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[资源] 【07.19.21】《团战经理(Teamfight Manager)》官方中文 v1.3.0 rG硬盘版[CN/EN]

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451#
发表于 2021-9-10 15:53 | 只看该作者
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454#
发表于 2021-9-11 01:54 | 只看该作者
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456#
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457#
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下载试用一下,如果用着不错就给楼主顶贴!希望楼主继续分享更多好用的东西!谢谢!
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458#
发表于 2021-9-11 15:43 | 只看该作者
谢谢大佬谢谢大佬谢谢大佬
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460#
发表于 2021-9-11 18:27 | 只看该作者
Hello,
It's Team Samoyed.
Before the 1.4 Patch Note, we would like to inform you that this patch will be our last content update. Furthermore, we would like to explain about some of the changes in the roadmap, which was announced with the launch of the game.
The 1.4 Patch update brings us to an end of the Teamfight Manager development and we intend to start working on a next project. Although there will be no more new contents, if there are any inconveniences in your game experience due to bugs, etc., please contact us at [teamsamoyed@gmail.com] and we will do our best to fix.

Regarding the Workshop and Trade Market

As was announced in the Development Roadmap, we have put a lot of thought into the possibility of implementing the Workshop and Trade Market features. Regrettably, we have come to the following conclusions. In case of the Workshop, difficulty level of implementation has increased significantly due to the introduction of the multiplayer mode with the 1.3 Patch update. In case of the Trade Market, the implementation would lead to a collapse of the game system which was initially designed in a way that was not supposed to utilize IP rights of the real league and players.
As the saying goes, 'A good beginning is half the battle.' To most, the saying encourages them to take up on new challenges and just begin with them. However, for us the saying comes closer to heart with a meaning that decisions made in that good beginning carry a lot of weight. Teamfight Manager was initially developed without the Workshop in mind, which made the implementation of the Workshop later on in the development very difficult. Definitely, a lot of our users anticipated these features and we are positive that these features could have added a whole new level of fun. Nonetheless, it pains us to move on to our next project without being able to implement these features.
As our first game, Teamfight Manager was bound to have its drawbacks. But we hope to make the most out of what we have learned from creating Teamfight Manager and we will do our best to create something better in our next project. We had a ton of fun and enjoyed every bit of the game development, all thanks to Teamfight Manager users who had fun playing the game. We look forward to returning once again, a little bit better and a little bit more fun.

New contents

- New champions added: 5 new champions added.
Werewolf
Taoist
Mystic Dancer
Dark Mage
Cold Corpse


- Meta-analysis report feature added. The report will be created in a message box throughout the season, where you can check out mainstream champions, counter champions and combos

- Training report feature added. The report will be created according to players' improvements

- News report feature added. News will be created according to player’s circumstances.

- Gift feature added. You will be able to receive gifts from fans.

- Event Match feature added. You can enjoy special matches that can be played during World Championship period after the end of a regular season. You can build your players by participating in these matches. There are 10 types of event matches and every season you will be able to participate in a match with one of the 3 randomly generated rules.

Accumulated Damage : Team with greater accumulated damage wins.
Beast Mode : Movement speed of all champions increases by 3. (including Ogre)
Quick Cast : Cooltime for all champion skills decreases by 80%.
Jab Jab : ATK of all champions decreases by 50% and ATK speed doubles.
Solid Blow : ATK speed of all champions decreases by 50% and ATK doubles.
Iron wall : DEF of all champions increases by 200.
00 ban : Cannot use 00 champions. (global ban on a specific category / ex. Warrior ban)
Reverse : Team with fewer kills wins
Contempt for Weaklings : All champions prioritize their attacks on enemies with low HP.
Speed Game : Game time: 30 sec, Respawn time: 1 sec


Changes and improvements

- Archer’s Ultimate damage has been decreased.

- Archer’s ATK has been decreased.

- Berserker’s amount of lifesteal has been increased.

- Monk’s recovery coefficient has been increased.

- Monk’s HP has been increased.

- Cook’s ATK speed has been decreased.

- Cook’s skill cooltime has increased.

- Sniper’s ATK speed has been increased.

- Shadowmancer’s Ultimate stat increase amount has been increased.

- Shrine Maiden’s ATK damage and recovery coefficient have been increased.

- Poison Dart Hunter’s skill time has been decreased.

AI Ban&Pick

- The AI on a normal difficulty has been changed to the one prior to the Patch 1.3.2. The new algorithm is applied after the New Game+ on a hard difficulty.

If you find any bugs, please don't hesitate to report them to [teamsamoyed@gmail.com].
We will fix them ASAP.

