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得等MOD作者们要更新同步1.10,当然可以选择不会更新到1.10测试版,等1.10正式版再说。
提供1.10测试版更新内容(你可以选择机翻这个更新内容):Update 1.1 Beware of possible plot spoilers and a wall of text below! Quests - A cutscene with Anevia during the 'What you dream of?' quest could freeze - fixed;
- Visual changes in one of the magic projector's tapes in Areelu lab;
- Added companion interjections in Crunukh's dialogue;
- Сhanged the check at the start of Ember's quest in Chapter 3 from Persuasion to Perception;
- Xorges and Xarra stayed in Lower City after deciding their fate - fixed;
- Difficulty of the checks in dialogue with Dimalchio increased from 20 to 30;
- Ember sometimes forgot your decisions during her companion quest - fixed;
- Fixed the amount of spent and received gold when dealing with Succubi in Experiencing the Bliss quest;
- Fixed an issue when Sosiel was supposed to leave after a dialogue, but stayed;
- Jerribeth didn't interact with the player as they arrived to Vellexia in the first time - fixed;
- Perception check now shows a correct DC during dialogue at the last distortion on Aeon's path in Threshold. You may now refuse to go inside the distortion and proceed with the usual ending;
- Primal Treant would sometimes say the lines of your companions, including those not present in the group. That was creepy and was fixed;
- Quest: Red Mask was fighting with fists instead of a rapier during the confrontation in the tavern - fixed;
- Shamira no longer applies multiple debuffs that make checks in her dialogue almost impossible to pass;
- The Impostor quest didn't get marked as limited to Act III - fixed;
- You can now loot assassins that came for Latverk's head;
- Animation improved during cutscene with Sosiel drawing the Commander;
- Corruption didn't get removed from the party when you rested in the camp before the gargoyle attack - fixed;
- Ember's first and second quest are now correctly tagged as required to be finished before the end of the chapter;
- Gresilla's minions were turning friendly if Gresilla died to a critical strike - fixed;
- Paladins were standing still during boss fight in Drezen siege - fixed;
- Sosiel no longer draws in Nexus during combat. Come on, Sosiel, we've got a war to win here!
- Staunton didn't disappear instantly after altering the past - fixed;
- Targona's wing wouldn't always heal during The Light Within quest - fixed;
- You now correctly appear from the time portal in Drezen past and not multiple feet away;
- "Best Liquor in the World" quest can now be finished even if the NPC who gave it is dead;
- "What Do You Dream Of?" Quest: if the player hasn't completed the first objective (talk to Anevia) before Irabeth dies, the quest will fail;
- A Demon's Heresy quest no longer has duplicate objectives;
- Aasimars from the Flesh Market could be directed to Latverk's mansion before talking to Latverk - fixed;
- Added the option not to fight Indarah in the Shrine of the Three;
- After Daeran's party at Heaven's Edge, Daeran could sometimes incorrectly react to player's behaviour - fixed;
- Airship adventure book event doesn't happen with Nocticula's palace in the background anymore;
- An objective to find proof of Thaberdine's royal origin didn't complete properly - fixed;
- Arueshalae no longer mentions the Commander releasing her from Drezen's prison if the Commander didn't do that;
- Cue text no longer duplicates in the Verbovezzor Book Event;
- Daeran continued to romantically pursue you even after you kicked him out of the party - fixed (now you can't kick him out - kidding!);
- Echo of Deskari wasn't prepared to meet you if you opened the portal with Nocticula's help during the Devastation quest. The speed at which a certain angel burned in the Devastator was the same regardless of how you proceeded with the quest - fixed;
- Fixed an issue with Finnean after the Colyphyr Mines imprisonment;
