高级玩家

- 贡献度
- 0
- 金元
- 3811
- 积分
- 381
- 精华
- 0
- 注册时间
- 2018-3-22
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- We have introduced pretty significant changes to the way Cultivators and Harvesters work. It quickly became clear that we missed the mark when balancing the cultivator chain. It was entirely possible to skip resource production entirely in the late game, as having several level 3 Cultivators and Harvesters supplied the base with everything you'd ever need. Additionally, the UI and UX of the system were not great. Well - it all changes today. We have introduced a massive number of changes and improvements when it comes to plant cultivation in The Riftbreaker:- The number of drones for both Cultivators and Harvesters has been reduced which also results in improved performance in large base scenarios.
- The amount of resources that the Harvester drones can carry has been reduced.
- Drone speeds have been changed - Cultivator drones are faster and Harvester drones are slower.
- Drones now differ in size to make it easier to differentiate between the two types.
- Drone targeting algorithm has been altered: Harvester drones now prioritize plants at the highest growth level.
- Speaking of growth, the growth cycle has been fixed and upgraded. Saplings planted by the cultivators are always very small at first. However, they grow 3 times as fast as the same plants found in the wild.
- Harvesters now pull the plants out together with their roots - you will no longer see a mix of several plants growing next to one cultivator after changing a sapling.
- Amounts of resources that can be harvested from all plants have been changed.
- Saplings now have biome requirements - they can only be grown in their natural habitat.
- All biomes now have a separate 'default' sapling that gives you different resources.
- UI and UX have been drastically improved - the menus are much clearer and fewer clicks are required to get Cultivators working.
- Energy usage has been increased.
- - We have introduced pretty significant changes to the way Cultivators and Harvesters work. It quickly became clear that we missed the mark when balancing the cultivator chain. It was entirely possible to skip resource production entirely in the late game, as having several level 3 Cultivators and Harvesters supplied the base with everything you'd ever need. Additionally, the UI and UX of the system were not great. Well - it all changes today. We have introduced a massive number of changes and improvements when it comes to plant cultivation in The Riftbreaker:
- The number of drones for both Cultivators and Harvesters has been reduced which also results in improved performance in large base scenarios.
- The amount of resources that the Harvester drones can carry has been reduced.
- Drone speeds have been changed - Cultivator drones are faster and Harvester drones are slower.
- Drones now differ in size to make it easier to differentiate between the two types.
- Drone targeting algorithm has been altered: Harvester drones now prioritize plants at the highest growth level.
- Speaking of growth, the growth cycle has been fixed and upgraded. Saplings planted by the cultivators are always very small at first. However, they grow 3 times as fast as the same plants found in the wild.
- Harvesters now pull the plants out together with their roots - you will no longer see a mix of several plants growing next to one cultivator after changing a sapling.
- Amounts of resources that can be harvested from all plants have been changed.
- Saplings now have biome requirements - they can only be grown in their natural habitat.
- All biomes now have a separate 'default' sapling that gives you different resources.
- UI and UX have been drastically improved - the menus are much clearer and fewer clicks are required to get Cultivators working.
- Energy usage has been increased.
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