ship_behavior = {
name = "artillery" #炮术AI
preferred_attack_range = max
formation_distance = max
return_to_formation_distance = max
combat_target_anchor = root
collision_awareness = 0.2
collision_radius = 1.0 #collision_radius is a multiplier on the radius specified in the ship size
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
attack_move_pattern = flee
passive_move_pattern = stay_at_range
ship_behavior = {
name = "swarm" #开局默认的作战AI,用护卫舰带导弹,在带个加射程的将军。开局3艘护卫舰无伤放死敌人1K的舰队。
preferred_attack_range = max
formation_distance = max
return_to_formation_distance = max
combat_target_anchor = root
collision_awareness = 0.2
collision_radius = 1.0 #collision_radius is a multiplier on the radius specified in the ship size
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
attack_move_pattern = flee
passive_move_pattern = stay_at_range