- Fixed dialogue logic in dialogue in-between battle against Baphomet in Colyphyr mines;
- Fixed dialogue logic in the dialogue with Liotr during Daeran's second quest;
- Fixed texts in illustrated event when the Commander and Greybor climb down to Devarra's lair;
- Fixed the dialogue with Areelu in the House of Silken Shadows regarding Suture;
- Fixed the issue with Trickster's dialogue option in Iz;
- Fixed the option to fight Yozz in the Bliss of Battle;
- Fixed the situation when the player couldn't finish the dialogue after showing Terendelev's claw to Storyteller in chapter 4 or later;
- In a conversation with Svendack, the selection of a trickster answer provoked a fight - fixed;
- In the third visit to Arushalae's dream Arueshalae wouldn't become evil if the player has chosen an evil option in the starting dialogue - fixed;
- It was possible to find the clapper of the bell in Green Gates even if you refused Arueshalae's help - fixed;
- Now when you fight on the arena alone, the companions won't be added;
- Queen Galfrey kept staying near the temple after the competition "Go to the temple of Iomedae in Drezen" during the quest "The Light Within" - fixed;
- Ramien now refuses to go to the Defender's Heart if Hulrun is there;
- Rapture of Rupture quest markers were displayed incorrectly on the Alushinyrra city map - fixed;
- Sometimes a big party could teleport incorrectly in and out of the buildings during the Drezen siege - fixed;
- Sosiel will no longer interrupt leisure activities of Commander and Lann;
- The Outcast quest was marked in the Journal to be completed till the end of chapter 1, which is not true. The quest should be completed till the end of the 3rd chapter - fixed;
- The Price of Loyalty no longer requires to come alone with Greybor. If you come with the party, they will join you on the 3rd turn;
- When going to Colyphyr character could be shown warnings about quests that have not been started - fixed;
- Some NPCs rushed to call the player Commander in chapter 1. Now they don’t;
- Fixed dialogue logic when the Hellkinghts arrive at Drezen in Chapter 3;
- Vorimeraak did not remember the past encounter with the main character. We've reminded her;
- Fixed camping banters for Finnean.
Areas - Battle with Siabrae is made easier for Normal difficulty and below;
- Candles no longer continue floating in the air after Daeran's bath is gone from Commander's bedroom;
- A door was missing in the tavern in Return to Drezen, offering you to exit location through the wall - fixed;
- Added a new cutscene in chapter 5;
- Added area type "Abyss" in Dimalchio's Mansion location. Added exit marker, when it should become available. Edited mini-map borders;
- Assassins' Guild walls are now transparent;
- Camera fixes at Arueshalae's quest area;
- Camera in Nexus no longer ends up inside the mountain;
- Camera now follows Sosiel as he charges forward in cutscene at Martyr Zacharius's Cemetery;
- Changed tokens on the global map and in Kenabres;
- Character could fall through the roof of the tavern at Drezen Citadel - fixed;
- Characters could end up under the floor at Gray Garrison after loading the game - fixed;
- Characters no longer appear on the rock when exiting the cave in Lost Chapel;
- Characters no longer walk in the air in Alushinyrra Higher City;
- Divine services in safe areas didn't work if character was polymorphed - fixed;
- Dragon Burial Ground - fixed the terrain type for the map;
- During the siege of Drezen, your party could sometimes spawn inside the walls - fixed;
- Exit from Battlebliss is now shown on the minimap;
- Fixed a blinking texture in the cave behind the sarcophagus in the Core of the Riddle location;
- Fixed a wall in The Ivory Labyrinth, which would not become transparent, if a character was standing behind it;
