3DMGAME 3DM首页 新闻中心 前瞻 | 评测 游戏库 热门 | 最新 攻略中心 攻略 | 秘籍 下载中心 游戏 | 汉化 购买正版 论坛

注册 登录

QQ登录

只需一步,快速开始

楼主: c4123456
打印 上一主题 下一主题

[修改] 【原创】如龙6无敌,无限热血,快速完成成就,清空饱腹,醉酒度,麻将CT

  [复制链接]

23

主题

1555

帖子

5461

积分

SMV组

Rank: 12Rank: 12Rank: 12

贡献度
101
金元
50567
积分
5461
精华
0
注册时间
2007-11-23
541#
发表于 2021-8-17 19:30 | 只看该作者
感谢分享
回复 支持 反对

使用道具 举报

4

主题

107

帖子

246

积分

中级玩家

Rank: 3Rank: 3

贡献度
10
金元
2059
积分
246
精华
0
注册时间
2013-6-19
542#
发表于 2021-8-19 02:46 | 只看该作者
感谢分享
回复 支持 反对

使用道具 举报

18

主题

1602

帖子

2048

积分

游戏达人

Rank: 7Rank: 7Rank: 7

贡献度
32
金元
19203
积分
2048
精华
0
注册时间
2009-4-21
543#
发表于 2021-8-29 15:33 | 只看该作者
老师好 来学习了!!!
回复 支持 反对

使用道具 举报

1

主题

375

帖子

436

积分

高级玩家

Rank: 4

贡献度
0
金元
4356
积分
436
精华
0
注册时间
2019-1-16
544#
发表于 2021-8-30 21:12 | 只看该作者
支持了 好东西
回复 支持 反对

使用道具 举报

0

主题

260

帖子

331

积分

高级玩家

Rank: 4

贡献度
0
金元
3312
积分
331
精华
0
注册时间
2019-7-3
545#
发表于 2021-8-31 12:44 | 只看该作者
66666666666666666666666
回复 支持 反对

使用道具 举报

0

主题

69

帖子

131

积分

中级玩家

Rank: 3Rank: 3

贡献度
0
金元
1305
积分
131
精华
0
注册时间
2009-12-18
546#
发表于 2021-9-2 15:08 | 只看该作者
感谢分享
回复 支持 反对

使用道具 举报

3

主题

170

帖子

319

积分

高级玩家

Rank: 4

贡献度
0
金元
3189
积分
319
精华
0
注册时间
2009-12-12
547#
发表于 2021-9-9 07:21 | 只看该作者
这也是修改器?
回复 支持 反对

使用道具 举报

3

主题

170

帖子

319

积分

高级玩家

Rank: 4

贡献度
0
金元
3189
积分
319
精华
0
注册时间
2009-12-12
548#
发表于 2021-9-9 07:22 | 只看该作者
请问这个CT文件怎么使用呢?
回复 支持 反对

使用道具 举报

0

主题

191

帖子

280

积分

高级玩家

Rank: 4

贡献度
0
金元
2802
积分
280
精华
0
注册时间
2015-7-16
549#
发表于 2021-9-12 19:29 | 只看该作者
666666666666
回复 支持 反对

使用道具 举报

10

主题

384

帖子

469

积分

高级玩家

Rank: 4

贡献度
0
金元
4690
积分
469
精华
0
注册时间
2015-10-6
550#
发表于 2021-9-17 02:33 | 只看该作者
777777777
回复 支持 反对

使用道具 举报

0

主题

753

帖子

1000

积分

游戏狂人

Rank: 6Rank: 6

贡献度
0
金元
9997
积分
1000
精华
0
注册时间
2014-3-14
551#
发表于 2021-9-21 19:44 | 只看该作者
6666666666
回复 支持 反对

使用道具 举报

0

主题

623

帖子

760

积分

超级玩家

Rank: 5Rank: 5

贡献度
24
金元
6642
积分
760
精华
0
注册时间
2009-9-10
552#
发表于 2021-9-23 11:37 | 只看该作者
感谢分享~~
回复 支持 反对

使用道具 举报

7

主题

1510

帖子

2061

积分

游戏达人

Rank: 7Rank: 7Rank: 7

贡献度
1
金元
20571
积分
2061
精华
0
注册时间
2015-3-3
553#
发表于 2021-9-30 22:33 | 只看该作者
666666666666666666
回复 支持 反对

使用道具 举报

20

主题

8990

帖子

5614

积分

游戏精英

Rank: 8Rank: 8

贡献度
177
金元
49060
积分
5614
精华
0
注册时间
2009-10-8
554#
发表于 2021-10-1 17:38 | 只看该作者
个别小游戏挺烦的。。
回复 支持 反对

使用道具 举报

0

主题

82

帖子

108

积分

中级玩家

Rank: 3Rank: 3

贡献度
0
金元
1078
积分
108
精华
0
注册时间
2019-8-18
555#
发表于 2021-10-1 20:46 | 只看该作者
6666666666

回复 支持 反对

使用道具 举报

0

主题

279

帖子

307

积分

高级玩家

Rank: 4

贡献度
0
金元
3068
积分
307
精华
0
注册时间
2019-12-8
556#
发表于 2021-10-2 23:32 | 只看该作者
666666666
回复 支持 反对

