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Greetings Lampbearers,
Wrapping this intense weekend with one more patch!
After reviewing all the comments from players and content creators, we've filtered out those with constructive feedback and will begin implementing some changes in the coming days.
As a preview, this patch primarily focuses on balancing and includes a few tweaks following the process described above.
Regarding stability and optimization, we've observed significant improvements in Sentry, with an even lower percentage of people affected. It appears that your reports and our team's efforts are starting to yield results. Expect further improvements in upcoming builds.
Sentry Reporting Tool
Another crash has been resolved, thanks to player reports (keep clicking that send button!).
Fixed a crash that could occur when enemies alerted each other about the presence of the player.
AI
The "snipers" at Pilgrim Perch have had their aiming capabilities revised. They now have a high chance of missing their shots when the target is beyond 15 meters.
Balancing
After noticing that players were often disregarding status effect resistance rings and runes, we've decided to give them all a noticeable boost to make them more competitive with other types and incorporate them into some builds.
Slightly increased the second hit damage for one-handed Grand Swords' forward heavies to match it with its slightly slower animation.
Quests
Fixed an NPC corpse that was interactable before meeting the proper quest requirements.
Modified "the moving merchant" to sell 2 copies of the Slave Hunter Dagger, encouraging players to explore the dual-knives dual-wielding stance, which may be slightly overpowered and subject to potential nerfs in the future.
Others
Several throwable items have been adjusted to eliminate camera collision properties, preventing undesired "zoom-ins".
Text spilling on "Attack Power" has been resolved for several languages, including french, italian, brazilian portuguese and Spanish.
A streaming volume issue at the Fief of the Chill Curse has been resolved to prevent players from falling into the void while the map wasn't fully loaded, particularly for players like Auteru.
In Light we Walk.
Virtual photographies in this post are courtesy of Gwyn_VP - created with the in-game 3D Photo Mode
在库中
Lords of the Fallen 堕落之主
Lords of the Fallen 堕落之主
类魂系列角色扮演黑暗奇幻动作合作
2023年10月13日
马上开玩
₹2,999.00
Lords of the Fallen 堕落之主
Links:
Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames
#DareToBelieve
Greetings Lampbearers,
A new patch is now available, thanks to our passionate and dedicated team, fully committed to enhancing your gaming experience.
We want to express our gratitude to everyone who's been sending us crash reports through Sentry, simply by clicking "send" on the crash reporter.
Your contributions are invaluable in helping us identify and address the issues some of you have been facing.
Sentry Report Tool
As an illustration, four of the crashes we've fixed in today's patch are direct reports from Sentry:
We've addressed a crash that could occur when the host was holding a specific item.
We've resolved a crash that could occur when enemy AIs moved sideways while targeting the player.
We've fixed a crash that could occur in very specific circumstances when spawning the destructible particles that appear when using an umbral exit point.
We've fixed a rare crash that could occur when showing the tendrils connecting the soul and its victim.
PSO Calculation Crash
Regarding the crash on the first loading screen, while we await a permanent fix in collaboration with EPIC, we've discovered another workaround thanks to MitoGouken:
Go to "X:\Steam\steamapps\common\The Lords of the Fallen"
Right click on "LOTF2.exe" - Click on Properties
Go to the Compatibility tab
Activate compatibility with Windows 8
Disable fullscreen optimizations
Run this program as an administrator
This is a preferable solution to the previous workaround as it still utilizes precompiled shaders, ensuring that you won't experience micro-stutters when entering a new biome. We recommend trying this workaround first, and if it doesn't work, then you can add "-nopsos" to access the game.
DLSS Frame Generation Manual Activation
Yesterday, we globally deactivated DLSS Frame Generation after discovering through Sentry that it was one of the main causes of crashes on 40 series GPUs for the vast majority of its owners.
However, some community members have requested that we reactivate it because they were not experiencing issues and preferred the higher framerate it offers.
While we won't be activating it by default until the issue is fully resolved, we've added a way for you to manually activate it if you wish by adding in launch options "-DLSSFG".
Auto-Set Tweaks
Windowed Fullscreen with VSync is now the default setting.
