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- 2017-8-5

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Now SUPPORTS Combat Extended!
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You MUST put this mod at or near the TOP of your load order for it to work properly!
What this does
Infinite Turrets reverts all turrets back to how they were in B18 and below. This means they no longer require constant top-ups of steel/uranium/plasteel -- also known as "Barrel Replacements". Turrets will last forever without any additional top-up at all.
Compatibility
This mod should work with ALL turret mods, past and present. Please let me know if something doesn't work or isn't compatible.
Combat Extended: Note
Swapping ammo types requires your colonists to have the ammo you're attempting to change to. This means the turrets will require an initial rearm when changing ammunition, but will not consume that ammo once it has swapped and begins to fire.
Supported Versions
Currently supports:
How it Works
The mod now works using 3 independent checks assuming the turret is under the 'Security' category:
Check 1: It has a `turretGunDef` property
Check 2: Its thingClass is `Building_TurretGun`
Check 3: Its refuel label/gizmo contains any of: []
If a turret does not meet these criteria (how?!), it will NOT have infinite ammo.
Support
If you like or use my mods, consider buying me a coffee on ko-fi. It'll speed up the delivery of updates, any future mods I've got planned and generally motivate me to make more!
 [ko-fi.com]
Just some key-words to help people find this:
Infinite Ammo, Unlimited Ammo, Unlimited Turrets, No Barrel Replacements, Infinite Barrel Replacements, Unlimited Turret Fuel.
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