使用道具 举报

0

主题

150

帖子

287

积分

高级玩家

Rank: 4

贡献度
0
金元
2865
积分
287
精华
0
注册时间
2015-5-22
557#
发表于 2021-10-3 02:13 | 只看该作者
牛逼了
回复 支持 反对

使用道具 举报

5

主题

3142

帖子

3236

积分

游戏达人

Rank: 7Rank: 7Rank: 7

贡献度
0
金元
32363
积分
3236
精华
0
注册时间
2010-7-28
558#
发表于 2021-10-4 05:50 | 只看该作者
楼主辛苦了,谢谢楼主,感谢楼主分享,楼主好人一生平安!!!
回复 支持 反对

使用道具 举报

2

主题

672

帖子

931

积分

超级玩家

Rank: 5Rank: 5

贡献度
0
金元
9311
积分
931
精华
0
注册时间
2018-9-1
559#
发表于 2021-10-5 02:19 | 只看该作者
感谢分享
回复 支持 反对

使用道具 举报

56

主题

2111

帖子

2166

积分

游戏达人

Rank: 7Rank: 7Rank: 7

贡献度
165
金元
15055
积分
2166
精华
0
注册时间
2005-1-24
QQ
560#
发表于 2021-10-6 12:38 | 只看该作者
亲热啊实打实的
回复 支持 反对

使用道具 举报

10

主题

1274

帖子

1568

积分

游戏狂人

Rank: 6Rank: 6

贡献度
0
金元
15677
积分
1568
精华
0
注册时间
2013-6-13
561#
发表于 2021-10-6 18:18 | 只看该作者
666666666666666
回复 支持 反对

使用道具 举报

1

主题

723

帖子

969

积分

超级玩家

Rank: 5Rank: 5

贡献度
0
金元
9686
积分
969
精华
0
注册时间
2014-11-1
562#
发表于 2021-10-7 14:27 | 只看该作者
很好不错
回复 支持 反对

使用道具 举报

0

主题

85

帖子

144

积分

中级玩家

Rank: 3Rank: 3

贡献度
0
金元
1440
积分
144
精华
0
注册时间
2016-1-4
563#
发表于 2021-10-10 08:30 | 只看该作者
感谢分享。
回复 支持 反对

使用道具 举报

17

主题

1122

帖子

2718

积分

游戏达人

Rank: 7Rank: 7Rank: 7

贡献度
86
金元
23735
积分
2718
精华
0
注册时间
2013-1-27
564#
发表于 2021-10-10 10:10 | 只看该作者
在哪呢,修改器
回复 支持 反对

使用道具 举报

0

主题

49

帖子

109

积分

中级玩家

Rank: 3Rank: 3

贡献度
0
金元
1085
积分
109
精华
0
注册时间
2013-3-6
565#
发表于 2021-10-10 22:25 | 只看该作者
dddddddddddd
回复 支持 反对

使用道具 举报

0

主题

325

帖子

433

积分

高级玩家

Rank: 4

贡献度
1
金元
4289
积分
433
精华
0
注册时间
2009-12-1
566#
发表于 2021-10-18 20:42 | 只看该作者
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="34">
  <CheatEntries>
    <CheatEntry>
      <ID>16</ID>
      <Description>"麻将"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   :
  Version:
  Date   : 2021-02-01
  Author : Karl

