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The following are the patch notes and version information for Dawn of War II...
(These notes are for the first retail patch for DOW II)
===========================
Patch 1.1.0
===========================
Audio
? Fixed a bug where Tyranid units were not "speaking."
? Missing button audio added to Player Stats screen under Game History.
? Added a countdown sound to the post-game stats screen.
Visuals/Graphics
? Fixed a bug that caused invisible Tyrannoformation.
? Fixed a bug where walker units would shuffle their feet quickly when moving.
? Fixed visual bugs with burrowed units.
? Fixed visual problems on ATI X1800 series cards.
? Eldar web gate ambient effects now show upon spawning of the unit.
? Fixed a bug where FX didn't display on Geforce 6800 cards.
PvP Gameplay
? Added two new maps to PvP automatch rotation.
? Fixed a bug where ability effects were permanent on burrowed units.
? Fixed several population capacity bugs.
? Fixed problem with retreating to allied HQ when player's HQ is destroyed.
? Fixed attack ground to allow firing into the Fog of War.
? Prevented Waaagh/Zeal/Biomass/Psychic might "double dipping" when own units are killed by friendly fire, and remove reward for allied friendly fire.
? Prevented non-attacking commanders from getting a share of XP for incomplete construction.
? Added cool down timers to construction abilities.
? Prevented anti-suppression from being modified into the positive.
? Prevented area of effect suppression originating from target entities inside of buildings from spreading to units outside a building.
? Fixed a bug where units that had been completely replaced via reinforcement would lose their control groups.
? Removed Ravener tunnel impass to prevent several blocking exploits.
? Resource rates are now reduced depending on game size.
? Requisition points now increase by +5 requisition every 20 seconds (up from 15), up to a maximum of +30 (down from 35).
? Fixed an issue with grenades not harming the squad that throws them.
? Increased the suppression and damage on suppression weapons at distant range.
? Fixed an issue with the Apothecary's Heal ability that prevented it from properly healing infantry.
? Reduced damage of Kommando hero's Remote Bomb against HQ's.
? Kommando hero's Kaboom! now properly deals 500 damage to the Kommando, but does not kill him.
? Tyranid Warrior Adrenal Gland melee damage reduced to 52, from 60.
? Reduced firing rate of Hive Tyrant Venom Cannon to match the other versions. Damage reduced to 60, from 85. Area of effect damage modifier reduced at outermost radius to 0.3, from 0.4.
? Spore Mine blast radius increased to 10, from 8.
? Increased accuracy of small arms against Ripper Swarm to 0.3, from 0.2.
? Ripper Swarm cost increased to 240, from 200.
In-game HUD and UI fixes
? Fixed a bug where world text on a building would change colour to Red when garrisoned by an enemy even though it was hidden by Fog of War.
? Fixed a bug where the UI failed to update with Squad Leader upgrade if a previously purchased leader died while the squad was selected.
? Fixed a bug where parts of tech tree panel remained visible after destroying your base, and would overlap unit UI.
? Fixed a bug where the build queue would hang around in an inactive state until if the base was destroyed during unit construction.
? Fixed a bug where the Commander Wargear panel would disappear after destroying the base, even though it's still valid to build wargear.
? Fixed a bug where targeting reticules would reveal if a building in the FoW was occupied.
? Added support for Relic and Games Workshop employee Gamertags. Watch for our custom chapters online!
? Fixed a bug where Eldar webway gates would appear as Ravener tunnels on the minimap when you were using Tyranids, and Ravener tunnels would appear as webway gates when you were using Eldar.
? Simultaneously pressing shift and squad hotkey now allows for adding to current selection.
? Fixed visual bugs with the global build buttons.
? Changed ork abilities that have a per entity cost to properly display their cost in the ui (based on the number of entities in the squad.)
? Fixed a bug with wargear button state switching.
Kicking Players
? Changed the kick-vote screen; removed the confirmation prompt, removed ability to abstain, added display of number of lag complaints.
AI Players
? Fixed AI Dreadnought combat vs buildings.
? CPU players now have a number associated with their names.
? The AI no longer considers unconscious hero a military target.
Ranking and Online Stats
? Fixed how Leaderboards are sorted.
? Fixed matchmaking. TrueSkill? rank should properly be updated in TeamBattle games, and stats should be more reliable when being recorded.
? Fixed an issue where the leaderboard screen wasn't sorting data properly when using the friends filter.
? Fixed a problem where unit score doesn't reflect appropriately in the post-game score.