The Auto-Set button now will set the game in windowed fullscreen and activate vsync.
Other Fixes
We've fixed an issue where attacking enemies from behind sometimes wouldn't apply the additional damage.
We've addressed several rare crashes in the USteamUtilsSubsystem that occurred when Steam was switched off but the game was still being played.
Virtual Photographer
We'd like to give a special shoutout to GwynVP for her incredible virtual photography created using our 3D Photo Mode. Her artwork is featured in these patch notes, and also on the splash screen when the game starts. Check out her Twitter account; she has a wealth of stunning artwork worth viewing.
In Light we Walk.
在库中
Lords of the Fallen 堕落之主
Lords of the Fallen 堕落之主
类魂系列角色扮演黑暗奇幻动作合作
2023年10月13日
马上开玩
₹2,999.00
Lords of the Fallen 堕落之主
Links:
Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames
#DareToBelieve
Greetings Lampbearers,
We've worked diligently to fix some of the issues that unfortunately have affected some of our players.
Rest assured that our commitment to enabling as many people as possible to immerse themselves in our game world is what drives our passion.
Thanks to the data provided to our "Sentry" bug database by players who clicked "send" on the crash report pop-up, we've been able to identify four main issues:
Non-Updated Drivers.
Lords of the Fallen is powered by UE5, a high-end technology that requires the latest GPU drivers. We've observed that the majority of crashes result from outdated drivers.
That's why, starting now, when the game launches, it checks for the installed drivers and prompts an update if they are not up to date, redirecting to the respective GPU providers: Nvidia or AMD
/!\ Make sure to restart your computer after installing the latest drivers /!\
Frame Generation Stability
Despite our eagerness to provide players with the latest technologies, Sentry noticed that Frame Generation is also leading to crashes under specific conditions.
We have decided to temporarily deactivate Frame Generation until our collaboration with NVIDIA allows us to deliver more stable drivers. This action is intended to prevent the crashes that some players are experiencing with their brand-new 40 series GPUs.
Unidentified GPU crashes
An engine error that could occur with certain 30 and 40 series GPUs, causing the game to crash even with auto-set graphics, has been partially addressed.
EPIC has promptly provided us with a patch that includes additional fail-safes to prevent those crashes, and it's been integrated to resolve most of these crashes.
We've also observed that quite a few players enable settings that their rigs cannot handle, especially in terms of VRAM. If you experience instability, low frame rates, or even crashes (especially DX12 crashes), simply click on "AUTO-SET" within the Graphics Settings, and this will most likely resolve your issues.
Crash after first cinematic
An issue with the engine code related to the calculation of Pipeline State Objects (PSOs) has been identified in Sentry. This issue resulted in crashes when shaders were being compiled after the first cinematic of the game.
EPIC has been swift and efficient in providing a solution, which has now been integrated into the game and should resolve the majority of cases.
However, if the issue still persists, we've provided a workaround to allow you to access the game. Please note that this workaround may result in some micro-freezes the first time you enter a new area of the game. To deactivate PSOs calculation, please follow these steps:
a. Right click on the game in your Library
b. Click on Properties
c. In the General tab, enter the following modifier in the Launch Options text box: -nopsos
Please refer to our Performance Troubleshooting Steps if you are still experiencing issues.
Other Updates in the Patch
Performance
The lingering VFX from the Barrage of Echoes eyeball explosion could persist for an extended period, potentially impacting performance if abused.
Balancing
The two gap-closing attacks of the Bringers of Stillness and Scarlet Shadows have been slightly nerfed to reduce their punishing nature when attacking from their own shadow.
The damage output of Charred Spirits in the Lower Calrath has been slightly nerfed, reducing it from 80 to 64. This adjustment is made to compensate for the fact that these Charred Spirits are the most aggressive among the "walking corpse" type enemies.
All "walking corpses" have had their charged attack damage reduced from 1.18 to 0.8. This change has been made because their animations did not accurately reflect the danger of the hit. Additionally, their anticipation animations have been slightly adjusted for better readability.