  This script does blah blah blah
}

[ENABLE]
{$lua}
        if syntaxcheck then return end
        if process == "Yakuza5.exe" then
                autoAssemble([[aobscanmodule(MahJongPtr,mg.dll,488B05????????33D2488B??????4?????)
                registerSymbol(MahJongPtr)]])
        elseif process == "YakuzaKiwami2.exe" then
                autoAssemble([[aobscanmodule(MahJongPtr,$process,488B0D????????48????48????200D)
                registersymbol(MahJongPtr)]])
        elseif process == "YakuzaKiwami.exe" then
                autoAssemble([[aobscanmodule(MahJongPtr,lexus_minigame_release_retail.dll,488B05????????4?????480300004???????140100004?????74)
                registersymbol(MahJongPtr)]])
        elseif process == "Yakuza0.exe" then
                autoAssemble([[aobscanmodule(MahJongPtr,cima_minigame_release_retail.dll,488B05????????48????480300008?9???140100008?C?0F)
                registersymbol(MahJongPtr)]])
        else
                autoAssemble([[aobscanmodule(MahJongPtr,$process,488D05????????4?0???488D0?????????E8????????48)
                registersymbol(MahJongPtr)]])
        end
        local addr = getAddress("MahJongPtr")
        unregisterSymbol("MahJongPtr")
        addr = addr+readInteger(addr+0x3)+getInstructionSize(addr)
        registerSymbol("MahJongPtr",addr,true)
        local ItemList = {
        "0:一萬","1:一萬","2:一萬","3:一萬","4:二萬","5:二萬","6:二萬","7:二萬","8:三萬","9:三萬","10:三萬","11:三萬","12:四萬","13:四萬",
        "14:四萬","15:四萬","16:五萬","17:五萬","18:五萬","19:五萬","20:六萬","21:六萬","22:六萬","23:六萬","24:七萬","25:七萬","26:七萬",
        "27:七萬","28:八萬","29:八萬","30:八萬","31:八萬","32:九萬","33:九萬","34:九萬","35:九萬","36:一索","37:一索","38:一索","39:一索",
        "40:二索","41:二索","42:二索","43:二索","44:三索","45:三索","46:三索","47:三索","48:四索","49:四索","50:四索","51:四索","52:五索",
        "53:五索","54:五索","55:五索","56:六索","57:六索","58:六索","59:六索","60:七索","61:七索","62:七索","63:七索","64:八索","65:八索",
        "66:八索","67:八索","68:九索","69:九索","70:九索","71:九索","72:一筒","73:一筒","74:一筒","75:一筒","76:二筒","77:二筒","78:二筒",
        "79:二筒","80:三筒","81:三筒","82:三筒","83:三筒","84:四筒","85:四筒","86:四筒","87:四筒","88:五筒","89:五筒","90:五筒","91:五筒",
        "92:六筒","93:六筒","94:六筒","95:六筒","96:七筒","97:七筒","98:七筒","99:七筒","100:八筒","101:八筒","102:八筒","103:八筒","104:九筒",
        "105:九筒","106:九筒","107:九筒","108:东风","109:东风","110:东风","111:东风","112:南风","113:南风","114:南风","115:南风","116:西风",
        "117:西风","118:西风","119:西风","120:北风","121:北风","122:北风","123:北风","124:白板","125:白板","126:白板","127:白板","128:发财",
        "129:发财","130:发财","131:发财","132:红中","133:红中","134:红中","135:红中"}
        local hotkeylist = {57,48,56,189,55}
        local hotkeynamelist = {'按9九莲宝灯','按0大四喜字一色','按8一条龙','按-立直一发','按7国士无双'}
        local hotkeyvaluelist = {'01 00 00 00 02 00 00 00 03 00 00 00 05 00 00 00 09 00 00 00 0D 00 00 00 11 00 00 00 15 00 00 00 19 00 00 00 1D 00 00 00 21 00 00 00 22 00 00 00 23',
        '6C 00 00 00 6D 00 00 00 6E 00 00 00 70 00 00 00 71 00 00 00 72 00 00 00 74 00 00 00 75 00 00 00 76 00 00 00 78 00 00 00 79 00 00 00 7A 00 00 00 7E',
        '01 00 00 00 05 00 00 00 09 00 00 00 0D 00 00 00 11 00 00 00 15 00 00 00 19 00 00 00 1D 00 00 00 21 00 00 00 61 00 00 00 65 00 00 00 84 00 00 00 85',
        '03 00 00 00 09 00 00 00 0D 00 00 00 11 00 00 00 15 00 00 00 19 00 00 00 1D 00 00 00 21 00 00 00 24 00 00 00 25 00 00 00 59 00 00 00 5D 00 00 00 61',
        '00 00 00 00 20 00 00 00 24 00 00 00 44 00 00 00 48 00 00 00 68 00 00 00 6C 00 00 00 70 00 00 00 74 00 00 00 78 00 00 00 7C 00 00 00 80 00 00 00 84'}
        local DropDownListITM = createStringlist()
        for k,l in ipairs(ItemList) do
                DropDownListITM.add(string.format("%s",l))
        end
        local al=getAddressList()
        local mainMR = memrec
        while mainMR.Count&gt;0 do mainMR[0].destroy() end

        local newMR0 = al.createMemoryRecord()
        newMR0.Type = vtAutoAssembler
        newMR0.Script = '[Enable]\r[Disable]\r'
        newMR0.DontSave = true
        newMR0.Description = '(非小键盘)按9九莲宝灯,按0大四喜字一色,按8一条龙,按-立直一发,按7国士无双'
        newMR0.options = "[moAlwaysHideChildren,moManualExpandCollapse]"
        newMR0.appendToEntry(mainMR)

        local newMR1 = al.createMemoryRecord()
        newMR1.Type = vtByteArray
        newMR1.Aob.Size = 49
        newMR1.ShowAsHex = true
        newMR1.Description = '牌式数组'
        if process == "Yakuza3.exe" then newMR1.Address = 'MahJongPtr' elseif process == "Yakuza4.exe" then newMR1.Address = 'MahJongPtr' else newMR1.setAddress('MahJongPtr',{0x0}) end
        newMR1.appendToEntry(newMR0)
        for i=1,#hotkeylist do
                newMR1.createHotkey({hotkeylist[i]},mrhSetValue,hotkeyvaluelist[i],hotkeynamelist[i])
        end
        for i=1,0xE do
                local newMR2 = al.createMemoryRecord()
                newMR2.Type = vtDword
                if i == 0xE then
                        newMR2.Description = '摸牌'
                        newMR2.DontSave = true
                        newMR2.appendToEntry(mainMR)
                else
                        newMR2.Description = '麻将'..(i)
                        newMR2.appendToEntry(newMR1)
                end
                if process == "Yakuza3.exe" then newMR2.Address = string.format("MahJongPtr+%X",(i-1)*4) elseif process == "Yakuza4.exe" then newMR2.Address = string.format("MahJongPtr+%X",(i-1)*4) else newMR2.setAddress('MahJongPtr',{(i-1)*4}) end
                newMR2.DropDownList.Text = DropDownListITM.Text
                newMR2.DropDownReadOnly = false
                newMR2.DropDownDescriptionOnly = true
                newMR2.DisplayAsDropDownListItem = true
        end
        mainMR.options = "[moAlwaysHideChildren,moManualExpandCollapse]"
{$asm}
[DISABLE]
{$lua}
        local mainMR = memrec
        while mainMR.Count&gt;0 do mainMR[0].destroy() end
        mainMR.options = ""
    unregisterSymbol("MahJongPtr")
{$asm}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="34">
  <CheatEntries>
    <CheatEntry>
      <ID>16</ID>
      <Description>"麻将"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   :
  Version:
  Date   : 2021-02-01
  Author : Karl

