新手玩家

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- 注册时间
- 2022-6-27
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ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <e1319b7195c343e79b385cd3aa43f5dc>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <e1319b7195c343e79b385cd3aa43f5dc>:0
at Antonio_MOD.MyUI.LoadShopInfo () [0x00456] in <04d8b20f48464922bc38d6bc0309ec7b>:0
at Antonio_MOD.MyUI.CallVillagerLifeSkill () [0x00060] in <04d8b20f48464922bc38d6bc0309ec7b>:0
at Antonio_MOD.MyUI.LoadVillagerLifeSkill (System.Collections.Generic.List`1[System.Int16]& skills) [0x0008b] in <04d8b20f48464922bc38d6bc0309ec7b>:0
at Antonio_MOD.MyUI.OnNotifyGameData (System.Collections.Generic.List`1[T] notifications) [0x00172] in <04d8b20f48464922bc38d6bc0309ec7b>:0
at GameData.GameDataBridge.GameDataBridge.ProcessNotifications () [0x00296] in <62a853c397f949718e7b4a0e484ca911>:0
at GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter.Update () [0x00039] in <62a853c397f949718e7b4a0e484ca911>:0
(Filename: <e1319b7195c343e79b385cd3aa43f5dc> Line: 0)
KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <e1319b7195c343e79b385cd3aa43f5dc>:0
at Antonio_MOD.MyUI.DispatchManagers () [0x0032b] in <04d8b20f48464922bc38d6bc0309ec7b>:0
at Antonio_MOD.MyUI.OnClick (CButton btn) [0x00027] in <04d8b20f48464922bc38d6bc0309ec7b>:0
at UIBase.HandleClick (CButton btn) [0x00019] in <62a853c397f949718e7b4a0e484ca911>:0
at Antonio_MOD.MyUI+<>c__DisplayClass9_0.< repareSubPages>b__0 () [0x00000] in <04d8b20f48464922bc38d6bc0309ec7b>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <7cd45074592849c798ee04bb333cbf3a>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <7cd45074592849c798ee04bb333cbf3a>:0
at UnityEngine.UI.Button.Press () [0x0002d] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:66
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:108
at CButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in <62a853c397f949718e7b4a0e484ca911>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00073] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler ogException(Exception, Object)
UnityEngine.Logger ogException(Exception, Object)
UnityEngine.Debug ogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModule rocessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:613)
UnityEngine.EventSystems.StandaloneInputModule rocessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:510)
UnityEngine.EventSystems.StandaloneInputModule rocessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:490)
UnityEngine.EventSystems.StandaloneInputModule rocess() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:254)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:377)
(Filename: <e1319b7195c343e79b385cd3aa43f5dc> Line: 0)
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