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2022-09-25 23:10:39.9725|ERROR|Main|GameData.Program|System.ArgumentException: An item with the same key has already been added. Key: 2950
at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior)
at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
at GameData.Domains.Character.CharacterDomain.AddElement_PrioritizedActions(Int32 elementId, PrioritizedActionWrapper value, DataContext context) in D:\projects\game-data\GameData\Domains\Character\CharacterDomain_FieldHelper.cs:line 2427
at GameData.Domains.Character.CharacterDomain.AddCharacterPrioritizedAction(DataContext context, Int32 charId, BasePrioritizedAction action) in D:\projects\game-data\GameData\Domains\Character\CharacterDomain_Calc_Common.cs:line 260
at GameData.Domains.Character.Character.ComplementPeriAdvanceMonth_ExecutePrioritizedAction(DataContext context, PrioritizedActionModification mod) in D:\projects\game-data\GameData\Domains\Character\Character_Calc_Time.cs:line 949
at GameData.Common.ParallelModificationsRecorder.Apply(DataContext context, Byte* pData) in D:\projects\game-data\GameData\Common\ParallelModificationsRecorder_ApplyModification.cs:line 161
at GameData.Common.ParallelModificationsRecorder.ApplyAll(DataContext context) in D:\projects\game-data\GameData\Common\ParallelModificationsRecorder.cs:line 102
at GameData.Common.WorkerThread.WorkerThreadManager.Run(Action`2 workingMethod, Int32 beginWorkId, Int32 endWorkId, DataMonitorManager monitor, Int32 monitorInterval) in D:\projects\game-data\GameData\Common\WorkerThread\WorkerThreadManager.cs:line 108
at GameData.Domains.World.WorldDomain.PeriAdvanceMonth(DataContext context, DataMonitorManager monitor) in D:\projects\game-data\GameData\Domains\World\WorldDomain_Calc_Time_PeriAdvance.cs:line 179
at GameData.Domains.World.WorldDomain.AdvanceMonth(DataContext context) in D:\projects\game-data\GameData\Domains\World\WorldDomain_Calc_Time.cs:line 144
at GameData.Domains.World.WorldDomain.CallMethod(Operation operation, RawDataPool argDataPool, RawDataPool returnDataPool, DataContext context) in D:\projects\game-data\GameData\Domains\World\WorldDomain_Interface.cs:line 742
at GameData.GameDataBridge.GameDataBridge.ProcessMethodCall(Operation operation, RawDataPool argDataPool, DataContext context) in D:\projects\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 296
at GameData.GameDataBridge.GameDataBridge.ProcessOperations(DataContext context) in D:\projects\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 263
at GameData.GameDataBridge.GameDataBridge.RunMainLoop() in D:\projects\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 137
at GameData.Program.Main(String[] args) in D:\projects\game-data\GameData\Program.cs:line 64
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler ogFormat(LogType, Object, String, Object[])
UnityEngine.Logger og(LogType, Object)
UnityEngine.Debug ogError(Object)
GameData.GameDataBridge.GameDataBridge:CheckErrorMessages()
GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update()
我是这样怎么回事 |
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