  This script does blah blah blah
}

[ENABLE]
{$lua}
        if syntaxcheck then return end
        if process == "Yakuza5.exe" then
                autoAssemble([[aobscanmodule(MahJongPtr,mg.dll,488B05????????33D2488B??????4?????)
                registerSymbol(MahJongPtr)]])
        elseif process == "YakuzaKiwami2.exe" then
                autoAssemble([[aobscanmodule(MahJongPtr,$process,488B0D????????48????48????200D)
                registersymbol(MahJongPtr)]])
        elseif process == "YakuzaKiwami.exe" then
                autoAssemble([[aobscanmodule(MahJongPtr,lexus_minigame_release_retail.dll,488B05????????4?????480300004???????140100004?????74)
                registersymbol(MahJongPtr)]])
        elseif process == "Yakuza0.exe" then
                autoAssemble([[aobscanmodule(MahJongPtr,cima_minigame_release_retail.dll,488B05????????48????480300008?9???140100008?C?0F)
                registersymbol(MahJongPtr)]])
        else
                autoAssemble([[aobscanmodule(MahJongPtr,$process,488D05????????4?0???488D0?????????E8????????48)
                registersymbol(MahJongPtr)]])
        end
        local addr = getAddress("MahJongPtr")
        unregisterSymbol("MahJongPtr")
        addr = addr+readInteger(addr+0x3)+getInstructionSize(addr)
        registerSymbol("MahJongPtr",addr,true)
        local ItemList = {
        "0:一萬","1:一萬","2:一萬","3:一萬","4:二萬","5:二萬","6:二萬","7:二萬","8:三萬","9:三萬","10:三萬","11:三萬","12:四萬","13:四萬",
        "14:四萬","15:四萬","16:五萬","17:五萬","18:五萬","19:五萬","20:六萬","21:六萬","22:六萬","23:六萬","24:七萬","25:七萬","26:七萬",
        "27:七萬","28:八萬","29:八萬","30:八萬","31:八萬","32:九萬","33:九萬","34:九萬","35:九萬","36:一索","37:一索","38:一索","39:一索",
        "40:二索","41:二索","42:二索","43:二索","44:三索","45:三索","46:三索","47:三索","48:四索","49:四索","50:四索","51:四索","52:五索",
        "53:五索","54:五索","55:五索","56:六索","57:六索","58:六索","59:六索","60:七索","61:七索","62:七索","63:七索","64:八索","65:八索",
        "66:八索","67:八索","68:九索","69:九索","70:九索","71:九索","72:一筒","73:一筒","74:一筒","75:一筒","76:二筒","77:二筒","78:二筒",
        "79:二筒","80:三筒","81:三筒","82:三筒","83:三筒","84:四筒","85:四筒","86:四筒","87:四筒","88:五筒","89:五筒","90:五筒","91:五筒",
        "92:六筒","93:六筒","94:六筒","95:六筒","96:七筒","97:七筒","98:七筒","99:七筒","100:八筒","101:八筒","102:八筒","103:八筒","104:九筒",
        "105:九筒","106:九筒","107:九筒","108:东风","109:东风","110:东风","111:东风","112:南风","113:南风","114:南风","115:南风","116:西风",
        "117:西风","118:西风","119:西风","120:北风","121:北风","122:北风","123:北风","124:白板","125:白板","126:白板","127:白板","128:发财",
        "129:发财","130:发财","131:发财","132:红中","133:红中","134:红中","135:红中"}
        local hotkeylist = {57,48,56,189,55}
        local hotkeynamelist = {'按9九莲宝灯','按0大四喜字一色','按8一条龙','按-立直一发','按7国士无双'}
        local hotkeyvaluelist = {'01 00 00 00 02 00 00 00 03 00 00 00 05 00 00 00 09 00 00 00 0D 00 00 00 11 00 00 00 15 00 00 00 19 00 00 00 1D 00 00 00 21 00 00 00 22 00 00 00 23',
        '6C 00 00 00 6D 00 00 00 6E 00 00 00 70 00 00 00 71 00 00 00 72 00 00 00 74 00 00 00 75 00 00 00 76 00 00 00 78 00 00 00 79 00 00 00 7A 00 00 00 7E',
        '01 00 00 00 05 00 00 00 09 00 00 00 0D 00 00 00 11 00 00 00 15 00 00 00 19 00 00 00 1D 00 00 00 21 00 00 00 61 00 00 00 65 00 00 00 84 00 00 00 85',
        '03 00 00 00 09 00 00 00 0D 00 00 00 11 00 00 00 15 00 00 00 19 00 00 00 1D 00 00 00 21 00 00 00 24 00 00 00 25 00 00 00 59 00 00 00 5D 00 00 00 61',
        '00 00 00 00 20 00 00 00 24 00 00 00 44 00 00 00 48 00 00 00 68 00 00 00 6C 00 00 00 70 00 00 00 74 00 00 00 78 00 00 00 7C 00 00 00 80 00 00 00 84'}
        local DropDownListITM = createStringlist()
        for k,l in ipairs(ItemList) do
                DropDownListITM.add(string.format("%s",l))
        end
        local al=getAddressList()
        local mainMR = memrec
        while mainMR.Count&gt;0 do mainMR[0].destroy() end

