Production Revamp v1.4.1.4 LS22
Version 1.4.1.4
Bugfix with Pump and Hoses Version 1.3
Production Revamp-Script
Revamp reworks the internal production system, expands it and adds various functions. Revamp itself is the basic script mod, but also independently extends productions with additional comfort functions.
A selection of features:
Automatically available for all productions:
Automatic line break in recipe display for input and output page (4 ingredients per line).
A colored display of the recipes makes it easier to see why a production is not producing. Where: white – available, red – not available but required, orange – not available and not required.
Possibility to buy goods in the production menu for a production for double the market price.
Priority system: Incoming goods can now be set to different priorities via the production menu and will be distributed based on these priorities. The following applies: Priority 1 is most important and will get the goods first until the warehouse is full. Priority 2 only afterwards, etc. Inputs can also be deactivated, in which case they will not receive any deliveries.
Only active production lines can be supplied via the distribute mode.
New output mode available: Sell Directly, Distribute, Outsource (Previously Keep) and Swap In (New). If a production is set to storage, it does not automatically spawn pallets.
Added manual pallet, bale and wood spawner – All productions with pallet spawner can also manually spawn pallets and bales – via the menu or a trigger.
Production delivery costs are now reported separately (previously part of production costs).
Productions that are mission objectives can accept unlimited goods from missions until the mission is completed. Mission goods no longer end up in the production itself during missions.
Display of the maximum storage quantities and the corresponding units.
Sort productions alphabetically and filter by active/inactive.
In the case of productions, it is displayed whether they are running in parallel (II) or distributed (Y).
Own settings menu.
Must be actively installed in productions:
Recipes:
Recipes can be created with several equal ingredients in groups (maximum 5).
Multiple production lines that previously had to be created separately can be combined into one production line.
Ability to add one or more optional boosters that increase Outgoing Production.
Boosters can be disabled or reversed for individual goods.
Display of the real current production depending on the booster. The current booster value is shown in orange brackets after the amount.
Ability to create recipes via FillTypeCategories.
Possibility of weather dependent productions.
Possibility of weather-dependent filling levels.
Depiction:
Possibility to install displays on productions that can show the current level in the warehouse. Also possible with pure bearings.
Possibility to display objects depending on the fill level, e.g. pallets in a production warehouse. Also possible with pure bearings.
Warehouses can also be provided with a spawn script that can be used to spawn bales and pallets.
Other features:
New FillTypes can be entered via Revamp at existing sales points without actively changing the existing sales points. A separate point of sale is no longer required.
Hidden productions with autostart function.
Various setting options for the above functions.
All fully multiplayer capable.
Own ingame help that explains the most important features of the mod.
And much more
A full list of options, installation help and support is available from the Documentation:
This is just the script, the script alone does not change any production recipes! These must be created separately.
Changelog:
(Full changelog can be found in the documentation)
Version 1.4
Bugfixes:
Correction of recipe and fill level indicators for extra wide monitors.
