中级玩家
 
- 贡献度
- 0
- 金元
- 1160
- 积分
- 116
- 精华
- 0
- 注册时间
- 2019-5-12
|
日志异常是这样的
Unloading 2 Unused Serialized files (Serialized files now loaded: 22)
NullReferenceException: Object reference not set to an instance of an object.
at SoundsMgr+<>c.<UnloadSound>b__45_0 (UnityEngine.AudioSource v) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at PoolMgr`1[T].ClearAll (System.Action`1[T] onClearCall) [0x00000] in <00000000000000000000000000000000>:0
at SceneMgr.LoadSceneAsync (SceneType+SceneTypeBase sceneType, System.Action`1[T] progressCall, System.Action onCompleteCall, UnityEngine.SceneManagement.LoadSceneMode loadSceneMode, UIType+UITypeBase[] ingoreCloseUI, System.Boolean delayCloseLoadingBig) [0x00000] in <00000000000000000000000000000000>:0
at WorldBattleMgr.BattleExit (System.Action onLoadMapCall) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at ICSharpCode.SharpZipLib.Core.FileFailureHandler.Invoke (System.Object sender, ICSharpCode.SharpZipLib.Core.ScanFailureEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.Logger ogException(Exception, Object)
UnityEngine.Debug ogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule rocessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule rocessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule rocess()
UnityEngine.EventSystems.EventSystem:Update()
这是安装的mod列表
是只能一个一个排查了吗 |
|