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本帖最后由 sonying 于 2023-8-14 12:57 编辑
系統內原隱身術語法如下 :
new entry "INVISIBILITY"
type "StatusData"
data "StatusType" "INVISIBLE"
data "DisplayName" "h8d8bf77cg9365g4f6eg920ag4ee1d1cdcfbd;4"
data "Description" "h9000689eg9754g4481g9074ga513f6613ec9;5"
data "Icon" "Spell_Illusion_Invisibility"
data "StackId" "INVISIBILITY"
data "StackPriority" "4"
data "Boosts" "IgnoreLeaveAttackRange; Invisibility(); Advantage(AttackRoll); DetectDisturbancesBlock(true);"
data "StatusPropertyFlags" "UnavailableInActiveRoll;ExcludeFromPortraitRendering"
data "RemoveEvents" "OnSpellCast;OnDamage;OnEntityPickUp;OnEntityDrop;OnEntityDrag"
data "RemoveConditions" "(IsStatusEvent(StatusEvent.OnSpellCast) and not HasSpellFlag(SpellFlags.Invisible)) or (IsStatusEvent(StatusEvent.OnDamage) and TotalDamageDoneGreaterThan(0)) or (not IsStatusEvent(StatusEvent.OnSpellCast) and not IsStatusEvent(StatusEvent.OnDamage))"
data "StatusGroups" "SG_Invisible;SG_RemoveOnRespec"
data "StatusEffect" "84be28b3-6fdf-4b62-86e2-1f3b333aab81"
新增一究極版本內容如下 :
new entry "INVISIBILITY_PLUS"
type "StatusData"
data "StatusType" "INVISIBLE"
data "DisplayName" "h8d8bf77cg9365g4f6eg920ag4ee1d1cdcfbd;4"
data "Description" "h9000689eg9754g4481g9074ga513f6613ec9;5"
data "Icon" "Spell_Illusion_Invisibility"
data "StackId" "INVISIBILITY"
data "StackPriority" "4"
data "Boosts" "IgnoreLeaveAttackRange; Invisibility(); Advantage(AttackRoll); DetectDisturbancesBlock(true);"
data "StatusPropertyFlags" "UnavailableInActiveRoll;ExcludeFromPortraitRendering"
data "RemoveEvents" ""
data "RemoveConditions" ""
data "StatusGroups" "SG_Invisible;SG_RemoveOnRespec"
data "StatusEffect" "84be28b3-6fdf-4b62-86e2-1f3b333aab81"
新增一法術項目去使用該新究極版本的狀態效果
new entry "SQUIGS_Quasit_Invisibility_Free"
type "SpellData"
data "SpellType" "Shout"
using "Shout_Invisibility_Imp"
data "TargetConditions" "Character() and not HasStatus('FAERIE_FIRE')"
data "SpellProperties" "AI_IGNORE:ApplyStatus(INVISIBILITY_PLUS,100,-1);AI_ONLY:ApplyStatus(INVISIBILITY,100,2);"
data "TooltipStatusApply" "ApplyStatus(INVISIBILITY_PLUS,100,-1)"
data "Icon" "Action_Quasit_Invisibility"
data "AreaRadius" "9"
data "Cooldown" ""
data "UseCosts" ""
data "RitualCosts" "ActionPoint:1"
data "MemoryCost" "0"
此究極版本為隱身效果下 即使在路人男甲眼前 ,直接欺負路人男甲的女友乙 ,則路人男甲也不會進入戰鬥狀態 ~~~ QQ
雖然路人男甲會覺得怪怪的 會試著想找出玩家位置 但由於究極隱身術的效果(持續到長休) 故也是沒用的,
因敵人無法對隱身狀態之人發現其確實位置就不會進入戰鬥狀態 故即使對路人男甲本體進行攻擊也不會因此進入戰鬥狀態
Thanks.....
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