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[资料] RA3 1.07补丁平衡列表最终版

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发表于 2009-2-3 21:16 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
RA3 1.07补丁平衡列表最终版,不包括bug修正,2v2配对修正内容的列表,只是平衡列表。

全局平衡修正:

降落伞下降速度增加。

房子中驻兵的射程提升减少到25%(目前是100%)。

飞机返回基地的速度提升将少到25%(目前是50%)。

盟国平衡修正:

维护者装弹时间从5秒增加到10秒,升级高级航空后,装弹时间从3.5秒增加到7秒。

阿波罗飞行速度从250降低到225,米格、天狗和阿波罗以外的单位对阿波罗的攻击输出加倍(也就是加强地面防空),阿波罗的弹药减少25%。

世纪轰炸机的装弹时间增加50%。

多功能塔(未进驻)对步兵的伤害减少50%;进驻维和兵后的伤害有适当的调整。

IFV的造价从900降到800。

航母攻击机的HP加倍。

驱逐舰的造价从1800降低到1500。

帝国平衡修正:

导弹类和子弹类武器对蜻蜓的攻击减弱25%。

帝国武士冲锋技能的时候装甲保持不变。

气球炸弹技能每增加一个级别蓄能时间相应的加大。

神风敢死队技能每增加一个级别蓄能时间相应的加大。

自爆技能对友军的攻击伤害将少50%。

VX防御塔核心扩展时间减半,VX防御塔武器切换冷却时间从15秒降低到2秒。

兵营、重工和船坞,每升级一次,HP也相应的增加25%。

兵营核心造价从750降低到500。兵营T3升级的时间从60秒降低到30秒。

电站的造价从1000降低到800。

船坞T3升级时间从60秒降低到30秒。

重工T3升级时间从60秒降低到30秒。

高科核心造价从3000降低到2500,扩展时间从16秒增加到30秒。

幕府将军的HP从2000降低到1500。


苏联平衡修正:

牛蛙的人间大炮弹射速度增加。

动员兵的攻击力增加25%。

磁暴兵的攻击延时减少1秒。

米格的飞行速度从225降低到210,米格、天狗和阿波罗以外的单位对米格的攻击输出加倍(也就是加强地面防空)。

库拉的终极鱼雷技能攻击力从400降低到300,攻击力会随着射程逐渐减弱到100。

双刃的HP从600降低到500,载客量从5个降低到4个。
· Parachuting drop speed has been increased.

· The range bonus applied to infantry in garrisons is reduced to 25% from 100%.

· Aircraft Return To Base speed boost reduced to 25% from 50%.

· Allied Vindicator (unupgraded) reload time increased to 10s from 5s

· Allied Vindicator (upgraded) reload time increased to 7s from 3.5s.

· Allied Apollo speed reduced to 225 from 250.

· Allied Apollo now twice as vulnerable to attack from units other than the Mig, Tengu, and other Apollos.

· Allied Apollo ammo reduced by 25%.

· Allied Century Bomber reload time increased by 50%

· Allied Multigunner Turret (ungarrisoned) damage versus infantry reduced by 50%.

· Allied Multigunner Turret (Peacekeeper Garrisoned) has had its accuracy increased.

· Allied IFV cost reduced to 800 from 900.

· Allied Aircraft Carrier drone health doubled.

· Allied Assault Destroy build cost reduced to 1500 from 1800.

· Japan Burst Drone vulnerability to FLAK & AUTO CANNON damage reduced by 25%.

· Japan Imperial Warrior armor penalty while Bonzai Charging removed.

· Japan Balloon Bomb reload time now increases based on its level.

· Japan Final Squadron reload time now increases based on its level.

· Japan Enhanced Kamikaze damage done to friendly units reduced by 50%

· Japan Defender-VX base defense unpack time halved.

· Japan Defender-VX base defense transform cool-down time reduced to 2 seconds from 15.

· Japanese Production Structures (Barracks, Naval Yard, War Factory) gain 25% health with each tech level purchased.

· Japan Barracks Egg cost decreased to 500 from 750.

· Japan Barracks T3 upgrade build time reduced to 30s from 60s.

· Japan Power Plant cost reduced to 800 from 1000.

· Japan Naval Yard T3 upgrade build time reduced to 30s from 60s.

· Japan War Factory T3 upgrade build time reduced to 30s from 60s.

· Japan Mainframe Core build cost decreased to 2500 from 3000.

· Japan Mainframe Core unpack time increased to 30s from 16s.

· Japan Shogun Battleship health reduced to 1500 from 2000.

· Soviet Bullfrog Man-Cannon launch speed increased.

· Soviet Conscript gun damage increased by 25%.

· Soviet Tesla Trooper pre attack delay reduced by 1 second.

· Soviet MiG speed reduced to 210 from 225.

· Soviet MiGs now twice as vulnerable to attack from units other than the Mig, Tengu, and other Apollos.

· Soviet Ultratorpedo damage reduced to 300 from 400. Damage now tapers to 100 at the edge of the blast radius.

· Soviet Twinblade health reduced to 500 from 600.

· Soviet Twinblade passenger capacity reduced to 4 from 5.
转自:GT论坛 BY:Tree
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