- Fixed an issue when it wasn't raining in the random encounter areas of Kenabres;
- Fixed and optimized the lighting in various locations;
- Fixed camera movement in Areelu's lab;
- Fixed corners of the Drezen tavern, closed by the fog of war;
- Fixed half-transparent fog of war in Drow Ambush;
- Fixed light in the area Battlebliss Arena;
- Fixed some particularly shiny ice in Wintersun;
- Fixed the graphic artefacts on the cliffs of the Lost Chapel;
- Fixed the interior elements of the Ivory Labyrinth;
- Fixed the issue with Blade Barriers effect not being displayed in the Shrine Of The Three;
- Fixed the texture of the Commander's chip on the map, improved the lighting and textures of location markers and other chips on the global map;
- Fixed the visuals of the cave in the location during the Woljif quest;
- Fixed visualization of blood flows in the Ivory Labyrinth;
- Fog of war now works correctly in Neathholm;
- Going to the Threshold cutscene didn’t trigger, if the player cancelled the party change - fixed;
- Got rid of the animation on corpse on the Legacy of the Ancients location;
- If the player character chose the path of the Swarm, all critters will disappear from the capital;
- If you hired Ciar as a Lich, he won't appear in Iz and Threshold anymore;
- Improved passability in the Ten Thousands Delights' basement;
- Improved the final cutscene in Battlebliss - no more additional enemies will appear on the screen;
- In the Battlebliss arena after the final battle some characters that were supposed to be dead were present - fixed;
- In the Ineluctable Prison, Ashen Lady won't attack again if you previously killed her in a boss battle;
- In the Trap for the Other area some dialogues had a wrong speaker - fixed;
- Incorrect light in one of the houses in Kenabres - fixed;
- Increased the reward for solving the Crag Linnorm's riddle in the Ineluctable Prison;
- It was possible to pass through one of the blockages in Iz - fixed;
- It's no longer possible to get on top of the hanging lamps in Blackwater and walk over them;
- On entering an area in Drezen characters could spawn on a wall - fixed;
- One trap during siege of Drezen was invisible - fixed;
- Ramien, Eliandra abd Katair could appear in the Threshold even after their deaths - fixed;
- Removed excessive minotaurs in Colyphyr Mines;
- Skillcheck difficulties have been changed at the Martyr Zacharius's Cemetery;
- Some characters could lose wings and other body parts on local map - fixed;
- Some conveyor lines in Blackwater were moving in the wrong direction - fixed;
- Some enemies in the market square were standing in each other on higher difficulties - fixed;
- Some paths were fixes in Midnight Fane;
- Some traps weren't shown in Storyteller's tower - fixed;
- Succubus no longer appears in Battlebliss unless recruited;
- Summoning circle no longer appears over sleeping bags in Colyphyr dungeon;
- The Blade Barriers effect was not visible in the Ivory Labyrinth - fixed;
- The fog of war now lifts during the first zombie battle at the Martyr Zacharius's Cemetery;
- The Molten Scar location was empty after receiving the information about it - fixed;
- The Thieflings on the Market Square were hard to find. We added a little quest to lead players to them;
- There was no terrain type on the random encounter zone during the quest "Outcast" - fixed;
- Tooltips didn't appear for Blackwater doors when clicking - fixed;
- Visual improvements of various locations;
- When breaking the door in Ten Thousands Delights the character was facing a wrong direction - fixed;
- When exiting the jeweller's shop, you could end up on the roof - fixed;
- Wind now affects grass in War Camp;
- You can now climb through the rubble from both sides in Greengates;
- Battlebliss entrance marker added to the map;
- Improved the positioning of the camera when exiting Battlebliss into the Lower City.
