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本帖最后由 sbndjgg 于 2022-9-30 22:50 编辑
一样过月红字,好像错误内容不一样。
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
2022-09-30 22:51:13.0594|ERROR|Worker9|GameData.Common.WorkerThread.WorkerThreadManager|System.Collections.Generic.KeyNotFoundException: The given key '85393' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at GameData.Domains.Item.ItemDomain.GetBaseItem(ItemKey itemKey) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Item\Domain\ItemDomain_Calc_Common.cs:line 196
at GameData.Domains.Item.ItemDomain.GetValue(ItemKey itemKey) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Item\Domain\ItemDomain_Calc_Common.cs:line 332
at GameData.Domains.Character.Character.CalcInventoryTotalValue() in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Character\Character_Cache.cs:line 2729
at GameData.Domains.Character.Character.GetInventoryTotalValue() in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Character\Character_FieldHelper.cs:line 2919
at GameData.Domains.Character.Character.OfflineGetItemSupply(DataContext context, List`1 itemsToBeCreated, Int32 satisfyingThreshold, List`1 presetInventory) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Character\Character_Calc_Time.cs:line 1152
at GameData.Domains.Character.Character.PeriAdvanceMonth_ActivePreparation_GetSupply(DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Character\Character_Calc_Time.cs:line 595
at GameData.Domains.World.WorldDomain.PeriAdvanceMonth_CharacterActivePreparation_GetSupply(DataContext context, Int32 areaId) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\World\WorldDomain_Calc_Time_PeriAdvance.cs:line 561
at GameData.Common.WorkerThread.WorkerThreadManager.WorkerProc(Object index) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Common\WorkerThread\WorkerThreadManager.cs:line 184
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler ogFormat(LogType, Object, String, Object[])
UnityEngine.Logger og(LogType, Object)
UnityEngine.Debug ogError(Object)
GameData.GameDataBridge.GameDataBridge:CheckErrorMessages()
GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update()
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