Custom Games
? Fixed an issue where games would not get cleared properly from the public games screen.
? Victory Point Control load screen tips will no longer show up if the Annihilate win condition is chosen.
? Fixed a bug where the Hero Select screen wasn't remembering the correct heroes when assigning players between multiple open slots.
? Rank point bar, level, and title are no longer displayed in the post game stats screen in unranked games.
Find a Game
? Added the ability to kick people from a party.
? Added countdown information to the hero selection screen.
? Fixed a bug where a player's visual MP rank unlocks were incorrectly displayed in the select hero screen.
? Fixed a bug where the rank in the party panel was always the Space Marines rank no matter what race was selected.
? Post Game advancement countdown no longer occurs unless the user is in a party.
? Matchmaking now has a preference for lower pings.
? Fixed a bug where it was possible for players with different data to end up matched together.
Localization
? Scaleform IME is now supported for Traditional Chinese.
? Fixed a bug where event updates were displayed in the host's language when viewing the events prior to the client joining the game session in the Event Log from the Battle Barge.
? Fixed a bug on Debriefing screen where French wasn't fitting in the available space.
? Polish Readme now displays in proper language.
Stability
? Fixed a rare multi-threading crash involving co-op synchronization.
? Fix for a crash that occured when you tried to cancel a base upgrade after the base had been destroyed.
? Many memory fragmentation improvements, which should alleviate a number of out of memory crashes.
? Fixed a bug where the game could crash after viewing a completed campaign, deleting it, and then backing out to the main menu.
? Settings that were invalid in the UI could still occur if set manually in configuration.lua, now the settings are validated in the same way as the options menu UI.
? Fixed a crash when client accepts Co-Op game invitation on Game List Screen.
? Fixed a bug where the game freezes on Main Menu when player signout from the Windows Live Profile on the confirmation message of Save and Exit to Window from the Battle Barge.
? Fixed a bug where the game crashed to desktop when a user clicked on Invite Friend after unplugging their LAN cable on delete a Campaign window.
? Fixed a crash that would occur when people ranked up to level 60.
? Fixed a multithreading crash in the UI on game exit.
? Reduced the frequency of checking Steam authentication - it was causing users who momentarily lost their connection to Steam to be ejected from a game in progress.
? Fixed a deadlock that could occur in low latency situations.
Achievements
? Fixed a bug where it was possible to grant achievements to players that hadn't rightfully earned them.
Campaign
? Added a "Squad Summary" screen to the mission debrief.
? Fixed a bug where the cursor disappeared after inviting a client to the game, and then declining the request once he accepts.
? Fixed a bug where the host loses his mouse after kicking a client during an NIS.
? Finishing the campaign no longer removes the save game from the final mission.
? Fixed an inverted badge on a piece of campaign wargear.
? Fixed a bug where global abilities replenished when the client dropped.
Army Painter
? Colours with high specular values will now have a more accurate swatch colour in the Army Painter.
? Fix issue with DLC badges being visible when they weren't supposed to be.
Replays
? Fixed a bug where replay speed would display incorrectly during game replays.
? Added a button on the replay widget to hide the UI.
? A message is now shown to notify the user that the replay has ended.
? Squad tabs in replays now show up when switching perspectives and always load the first two units when the replay starts.
? Upgrade button panel now doesn't show up in replays
? Hitting continue after exiting from a replay now takes you back to the Game History screen.
? Created units in replay now use the correct team colour badge that the player started with
Front End
? Added a News Tab to the title screen
? Updated the Post-game stats screen
? Fixed incorrect icon in Jump load screen tip.
? Made layout changes to Leaderboards screen
? Made layout changes to Game History screen
Miscellaneous
? Fix for mouse pointer getting stuck in the middle of the screen if you press the home key while simultaneously holding mouse left.
? Fixed a bug where multiple message boxes popped up when the host would disconnect.
? We now properly shut down the game when the OS switches users.
? Added functionality to allow changing the automatch map list without invalidating replays.
? Fixed a bug where the mouse cursor was frozen to centre of screen if user alt-tabbed at the victory/defeat screen in a ranked match, and didn't alt-tab back into the game until he'd been sent back to the front end.
? Added -noReverb commandline flag to disable convolution reverb.
? Added a "-disablepagefilecheck" command line switch so users can elect to try and run the game without a swap file.
? Added a "-disable32bitcheck" command line switch to allow 32bit users to run with Ultra textures.
Performance
? Fixed a bug where performance suffered when Steam community was disabed.