Crusade - Ability tooltips weren't reacting to right mouse button as intended - fixed;
- Added a crusade tutorial to Encyclopedia;
- Added an objective to the Middlegame quest, requiring to develop all crusade stats to the 5th rank;
- Added visual and sound effect for a unit's extra turn from positive morale;
- Added visual and sound effect for a unit's suffering from negative morale;
- After you reach the highest rank of a crusade stat or the highest level for a general, you could see that you need 999999 for the next level. Fixed. Now you will see either '-' or the current number;
- Angel's Movanic Devas were lacking wings - fixed;
- Army generals were having less than 3 days of cooldown when removed from command. Resolution: fixed;
- Beer Elemental portrait added;
- Changed the appearance and portraits of different units in the Crusade management mode;
- Dragon Paths now works according to description;
- Dragon's Awakening was not shown on Dragonheir Scions - fixed;
- Endgame quest could not be finished due to the lack of stat development in chapter 3 - fixed;
- Fighters pit was taking 5 days to build instead of 3 as in the description - fixed;
- Fixed Crushing Despair in tactical battles;
- Fixed the damage from General's Retaliation ability;
- Fixed the effect Brewery had on the Assassins in tactical combat;
- Fixed the freeze on Lilitu attacks in tactical combat;
- Full tooltip wasn't shown for relics in event cards in Crusade management - fixed;
- Game would sometimes freeze when Vroks died - fixed;
- Grand Destiny now works according to description.
- Headhunters counterattacked even if they were dead - fixed;
- Improved tutorial for unit recruitment - it now shows which buildings produce which units;
- In Chapter 3 Drezen starts with Main Barracks, Main Archery Range, Arsenal, Smithy and Supply Center;
- In the Crusade mode, there were no buttons to continue and stop the movement of armies - fixed;
- Lay on Hands now has two variants: Others and Self;
- Lethargic Breath in tactical battles has been fixed;
- Market was taking 5 days to build instead of 3 as in the description - fixed;
- Middlegame quest was not failing after the end of chapter 3 - fixed;
- Shrine was taking 5 days to build instead of 3 as in the description - fixed;
- Silver Dragon model is now scaled correctly in tactical combat;
- Silver Dragons' Intimidating Glory didn't always correctly affect large enemy units - fixed;
- Silver dragons' Intimidating Glory had name and description from Death-Stealing Gaze - fixed;
- Some armies in Chapter 5 didn't give an item or a relics after victory - fixed;
- Some enemy armies had ranged units on the front line - fixed;
- Spring Trap wasn't working according to the description - fixed;
- The feats of the crusade leaders now stack;
- The number of units initiative tracker was not updated correctly - fixed;
- The units' damage and healing abilities have been significantly improved. Units that use damage or healing abilities now have the Power attribute, that defines the number of outcoming damage and healing;
- The visual look of armies' portraits has been updated;
- Unit tooltips were missing some tags with descriptions - fixed;
- Visual effect for summoned units is shown correctly now;
- You can now control armies directly from Crusade management screen;
- Zealous Student now provides more feat options at level 20;
- Zero damage will be displayed now.
Classes & Mechanics
- Classed & Uncanny Dodge and Improved Uncanny Dodge deleted from Skald talents selection;
- "Favorite metamagic - Bolstered" mythic feat wasn't available - fixed;
- A bug allowed to select a different caster level when making potions or scrolls - fixed;
- Ability "Mythic Skill Focus — Persuasion" didn't work for intimidation - fixed;
- Ability Animal Companion — Black Horse was not visible - fixed;
- Acid Flask dealt damage only to enemies. Resolution: now also to allies;
- Alchemist archetype Incense Synthesizer descriptions updated;
- All kinetic blades now have proper scabbard visuals;
- An error causing the caster level selection window to freeze when making potions and scrolls - fixed;
