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[分享] 【最新研究成果,ItemId部分实用代码】

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发表于 2023-4-28 16:12 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 zjkaku2 于 2023-4-30 04:30 编辑

★往营火里加"ItemId"后得"ItemId"
【类】Firecam
函数:OnInsertItem
查找最下面的
slot.RemoveItem();
UnityEngine.Object.Destroy(item.gameObject);

在slot.RemoveItem();上面添加
if (slot.m_Item.m_Info.m_ID == ItemID.Stick)  //如果slot槽内放入木棍,可得到烟草叶,百合叶,船子草叶,苦木花,木薯,山芋,小苦瓜,大苦瓜,椰子,棕榈芯等各一个。
                {
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Tobacco_Leaf"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Molineria_leaf"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Plantain_lily_leaf"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Cassava_bulb"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Malanga_bulb"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("monstera_deliciosa_fruit"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Palm_heart"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Bone"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Coconut"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Quassia_Amara_flowers"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                }
                if (slot.m_Item.m_Info.m_ID == ItemID.Small_Stick)  //如果slot槽内放入小木棍,可得到木炭X3,黑曜石X3,树脂X3,熔融铁矿石X3
                {
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("charcoal"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("charcoal"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("charcoal"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Obsidian_Stone"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Obsidian_Stone"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Obsidian_Stone"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("wood_resin"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("wood_resin"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("wood_resin"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("iron_ore_melted"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("iron_ore_melted"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("iron_ore_melted"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                }
                if (slot.m_Item.m_Info.m_ID == ItemID.Charcoal)  //如果slot槽内放入木炭,可得到泥砖X6
                {
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("mud_to_build"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("mud_to_build"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("mud_to_build"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("mud_to_build"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("mud_to_build"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("mud_to_build"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                }
                if (slot.m_Item.m_Info.m_ID == ItemID.Bamboo_Stick)  //如果slot槽内放入竹棍,可得到6把部落武器
                {
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Stone_Axe_ArenaHunting"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Stone_Axe_2H"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Tribe_Axe"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Tribe_Bow"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Tribe_Spear_ArenaTribe"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Tribe_Spear_ArenaTribe"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                }
                if (slot.m_Item.m_Info.m_ID == ItemID.Small_leaf_pile)  //如果slot槽内放入一堆小叶子,可得到战斧X1,铁甲X4,砍刀X1,锅X1,水壶X1,钓鱼竿X1
                {
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Axe_professional"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("metal_armor"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("metal_armor"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("metal_armor"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("metal_armor"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Rusted_Machete"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Bidon"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Pot"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Bamboo_Fishing_Rod"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                }
                if (slot.m_Item.m_Info.m_ID == ItemID.Tobacco_Leaf)  //如果slot槽内放入烟叶草,可得到烟叶草X2,蜂巢X1,女王蜂X1,巴西坚果X1
                {
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Tobacco_Leaf"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Tobacco_Leaf"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Honeycomb"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("queen_bee"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Brazil_nut"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                }
                if (slot.m_Item.m_Info.m_ID == ItemID.Molineria_leaf)  //如果slot槽内放入百合叶,可得到百合叶X2,蜂巢X1,女王蜂X1,巴西坚果X1
                {
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Molineria_leaf"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Molineria_leaf"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Honeycomb"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("queen_bee"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Brazil_nut"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                }
                if (slot.m_Item.m_Info.m_ID == ItemID.Plantain_lily_leaf)  //如果slot槽内放入船子草叶,可得到船子草叶X2,蜂巢X1,女王蜂X1,巴西坚果X1
                {
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Plantain_lily_leaf"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Plantain_lily_leaf"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Honeycomb"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("queen_bee"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Brazil_nut"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                }
                if (slot.m_Item.m_Info.m_ID == ItemID.Quassia_Amara_flowers)  //如果slot槽内放入苦木花,可得到苦木花X2,蜂巢X1,女王蜂X1,巴西坚果X1
                {
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Quassia_Amara_flowers"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Quassia_Amara_flowers"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Honeycomb"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("queen_bee"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Brazil_nut"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                }
                if (slot.m_Item.m_Info.m_ID == ItemID.Dry_leaf)  //如果slot槽内放入干叶,可得到蛋X6
                {
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Egg"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Egg"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Egg"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Egg"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Egg"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                        UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Egg"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);
                }

