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; Use this to scale up or down the chance of bounty hunters spawning. The higher the value, the higher the chance.
; Default is 1.0
; Set to zero to completely disable.
BountyHuntersSpawnChanceFactor=1.0
; Controls the amout of money bounty targets will have on their heads. The higher the value, the higher the reward.
; Example: target original bounty is $50, and RewardsScale is 1.5. Actual reward will be $75.
; Default is 1.0
RewardsScale=1.0
; Setting this to 1 will allow playing music during missions.
AllowMissionsMusic=1
; The mod features various random events. Read the Readme file for more information.
; Set this setting to 0 to completely disable them.
EnableRandomEvents=1
; Enabling this setting will allow rival bounty hunters to hunt bounty hunters just like you.
; You might encounter them in towns collecting posters or trying to hunt the target down.
EnableRivalBountyHunters=1
; This controls whether random bounty targets will be spawned randomally while in free roam in the wilderness.
EnableRandomBountyTargets=1
; The mod creates multiple bounty posters for every mission.
; If the bounty poster blips annoy you, set this setting to 0 and they won't be shown on the map.
; NOTE: You'll still be able to collect the posters, they just won't be on the map.
ShowBountyPosterBlips=1
; If you don't like the idea of far away missions, you can prevent the generation of missions place in Grizzlies.
; NOTE: targets located in a large distant from town will have higher bounty.
DisableGrizzlies=0
; Some other mods rely on something called "mission flag" which indicates whether you're on an active mission or not, and turn themself off if you are.
; The mod, as default, uses this flag while you're in an active bounty mission.
; Set this to 0 to disable this.
UseMissionFlag=1
; Set to 0 to disable the mission area blips (no white blip near target location).
; Default is 1.
MissionAreaBlips=1
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