游戏达人
  
- 贡献度
- 287
- 金元
- 18420
- 积分
- 2990
- 精华
- 0
- 注册时间
- 2014-11-30
|
本帖最后由 fanvalen 于 2024-6-11 11:37 编辑
修改合集
https://bbs.3dmgame.com/thread-6226681-1-1.html
以前老有人说小人光娱乐不睡觉,上班就躺地上
那沙滩椅同时拥有睡觉的功能是不是就完全没有问题了
开搞
BeachChairWorkable
OnStartWork改成protected override void OnStartWork(Worker worker)
{
this.timeLit = 0f;
this.beachChair.SetWorker(worker);
this.operational.SetActive(true, false);
worker.GetComponent<Effects>().Add("BeachChairRelaxing", false);
worker.GetComponent<Effects>().Add("BedStamina", false);
worker.GetComponent<Effects>().Add("LuxuryBedStamina", false);
worker.GetComponent<Effects>().Add("LadderBedStamina", false);
worker.GetComponent<Effects>().Add("BedHealth", false);
worker.GetComponent<Effects>().Add("Sleep", false);
}
OnStopWork
改成
protected override void OnStopWork(Worker worker)
{
this.operational.SetActive(false, false);
worker.GetComponent<Effects>().Remove("BeachChairRelaxing");
worker.GetComponent<Effects>().Remove("BedStamina");
worker.GetComponent<Effects>().Remove("LuxuryBedStamina");
worker.GetComponent<Effects>().Remove("LadderBedStamina");
worker.GetComponent<Effects>().Remove("BedHealth");
worker.GetComponent<Effects>().Remove("Sleep");
}
|
|