        local newMR0 = al.createMemoryRecord()
        newMR0.Type = vtAutoAssembler
        newMR0.Script = '[Enable]\r[Disable]\r'
        newMR0.DontSave = true
        newMR0.Description = '(非小键盘)按9九莲宝灯,按0大四喜字一色,按8一条龙,按-立直一发,按7国士无双'
        newMR0.options = "[moAlwaysHideChildren,moManualExpandCollapse]"
        newMR0.appendToEntry(mainMR)

        local newMR1 = al.createMemoryRecord()
        newMR1.Type = vtByteArray
        newMR1.Aob.Size = 49
        newMR1.ShowAsHex = true
        newMR1.Description = '牌式数组'
        if process == "Yakuza3.exe" then newMR1.Address = 'MahJongPtr' elseif process == "Yakuza4.exe" then newMR1.Address = 'MahJongPtr' else newMR1.setAddress('MahJongPtr',{0x0}) end
        newMR1.appendToEntry(newMR0)
        for i=1,#hotkeylist do
                newMR1.createHotkey({hotkeylist[i]},mrhSetValue,hotkeyvaluelist[i],hotkeynamelist[i])
        end
        for i=1,0xE do
                local newMR2 = al.createMemoryRecord()
                newMR2.Type = vtDword
                if i == 0xE then
                        newMR2.Description = '摸牌'
                        newMR2.DontSave = true
                        newMR2.appendToEntry(mainMR)
                else
                        newMR2.Description = '麻将'..(i)
                        newMR2.appendToEntry(newMR1)
                end
                if process == "Yakuza3.exe" then newMR2.Address = string.format("MahJongPtr+%X",(i-1)*4) elseif process == "Yakuza4.exe" then newMR2.Address = string.format("MahJongPtr+%X",(i-1)*4) else newMR2.setAddress('MahJongPtr',{(i-1)*4}) end
                newMR2.DropDownList.Text = DropDownListITM.Text
                newMR2.DropDownReadOnly = false
                newMR2.DropDownDescriptionOnly = true
                newMR2.DisplayAsDropDownListItem = true
        end
        mainMR.options = "[moAlwaysHideChildren,moManualExpandCollapse]"
{$asm}
[DISABLE]
{$lua}
        local mainMR = memrec
        while mainMR.Count&gt;0 do mainMR[0].destroy() end
        mainMR.options = ""
    unregisterSymbol("MahJongPtr")
{$asm}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="34">
  <CheatEntries>
    <CheatEntry>
      <ID>16</ID>
      <Description>"麻将"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   :
  Version:
  Date   : 2021-02-01
  Author : Karl