- Angel spell Cleansing Flames does not heal ability damage - fixed;
- Archetype text updated: Divine Hunter;
- Azata's Spell Moral Support granted buff for 1 round instead of 1 minute per level - fixed;
- Bloodrager feature Blood of Life on 2 level have fast healing 2 instead of 1 - fixed;
- Bloodragers with Celestial bloodline now correctly deal additional damage with Angelic Attacks to all demons;
- Bloodragger Primalist when choosing the talent fiend totem lesser didn't get the gore extra attack while in rage - fixed;
- Bone Arrow wasn't working according to the description - fixed;
- Breath Weapon ability of Scaled Fist archetype was available from level 12 instead of 15 - fixed;
- Character abilitiy Mount Companion description updated;
- Class feature description updated: Loremaster;
- Death Ward couldn't be affected by Metamagic: Extend - fixed;
- Death ward was staying on characters on death - fixed;
- Demonic rage at rank 9 lost all bonuses and only granted +2 ''normal'' rage bonus - fixed;
- Demon's Aspect of Nocticula activated with Aspect of Balor lead to infinite apply of Demonic Rage - fixed;
- Description updated for the Blood of Life ability;
- Deskari's Swarm Infest disease can now be removed on rest;
- Dretch's ability descriptions have been updated;
- Druid with Cold Rampage dealt less additional cold damage than should - fixed;
- Ember and Lann had abilities from items with no description - fixed;
- Find Traps had an incorrect description - fixed;
- Fixed Glorious Beard visuals;
- Flails were not correctly getting bonuses from Weapon Training (Hammers, Maces, and Flails) - fixed;
- Force Punch spell did not work with metamagic Empowered и Maximized - fixed;
- Gnomes with Traveller racial heritage now correctly lose Defensive Training;
- Hellknight class did not count in the progression of domains from Pentamic Faith - fixed;
- Hellknight Signifier couldn't choose spell in spell specialization if spell specialization was in another class - fixed;
- Hold Person Mass worked for everyone, not only humanoids - fixed;
- Impossible Domain - ability description has been updated;
- In some cases it was impossible to select the Loremaster class when leveling up despite having all prerequisites - fixed;
- Incorrectly displayed the choice of abilities during levelling up - fixed;
- Incorrectly displayed the number of components needed for the spell - fixed;
- Inspire Tranquility was giving Competence bonus instead of Morale - fixed;
- Kalavakus in Blackwater didn't have Demon of Slaughter type - fixed;
- Lesser Celestial Totem rage power no longers heals the character to full;
- Lilithu demons had 8 claw attacks instead of 4 - fixed;
- Loremaster level 1 did not increase Caster Level - fixed;
- Magic Nullification no longer disables when the character is under the effects of crowd control;
- Magical Channeling provided an incorrect bonus to leaders' mana regeneration - fixed;
- Master Strike, Blinding Critical and Staggering Critical worked on undead - fixed;
- Metamagic (Bolster Spell) wasn't in Wizard Bonus Feat - fixed;
- Mighty Bloodrage now correctly allows to cast a bloodrager spell of any level as a swift action;
- Outflank was not working according to the description - fixed;
- Overwhelming Presence is now correctly dispellable;
- Paladin Martyr now can take Lingering Performance as a feat;
- Prayer effect didn't have a description - fixed;
- Primalist Barbarian now has correct visualization of archetype changes;
- Redesigned Skald archetype Court Poet;
- Remove Curse worked on enemies - fixed;
- Secret mythic path was able to stack several Sword upgrades, which was not intended - fixed;
- Smite Evil ability of Divine Hunter animal companion was labelled as Smite Good - fixed;
- Sohei ability Monastic Mount did not give temporary hit points - fixed;
- Sometimes Weapon Focus choices for a mercenary caused an error - fixed;
- Spirited Charge damage bonuses are being given for charges on foot - fixed;
- Standard Bearer's Banner ability was not giving bonus on charge attacks until level 5 - fixed;
- Stunning Fist: Fatigue and Stunning Fist: Sicken were not working correctly - fixed;