The hitbox of the Sunless Skein working forces has been better adjusted, as it was felt that it was spawning just a few frames too early.
The Barrage of Echoes (eyeball umbral spell) has received an additional failsafe to ensure they always explode upon hitting any environmental element.
Adjusted the hit direction of some projectiles to prevent the player from hit-reacting in an undesired direction. This change is purely cosmetic.
Ruiner's fire shield attack and jump knockdown attack have been slightly reduced in damage. However, his standard damage has been slightly buffed from 81-95. This adjustment aims to maintain the challenge while reducing the occurrence of one-shots in later regions of the game.
Bosses
The Spurned Progeny has undergone a minor adjustment to ensure that he never interrupts one of his combos, regardless of the player's actions.
The arena where the trio of secret bosses is concealed at a hidden location has been adjusted to enhance their navigation within the space. Additionally, they are now capable of exiting the column in their shadow form. In essence, these changes make them more formidable adversaries.
PVP
To provide more options when facing a skilled "parrier," we have disabled the ability to parry other players' kicks.
3D Photo Mode
Photo Mode no longer has a small black line in the bottom right corner.
Visuals
After an optimization, the Pieta chest armor has regained the correct IDs for the tincts, allowing tincts to be properly applied to it.
Fixed a nanite mesh on the 3D Gallery background that was incorrectly set up, eliminating white dot artifacts.
Audio
Umbral stigmas now have a more pleasant sound for their activation and deactivation.
Steamdeck
Steam Deck now features a virtual keyboard.
In Light we Walk.
在库中
Lords of the Fallen 堕落之主
Lords of the Fallen 堕落之主
类魂系列角色扮演黑暗奇幻动作合作
2023年10月13日
马上开玩
₹2,999.00
Lords of the Fallen 堕落之主
Links:
Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames
#DareToBelieve
Greetings Lampbearers,
If you are experiencing performance or crash issues in-game or at launch, we strongly recommend the following troubleshooting steps:
Use the “AUTO-SET” option within the game’s SETTINGS menu under the GRAPHIC tab. This will apply settings best suited to your PC configuration and will optimise performance.
It is essential that you update your graphics drivers to the latest version, we have worked directly with Nvidia & AMD to offer the smoothest performance possible. Please find some useful links below:
Nvidia
AMD
/!\ Make sure to restart your computer after the driver installation /!\
Regarding the crash on the first loading screen, while we await a permanent fix in collaboration with EPIC, we've discovered another workaround thanks to MitoGouken:
Go to "X:\Steam\steamapps\common\The Lords of the Fallen"
Right click on "LOTF2.exe" - Click on Properties
Go to the Compatibility tab
Activate compatibility with Windows 8
Disable fullscreen optimizations
Run this program as an administrator
This is a preferable solution to the previous workaround (#4) as it still utilizes precompiled shaders, avoiding mini stutters whenever you visit a new biome.
Another way to workaround the start game crash is to deactivate PSOs. Please note that this workaround may result in some micro-freezes the first time you enter a new area of the game. To deactivate PSOs pre-calculation, please follow these steps:
a. Right click on the game in your Library
b. Click on Properties
c. In the General tab, enter the following modifier in the Launch Options text box: -nopsos
Meanwhile we do not activate DLSS Frame Generation by default, if you have a 40 series nvidia card, you can manually activate FG by adding in launch options "-DLSSFG".
If you’re still experiencing issues, please send an email to support@cigames.com. When you email us, please attach[ a dxdiag file and supply the following details:
How many hours you’ve played
Steps to recreate the bug(s)
And any other information that would be useful.
To generate a DxDiag file, please see here
Also, provide us with your GPU Debugging Log. Head to your Steam settings, and please enter the following command: "-gpucrashdebugging". Start your game and after your crash please head over to X:\Users\USERNAME\AppData\Local\LOTF2\Saved\Logs\LOTF2.log
Take both logs and please include them in your email to our team at support@cigames.com.
If the issue is a crash, please send us the text contained within the pop-up window that appears in the crash reporter window. Please click to “SEND” the information (DO NOT CLOSE IT) as this goes directly to our Sentry bugs database.
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