Purchase price adjustment works now also with fillable purchase silos
StoreItems via the revamp functions have mod titles again
Lumber trigger now adjusts its text without reloading, between selling and storing
Innovations
Possibility to use animals in productions
Hidden production lines
Direct selling and distributing made deactivatable
Silo- and ProductionSpawner can now store more than one item at a time
At the silo can now be selected the seedling type, when removing corresponding pallets
After removing a seedling pallet, the correct tree species is now displayed
When removing logs, lengths of 1-20m can now be selected (adjustable in the XML, default 6m)
Goods in productions are sold when selling/demolishing them
MixMode and BoosterMode added for the whole production/production lines
Production modes are displayed as a separate line in the overview
New and updated translations
Version 1.4.0.1
Bugfix with boostMode
Write error in StoreItemScript considered
Bugfix with production cycles display
Version 1.4.0.2
Bugfix ingame help of other mods should work correctly again
Version 1.4.1.0
Fill level objects can now use multiple filltypes or filltype categories as a sum
Possibility to use any number of opening hours
Version 1.4.1.2
Bugfix with opening hours
Bugfix distribution system with PnH
Version 1.4.1.3
Bugfix with opening hours and manual spawns
生产改造v1.4.1.4 LS22。
版本1.4.1.4。
修复了1.3版泵和软管的错误。
产品改造--剧本。
REVAMP对内部生产系统进行了改造,对其进行了扩展,并增加了各种功能。
REVAMP本身是基本的脚本模块,但也独立地扩展了产品的附加舒适功能。
精选功能:
自动适用于所有产品:
在食谱显示中自动换行,用于输入和输出页面(每行4种配料)。
食谱的彩色显示使人们更容易看到为什么一部作品没有产生效果。
其中:白色-可用,红色-不可用但必填,橙色-不可用且不必填。
有可能以两倍于市场价的价格在生产菜单上购买商品。
优先级系统:进货商品现在可以通过生产菜单设置不同的优先级,并将根据这些优先级进行分配。
适用以下规则:优先级1是最重要的,在仓库装满货物之前,它将首先收到货物。
输入也可以停用,在这种情况下,它们将不会收到任何交付。
只有处于活动状态的生产线才能通过分布式模式供应。
提供新的输出模式:直接销售、分销、外包(以前保留)和换入(新)。
如果生产设置为存储,则不会自动生成托盘。
增加了手动托盘、托盘和木头产生器-所有带有托盘产生器的产品也可以通过菜单或触发器手动产卵托盘和包。
生产交付成本现在单独报告(以前是生产成本的一部分)。
作为任务目标的作品可以接受来自任务的无限货物,直到任务完成。
在执行任务期间,任务物资不再最终进入生产本身。
显示最大存储数量和相应的单位。
按字母顺序对产品进行排序并按活动/非活动进行筛选。
在生产的情况下,显示它们是并行运行(II)还是分布式运行(Y)。
自己的设置菜单。
必须在生产中主动安装:
食谱:
食谱可以用几个相等的配料分组(最多5个)。
以前必须单独创建的多条生产线可以合并为一条生产线。
能够添加一个或多个可选的助推器来增加外发产量。
可以对单个商品禁用或反转助推器。
根据助推器的不同显示当前的实际产量。
当前的助推器值显示在金额之后的橙色括号中。
能够通过FillTypeCategories创建食谱。
取决于天气的生产的可能性。
可能会出现取决于天气的灌装水平。
描述:
可以在产品上安装显示器,以显示仓库中的当前液位。
纯轴承也是可能的。
根据填充程度显示对象的可能性,例如生产仓库中的托盘。
纯轴承也是可能的。
仓库还可以提供一个产卵脚本,该脚本可用于产卵成包和托盘。
其他功能:
可以通过在现有销售点进行改造来输入新的填充类型,而无需主动更改现有销售点。
不再需要单独的销售点。
具有自动启动功能的隐藏产品。
上述功能的各种设置选项。
全是完全的多人游戏能力。
自己的帮助,解释了最重要的功能的国防部。
还有更多。
文档中提供了选件、安装帮助和支持的完整列表:
这只是剧本,剧本本身并不会改变任何制作食谱!
这些必须单独创建。
变更记录:
(完整的更改日志可在文档中找到)。
版本1.4。
错误修复:
更正了超宽显示器的配方和灌装液位指示器。
采购价格调整现在也适用于可填充的采购筒仓。
通过修改功能的商店物品再次拥有mod标题。
木材触发器现在无需重新加载,即可在出售和储存之间调整其文本。
创新。
在生产中使用动物的可能性。
隐藏生产线。
直销和分销被停用。
思洛和ProductionSpawner现在可以同时存储多个项目。
当移除相应的托盘时,现在可以在筒仓中选择苗木类型。
移除苗木托盘后,现在会显示正确的树种。
删除日志时,现在可以选择1-20m的长度(在XML中可调,默认为6m)。
产品中的商品在出售/拆除时被出售。
增加了整个生产线/生产线的混合模式和Booster模式。
生产模式在概述中显示为单独的一行。
新的和更新的翻译。
版本1.4.0.1。
对启动模式的错误修复。
考虑了StoreItemScrip中的写入错误。
修复了生产周期显示。
版本1.4.0.2。
其他MOD的错误修复和帮助应该可以再次正常工作。
版本1.4.1.0。
填充层对象案例