  This script does blah blah blah
}

[ENABLE]
{$lua}
        if syntaxcheck then return end
        if process == "Yakuza5.exe" then
                autoAssemble([[aobscanmodule(MahJongPtr,mg.dll,488B05????????33D2488B??????4?????)
                registerSymbol(MahJongPtr)]])
        elseif process == "YakuzaKiwami2.exe" then
                autoAssemble([[aobscanmodule(MahJongPtr,$process,488B0D????????48????48????200D)
                registersymbol(MahJongPtr)]])
        elseif process == "YakuzaKiwami.exe" then
                autoAssemble([[aobscanmodule(MahJongPtr,lexus_minigame_release_retail.dll,488B05????????4?????480300004???????140100004?????74)
                registersymbol(MahJongPtr)]])
        elseif process == "Yakuza0.exe" then
                autoAssemble([[aobscanmodule(MahJongPtr,cima_minigame_release_retail.dll,488B05????????48????480300008?9???140100008?C?0F)
                registersymbol(MahJongPtr)]])
        else
                autoAssemble([[aobscanmodule(MahJongPtr,$process,488D05????????4?0???488D0?????????E8????????48)
                registersymbol(MahJongPtr)]])
        end
        local addr = getAddress("MahJongPtr")
        unregisterSymbol("MahJongPtr")
        addr = addr+readInteger(addr+0x3)+getInstructionSize(addr)
        registerSymbol("MahJongPtr",addr,true)
        local ItemList = {
        "0:一萬","1:一萬","2:一萬","3:一萬","4:二萬","5:二萬","6:二萬","7:二萬","8:三萬","9:三萬","10:三萬","11:三萬","12:四萬","13:四萬",
        "14:四萬","15:四萬","16:五萬","17:五萬","18:五萬","19:五萬","20:六萬","21:六萬","22:六萬","23:六萬","24:七萬","25:七萬","26:七萬",
        "27:七萬","28:八萬","29:八萬","30:八萬","31:八萬","32:九萬","33:九萬","34:九萬","35:九萬","36:一索","37:一索","38:一索","39:一索",
        "40:二索","41:二索","42:二索","43:二索","44:三索","45:三索","46:三索","47:三索","48:四索","49:四索","50:四索","51:四索","52:五索",
        "53:五索","54:五索","55:五索","56:六索","57:六索","58:六索","59:六索","60:七索","61:七索","62:七索","63:七索","64:八索","65:八索",
        "66:八索","67:八索","68:九索","69:九索","70:九索","71:九索","72:一筒","73:一筒","74:一筒","75:一筒","76:二筒","77:二筒","78:二筒",
        "79:二筒","80:三筒","81:三筒","82:三筒","83:三筒","84:四筒","85:四筒","86:四筒","87:四筒","88:五筒","89:五筒","90:五筒","91:五筒",
        "92:六筒","93:六筒","94:六筒","95:六筒","96:七筒","97:七筒","98:七筒","99:七筒","100:八筒","101:八筒","102:八筒","103:八筒","104:九筒",
        "105:九筒","106:九筒","107:九筒","108:东风","109:东风","110:东风","111:东风","112:南风","113:南风","114:南风","115:南风","116:西风",
        "117:西风","118:西风","119:西风","120:北风","121:北风","122:北风","123:北风","124:白板","125:白板","126:白板","127:白板","128:发财",
        "129:发财","130:发财","131:发财","132:红中","133:红中","134:红中","135:红中"}
        local hotkeylist = {57,48,56,189,55}
        local hotkeynamelist = {'按9九莲宝灯','按0大四喜字一色','按8一条龙','按-立直一发','按7国士无双'}
        local hotkeyvaluelist = {'01 00 00 00 02 00 00 00 03 00 00 00 05 00 00 00 09 00 00 00 0D 00 00 00 11 00 00 00 15 00 00 00 19 00 00 00 1D 00 00 00 21 00 00 00 22 00 00 00 23',
        '6C 00 00 00 6D 00 00 00 6E 00 00 00 70 00 00 00 71 00 00 00 72 00 00 00 74 00 00 00 75 00 00 00 76 00 00 00 78 00 00 00 79 00 00 00 7A 00 00 00 7E',
        '01 00 00 00 05 00 00 00 09 00 00 00 0D 00 00 00 11 00 00 00 15 00 00 00 19 00 00 00 1D 00 00 00 21 00 00 00 61 00 00 00 65 00 00 00 84 00 00 00 85',
        '03 00 00 00 09 00 00 00 0D 00 00 00 11 00 00 00 15 00 00 00 19 00 00 00 1D 00 00 00 21 00 00 00 24 00 00 00 25 00 00 00 59 00 00 00 5D 00 00 00 61',
        '00 00 00 00 20 00 00 00 24 00 00 00 44 00 00 00 48 00 00 00 68 00 00 00 6C 00 00 00 70 00 00 00 74 00 00 00 78 00 00 00 7C 00 00 00 80 00 00 00 84'}
        local DropDownListITM = createStringlist()
        for k,l in ipairs(ItemList) do
                DropDownListITM.add(string.format("%s",l))
        end
        local al=getAddressList()
        local mainMR = memrec
        while mainMR.Count&gt;0 do mainMR[0].destroy() end

        local newMR0 = al.createMemoryRecord()
        newMR0.Type = vtAutoAssembler
        newMR0.Script = '[Enable]\r[Disable]\r'
        newMR0.DontSave = true
        newMR0.Description = '(非小键盘)按9九莲宝灯,按0大四喜字一色,按8一条龙,按-立直一发,按7国士无双'
        newMR0.options = "[moAlwaysHideChildren,moManualExpandCollapse]"
        newMR0.appendToEntry(mainMR)

