终于搞好啦。
好像没人也,还是分享出来啦,参考这位大佬的视频:
搜索tileconfig,然后找到simCellOccupier.movementSpeedMultiplier = DUPLICANTSTATS.MOVEMENT.BONUS_2; 再点入BONUS_2(全部加大,就OK啦 以下已修改)
// Token: 0x04007A56 RID: 31318
public static float NEUTRAL = 1f;
// Token: 0x04007A57 RID: 31319
public static float BONUS_1 = 1.5f;
// Token: 0x04007A58 RID: 31320
public static float BONUS_2 = 2f;
// Token: 0x04007A59 RID: 31321
public static float BONUS_3 = 2.5f; ( 塑料砖和金属砖是这个,改成加成200% )
// Token: 0x04007A5A RID: 31322
public static float BONUS_4 = 3f;
// Token: 0x04007A5B RID: 31323
public static float PENALTY_1 = 1.5f;
// Token: 0x04007A5C RID: 31324
public static float PENALTY_2 = 2f;
// Token: 0x04007A5D RID: 31325
public static float PENALTY_3 = 2.5f;
// Token: 0x04007A5E RID: 31326
public static float PENALTY_4 = 3f;
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然后是梯,搜索Ladder 找到以下
LadderConfig 普通梯
LadderFastConfig 塑料梯
LadderPOIConfig 管道梯?
每个项目找到这两个上下加成,然后改大就OK啦
ladder.upwardsMovementSpeedMultiplier = 2.0f; (我改成这,有200%速度够了)
ladder.downwardsMovementSpeedMultiplier = 2.0f;
OK,继续开档整活
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