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- 2017-4-10
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坏了,出现了严重错误QWQ
Mono path[0] = 'J:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Managed'
Mono config path = 'J:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/MonoBleedingEdge/etc'
PlayerConnection initialized from J:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55356
Multi-casting "[IP] 192.168.101.7 [Port] 55356 [Flags] 2 [Guid] 1048384538 [EditorId] 2144980589 [Version] 1048832 [Id] WindowsPlayer(SKY-20191110IWH) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55356]
PlayerConnection already initialized - listening to [0.0.0.0:55356]
Initialize engine version: 2018.4.23f1 (c9cf1a90e812)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 2070 (ID=0x1f02)
Vendor:
VRAM: 8031 MB
Driver: 30.0.15.1165
Begin MonoManager ReloadAssembly
- Completed reload, in 0.189 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.481600 ms
Game start at 2022/9/25 15:34:52
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler ogFormat(LogType, Object, String, Object[])
UnityEngine.Logger og(LogType, Object)
UnityEngine.Debug og(Object)
Game:Awake()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Game version = V0.0.10
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler ogFormat(LogType, Object, String, Object[])
UnityEngine.Logger og(LogType, Object)
UnityEngine.Debug og(Object)
Game:Awake()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[]Awake Singleton.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler ogFormat(LogType, Object, String, Object[])
UnityEngine.Logger og(LogType, Object)
UnityEngine.Debug og(Object)
GLog:internal_log(String, String, String)
GLog og(String)
SingletonObject:Awake()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
SingletonObject:getInstance()
ResLoader:Load(String, Action`1, Action`1)
AudioKit.AudioInfos:Init()
AudioManager:Awake()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Unloading 5 Unused Serialized files (Serialized files now loaded: 173)
System memory in use before: 184.3 MB.
System memory in use after: 184.5 MB.
Unloading 138 unused Assets to reduce memory usage. Loaded Objects now: 4179.
Total: 47.069000 ms (FindLiveObjects: 0.568600 ms CreateObjectMapping: 0.077700 ms MarkObjects: 46.327700 ms DeleteObjects: 0.094100 ms)
XLua.LuaException: [string "chunk"]:15: '}' expected (to close '{' at line 10) near 'zaxiang'
at XLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) [0x0004b] in <e14c315b669543fd9c1ea3ccac674bad>:0
at XLua.LuaEnv.DoString (System.Byte[] chunk, System.String chunkName, XLua.LuaTable env) [0x00083] in <e14c315b669543fd9c1ea3ccac674bad>:0
at XLua.LuaEnv.DoString (System.String chunk, System.String chunkName, XLua.LuaTable env) [0x0000d] in <e14c315b669543fd9c1ea3ccac674bad>:0
at LuaGame.DoString (System.String chunkContent) [0x0000c] in <e14c315b669543fd9c1ea3ccac674bad>:0
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
LuaGame oString(String)
ModManager:Init()
<InitGameRes>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
System.NullReferenceException: Object reference not set to an instance of an object
at ModManager.Init () [0x0009c] in <e14c315b669543fd9c1ea3ccac674bad>:0
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
ModManager:Init()
<InitGameRes>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Total 5 local mods found.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:ReadLocalMods()
ModManager:Init()
<InitGameRes>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[SpriteAtlasInfo]Failed to get sprite sp_anniu_14_0 in Common,maybe you need to update atlas info first!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
GLog:internal_warn(String, String, String)
GLog:TagWarn(String, Object, Object[])
<>c__DisplayClass11_1:<RegisterLoadedPacker>b__0(String)
System.Collections.Generic.List`1:ForEach(Action`1)
AtlasInfo:RegisterLoadedPacker(String, SpriteAtlas)
<>c__DisplayClass2_0:<OnRequestPacker>b__0(SpriteAtlas)
ResLoader:LoadAssetBundle(String, Action`1, Action`1)
ResLoader:Load(String, Action`1, Action`1)
SpritePackerHandler:OnRequestPacker(String, Action`1)
UnityEngine.U2D.SpriteAtlasManager:RequestAtlas(String)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[SpriteAtlasInfo]Failed to get sprite sp_anniu_14_1 in Common,maybe you need to update atlas info first!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
GLog:internal_warn(String, String, String)
GLog:TagWarn(String, Object, Object[])
<>c__DisplayClass11_1:<RegisterLoadedPacker>b__0(String)
System.Collections.Generic.List`1:ForEach(Action`1)
AtlasInfo:RegisterLoadedPacker(String, SpriteAtlas)
<>c__DisplayClass2_0:<OnRequestPacker>b__0(SpriteAtlas)
ResLoader:LoadAssetBundle(String, Action`1, Action`1)
ResLoader:Load(String, Action`1, Action`1)
SpritePackerHandler:OnRequestPacker(String, Action`1)
UnityEngine.U2D.SpriteAtlasManager:RequestAtlas(String)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[SpriteAtlasInfo]Failed to get sprite sp_anniu_14_2 in Common,maybe you need to update atlas info first!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
GLog:internal_warn(String, String, String)
GLog:TagWarn(String, Object, Object[])
