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补丁 10 - 建筑改进、Holosprings 视频、金室变更等
大家好,这个补丁为Holosprings的客人增加了一个新的介绍视频,
可以在娱乐掩体的放映室观看。我们还重新制作了金色房间的过场动画,增加了效果、照明、新音频和额外的动画。
对于建筑,我们增加了一个大型原木架、一个鹿皮地毯、建造石材地板的能力、角落坡道(或屋顶角落)和栏杆。
我们还对人工智能进行了一些调整,使敌人的突袭更加多样化,并让一些食人族有机会被选为其他食人族将效仿的领导者。除此之外,食人族现在可以在晚上携带火把,并且有一种新的食人族类型可以点燃自己并冲向你。
多人游戏中的主持人还有一个阻止作弊的新选项、一个新的字幕系统以及一系列其他修复和改进
与往常一样,请继续在社区中心的“讨论”区域中发布您的错误报告和反馈。
特征
- 在地堡娱乐放映室增加了Holosprings介绍视频
- 重制的金色房间过场动画,添加了新的动画、效果、音频和音乐
- 增加了新的直升机飞越时刻(离开掩体住宅)
- 您现在可以构建拐角坡道,使坡道(或屋顶)在以 90° 角放置时可以连接
- 您现在可以建造石材地板
- 您现在可以建造木制栏杆
- 增加了大型原木架
- 添加了可放置的装饰鹿皮地毯
- 添加了可以从游戏菜单切换的字幕
- 将定时爆炸物更改为粘性炸弹并修改其视觉效果
- 新的多人作弊允许选项 - 将阻止客户端在关闭时使用控制台 - 不会阻止主机使用控制台。该选项将与其他游戏设置一起保存。可通过多人游戏菜单访问
- 增加了触发电栅栏时的电粒子和照明效果
- 为开尔文添加了一些新的表情
- 添加了一个新的攻击性食人族敌人类型“弗兰克”,他将伏特加倒在自己身上,并在靠近玩家时自焚
- 食人族现在有时会携带火把
- 敌人突袭的种类增加
- 一些村庄现在会选择食人族作为金面具领袖,而其他食人族现在有时会跟随他们
改进
- 破坏结构现在的惩罚要小得多,如果支撑结构有其他有效的支撑仍然站立,它将不再被摧毁并回退到其他支撑处
- 在墙壁和横梁之间放置楼梯或坡道不再需要梁覆盖墙壁的整个高度,这允许各种斜坡
- 在加入具有大量结构的多人游戏时,显着提高了施工处理成本,以帮助客户有时断开连接
- 着火的蠕虫现在会更频繁地冲向并攻击玩家
- 食人族远距离喊叫的可能性和范围增加,主要在夜间
- 从木桩上掉下来时将玩家摄像机抬离地面更高,因此摄像机不太可能穿过雪地
- 调整了玩家的最终死亡动画,因此双手不会夹过地面
- 对大型女性运动动画的润色和改进
- 防止夜间加载游戏后立即出现毛骨悚然
- 防止当玩家在村庄时,小兵在负载时接管村庄
- 玩家现在可以在较大的蓝色浮肿死亡后肢解它们
- AI 池改进和优化
- 将一些碰撞体转换为原始碰撞体以提高性能
- 当 GPU 不支持时自动禁用和隐藏雾选项
- 优化生成池逻辑,消除不必要的 CPU 开销
- 食品仓中的名片拾取在掉落时不再像硬币
- 在 GPS 跟踪器屏幕中添加了北向
- 玩家在被击退时不再一直掉到水底。击退现在在玩家入水后结束
- 对故事物品拾取视觉效果的各种改进
- 各种本地化改进
- 娱乐掩体弯曲楼梯碰撞更新为行走更顺畅
- 山崖材料调整为使用苔藓,并更逐渐过渡到岩石纹理,网格修改以解决一些苛刻的几何形状
- 立火灯和骷髅灯的特效优化
- 清理了一些恶劣的地形
- 对立式火棍和包装进行一些布局清理
- 从墙上火炬颗粒中移除了粒子控制器组件(通过节省数百个壁挂火炬提高了性能)
修复
- 修复了导致某些 AMD GPU 崩溃的水着色器
- 修复了结构在保存和加载后有时无法链接在一起的问题
- 修复了敌人可能从天而降的问题
- 修复了允许将锅放在立火上并使用有锅的火进行消毒保存的错误
- 修复了玩家在拿着锅与立火互动后进入不良状态的问题
- 设置加载器 3d 音频拦截器系统,以防止在加载屏幕期间从世界播放音频
- 修复了当火燃烧或被摧毁时在MP游戏中被摧毁的烹饪锅的问题
- 修复了加载到存档游戏时 3D 打印机和客户端无法正确更新的问题
