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- 2008-10-27
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dnspy查看源码全是il2cpp什么什么,根本找不到游戏逻辑。
哪位大神能讲解一下游戏的基本逻辑,跟mono打包的完全不一样
public unsafe void UpdateUI()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
System.IntPtr* param = null;
System.IntPtr returnedException;
System.IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(UINPCInfoProperty.NativeMethodInfoPtr_UpdateUI_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)param, ref returnedException);
Il2CppException.RaiseExceptionIfNecessary(returnedException);
}
public unsafe UINPCInfoProperty()
: this(IL2CPP.il2cpp_object_new(Il2CppClassPointerStore<UINPCInfoProperty>.NativeClassPtr))
{
System.IntPtr* param = null;
System.IntPtr returnedException;
System.IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(UINPCInfoProperty.NativeMethodInfoPtr__ctor_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)param, ref returnedException);
Il2CppException.RaiseExceptionIfNecessary(returnedException);
全是类似代码,代码逻辑改从哪里寻找??
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