏幕纵横比的选定目标的冗余信息文本。

修正了地图上导航的图形损坏。

修正了在某些保存游戏中无法以第一人称模式进行交互的问题。

修正了在停靠的主力舰上被卡在地板上的问题。

修正了从宙斯的码头区域掉下来的问题。

修复了安全办公室中黑客控制台上缺少的可视元素。

固定部分的风险房消失取决于视角。

修复了Asp上的翻转播放器徽标。

修正了球员标志上的博阿不完全可见。

飞马座舱顶上的固定孔。

修正了偏执质量驱动光束的错误颜色。

固定滚动字符眼睛。

修复了在某些情况下不显示警报菜单的问题。

固定的情况下,目标门显示三角形的目标元素,而不是矩形的。

在某些情况下(例如,新建造船舶上的引航员座椅),固定了第一人称模式下不可瞄准物体的情况。

修正了目标监视器中势力关系栏不更新的问题。

修正了某些对话中的重复星云渲染。

固定发动机增压效果没有被视觉连接到中型发动机。

修正了螺栓中继器和中子转管上丢失的转管。

修正了卡阿克炮塔炮口闪光不被视觉连接到枪管。

修正了在选择另一个消息或菜单选项卡时继续在后台播放的消息剪切场景。

修正了游戏结束时游戏暂停不可见的问题。

修正了游戏结束时闪烁的物体。

修正了某些声音播放使用不正确的音量设置。

修复了最近的Tobii驱动程序未检测到的Tobii设备。

修复了性能问题的几个原因。

修复了导致撞车的几个原因。
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9#
发表于 2021-3-17 06:43 | 只看该作者
本帖最后由 psun1982 于 2021-3-17 06:45 编辑

求个网盘资源,原版已退款。。。
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10#
发表于 2021-3-17 08:07 | 只看该作者
感谢楼主分享,,好人一生平安~~~~~~~~
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11#
发表于 2021-3-17 08:15 | 只看该作者
刚出来下的人多就是快,bt直接6M/s ~~
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12#
发表于 2021-3-17 08:26 | 只看该作者
原版+dlc???   有单独dlc吗
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13#
发表于 2021-3-17 09:35 | 只看该作者
本帖最后由 cx20110915 于 2021-3-17 10:01 编辑

66666666666666666 这速度。。。!!!下完做种1H
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14#
发表于 2021-3-17 10:13 | 只看该作者
进游戏整不出来中文哦,steam_emu改了没用,这版本是不是没中文
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15#
发表于 2021-3-17 10:28 | 只看该作者
jbnrluck 发表于 2021-3-17 10:13
进游戏整不出来中文哦,steam_emu改了没用,这版本是不是没中文

真是神速啊,看下安装说明文件里有没有中文?没有就不下了
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16#
发表于 2021-3-17 10:35 | 只看该作者
要是没中文...这可咋整?
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3DM MOD站(黄金)

17#
发表于 2021-3-17 12:08 | 只看该作者
整不出来中文????
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18#
 楼主| 发表于 2021-3-17 12:30 | 只看该作者

改ini试试。我以前的帖子里有方法。

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19#
发表于 2021-3-17 12:57 | 只看该作者
本帖最后由 uhgnoy9922 于 2021-3-17 12:59 编辑

简体中文这样改:

用记事本打开游戏根目录下的lang.dat文件,把44改为86。

保存后再打开游戏就是简体中文了。

亲测有效。

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20#
发表于 2021-3-17 13:28 | 只看该作者
本帖最后由 3dm_15245042 于 2021-3-17 13:34 编辑

lang文件改44为86,右键打开方式选择记事本,就会变成中文版。

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21#
发表于 2021-3-17 14:09 | 只看该作者
感谢分享
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22#
发表于 2021-3-17 14:22 | 只看该作者
感谢大佬分享
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G胖の微笑疯狂页游玩家2级疯狂页游玩家1级

QQ
23#
发表于 2021-3-17 14:40 | 只看该作者
厉害啊楼主
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24#
发表于 2021-3-17 15:03 | 只看该作者
uhgnoy9922 发表于 2021-3-17 12:57
简体中文这样改:

用记事本打开游戏根目录下的lang.dat文件,把44改为86。

谢谢大佬
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25#
发表于 2021-3-17 15:06 | 只看该作者
感谢!!!!!!!!!!
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26#
发表于 2021-3-17 16:03 | 只看该作者
很快啊很快啊很快啊很快啊很快啊
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27#
发表于 2021-3-17 16:06 | 只看该作者
150kb/s 我慢慢下吧..
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28#
发表于 2021-3-17 16:07 | 只看该作者
点赞点赞点赞点赞点赞点赞点赞
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29#
发表于 2021-3-17 19:23 | 只看该作者
感谢大佬,下载速度非常快
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发表于 2021-3-17 20:27 | 只看该作者
本帖最后由 wang^_^涛 于 2021-3-17 20:28 编辑

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