- 修复了玩家在调出快速选择后立即打开聊天窗口可能会卡住的问题
- 修复了玩家在按下热键装备另一个不支持格挡的物品的同时使用武器格挡时进入不良状态的问题
- 修复了在前端支柱支撑的倾斜梁下添加支柱时出现的问题
- 修复了斜坡放置无法正常工作的一些情况
- 修复了所有棍子烧坏后将锅着火的问题,无法正常工作
- 修复了崩溃时生成皮卡上的防御墙尖刺方向
- 修复了破坏组合 LOD 墙时出错的情况
- 修复了组合 LOD 楼层在元素顺序错误的旧存档中无法按预期工作的问题
- 修复了倾斜地板变成组合LOD版本的问题,看起来是错误的
- 修复了特定情况下的墙壁旋转问题
- 固定倾斜梁支撑前柱,允许用支柱将其抬起
- 固定位置支柱动画完美完成系统不再适用于LOD版本
- 固定“倾斜”螺钉结构地板上的间隙
- 修复了切换到组合LOD的拆除石墙
- 固定了即将完全燃烧的火上的打开抓包,允许玩家重新点燃摇杆
- 修复了放置在建筑物中的某些原木上可见的阴影
- 修复了合并上部结构在合并时未为所有链接结构注册的问题,解决了组合单独的上部结构后内部空间温度和路径查找不正确的一些问题
- 固定的侧坡道不妨碍墙壁的拆除
- 修复了多人游戏中修复结构的一些问题
- 固定的墙顶部分在支撑斜梁时可拆卸
- 修复了上层结构集成计算公差过于严格的问题
- 修复了具有四分之一对数高度偏移而不是全高偏移的合并上部结构
- 修复了在从标题屏幕返回游戏后以多人主机身份启动游戏时导致某些建筑放置失败的问题
- 修复了将结构放置在地面上可能导致其无效的情况
- 固定修复接地的石柱或非全高石柱,未在正确位置更换其元件
- 固定绳索拉伸脚本不过滤掉非水触发器 + 固定绳索不会一直向下拉伸 如果放置在上方太高,它现在将拉伸到最大长度
- 固定斗杆路径拆卸
- 修复了令人毛骨悚然的弗吉尼亚州在触电后空转并在探索时闲置太久的问题
- 修复了 Armsy 有时会因嘲讽撞到电栅栏而陷入循环,并且在探索时长时间闲置
- 修复了鹿有时不做警报并离开的问题,并略微提高了运行速度
- 固定开尔文能够通过封闭的墙壁外去捕鱼
- 修复了在前进时投掷尸体以防碰撞可能会将玩家发射得超远的问题
- 修复了玩家被击中并掉落身体可能会使身体飞起来的问题
- 修复了加载后完好无损的蠕变
- 修复了杀死手持原木的女性食人族未立即移除附件的问题
- 防止老鹰从烹饪火中偷鱼,这导致了烹饪系统的问题
- 修复了在霰弹枪和步枪之间切换热键时手电筒保持不正确姿势的错误
- 修复了玩家在死亡后尚未取回物品栏时尝试放置书中的结构时进入完全损坏状态的问题
- 移动的洞穴岩石,在娱乐掩体史诗般的视图室中,下班调度程序和设置带有LOD的预制件,修复了它们在低视图距离设置下消失的问题
- 在报纸剪切上启用 Alpha 剪切以解析可见边缘
- 修复了“Stream I”水下渲染在大湖附近闪烁的问题
- 光探头代理音量调整,以解决豪华掩体入口处的明亮天花板
- 修复了悬崖上一些开放边缘的问题
- 修复了拿起桌牌时可以通过热键装备保留物品的问题
- 修复了光滑的雪和湿度褪色,仅适用于 LOD0 建筑元素,在来回移动和 LOD 切换关卡时会产生明显的爆裂声
音频
- 添加了新的摇滚/石头掉落音频事件
- 添加了季节参数以在冬季金属物体上下雨
- 对崩溃前打开序列音频的改进
- 突变体摄食事件的调谐距离设置
定期更新已发布
9月1日周五
Patch 10 - Building improvements, Holosprings video, gold room changes and more
Hey Everyone,
This patch adds a new introduction video for guests at Holosprings, which can be viewed in the screening room of entertainment bunker. We also re-worked the gold room cutscene adding effects, lighting, new audio and extra animations.