<>c__DisplayClass11_1:<RegisterLoadedPacker>b__0(String)
System.Collections.Generic.List`1:ForEach(Action`1)
AtlasInfo:RegisterLoadedPacker(String, SpriteAtlas)
<>c__DisplayClass2_0:<OnRequestPacker>b__0(SpriteAtlas)
ResLoader:LoadAssetBundle(String, Action`1, Action`1)
ResLoader:Load(String, Action`1, Action`1)
SpritePackerHandler:OnRequestPacker(String, Action`1)
UnityEngine.U2D.SpriteAtlasManager:RequestAtlas(String)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Total 0 mods loaded into the game.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:LoadAllEnabledMods()
<InitGameRes>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
ReadInterProcessMessages thread started.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameData.GameDataBridge.GameDataBridge:ReadInterProcessMessages()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
WriteInterProcessMessages thread started.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameData.GameDataBridge.GameDataBridge:WriteInterProcessMessages()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Outgoing message: Initialize
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameData.GameDataBridge.GameDataBridge:WriteInterProcessMessagesInitialize()
GameData.GameDataBridge.GameDataBridge:WriteInterProcessMessages()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Incoming message: GameModuleInitialized
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameData.GameDataBridge.GameDataBridge:ReadInterProcessMessageGameModuleInitialized(Int32)
GameData.GameDataBridge.GameDataBridge:ReadInterProcessMessage()
GameData.GameDataBridge.GameDataBridge:ReadInterProcessMessages()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[YC]2:UI_MainMenu
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GLog:internal_log(String, String, String)
GLog:TagLog(String, Object, Object[])
GLog:LogYC(Object, Object[])
UIManager:ChangeToUI(UIElement)
GameStateLogin:OnEnter(ArgumentBox)
StateMachine:TranslateState(Enum, ArgumentBox)
Game:ChangeGameState(EGameState, ArgumentBox)
<InitGameRes>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[YC]UI_Loading hide
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GLog:internal_log(String, String, String)
GLog:TagLog(String, Object, Object[])
GLog:LogYC(Object, Object[])
UI_Loading:NotifyUIHide()
UIElement:NotifyElementHide()
UIElementStateHiding:OnEnter(ArgumentBox)
StateMachine:TranslateState(Enum, ArgumentBox)
UIElementStateAnimateOut:OnHideAnimationComplete()
<>c__DisplayClass35_0:< layHideAnimation>b__0()
DG.Tweening.Tween:OnTweenCallback(TweenCallback)
DG.Tweening.Tween oGoto(Tween, Single, Int32, UpdateMode)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
DG.Tweening.Core.DOTweenComponent:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[YC]82:UI_ModPanel
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GLog:internal_log(String, String, String)
GLog:TagLog(String, Object, Object[])
GLog:LogYC(Object, Object[])
UIManager:ShowUI(UIElement)
UI_MainMenu:OnClick(CButton)
UIBase:HandleClick(CButton)
<>c__DisplayClass40_1:< repareRes>b__2()
UnityEngine.Events.InvokableCall:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.UI.Button ress() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:66)
UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:108)
CButton:OnPointerClick(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
UnityEngine.EventSystems.StandaloneInputModule rocessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:613)
UnityEngine.EventSystems.StandaloneInputModule rocessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:510)
UnityEngine.EventSystems.StandaloneInputModule rocessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:490)
UnityEngine.EventSystems.StandaloneInputModule rocess() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:254)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:377)
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs Line: 66)
[YC]82:UI_ModPanel
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GLog:internal_log(String, String, String)
GLog:TagLog(String, Object, Object[])
GLog:LogYC(Object, Object[])
UIManager:HideUI(UIElement)
UIBase uickHide()
UI_ModPanel uickHide()
UI_ModPanel:OnClick(CButton)
UIBase:HandleClick(CButton)
<>c__DisplayClass40_1:< repareRes>b__2()
UnityEngine.Events.InvokableCall:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.UI.Button ress() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:66)
UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:108)
CButton:OnPointerClick(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
UnityEngine.EventSystems.StandaloneInputModule rocessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:613)
UnityEngine.EventSystems.StandaloneInputModule rocessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:510)
UnityEngine.EventSystems.StandaloneInputModule rocessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:490)
UnityEngine.EventSystems.StandaloneInputModule rocess() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:254)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:377)
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs Line: 66)
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