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舒服的沙发
 楼主| 发表于 2023-4-30 04:28 | 只看该作者
优化刷物品,直接放在包里,不会到处乱飞
if (slot.m_Item.m_Info.m_ID == ItemID.Stick)
        {
                ItemsManager.Get().CreateItem(ItemID.Tobacco_Leaf, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.Molineria_leaf, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.Plantain_lily_leaf, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.Cassava_bulb, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.Malanga_bulb, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.monstera_deliciosa_fruit, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.Palm_heart, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.Bone, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.Coconut, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.Quassia_Amara_flowers, true, base.transform.position, base.transform.rotation).Take(true);
        }
        if (slot.m_Item.m_Info.m_ID == ItemID.Small_Stick)
        {
                ItemsManager.Get().CreateItem(ItemID.Charcoal, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.Charcoal, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.Charcoal, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.Obsidian_Stone, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.Obsidian_Stone, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.Obsidian_Stone, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.Wood_Resin, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.Wood_Resin, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.Wood_Resin, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.iron_ore_melted, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.iron_ore_melted, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.iron_ore_melted, true, base.transform.position, base.transform.rotation).Take(true);
        }
        if (slot.m_Item.m_Info.m_ID == ItemID.Charcoal)
        {
                ItemsManager.Get().CreateItem(ItemID.Guanabana_Fruit, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.Guanabana_Fruit, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.Guanabana_Fruit, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.Guanabana_Fruit, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.Guanabana_Fruit, true, base.transform.position, base.transform.rotation).Take(true);
        }
        if (slot.m_Item.m_Info.m_ID == ItemID.Bamboo_Stick)
        {
                ItemsManager.Get().CreateItem(ItemID.Stone_Axe_2H, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.Tribe_Axe, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.Tribe_Bow, true, base.transform.position, base.transform.rotation).Take(true);
        }
        if (slot.m_Item.m_Info.m_ID == ItemID.Small_leaf_pile)
        {
                ItemsManager.Get().CreateItem(ItemID.Axe_professional, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.metal_armor, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.metal_armor, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.metal_armor, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.metal_armor, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.Rusted_Machete, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.Bidon, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.Pot, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.Bamboo_Fishing_Rod, true, base.transform.position, base.transform.rotation).Take(true);
        }
        if (slot.m_Item.m_Info.m_ID == ItemID.Tobacco_Leaf)
        {
                ItemsManager.Get().CreateItem(ItemID.Tobacco_Leaf, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.Tobacco_Leaf, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.Honeycomb, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.queen_bee, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.Brazil_nut, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.Guanabana_Fruit, true, base.transform.position, base.transform.rotation).Take(true);
        }
        if (slot.m_Item.m_Info.m_ID == ItemID.Molineria_leaf)
        {
                ItemsManager.Get().CreateItem(ItemID.Molineria_leaf, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.Molineria_leaf, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.Honeycomb, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.queen_bee, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.Brazil_nut, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.Guanabana_Fruit, true, base.transform.position, base.transform.rotation).Take(true);
        }
        if (slot.m_Item.m_Info.m_ID == ItemID.Plantain_lily_leaf)
        {
                ItemsManager.Get().CreateItem(ItemID.Plantain_lily_leaf, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.Plantain_lily_leaf, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.Honeycomb, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.queen_bee, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.Brazil_nut, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.Guanabana_Fruit, true, base.transform.position, base.transform.rotation).Take(true);
        }
        if (slot.m_Item.m_Info.m_ID == ItemID.Quassia_Amara_flowers)
        {
                ItemsManager.Get().CreateItem(ItemID.Quassia_Amara_flowers, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.Quassia_Amara_flowers, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.Honeycomb, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.queen_bee, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.Brazil_nut, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.Guanabana_Fruit, true, base.transform.position, base.transform.rotation).Take(true);
        }
        if (slot.m_Item.m_Info.m_ID == ItemID.Dry_leaf)
        {
                ItemsManager.Get().CreateItem(ItemID.animal_droppings_item, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.animal_droppings_item, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.animal_droppings_item, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.animal_droppings_item, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.animal_droppings_item, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.animal_droppings_item, true, base.transform.position, base.transform.rotation).Take(true);
        }
        if (slot.m_Item.m_Info.m_ID == ItemID.Fiber)
        {
                ItemsManager.Get().CreateItem(ItemID.PoisonDartFrog_Alive, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.PoisonDartFrog_Alive, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.PoisonDartFrog_Alive, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.PoisonDartFrog_Alive, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.PoisonDartFrog_Alive, true, base.transform.position, base.transform.rotation).Take(true);
                ItemsManager.Get().CreateItem(ItemID.PoisonDartFrog_Alive, true, base.transform.position, base.transform.rotation).Take(true);
        }
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2023-7-28
硬硬的板凳
发表于 2023-8-30 11:42 | 只看该作者
楼主,最新版秒建筑怎么修改代码哇
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