Thank you.Hello,
It's Team Samoyed.
Before the 1.4 Patch Note, we would like to inform you that this patch will be our last content update. Furthermore, we would like to explain about some of the changes in the roadmap, which was announced with the launch of the game.
The 1.4 Patch update brings us to an end of the Teamfight Manager development and we intend to start working on a next project. Although there will be no more new contents, if there are any inconveniences in your game experience due to bugs, etc., please contact us at [teamsamoyed@gmail.com] and we will do our best to fix.

Regarding the Workshop and Trade Market

As was announced in the Development Roadmap, we have put a lot of thought into the possibility of implementing the Workshop and Trade Market features. Regrettably, we have come to the following conclusions. In case of the Workshop, difficulty level of implementation has increased significantly due to the introduction of the multiplayer mode with the 1.3 Patch update. In case of the Trade Market, the implementation would lead to a collapse of the game system which was initially designed in a way that was not supposed to utilize IP rights of the real league and players.
As the saying goes, 'A good beginning is half the battle.' To most, the saying encourages them to take up on new challenges and just begin with them. However, for us the saying comes closer to heart with a meaning that decisions made in that good beginning carry a lot of weight. Teamfight Manager was initially developed without the Workshop in mind, which made the implementation of the Workshop later on in the development very difficult. Definitely, a lot of our users anticipated these features and we are positive that these features could have added a whole new level of fun. Nonetheless, it pains us to move on to our next project without being able to implement these features.
As our first game, Teamfight Manager was bound to have its drawbacks. But we hope to make the most out of what we have learned from creating Teamfight Manager and we will do our best to create something better in our next project. We had a ton of fun and enjoyed every bit of the game development, all thanks to Teamfight Manager users who had fun playing the game. We look forward to returning once again, a little bit better and a little bit more fun.

New contents

- New champions added: 5 new champions added.
Werewolf
Taoist
Mystic Dancer
Dark Mage
Cold Corpse


- Meta-analysis report feature added. The report will be created in a message box throughout the season, where you can check out mainstream champions, counter champions and combos

- Training report feature added. The report will be created according to players' improvements

- News report feature added. News will be created according to player’s circumstances.

- Gift feature added. You will be able to receive gifts from fans.

- Event Match feature added. You can enjoy special matches that can be played during World Championship period after the end of a regular season. You can build your players by participating in these matches. There are 10 types of event matches and every season you will be able to participate in a match with one of the 3 randomly generated rules.

Accumulated Damage : Team with greater accumulated damage wins.
Beast Mode : Movement speed of all champions increases by 3. (including Ogre)
Quick Cast : Cooltime for all champion skills decreases by 80%.
Jab Jab : ATK of all champions decreases by 50% and ATK speed doubles.
Solid Blow : ATK speed of all champions decreases by 50% and ATK doubles.
Iron wall : DEF of all champions increases by 200.
00 ban : Cannot use 00 champions. (global ban on a specific category / ex. Warrior ban)
Reverse : Team with fewer kills wins
Contempt for Weaklings : All champions prioritize their attacks on enemies with low HP.
Speed Game : Game time: 30 sec, Respawn time: 1 sec


Changes and improvements

- Archer’s Ultimate damage has been decreased.

- Archer’s ATK has been decreased.

- Berserker’s amount of lifesteal has been increased.

- Monk’s recovery coefficient has been increased.

- Monk’s HP has been increased.

- Cook’s ATK speed has been decreased.

- Cook’s skill cooltime has increased.

- Sniper’s ATK speed has been increased.

- Shadowmancer’s Ultimate stat increase amount has been increased.

- Shrine Maiden’s ATK damage and recovery coefficient have been increased.

- Poison Dart Hunter’s skill time has been decreased.

AI Ban&Pick

- The AI on a normal difficulty has been changed to the one prior to the Patch 1.3.2. The new algorithm is applied after the New Game+ on a hard difficulty.

If you find any bugs, please don't hesitate to report them to [teamsamoyed@gmail.com].
We will fix them ASAP.

Thank you.
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461#
发表于 2021-9-11 18:32 | 只看该作者
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462#
发表于 2021-9-11 19:47 | 只看该作者
信3DM 得首发 得汉化
信杀软 无首发 无汉化

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463#
发表于 2021-9-11 20:55 | 只看该作者
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465#
发表于 2021-9-12 10:01 | 只看该作者
感谢大佬分享
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我来看看呢
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468#
发表于 2021-9-13 20:19 | 只看该作者
感谢论坛,感谢LZ热心分享!好东西,拿走了,临走顶个贴感谢一下楼主!
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469#
发表于 2021-9-13 21:03 | 只看该作者
Bt么速度,只能来慢慢下
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470#
发表于 2021-9-13 22:13 | 只看该作者
感谢分享

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471#
发表于 2021-9-14 07:36 | 只看该作者
方中文 v1.3.0 rG硬盘版[CN/EN] [[url=]修[/url]
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474#
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信息来自风险
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