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- 注册时间
- 2010-7-16
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Octoplus sets out to provide players a more interesting variety of options than the vanilla game by buffing underpowered skills in an attempt to bring them up to par and make them worth using and building around.
Octoplus+ is a separate branch of the mod that was made because I wanted to make changes that went beyond the philosophy of simply buffing
underpowered abilities. Octoplus+ is the home of abilities that
outright replace vanilla ones that I think weren't worth keeping, or
outright new additions.
The 1.2 release includes the following changes:
Warrior:
Piercing Thrust:
Now applies the auto-critical debuff on the target for the remainder of the current turn.
Reasoning: Piercing Thrust is painfully bland as the only base class spear skill in the game, and almost never worth using over another damaging option. With this change, it becomes a combo tool, letting your warrior deal damage while leaving the target open to subsequent attacks by the rest of the party.
Ultimate Stance:
Self-Target > Single-Target
Reasoning: Solidly one of the worst EX skills in the base game, Ultimate Stance was begging for some kind of change. Hikari's kit is very strong as it is, so I didn't want to make it a very powerful option (such as by letting it apply to warrior skills), so it now is a targeted buff. Hikari can pass it to another character who can make use of it the same turn, making it a more interesting option for breaking groups of enemies. Accordingly, it is now affected by Sealticge's Seduction.
Octoplus+ Only:
Ultimate Stance
Effect replaced with "Raise your critical rate for the rest of the battle, but reduce your physical defense and elemental defense for 5/4/3/2 turns."
Reasoning: I was dissatisfied with the previous buff to Ultimate Stance after playtesting it for a while. After a while, I had this idea. My main hurdle in creating a new effect for this ability was to make something that was useful but didn't contribute too much to Hikari's dominance in the late game. Critical rate ended up perfect--It caps at 100% chance around 600, meaning near the end of the game, Hikari will be critting most of his attacks without a buff, especially seeing as how both the battle-tested blade and spear have high critical on their own. However, earlier in the game, a permanent critical buff could be quite useful for boss fights, while also having an interesting downside you have to manage or mitigate. I think it achieves my goal of giving this ability more use without further overpowering the character it's attached to.
As a self-target ability, it's also spread by Seal of Diffusion, and the debuffs can be reversed with Seal of Inversion, so it allows for some fun little combos, too. |
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