游戏精英
闻弦歌而知雅意
 
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- 注册时间
- 2008-10-27
   
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好吧 我搞懂了 大佬 你少了 input文件 要添加的按键
战利品格的 要长按 E 才可以释放
口袋格的 轻点E 可以释放
意念魔法 要想弓箭一样 选中 然后鼠标中建按下 然后按空格释放
[Diving]
IK_E=(Action=CastMagicSpellSpecial)
IK_Pad_RightThumb=(Action=CastMagicSpellSpecial)
[JumpClimb]
IK_E=(Action=CastMagicSpellSpecial)
IK_Pad_RightThumb=(Action=CastMagicSpellSpecial)
[Swimming]
IK_E=(Action=CastMagicSpellSpecial)
IK_Pad_RightThumb=(Action=CastMagicSpellSpecial)
[RadialMenu]
IK_X=(Action=Spellshud)
IK_X=(Action=SpellshudHold,State=Duration,IdleTime=0.3)
IK_Pad_RightShoulder=(Action=Spellshud)
IK_Pad_RightShoulder=(Action=SpellshudHold,State=Duration,IdleTime=0.3)
[Combat]
IK_E=(Action=CastMagicSpell)
IK_E=(Action=CastMagicSpellHold,State=Duration,IdleTime=0.2)
IK_Pad_RightThumb=(Action=CastMagicSpell)
IK_Pad_RightThumb=(Action=CastMagicSpellHold,State=Duration,IdleTime=0.2)
IK_Pad_RightShoulder=(Action=SpellsManual)
IK_MiddleMouse=(Action=SpellsManual)
[Exploration]
IK_E=(Action=CastMagicSpell)
IK_E=(Action=CastMagicSpellHold,State=Duration,IdleTime=0.2)
IK_Pad_RightThumb=(Action=CastMagicSpell)
IK_Pad_RightThumb=(Action=CastMagicSpellHold,State=Duration,IdleTime=0.2)
IK_Pad_RightShoulder=(Action=SpellsManual)
IK_MiddleMouse=(Action=SpellsManual)
[ThrowHoldSpellsss]
IK_E=(Action=CastMagicSpell)
IK_Pad_RightThumb=(Action=CastMagicSpell)
IK_Pad_RightShoulder=(Action=SpellsManual)
IK_MiddleMouse=(Action=SpellsManual)
IK_Pad_B_CIRCLE=(Action=SpellsManualShoot)
IK_Space=(Action=SpellsManualShoot)
IK_Pad_A_CROSS=(Action=Sprint)
IK_NumPad1=(Action=Debug_KillAllEnemies)
IK_Pad_DigitDown=(Action=DrinkPotionLowerHold,State=Duration,IdleTime=0.3)
IK_Pad_DigitDown=(Action=DrinkPotion2)
IK_NumPad2=(Action=Debug_KillTarget)
IK_NumPad4=(Action=Debug_TeleportToPin)
IK_LShift=(Action=Sprint)
IK_None=(Action=SprintToggle)
IK_A=(Action=GI_AxisLeftX,State=Axis,Value=-1)
IK_A=(Action=GI_AxisLeftX,State=Axis,Value=-1)
IK_Pad_LeftAxisX=(Action=GI_AxisLeftX)
IK_Pad_LeftAxisX=(Action=GI_AxisLeftX)
IK_Pad_LeftAxisY=(Action=GI_AxisLeftY)
IK_Pad_LeftAxisY=(Action=GI_AxisLeftY)
IK_C=(Action=SwordSheathe)
IK_D=(Action=GI_AxisLeftX,State=Axis,Value=1)
IK_D=(Action=GI_AxisLeftX,State=Axis,Value=1)
IK_Pad_DigitLeft=(Action=SteelSword)
IK_Pad_DigitLeft=(Action=SwordSheathe,State=Duration,IdleTime=0.3)
IK_F=(Action=DrinkPotion2)
IK_G=(Action=DrinkPotion4)
IK_Pad_DigitRight=(Action=SilverSword)
IK_Pad_DigitRight=(Action=SwordSheathe,State=Duration,IdleTime=0.3)
IK_Pad_B_CIRCLE=(Action=DebugInput)
IK_Pad_RightAxisX=(Action=GI_AxisRightX)
IK_O=(Action=PanelFakeHud)
IK_Pad_RightAxisY=(Action=GI_AxisRightY)
IK_P=(Action=DebugInput)
IK_R=(Action=DrinkPotion1)
IK_S=(Action=GI_AxisLeftY,State=Axis,Value=-1)
IK_S=(Action=GI_AxisLeftY,State=Axis,Value=-1)
IK_T=(Action=DrinkPotion3)
IK_MouseX=(Action=GI_MouseDampX)
IK_MouseY=(Action=GI_MouseDampY)
IK_Pad_DigitUp=(Action=DrinkPotionUpperHold,State=Duration,IdleTime=0.3)
IK_Pad_DigitUp=(Action=DrinkPotion1)
IK_W=(Action=GI_AxisLeftY,State=Axis,Value=1)
IK_W=(Action=GI_AxisLeftY,State=Axis,Value=1)
IK_1=(Action=SwordSheatheSteel,State=Duration,IdleTime=0.3)
IK_1=(Action=SteelSword)
IK_2=(Action=SwordSheatheSilver,State=Duration,IdleTime=0.3)
IK_2=(Action=SilverSword)
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