中级玩家
 
- 贡献度
- 0
- 金元
- 1330
- 积分
- 133
- 精华
- 0
- 注册时间
- 2015-2-25
|
昨天30号更新后出现的这种情况,出现后我回6个月的档,把mod全删了然后转test版玩,结果刚刚又出了这个红字提示,都是显示资源溢出的。
请教下如何使用ce修改器把相关数字改正常?
2022-10-01 14:52:42.9239|ERROR|Main|GameData.Program|System.Exception: Resource amount cannot be negative: 6, -1405268268 (delta 2010776978)
at GameData.Domains.Character.Character.ChangeResource(DataContext context, SByte resourceType, Int32 delta) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Character\Character_Calc_Common.cs:line 590
at GameData.Domains.Character.Ai.GeneralAction.BehaviorAction.GiveResourceAction.ApplyChanges(DataContext context, Character selfChar, Character targetChar) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Character\Ai\GeneralAction\BehaviorAction\SpendResourceAction.cs:line 114
at GameData.Domains.Character.Character.ComplementPeriAdvanceMonth_ExecuteGeneralActions(DataContext context, PeriAdvanceMonthGeneralActionModification mod) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Character\Character_Calc_Time_GeneralAction.cs:line 163
at GameData.Common.ParallelModificationsRecorder.Apply(DataContext context, Byte* pData) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Common\ParallelModificationsRecorder_ApplyModification.cs:line 169
at GameData.Common.ParallelModificationsRecorder.ApplyAll(DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Common\ParallelModificationsRecorder.cs:line 102
at GameData.Common.WorkerThread.WorkerThreadManager.Run(Action`2 workingMethod, Int32 beginWorkId, Int32 endWorkId, DataMonitorManager monitor, Int32 monitorInterval) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Common\WorkerThread\WorkerThreadManager.cs:line 108
at GameData.Domains.World.WorldDomain.PeriAdvanceMonth(DataContext context, DataMonitorManager monitor) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\World\WorldDomain_Calc_Time_PeriAdvance.cs:line 195
at GameData.Domains.World.WorldDomain.AdvanceMonth(DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\World\WorldDomain_Calc_Time.cs:line 144
at GameData.Domains.World.WorldDomain.CallMethod(Operation operation, RawDataPool argDataPool, RawDataPool returnDataPool, DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\World\WorldDomain_Interface.cs:line 742
at GameData.GameDataBridge.GameDataBridge.ProcessMethodCall(Operation operation, RawDataPool argDataPool, DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 296
at GameData.GameDataBridge.GameDataBridge.ProcessOperations(DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 263
at GameData.GameDataBridge.GameDataBridge.RunMainLoop() in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 137
at GameData.Program.Main(String[] args) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Program.cs:line 64
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler ogFormat(LogType, Object, String, Object[])
UnityEngine.Logger og(LogType, Object)
UnityEngine.Debug ogError(Object)
GameData.GameDataBridge.GameDataBridge:CheckErrorMessages()
GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update()
|
|