        local newMR1 = al.createMemoryRecord()
        newMR1.Type = vtByteArray
        newMR1.Aob.Size = 49
        newMR1.ShowAsHex = true
        newMR1.Description = '牌式数组'
        if process == "Yakuza3.exe" then newMR1.Address = 'MahJongPtr' elseif process == "Yakuza4.exe" then newMR1.Address = 'MahJongPtr' else newMR1.setAddress('MahJongPtr',{0x0}) end
        newMR1.appendToEntry(newMR0)
        for i=1,#hotkeylist do
                newMR1.createHotkey({hotkeylist[i]},mrhSetValue,hotkeyvaluelist[i],hotkeynamelist[i])
        end
        for i=1,0xE do
                local newMR2 = al.createMemoryRecord()
                newMR2.Type = vtDword
                if i == 0xE then
                        newMR2.Description = '摸牌'
                        newMR2.DontSave = true
                        newMR2.appendToEntry(mainMR)
                else
                        newMR2.Description = '麻将'..(i)
                        newMR2.appendToEntry(newMR1)
                end
                if process == "Yakuza3.exe" then newMR2.Address = string.format("MahJongPtr+%X",(i-1)*4) elseif process == "Yakuza4.exe" then newMR2.Address = string.format("MahJongPtr+%X",(i-1)*4) else newMR2.setAddress('MahJongPtr',{(i-1)*4}) end
                newMR2.DropDownList.Text = DropDownListITM.Text
                newMR2.DropDownReadOnly = false
                newMR2.DropDownDescriptionOnly = true
                newMR2.DisplayAsDropDownListItem = true
        end
        mainMR.options = "[moAlwaysHideChildren,moManualExpandCollapse]"
{$asm}
[DISABLE]
{$lua}
        local mainMR = memrec
        while mainMR.Count&gt;0 do mainMR[0].destroy() end
        mainMR.options = ""
    unregisterSymbol("MahJongPtr")
{$asm}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="34">
  <CheatEntries>
    <CheatEntry>
      <ID>16</ID>
      <Description>"麻将"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   :
  Version:
  Date   : 2021-02-01
  Author : Karl

  This script does blah blah blah
}

[ENABLE]
{$lua}
        if syntaxcheck then return end
        if process == "Yakuza5.exe" then
                autoAssemble([[aobscanmodule(MahJongPtr,mg.dll,488B05????????33D2488B??????4?????)
                registerSymbol(MahJongPtr)]])
        elseif process == "YakuzaKiwami2.exe" then
                autoAssemble([[aobscanmodule(MahJongPtr,$process,488B0D????????48????48????200D)
                registersymbol(MahJongPtr)]])
        elseif process == "YakuzaKiwami.exe" then
                autoAssemble([[aobscanmodule(MahJongPtr,lexus_minigame_release_retail.dll,488B05????????4?????480300004???????140100004?????74)
                registersymbol(MahJongPtr)]])
        elseif process == "Yakuza0.exe" then
                autoAssemble([[aobscanmodule(MahJongPtr,cima_minigame_release_retail.dll,488B05????????48????480300008?9???140100008?C?0F)
                registersymbol(MahJongPtr)]])
        else
                autoAssemble([[aobscanmodule(MahJongPtr,$process,488D05????????4?0???488D0?????????E8????????48)
                registersymbol(MahJongPtr)]])
        end
        local addr = getAddress("MahJongPtr")
        unregisterSymbol("MahJongPtr")
        addr = addr+readInteger(addr+0x3)+getInstructionSize(addr)
        registerSymbol("MahJongPtr",addr,true)
        local ItemList = {
        "0:一萬","1:一萬","2:一萬","3:一萬","4:二萬","5:二萬","6:二萬","7:二萬","8:三萬","9:三萬","10:三萬","11:三萬","12:四萬","13:四萬",
        "14:四萬","15:四萬","16:五萬","17:五萬","18:五萬","19:五萬","20:六萬","21:六萬","22:六萬","23:六萬","24:七萬","25:七萬","26:七萬",
        "27:七萬","28:八萬","29:八萬","30:八萬","31:八萬","32:九萬","33:九萬","34:九萬","35:九萬","36:一索","37:一索","38:一索","39:一索",
        "40:二索","41:二索","42:二索","43:二索","44:三索","45:三索","46:三索","47:三索","48:四索","49:四索","50:四索","51:四索","52:五索",
        "53:五索","54:五索","55:五索","56:六索","57:六索","58:六索","59:六索","60:七索","61:七索","62:七索","63:七索","64:八索","65:八索",
        "66:八索","67:八索","68:九索","69:九索","70:九索","71:九索","72:一筒","73:一筒","74:一筒","75:一筒","76:二筒","77:二筒","78:二筒",
        "79:二筒","80:三筒","81:三筒","82:三筒","83:三筒","84:四筒","85:四筒","86:四筒","87:四筒","88:五筒","89:五筒","90:五筒","91:五筒",
        "92:六筒","93:六筒","94:六筒","95:六筒","96:七筒","97:七筒","98:七筒","99:七筒","100:八筒","101:八筒","102:八筒","103:八筒","104:九筒",
        "105:九筒","106:九筒","107:九筒","108:东风","109:东风","110:东风","111:东风","112:南风","113:南风","114:南风","115:南风","116:西风",
        "117:西风","118:西风","119:西风","120:北风","121:北风","122:北风","123:北风","124:白板","125:白板","126:白板","127:白板","128:发财",
        "129:发财","130:发财","131:发财","132:红中","133:红中","134:红中","135:红中"}
        local hotkeylist = {57,48,56,189,55}
        local hotkeynamelist = {'按9九莲宝灯','按0大四喜字一色','按8一条龙','按-立直一发','按7国士无双'}
        local hotkeyvaluelist = {'01 00 00 00 02 00 00 00 03 00 00 00 05 00 00 00 09 00 00 00 0D 00 00 00 11 00 00 00 15 00 00 00 19 00 00 00 1D 00 00 00 21 00 00 00 22 00 00 00 23',
        '6C 00 00 00 6D 00 00 00 6E 00 00 00 70 00 00 00 71 00 00 00 72 00 00 00 74 00 00 00 75 00 00 00 76 00 00 00 78 00 00 00 79 00 00 00 7A 00 00 00 7E',
        '01 00 00 00 05 00 00 00 09 00 00 00 0D 00 00 00 11 00 00 00 15 00 00 00 19 00 00 00 1D 00 00 00 21 00 00 00 61 00 00 00 65 00 00 00 84 00 00 00 85',
        '03 00 00 00 09 00 00 00 0D 00 00 00 11 00 00 00 15 00 00 00 19 00 00 00 1D 00 00 00 21 00 00 00 24 00 00 00 25 00 00 00 59 00 00 00 5D 00 00 00 61',
        '00 00 00 00 20 00 00 00 24 00 00 00 44 00 00 00 48 00 00 00 68 00 00 00 6C 00 00 00 70 00 00 00 74 00 00 00 78 00 00 00 7C 00 00 00 80 00 00 00 84'}
        local DropDownListITM = createStringlist()
        for k,l in ipairs(ItemList) do
                DropDownListITM.add(string.format("%s",l))
        end
        local al=getAddressList()
        local mainMR = memrec
        while mainMR.Count&gt;0 do mainMR[0].destroy() end