- Swarm size was not updated when devouring creatures - fixed;
- Swarm That Walks abilities Swarm Feast, Swarm Form, and Swarm Infest can't work together. Resolution: Fixed the description;
- Swarm-that-walks was devouring only crusader patrol's leader in Iz - fixed;
- The Bolster Spell feat is missing information about spell level increase - fixed;
- The character couldn't select a second bloodline as a Sylvan Sorcerer - fixed;
- The Enlarge Person spell granted by Primal Druids did not give the expected +6 bonus to either strength or constitution at Druid level 16; it still only gave +4 - fixed;
- The inquisitor archetype Judge wasn't getting the Sentence ability - fixed;
- Tireless Focused Rage now correctly works with Focused Rage;
- Trickster abilities Summon Wild Hunt Monarch and Summon Wild Hunt incorrectly summoned the same single creature - fixed;
- True Form now correctly works on petrified characters. May not work on characters petrified before this fix;
- Updated Leading Strike description;
- Updated the ranger's Favored Enemy ability description to clarify the difference between the types of demons;
- When you already had 2 classes with animal companion you couldn't get third class with animal companion - fixed;
- Witch of the Veil was getting a 2nd level ability on 1st level - fixed;
- Wizard Necromancy, one of the 1st level bonus spells was blank - fixed;
- Woljif had an ability without texts - fixed;
- You can now switch the skill used in writing scrolls - Arcane or Religion;
- Сlarified the Ashen Curse description;
- Additional attacks count from BAB could not exceed 3 - fixed;
- Angelic Aspect effect didn't have a description - fixed;
- Curse of the Black Sands didn't work correctly - fixed;
- Derakni no longer gains enough speed to enter Golarion's orbit when dying;
- Fixed the Winter Witch's spellbook description, which used to be unclear;
- Gendarme now has the correct list of available feats;
- Hellspawn (Devil-Spawn) tieflings were getting -2 to Charisma even if they had sorcerer's Infernal bloodline - fixed;
- If you had Greater Vital Strike among your abilities, you could use all three: Vital Strike, Improved Vital Strike and Greater Vital Strike - fixed;
- In abilities' target descriptions distance measurement units could sometimes be duplicated - fixed;
- In the inventory and the character screen the attack tooltip had only a description for the first attack - fixed. Now each of the attacks has its own tooltip;
- Iron Guts did not give bonuses against Eyebite and Euphoric Tranquility - fixed;
- Large Water Elemental was applying two Freezing conditions - fixed;
- Life Bubble spell did not protect from Plague Storm - fixed;
- Order of the Nail now correctly allows the player to pick Favorite Enemy. For already created characters, the option will appear on the next level-up.
- Paladin was able to choose Domain Zealot, even though they did not have access to domains - fixed;
- The Searing Light spell had wrong visuals - fixed;
- Several spellbooks had two instances of Fire Snake spell - fixed;
- Stigmatized Witch cantrips now have correct DC, based on Charisma instead of Intelligence;
- Swarm-that-Walks now becomes immune to prone condition;
- Terrain Mastery rogue talent now has an option to pick Abyss;
- Witch Ley Line Guardian Healing Patron used to award you with Greater Restoration spells twice, both at level 6 and 7 - fixed;
- Abilities from Greater Mythic Trick (Religion) didn't appear after levelup - fixed;
- Abundant Casting ability description has been clarified;
- Aivu's breath weapon worked incorrectly: a successful reflex saving throw didn't half the damage - fixed;
- Angel Sun Form spell didn't work correctly - fixed;
- Animal Companions with Bulwark archetype could become a little too sturdy - fixed;
- Arcane Pool ability of Magus Armored Battlemage didn't work - fixed;
- Arcanist Burning Flame and Hellfire Ray couldn't be cast without an enemy target - fixed;
- Archaeologist's Danger Sense has been fixed;
- Aspect of Nocticula ability didn't work correctly - fixed;
- Aspect of Vavakia mythic ability description has been clarified;
- Azata's Incredible Might didn't trigger its fortitude save on crit, resulting in no effect - fixed;