? Disabled v-sync by default to prevent performance problems on certain computers.
==============================
/ end of notes for Patch 1.1.0
==============================
GOOGLE 机译
音频
?修正了一个在Tyranid单位没有“说。 ”
?失踪按钮添加到播放器的音频统计屏幕下的游戏历史。
?时间倒计时的声音后的游戏统计屏幕。
视觉/图形
?修正了一个错误,造成无形Tyrannoformation 。
?修正了一个在沃克单位Shuffle的脚时,会很快地移动。
?固定视觉缺陷与入侵单位。
?固定的视觉问题, ATI的X1800系列显卡。
?叶门网络环境的影响现在查看产卵后的单位。
?修正了一个在没有效果的GeForce 6800系列显示卡。
多人
?增加了两个新的地图,外汇交易同步交收automatch旋转。
?修正了一个在能力影响的入侵常任单位。
?修正了几个人口容量错误。
?固定问题5.608盟军总部时,球员的总部被摧毁。
?固定攻击地面,使发射进入雾的战争。
?防治Waaagh /热心/生物/心理可能“双下降”当自己的单位是死于友军火灾,并删除奖励盟军友军。
?防治非攻击指挥官获得的份额XP的不完整的建筑。
?时间冷静下来定时器建设的能力。
?预防反抑制被改造的积极。
?防治领域的影响抑制来自目标实体的建筑物内蔓延到单位一幢大厦外。
?修正了一个在单位,已完全取代通过加强将失去其对照组。
?删除Ravener隧道impass ,以防止一些阻断攻击。
?资源率,现减少视场的大小。
?征用点现在增加5征用每20秒(最多15个) ,最多为30 (从35 ) 。
?修正了一个手榴弹不损害球员的罚球他们。
?加强镇压和破坏制止武器在遥远的范围。
?修正了一个问题,药剂师的治疗能力,使其无法正常愈合步兵。
?减少损害Kommando英雄的远程炸弹对总部的。
? Kommando英雄Kaboom !现在妥善处理500损害Kommando ,但没有杀死他。
? Tyranid战士肾上腺混战损害减少到52个,来自60个。
?降低发射率闹暴君蛇毒农,以配合其他版本。损害减少到60个,来自85个。面积减少的影响损害修饰符在外边的半径为0.3 , 0.4 。
?孢子煤矿爆炸半径增加到10个,来自8 。
?更高的准确性小型武器对开膛手群到0.3 , 0.2 。
?开膛手群成本上升至240 ,从200人。
游戏中的平视显示器和UI的修复
?修正了一个在世界上的文字建筑物将改变颜色,以红色时,驻守的敌人即使这是隐藏的雾战争。
?修正了一个在用户界面无法更新升级与班长如果以前购买的领袖去世而被选中的球员。
?修正了一个在部分高科技树小组仍然可见在摧毁你的基地,并且将重复单位的UI 。
?修正了一个队列的建立将徘徊在无效状态,直到如果基地被摧毁在部队建设。
?修正了一个错误的指挥官Wargear小组将消失后,摧毁了基础,即使它仍然是有效的,建立wargear 。
?修正了一个在配置reticules就会发现,如果建设FoW被占领。
?时间支持文物和游戏玩家代号车间员工。观赏章为我们定制的在线!
