高级玩家

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- 注册时间
- 2016-6-16
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Graphical
New Units
Statistical
Campaign
Graphically
Most elf units there are smoother textures. Their face, body and leg textures improve up to WH3 standards.
There are new hair colors added to both females and males elves.
Removal of any skin blemishes.
Fixed some textures from Ariel to random units that contained strange red dots or lines.
Deepwood scouts have pants and some waywatchers have pants and the Waywatchers RoR is all PANTS.
Fixed unit colors for some elf units for all factions.
Changed the faction colors for Sisters of Twilight and Wood Elves of Orion.
Changed the colors for Eltharion's mistwalker units to darker tones and switched some colors around.
Curvy Lords, heroes and units, not all but most models edited to create variance, not all the same size either, some were already curvy from the waist down so mainly the chest area, and there some smaller ones that were slightly improved at times(example: wardancers, just a simple move forward of the model at the middle of the chest to get rid of that weird empty dark space that represents shadow and create the visage that they are as big as the armor insinuates instead of the armor being bigger than them). All elf factions done except Dark Elves, will post link at the bottom for DE.
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New Units
Eternal Guard (Swords)
Asur Swordsmen
Sisters of Twilight on foot:
Works for custom battle and battles in campaign, same for campaign map although only one of the sisters can show.
There's an ancillary you can spend a skill point on to get them on foot(and I think it can unlock on its own like a normal mount after reaching a certain rank like all other LL but why wait you know). Being on foot is considered a mount you can switch at any time at your convenience.
Being on foot gives a new gameplay style and stats.
Bug: The mount switch from flying to ground, leaves a copy of the sisters floating in the air, this goes away when the campaign map is reloaded, either from save/load or from entering a battle and leaving it.
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Statistical Changes
Waywatchers have a snipe ability with an accuracy buff within a certain range, so long as they are both in a forest and are not moving.
Wardancers with swords have a bonus vs infantry added while those with spears have sunder armor.
Wildwood Rangers RoR have been switched to sword and shield animation and their weapon to the fattest sword I could find that bladesingers use, they are guardians against evil wood spirits so it made more practical sense than a spear to hack and slash, it is a placeholder for when I make a new axe model though. Stats have been slightly altered.
Eternal Guard have gold shields for excellent missile blocking.
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Campaign
Tor Yvresse(the city itself) was edited to have a higher cap to the miswalker units from its main building chain and the original city Eltharion's faction can build has been given as a build option to all high elf factions.
As more of the same concept, all High Elf factions can build the unique settlements of each other from the DLCs and thus have access to those units, with the exception of Alith Anar's personal body guard the shadow walkers, due to lore reasons, their sole focus in service is to serve him and hunt down dark elves and they aren't great in numbers like mistwalkers for example.
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