- Azata's spell Nature's Grasp did not work as described - fixed;
- Bardic Knowledge only added +1 to knowledge and lore checks at the 4th level instead of +2 - fixed;
- Bloodrager Bonus Feats didn't appear on class progression screen - fixed;
- Bloodrager Primalist's Frightful Charger from the Undead bloodline didn't put the shaken condition on the enemies - fixed;
- Bloodrager Primalist's Undead bloodline didn't give some of the abilities, and at 16th level all Bloodragers would get a One with Nature ability regardless of the bloodline - fixed;
- Bloodrider could only ride a smilodon - fixed, now it’s a horse;
- Cavalier from the Order of the Star, after using the Calling, rolled for the attack twice, and took the lesser of the two rolls - fixed;
- Celestial Totem didn't work for Bloodrager - fixed;
- Celestial Totem, Greater couldn't be chosen for the Primalist - fixed;
- Channel Negative Energy only did 1 point of damage on the 1st cleric level - fixed;
- Clarified the descriptions of Swarm Form, Swarm Feast, Swarm Infest abilities;
- Cleaving Finish worked with the Coup de Grace ability - fixed;
- Combat Expertise added penalties on Ranged Attacks - fixed;
- Court Poet archetype's description has been updated;
- Deathsnatchers' regeneration was replaced by fast healing, to reduce the suffering of players;
- Dismiss spell was present among the selectable spells in the alchemist spellbook - fixed;
- Divine Hunter didn't qualify for the Impossible Domain mythic feat - fixed;
- Dragon's Breath ability description has been clarified;
- Dragon's Immunity to Fear didn't work for Fear from auras - fixed;
- Druid couldn't pick the Impossible Domain Mythic Feat - fixed;
- Eldritch Archer Magus didn't take the -2 penalty to attacks when using Spell Combat - fixed;
- Eldritch Font ability Greater Surge did not work with AoE spells - fixed;
- Eldritch Scion couldn't select Abundant Arcane Pool - fixed;
- Elemental Rampager should have had both Wisdom and Constitution marked as recommended - fixed;
- Elemental Rampager's druid bonuses didn't increase by level - fixed;
- Elemental Rampager's Rampage ability didn't have a visual effect - fixed;
- Encumbrance penalties weren't updating in the capital - fixed;
- Fast Bombs and Precise Bomb were removed from the Metamorph archetype;
- Fixed a typo in Knight's Challenge description;
- Fixed a typo in the description of Bloodrager's Uncanny Dodge - fixed;
- Fixed a typo in the description of the Serpentine Resistances ability for Bloodrager, Serpentine bloodline;
- Fixed description of Discovery;
- Fixed the description for Abundant Casting ability for Lich's spells;
- Fixed the duration of Summon Monster IV for Monster Tactician archetype in the description;
- Fixed the naming issue for Elemental Rampager's element selection;
- Focused Rage from Instinctual Warrior used to get turned off by Demonic Rage from the Demon Mythic Path - fixed;
- Gold Dragon Mythic Path: Perfect Body ability description has been updated;
- Guardian of the North ability was incorrectly allowing to polymorph into a Fire Elemental - fixed;
- Improved the description of the Dragon's Breath spell;
- Improved the descriptions of Aeon Gaze abilities;
- It was impossible to use the Rectify State ability on yourself - fixed;
- Kitsune couldn't Gather Power in the human form - fixed;
- Leading Strike ability description has been clarified;
- Loremaster could get any combat feat as a secret, ignoring the prerequisites - fixed;
- Magus couldn't take Extra Arcane Pool for the 4th time - fixed;
- Mounting polymorphed animal companions is no longer possible (it was never intended to be in the first place);
- Ode to Miraculous Magic didn't work for the DC of will save based mind affecting spells - fixed;
- Oracle's animal companion had fewer levers than it should have - fixed;
- Order of the Godclaw ability didn't apply its morale bonus to the attack rolls properly - fixed;
- Paralysis from Lich's Deny Death now can be removed during rest;
- Polymorphed characters could equip weapons even if they had no hands to hold them - fixed;