For building, we added a large log holder, a deer hide rug, the ability to build stone floors, corner ramps (or roof corners) and railings.
We’ve also made some tweaks to A.I. making the enemy raids more varied and given some cannibals the chance to be chosen as leaders that other cannibals will follow. Along with this, cannibals can now carry fire torches at night and there is a new cannibal type that will light themselves on fire and rush at you.
There’s also a new option for hosts in multiplayer games to block cheats, a new subtitle system, and a bunch of other fixes and improvements
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Features
- Added Holosprings introduction video to screening room of bunker entertainment
- Reworked gold room cutscene adding new animations, effects, audio and music
- New helicopter flyover moment added (leaving bunker residential)
- You can now build corner ramps, enabling ramps (or roofs) to be joined when placed at a 90° angle
- You can now build stone floors
- You can now build wooden railings
- Added large log holder
- Added placeable decorative deer hide rug
- Added subtitles which can be toggled from the gameplay menu
- Changed the timed explosive item into a sticky bomb and modified its visuals
- New multiplayer cheat allow option - will block clients from using Console when off - hosts won't be blocked from using Console. The option will be saved along with the other game setup settings. Accessible via multiplayer player menu
- Added electric particle and lighting effect when electric fence is triggered
- Added some new emotes for Kelvin
- Added a new aggressive cannibal enemy type ‘Frank’ who pours vodka on himself and sets himself on fire when near the player
- Cannibals will now sometimes carry fire torches
- Increased variety of enemy raids
- Some villages will now have cannibals chosen as gold mask leaders, and other cannibals will now sometimes follow them
Improvements
- Destroying structures is now far less punishing, if supported structures have other valid supports still standing it will no longer get destroyed and fallback to the other supports instead
- Placing stairs or ramps between a wall and a beam no longer requires the beam to cover the full height of the wall, which allows for a variety of slopes
- Significantly improved construction processing cost when joining a multiplayer game with a large amount of structures to help clients getting disconnected sometimes
- Creepies on fire will now more often rush and attack players
- Increased likelihood and range of cannibal distant yell, mainly at night
- Raised the player camera higher off the ground when falling from a stake, so the camera is less likely to clip through snow
- Adjusted player’s final death animation so hands don't clip through the ground
- Polish and improvements on Large Female locomotion animations
- Prevented creepies instantly appearing after loading game at night
- Prevented creepies from taking over village on load when player is in village
- Player can now dismember the larger blue Puffies after they die
- AI pooling improvements and optimizations
- Converted some colliders to primitive colliders to improve performance
- Automatically disable and hide fog options when not supported by GPU
- Optimized spawn pool logic to remove unnecessary CPU cost
- Name card pickups in the food bunker no longer sound like coins when dropped
- Added a north direction to the GPS tracker screen
- Player no longer falls all the way to the bottom of the water when knocked back. The knockback is now ended once the player enters the water
- Various improvements to story item pickup visuals
- Various localization improvements
- Entertainment bunkers curved stairs collisions updated to be smoother to walk on
- Mountain cliff material adjusted to use moss and have more gradual transition to rock texture, and mesh modified to resolve some harsh geometry
- FX optimization for standing fire and skull lamps
- Cleaned up some harsh terrain
- Some layout cleanup on standing fire sticks and wrap
- Removed particle controller component from wall torch particles ( improved performance in saves with hundreds of wall torches )
Fixes
- Fixed water shader causing crashing on some AMD GPUs
- Fixed issue with structures sometimes not linking together after saving and loading
- Fixed an issue where enemies could fall from the sky
- Fixed bug that allowed placing pot on standing fire and sanitized saves with fires that have pots
- Fixed issue where player would get into a bad state after interacting with a standing fire while holding a pot
- Setup loader 3d audio blocker system to prevent audio playing from world during loading screens
- Fix for cooking pot being destroyed in MP games when the fire burns out or is destroyed
- Fixed issues with the 3d printer and the client not getting correctly updated when loading into a save game
