游戏达人
  
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GameSpot的采访视频:
更新的两张新图:
采访:GameSpot: EALA's most recent strategy games seem to be pushing story, first through the serious sci-fi of Command & Conquer 3, and more recently, through the over-the-top, popcorn-movie-style story of Red Alert 3. In your experience, what sort of approach makes sense when writing for a real-time strategy game?
Mical Pedriana: The original premise for the games was based on the idea that the player is being recruited to be a "commander" and uses his computer as a means of controlling a battle. So, telling the story through live-action cinematics [that speak] directly to the player caters to this very well. In Red Alert 3, we had the extra benefit of having colorful, fun characters that are much lighter in tone compared to that of Command & Conquer 3: Tiberium Wars. We wanted the Red Alert 3 movies to be entertaining enough for anybody who might watch them, not just our most devoted fans For the full interview, follow this link[em25] |
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