- Ranger didn't share the favorite enemy with animal companion - fixed;
- Removed Justice and Destruction judgments from Faith Hunter Inquisitor archetype;
- Selecting Cold for Elemental Rampager's Rampage was giving fire damage - fixed;
- Selective Spell feat description has been updated;
- Sensei Advice: Mass Extra Attack ability was missing its name - fixed;
- Shadow Conjuration was missing from the Darkness Domain spell list - fixed;
- Shadow Spells now correctly allow the target to roll a will save to partially disbelief the effect;
- Shroud of Water ability didn't work correctly - increasing your Burn didn't give you more AC beyond the first time - fixed;
- Solo Tactics was removed from the Sacred Huntsmaster archetype;
- Sometimes Dispel Magic didn't tell what was just dispelled. We fixed numerous cases of this bug;
- Sorcerer can have a raven familiar now;
- Sorcerers' Draconic Bloodlines receive Breath Weapon at 9th level, but it was not visible in the class progression - fixed;
- Sorcerous Reflex didn't work with Ranged Spellstrike for the Eldritch Archer Magus - fixed;
- Spit Acid ability of Vescavor Royal Guard had no description - fixed;
- The description of Alchemist Discovery class feature has been updated;
- The description of Azata's Life-Bonding Friendship ability has been updated;
- The descriptions of Azata summons have been updated;
- The effect from Transformation spell didn't have a description and a name - fixed;
- Updated the description of Crossblooded Sorcerer class;
- Updated the description of Shaman's Healing Hex;
- We restored the missing Spontaneous Casting ability description for Warpriest;
- Weapon Finesse (Mythic) was affecting ranged weapons - fixed;
- When a Skald was using Inspired Rage with Guarded Stance and deactivated Guarded Stance, allies still had Guarded Stance - fixed;
- When you tried to cast Enlarge Person on a Hunter animal companion you would get an incorrect error message - fixed;
- Witch hex Animal Servant could be used on self - fixed;
- Improved Mythic Trick (Religion) abilities had unlimited usages per day - fixed;
- Hellfire ray's fire component doesn't add sorcerer's dragon fire (brass/red/gold) bloodline +1 damage per die rolled. Resolution: Fixed.
- Dragonheir Scion with Draconic Presence could not select Shatter Defenses because they were missing Dazzling Display - fixed.
Turn-based mode - Some portraits were missing - fixed;
- A turn-based panel could disappear when you attempted to stand up and provoked an Attack of Opportunity - fixed;
- Turn-based mode now better supports Mounted Combat. Also, you can now select a mount and use its abilities independently of the rider (just as in RTwP mode);
- Charge sometimes didn't work when friendly characters were too close - fixed.
Items - Annihilator no longer affects allies after a critical hit;
- Back Rank Assistance effect was wrongly displayed on inspection - fixed;
- Burned Ashwood had an incorrect enhancement bonus - fixed;
- Eviscerating Doom used the wrong value for Strength damage - fixed;
- Fixed a small typo in the description of Dawnflower's Kiss;
- Irabeth's sword didn't always appear during Siege of Drezen - fixed;
- It was possible to drag objects into Finnean's slot, where he would happily devour them after - fixed;
- Lenses of Prolonged Gaze were being equipped in a wrong slot - fixed;
- Lockpicker's Kit granted stacking bonuses - fixed;
- Midnight Bolt didn't always work correctly in the final battle with Deskari and Baphomet - fixed;
- One-Third-Full Container had an incorrect icon - fixed;
- Radiance upgrades had wrong icons. - fixed;
- Ring of the Dead didn't work correctly - fixed;
- Scroll Scriber's and Alchemist's Kits had vague descriptions - fixed. They allow you to craft scrolls / potions UP TO a certain level;
- Triceratops from Triceratops Statuette no longer can be level-upped. Levels are limited between 1 and 20;
- Triple Fin Helmet had an incorrect icon - fixed;
- Updated visuals of the Reeking Heart of Arcane;
- Yellowed Letter was wrongly marked as a quest item - fixed;
- You can now equip an item by dragging it to the character model.
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