- Fixed issue where player could get stuck if they opened their chat window right after bringing up quick select
- Fix for player getting into a bad state if they block with a weapon at the same time as pressing a hotkey to equip another item that does not support blocking
- Fixed issue when adding strut under a leaning beam supported by a pillar on the forward end
- Fixed some cases where ramp placement didn't work properly
- Fixed taking pot on fire after all sticks are burnt out not working properly
- Fixed defensive wall spike orientation on the spawned pickup when collapsed
- Fixed case with an error when destroying combined LOD walls
- Fixed combined LOD floor not working as expected in old saves with elements in wrong order
- Fixed skewed floor getting turned into combined LOD version which looks wrong
- Fixed wall spinning issue in specific context
- Fixed leaning beam supporting a forward pillar allowing to lift it with a strut
- Fixed place strut animation perfect finish system no longer working with LOD version
- Fixed gaps in floor of "Lean to" screw structure
- Fixed dismantling stone wall that was switched to combined LOD
- Fixed opening grab bag on a fire that's about to completely burn out allowing player to relight the stick
- Fixed own shadow visible on some logs placed in constructions
- Fixed merging super structures not registering it for all linked structures when merged, solves some issues with interior space warmth and path finding not calculated correctly after combining separate super structures
- Fixed side ramps not preventing the dismantling of walls
- Fixed some issues with repairing structures in multiplayer
- Fixed top section of wall being remove-able while it is supporting leaned beams
- Fixed super structure integration calculation tolerance being overly strict
- Fixed merging super structures which have a quarter log height offset instead of full height
- Fixed issue causing some construction placements to fail if starting a game as multiplayer host after going back in game from title screen
- Fixed case where placing structure on ground could cause it to become invalid
- Fixed repairing grounded stone pillars or non full height stone pillars not replacing its elements at the correct positions
- Fixed rope stretch script not filtering out non water triggers + fixed rope not stretching down all the way if placed too high above, it will now stretch up to its max length
- Fixed stick path dismantling
- Fixed Creepy Virginia idling after some electrocutions and idling too long while exploring
- Fixed Armsy sometimes getting stuck in loop with taunt hitting electric fence, and long idle while exploring
- Fixed issue with deer sometimes not doing their alert and move away, and increased run speed slightly
- Fixed Kelvin able to pass outside of enclosed walls to get fish
- Fixed issue where throwing dead bodies against collision while moving forward could launch player super far
- Fixed an issue where player getting hit and dropping a body could send the body flying
- Fixed gibbed creepies coming back intact after load
- Fixed an issue where killing a female cannibal holding a log didn't remove the attachment right away
- Prevented eagles from stealing fish from cooking fires, which caused issues with cooking system
- Fixed a bug where the flashlight would remain in an incorrect pose when hotkey switching between shotgun and rifle
- Fix for the player getting into a completely broken state when trying to place a structure from the book when they have not yet retrieved their inventory after dying
- Moved cave rocks, in entertainment bunker epic view room, out of work scheduler and setup prefabs with LODS, fixes them vanishing on low view distance settings
- Enabled alpha clipping on newspaper cutout to resolve visible edges
- Fix for ‘Stream I’ underwater rendering flickering off near large lake
- Light probe proxy volume adjustments to resolve bright ceiling in entrance of luxury bunker
- Fixes for some open edges on cliffs
- Fixed issue with held items being able to be equipped via hotkeys when a table card is picked up
- Fixed smooth snow and wetness fade in effect only applying to LOD0 construction elements, resulting in visible pop when moving back & forth and lod switches levels
Audio
- Added new rock/stone drop audio events
- Added season parameter to rain on metal objects for winter
- Improvements to pre crash opening sequence audio
- Tuned distance setting on mutant feeding events
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小型更新/补丁说明已发布
9月1日周五
修补程序
大家好,
这是今天补丁中出现的一个小修补程序
- 修复了灌木和树木广告牌在砍伐后无法正确禁用的问题。
与往常一样,请继续在社区中心的“讨论”区域中发布您的错误报告和反馈。
小型更新/补丁说明已发布
9月1日周五
Hotfix
Hey Everyone,
Here is a small hotfix for an issue that came up in today's patch
- Fixed bush and tree billboards not properly disabling after they are cut down.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
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