        local newMR0 = al.createMemoryRecord()
        newMR0.Type = vtAutoAssembler
        newMR0.Script = '[Enable]\r[Disable]\r'
        newMR0.DontSave = true
        newMR0.Description = '(非小键盘)按9九莲宝灯,按0大四喜字一色,按8一条龙,按-立直一发,按7国士无双'
        newMR0.options = "[moAlwaysHideChildren,moManualExpandCollapse]"
        newMR0.appendToEntry(mainMR)

        local newMR1 = al.createMemoryRecord()
        newMR1.Type = vtByteArray
        newMR1.Aob.Size = 49
        newMR1.ShowAsHex = true
        newMR1.Description = '牌式数组'
        if process == "Yakuza3.exe" then newMR1.Address = 'MahJongPtr' elseif process == "Yakuza4.exe" then newMR1.Address = 'MahJongPtr' else newMR1.setAddress('MahJongPtr',{0x0}) end
        newMR1.appendToEntry(newMR0)
        for i=1,#hotkeylist do
                newMR1.createHotkey({hotkeylist[i]},mrhSetValue,hotkeyvaluelist[i],hotkeynamelist[i])
        end
        for i=1,0xE do
                local newMR2 = al.createMemoryRecord()
                newMR2.Type = vtDword
                if i == 0xE then
                        newMR2.Description = '摸牌'
                        newMR2.DontSave = true
                        newMR2.appendToEntry(mainMR)
                else
                        newMR2.Description = '麻将'..(i)
                        newMR2.appendToEntry(newMR1)
                end
                if process == "Yakuza3.exe" then newMR2.Address = string.format("MahJongPtr+%X",(i-1)*4) elseif process == "Yakuza4.exe" then newMR2.Address = string.format("MahJongPtr+%X",(i-1)*4) else newMR2.setAddress('MahJongPtr',{(i-1)*4}) end
                newMR2.DropDownList.Text = DropDownListITM.Text
                newMR2.DropDownReadOnly = false
                newMR2.DropDownDescriptionOnly = true
                newMR2.DisplayAsDropDownListItem = true
        end
        mainMR.options = "[moAlwaysHideChildren,moManualExpandCollapse]"
{$asm}
[DISABLE]
{$lua}
        local mainMR = memrec
        while mainMR.Count&gt;0 do mainMR[0].destroy() end
        mainMR.options = ""
    unregisterSymbol("MahJongPtr")
{$asm}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>



回复 支持 反对

使用道具 举报

0

主题

2090

帖子

3937

积分

游戏精英

Rank: 8Rank: 8

贡献度
61
金元
36926
积分
3937
精华
0
注册时间
2007-12-1
567#
发表于 2021-10-20 18:36 | 只看该作者
多谢分享
回复 支持 反对

使用道具 举报

1

主题

730

帖子

932

积分

超级玩家

Rank: 5Rank: 5

贡献度
0
金元
9322
积分
932
精华
0
注册时间
2011-1-10
568#
发表于 2021-10-20 18:49 | 只看该作者
!!!!!!!!!!!!!!!!!!
回复 支持 反对

使用道具 举报

1

主题

805

帖子

750

积分

超级玩家

Rank: 5Rank: 5

贡献度
12
金元
7019
积分
750
精华
0
注册时间
2008-7-10
569#
发表于 2021-10-21 12:30 | 只看该作者
谢谢分享
回复 支持 反对

使用道具 举报

4

主题

1671

帖子

1809

积分

游戏狂人

Rank: 6Rank: 6

贡献度
0
金元
18090
积分
1809
精华
0
注册时间
2013-3-17
570#
发表于 2021-10-22 13:03 | 只看该作者
6666666666666
回复 支持 反对

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

Archiver|手机版|3DMGAME ( 京ICP备14006952号-1  沪公网安备 31011202006753号

GMT+8, 2026-6-17 03:55 , Processed in 0.478408 second(s), 16 queries , Memcached On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表