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Win32Exception: 系统找不到指定的文件。
System.Diagnostics.Process.StartWithShellExecuteEx (System.Diagnostics.ProcessStartInfo startInfo) (at <aa976c2104104b7ca9e1785715722c9d>:0)
System.Diagnostics.Process.Start () (at <aa976c2104104b7ca9e1785715722c9d>:0)
(wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
System.Diagnostics.Process.Start (System.Diagnostics.ProcessStartInfo startInfo) (at <aa976c2104104b7ca9e1785715722c9d>:0)
App.Restart () (at <53ba8544b0394db88dcaac034e1fe553>:0)
ConfirmDialogScreen.OnSelect_OK () (at <4cd05b941535495d9b1b2ae2f5d9649e>:0)
KButton.SignalClick (KKeyCode btn) (at <53ba8544b0394db88dcaac034e1fe553>:0)
KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <53ba8544b0394db88dcaac034e1fe553>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <04d0cd30fbf9474897ce2cf447facfe7>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <04d0cd30fbf9474897ce2cf447facfe7>:0)
UnityEngine.EventSystems.EventSystem:Update()
Build: U41-496912-S
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