?修正了一个在叶webway盖茨将显示为Ravener隧道的迷你当您使用Tyranids ,并Ravener隧道将显示为webway盖茨当您使用叶。
?同时按下热键的转变和球队现在可以增加当前的选择。
?固定视觉缺陷与全球建立按钮。
?变更劳动能力,有成本每实体正确显示其成本在用户界面(基于一些实体的阵容中。 )
?修正了一个国家与wargear按钮开关。
踢球员
?改变比赛表决屏幕;删除确认提示,删除能力,投弃权票,增加展示一些滞后的投诉。
大赦国际球员
?固定人工智能无畏打击与建筑物。
? CPU的球员现在有一些与他们的名字。
?认可机构不再认为无意识英雄是军事目标。
STATS的排名和在线
?固定如何领先的排序。
?固定配对。 TrueSkill ?等级应适当予以更新TeamBattle游戏,统计应该更可靠的记录。
?修正了一个在屏幕上的领先并没有排序正确的数据时,使用的朋友过滤器。
?修正了一个问题,即单位评分没有适当反映在后场评分。
定制游戏
?修正了一个在奥运会将得不到妥善清理公共游戏画面。
?胜利点控制负荷屏幕提示将不再出现,如果获胜的条件是消灭选择。
?修正了一个在英雄选择屏幕没有记住正确的英雄时,球员之间的分配多个插槽。
?排名点酒吧,一级,标题已不再显示在屏幕后的比赛中便陷入困境的统计游戏。
查找的博弈
?时间的能力,球从人的一方。
?时间的倒计时信息来选择屏幕上的英雄。
?修正了一个当玩家的视觉议员排名解锁是不正确的显示在屏幕上选择的英雄。
?修正了一个错误的排名在党小组始终是星际战队排名无论种族被选定。
?邮政游戏提高倒计时不再出现,除非用户是在党。
?配对现在倾向于降低坪。
?修正了一个在那里是可以播放不同的数据,到了匹配在一起。
定位
? Scaleform的IME现在支持繁体中文。
?修正了一个在事件更新显示在东道国的语言时,查看事件之前的客户端加入游戏会在事件日志中的作战驳船。
?修正了一个在屏幕上述职法国不恰当的可用空间。
?波兰自述现在可以显示在适当的语言。
稳定性
?修正了一个罕见的多线程事故涉及的Co - op同步。
?修正的一个事故发生的当您试图取消基地升级后的基础已被摧毁。
?许多内存碎片的改善,这应减轻了一些内存崩溃。
?修正了一个在后场比赛都可能崩溃看完成的广告系列,删除它,然后备份到主菜单。
?设置了无效的用户界面仍然可能发生,如果手动设置的configuration.lua ,现在的设置是验证以同样的方式作为选项菜单界面。
?修正了一个当机时,客户端接受的Co - op游戏邀请名单上的游戏画面。
?修正了一个错误的游戏冻结主菜单时,球员signout从资料上的Windows Live确认邮件的保存并退出到窗口战役驳船。
?修正了一个错误的游戏撞向桌面当用户点击邀请好友后,拔出自己的局域网电缆上删除广告系列窗口。
?修正了一个崩溃的时候会出现的人排了60个级别。
?修正了一个多线程坠毁在UI上退出游戏。
?减少检查的频率蒸汽验证-这是谁造成的用户暂时失去连接蒸汽喷出的比赛中取得进展。
?修正了一个僵局,可能出现的低延时的情况。
成就
?修正了一个在有可能取得的成就给予球员没有正确地获得它们。
运动
?增加了“团队摘要”屏幕的任务汇报。
?修正了一个在光标后失踪邀请客户端的游戏,然后下降,要求他接受一次。
?修正了一个当东道国失去鼠标后踢客户在新谢克尔。
?整理运动不再删除保存游戏的最后使命。
?修正了一个倒徽章在一张运动wargear 。
?修正了一个在全球能力补充当客户端下降。
陆军画家
?色彩的高镜面价值观现在将有一个更准确的布料颜色军队画家。
?菲克斯萨问题得到明显的类金刚石徽章时,不应该。
回放
?修正了一个在重放速度会正确显示在游戏回放。
?时间上的一个按钮重播工具隐藏的UI 。
?邮件现在显示通知用户,重播已经结束。
?跟进标签重播现在切换时出现的观点,始终加载头两家单位开始时重播。
?升级按钮小组现在没有出现在回放
?命中后继续朝从重播现在可以让您回到游戏历史画面。
?创建单位重播现在使用正确的团队肤色徽章的球员开始
前端
?时间新闻标签标题屏幕
?更新后的游戏画面统计
?固定不正确图标跳转负荷屏幕提示。
?制造布局变化领先屏幕
?制造布局改变游戏历史画面
杂项
?修复鼠标指针被陷在屏幕中间如果按家庭的关键,同时举行鼠标离开。
?修正了一个在多个消息框弹出时,主机将断开。
?现在,我们正确关闭游戏时,操作系统交换机用户。
?附加功能允许改变automatch地图列表而不无效回放。
?修正了一个在鼠标光标被冻结,以中心的屏幕上,如果用户按Alt -标签上的胜利/失败屏幕中排名的比赛,并没有按ALT标签回到游戏,直到他被送回的前端。
?时间, noReverb命令国旗禁用卷积混响。
?增加了“ , disablepagefilecheck ”命令行开关,这样用户可以选择尝试和运行游戏没有交换文件。
?增加了“荫”命令行开关,使用户能够同时运行32位的超纹理。
性能
?修正了一个在性能遭受蒸汽社会disabed 。
?残疾人V型同步默认情况下,以防止性能问题在某些计算机。 |
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