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- 2022-2-25
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2022-09-26 14:10:29.9024|ERROR|Main|GameData.Program|System.Exception: Resource amount cannot be negative: 6, -1318709687
at DMD<GameData.Domains.Character.Character::ChangeResource>(Character this, DataContext context, SByte resourceType, Int32 delta)
at GameData.Domains.Character.Ai.GeneralAction.BehaviorAction.GiveResourceAction.ApplyChanges(DataContext context, Character selfChar, Character targetChar)
at GameData.Domains.Character.Character.ComplementPeriAdvanceMonth_ExecuteGeneralActions(DataContext context, PeriAdvanceMonthGeneralActionModification mod)
at GameData.Common.ParallelModificationsRecorder.Apply(DataContext context, Byte* pData)
at GameData.Common.ParallelModificationsRecorder.ApplyAll(DataContext context)
at GameData.Common.WorkerThread.WorkerThreadManager.Run(Action`2 workingMethod, Int32 beginWorkId, Int32 endWorkId, DataMonitorManager monitor, Int32 monitorInterval)
at GameData.Domains.World.WorldDomain.PeriAdvanceMonth(DataContext context, DataMonitorManager monitor)
at GameData.Domains.World.WorldDomain.AdvanceMonth(DataContext context)
at GameData.Domains.World.WorldDomain.CallMethod(Operation operation, RawDataPool argDataPool, RawDataPool returnDataPool, DataContext context)
at GameData.GameDataBridge.GameDataBridge.ProcessMethodCall(Operation operation, RawDataPool argDataPool, DataContext context)
at GameData.GameDataBridge.GameDataBridge.ProcessOperations(DataContext context)
at GameData.GameDataBridge.GameDataBridge.RunMainLoop()
at GameData.Program.Main(String[] args)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler ogFormat(LogType, Object, String, Object[])
UnityEngine.Logger og(LogType, Object)
UnityEngine.Debug ogError(Object)
GameData.GameDataBridge.GameDataBridge:CheckErrorMessages()
GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update()
都不知道是哪个资源为负数,想自己解决都解决不了.. |
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