初级玩家

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- 注册时间
- 2012-4-30
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- Workshops now give slightly less Siege Speed %
- You can now petition your liege for claims held by subvassals
- Reduced the general opinion thresholds required for characters to consider cheating to low positives or early negatives for somewhat honorable characters, added a second tier of honor checks for dishonorable characters so that they'll consider cheating at close to (but still a little reduced from) the old higher opinion thresholds, drastically lowered the threshold for any character to cheat regardless of honor in the high minuses
- Reduced the health penalty on the incapable trait so that we can all spend a little longer enjoying the care of our regents

AI
- The AI will no longer send children to university unless they're very rich
- The AI will now very often revoke titles from traitorous vassals with less than 0 opinion of them that they have in their prison, unless they are very compassionate, non-greedy, and honorable
- Vengeful rulers now more often revoke titles from vassal prisoners
Interface
- The Activity Log will now properly display effects and modifiers associated with the entry
- Activity Intent Target Selection Window will no longer show targets that will not accept the activity invitation, and will warn if they don't think they will get there in time.
- Activity invitation confirmation has gotten updated visuals.
- Add a setting to turn off realms being named after dynasties.
- Added more appropriate memory icons for Tournament, Grand Wedding, and Tour memories
- Added more portraits to culture conversion notifications to make them more informative
- Besieging accolades will now properly show the source name in the tooltip
- Caravan Master speed/safety contributions now show a breakdown when hiring
- Court positions interface has been updated.
- Current Caravan Master speed/safety contributions shown when hiring
- Fate of Iberia Struggle Events now correctly send toasts instead of Feed messages
- Fixed grand wedding activity backgrounds/animations resetting to use the travel graphics under certain circumstances
- Fixed the Agent entry in Invite Agent not being clickable everywhere
- Fixed tooltip inside the End Regency button
- Hide and expand button in contestant leader board doesn't disappear when clicked in a contest anymore.
- Holdings will no longer claim that there are a Tribal holding when trying to construct a new holding while not having enough Gold (it was only a UI bug)
- If the activity invite details view tries to open an invalid activity, it will no longer display the estimated travel time as an arbitrarily large number.
- Improved activity and danger map icon stacking and re-use to prevent flickering
- Interface improvements to activity log.
- Layout of acceptance has been updated.
- Locale Activity Window Conclusion now looks more like the regular activity window conclusion screen.
- Locale Activity Window now uses the same Activity Log Window as the regular Activity Window
- Marriage proposal interface has been updated.
- More traits gained through childhood will now be shown in the education finished event (such as Organizer or Forest Fighter)
- Moved the Activity Log Window into the top layer
- Names have been added below small character portraits in activity events.
- The Appoint Court Position UI now shows personality, so it's easier to choose for example a loyal Bodyguard
- The Host in Grand Weddings now use the Admiration default animation, rather than the Idle animation
- The Locale Window now explicitly sets the background based on locale_background instead of background.
- The War ended popup will no longer use white text on a light background, and not show a sigil when there’s no signature
- Tournament invites will now state, in flavorful terms, what kind of prizes you can come to expect if you win
- Travel Safety and Travel Danger aptitude for the Caravan Master no longer displays negative numbers. This had no effect on the gameplay.
- We now show your designated diarch as the diarch-to-be in the interface
- When planning a Tour, we now show vassal opinion and portraits on the map for easier decision-making
- You can now hover the Aptitude value in the Appoint window
- Fixed some cases where Glory would show up with a lot of decimals
Art
- Added eyes to many animals on coat of arms
- Added simpler variants of early era clothing for commoners and unlanded characters.
- Made it possible to combine crowns with certain other headgear. For now only veils for female western characters. This will now happen dynamically in the game as well so that duchesses and queens will wear a veil combined with their crown
- Made the Iberian helmets a bit more common, also made the HRE armor show up a bit earlier and the chainmail coif should now show up as well
- Updated all bookmark characters to match better between the bookmark screen and the game. Improved the appearance of some of them and added DNA for most of the secondary characters, so that their appearance will not change between game versions.
- Updated Boleslaw II the Bold with historically accurate beard with mustache.
- Major update to Bookmark characters to use a bigger selection of accessories.
- Multiple clothing, headgear, hairstyle, and cloak improvements to alleviate clipping issues.
- Improved Zealous animation pose to alleviate clipping issues.
- Added late era western war nobility legwear to Barbershop.
- Added a new version of Female Western Era 3 clothes
Localization
- Corrected two broken keys in african godname localization
- Fixed a few broken death reason texts
- Fixed loc issue in fp1_other_decisions.0022
Game Content
- Added contest pivotal moment outcome tooltips, as these were not telegraphed before
- Added “The Heroes of Our Time”, a feast event about acclaimed knights
User Modding
- Activity Types now define triggered backgrounds explicitly for locale backgrounds as locale_background.
- Added 'special_building_province' effect for faster special building lookups
- Added activity 'special_guest' script list
- All trait triggers and effects can now use a trait scope as well as a database key.
- Allow portrait 'scripted_animation' being used in most places where 'animation' is allowed, including within scripted animations themselves
- Fix all scope types reporting they can store variables.
- Fix attending_character not obeying the specified activity state.
- Fix toggle-all-AI console button & command
- Prop genes are now specified for handedness: props_right, props_left, and animated_props.
Databases
- Assigned Huesca, Sobrarbe, and Pallas to the Old Vasconia region
- Correctly made Beatrice di Canossa a woman
- Made Sancha Baiúo into Galician culture as Portuguese doesn't exist when she lives
- Made several of the Zirid dynasty members Sayiids
- Updated the Tournament Background image
- Israelite cultures have had their languages updated: Ashkenazi
- High German, Sephardi
- Iberian Vulgar, Radhanite
- Shaz Turkic, Kochinim
- Tamil
- Added the Bavlim culture to represent Israelite people in the Middle East
- Kuzarite now begins the game as an Unreformed faith, and can become organized via the "Break with the Old Ways" decision
- The Communal Identity doctrine is now given the unique "Chosen People" name and description when used by a Jewish faith
- Esotericism is now named "Kabbalah" when used by a Jewish faith
- All Jewish faiths except Samaritanism now begin the game with the Prophecy of Malichi special doctrine which prevents the Head of Faith title from being created through any means other than the Restore Head of Faith decision
- All Jewish faiths now begin in 867 with Polygamy, with an event in the year 1000 to make Rabbinic faiths become Monogamous. Rabbinic faiths begin in 1066 with Monogamy
- Removed the holy site in Ethiopia for all Jewish faiths except Haymanot
- Rabbinic Judaism now has a holy site in Al-Hila to represent Babylon
- Karaite Judaism now has a holy site in Hamadan to represent what is believed to be the tomb of Esther and Modechai
- Samaritanism now has a holy site in Al-Hila
- Added the new Merkabah faith to the Judaism religion
- The Samaritan High Priesthood now exists in both start dates as a vassal of whoever owns Jerusalem
- The Samaritan High Priesthood will become a vassal of anyone who conquers Jerusalem of above Duke rank, unless the Priesthood is a vassal of a Samaritan character or independent
Bugfixes
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