新手玩家

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- 注册时间
- 2023-12-19
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双休后视频不播放 并且卡住 请问有办法解决吗剧情命令错误:|addFeature_Fatury_PlayVideo_1|做爱_0_1
System.FormatException: Input string was not in a correct format.
at System.Number.StringToNumber (System.String str, System.Globalization.NumberStyles options, System.Number+NumberBuffer& number, System.Globalization.NumberFormatInfo info, System.Boolean parseDecimal) [0x00000] in <00000000000000000000000000000000>:0
at System.Number.ParseInt32 (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <00000000000000000000000000000000>:0
at DramaFunction.AddFeature (System.String[] values) [0x00000] in <00000000000000000000000000000000>:0
at DramaFunction.OptionsFunction (System.String function, DramaFunctionData functionData) [0x00000] in <00000000000000000000000000000000>:0
at DramaFunctionTool.OptionsFunction (System.String function, DramaFunctionData functionData) [0x00000] in <00000000000000000000000000000000>:0
at UIDramaBase.DestroyUI () [0x00000] in <00000000000000000000000000000000>:0
at UIMgr+<>c__DisplayClass28_0.<CloseUI>b__0 () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.ThreadStart.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at UIMgr.CloseUI (UIBase ui, System.Boolean isForceClose) [0x00000] in <00000000000000000000000000000000>:0
at UIDramaDialogue.CloseUI () [0x00000] in <00000000000000000000000000000000>:0
at UIDramaBase.NextDialogue (System.String nextDialogue) [0x00000] in <00000000000000000000000000000000>:0
at UIDramaBase+<>c__DisplayClass18_0.<ClickOption>b__0 () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.ThreadStart.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at UIDramaBase.ClickOption (ConfDramaOptionsItem optionsItem) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.ThreadStart.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at System.Data.MergeFailedEventHandler.Invoke (System.Object sender, System.Data.MergeFailedEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.Logger og(LogType, Object)
UnityEngine.Debug ogError(Object)
DramaFunctionTool:OptionsFunction(String, DramaFunctionData)
UIDramaBase estroyUI()
<>c__DisplayClass28_0:<CloseUI>b__0()
System.Threading.ThreadStart:Invoke()
UIMgr:CloseUI(UIBase, Boolean)
UIDramaDialogue:CloseUI()
UIDramaBase:NextDialogue(String)
<>c__DisplayClass18_0:<ClickOption>b__0()
System.Threading.ThreadStart:Invoke()
UIDramaBase:ClickOption(ConfDramaOptionsItem)
System.Threading.ThreadStart:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
System.Data.MergeFailedEventHandler:Invoke(Object, MergeFailedEventArgs)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule rocessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule rocessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule rocess()
UnityEngine.EventSystems.EventSystem:Update()
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