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题外话和武僧MOD说明简介
本帖最后由 3dm_15595583 于 2023-12-11 22:10 编辑
关于拉房武僧的题外话(mod汉化的起步心路)先叠个buff吧
首先,主要原因是最近参与武僧的话题比较多。想必大家对玩散打僧已经很爽,或者正在爽的路上。
照理说但凡一个“遗老”要通过自认为合理的方式对拉式房规“指手画脚”多半容易成为吃力不讨好的引战。很显然这也不是lz的目的。因此,此帖的根本目的其实不在于讨论拉房武僧BG3武僧强弱战力以及其合理性。更重要的是在武僧武侠这个开题下让大家讨论一下“武僧”这个职业到底还有什么其他的可能性和展现的形式。
如有疑惑,才有尝试新事务的可能性?因此此帖也不排斥战力党来从各方面分析,只是建议“唯战力党”可以节省下自己的时间。lz真的不认为在目前酒馆殴斗者的环境下“唯战力”的角度这里能提供更直接的爽感了。
感谢!
更新列表
===============
12月11日 20:55 点最后更新 汉化版本 v13.3.1
· 专业规则用语、名称添加 「」直角引号括出
· 增加了繁体多语音包
· 正式修改了一部分技能名称,更加东方文化一些且和特技描述更契合
· 修改优化文本符号空格
· 一些宗门名称用繁体字展现,看上去更严肃一些· 醉拳宗从酒鬼改名为酒癫,遵循热心群友的意见
· “东方武者”遵循扩展书,武僧在lv1时具有乐器演奏的熟练项,汉化pak集成武僧演奏乐器补丁(规则设定是琴棋书画选一项,游戏就默认乐器了)
· 增加了漢化新子職業,聖痕·神印宗· 修改润色了一下描述文本· 更新润色了描述文本· 作者增加了四象武僧的五行属性拳头,我这边加入了中二的翻译,希望能够喜欢,不喜欢就再说吧
· 汉化包增加13~20级武僧等级补丁包的汉化,加载顺序汉化包在所有武僧补丁包之后加载
· 调整星我宗的疾风连击被称为星之连击,而更高级的连击材称为星火缭乱
================
关于MOD写在前头的
1. 这个mod几乎大改动了整个核心武僧职业的体系,包括原版的三个子职业
2. 和其他mod的武僧子职业不兼容
3. 和5e spell这个mod兼容,打补丁
4. 能和20lv的补丁兼容,但mod主限在lv12武僧
武僧这个mod记得新版13.0.1之后,无须再使用EAC下面这个mod,记得可以删除
https://www.nexusmods.com/baldursgate3/mods/1981?tab=files&file_id=17978
实现方式,修改来武僧基础职业(lv12为限)不排除以后会做lv20的,引入了Techniques(技艺,武技)的概念,基础职业附赠的比如拨挡飞飞弹,飞檐走壁改为可选项。类似邪术士的魔能祈唤一个性质。包括原来有的武技一共28+项 Techniques
并且每个武僧等级能重新选一项武技作为替换(和选法术表一样)
关于基础职业修改
Base Class
武术(艺)骰现在从1d6开始刀1d10(lv12)结束
The Martial Arts die now start at 1d6 and end at 1d10 at Level 12.
气(炁)点根据 武僧等级+感知调整值给予
Ki Points scale according to Monk Level + Wisdom Modifier
后面是修改列表,我保留原文,再加注释,应该能看懂?
Level 2: Ki Points (Monk Level + Wisdom Modifier)(气点,武僧lv+感知调整), Flurry of Blows(疾风连击)
Level 3: Subclass(子职业选择), 3x Techniques(选三项武技,能选择的武技和等级有关系)
Level 4: Ability Score Improvement(专长选择或者属性提升)
Level 5: Extra Attack(额外攻击·二打), 1x Technique(多选一项武技)
Level 6: Enlightened Fist(类似真气注拳), Subclass Feature(子职业特技)
Level 7: Evasion(反射闪避), x 1 Technique(多选一项武技)
Level 8: Ability Score Improvement(专长选择或者属性提升)
Level 9: Spirit of Tranquility (Reaction: Add Wisdom Modifier to Saving Throw for 1 Ki Point)(宁神境:通过反应消耗1气把感知调整加入豁免中), 1x Technique(多选一项武技)
Level 10: Subclass Feature(子职业特性)
Level 11: Ki Adept (Use Technique that costs 1 Ki once per combat for free)(运炁高手,原本消耗1ki的武技现在每场战斗可以免费使用一次), 1x Technique(多选一项武技)
Level 12: Ability Score Improvement(专长选择或者属性提升)
技艺,武技
Techniques
(总共28项,后面一堆碎碎念不详细解释了)
Adds 28 Total Techniques, which work similarly to Battlemaster Maneuvers to enhance the monk's versatility and choices in and out of combat. They can be chosen at certain levels and you have a limited total amount (a table is available in the pictures, or written below in the Base Class synopsis). A brief synopsis for each technique is below:
注:下面有星号的是被动技能。Level x表示 x级之后能选择包括升级时候替换原有的
说明中的技能名称谈不上翻译未做考究整理,以pak文件最终汉化为准
Level 3+:
Arresting Strike 束缚打击 (Dexterity Save - Target Speed becomes 0)(敏捷检定 - 目标移动速度变0)
Disabling Strikes 失能打击 (Constitution Save - Target is Blinded or Silenced)(体质检定 - 目标目盲或者沉默)
Empowered Strike 赋能打击 (Strength Save - Knocked Prone & Pushed back 5m. Large+ Creatures have advantage on the save, Smaller- Creatures have Disadvantage) (力量检定 - 击倒且击退5m。体型大以上生物有豁免优势,体型小以下生物豁免劣势)
Mystic Healing 秘法治疗 (Heal yourself or an ally - similar to Cure Wounds)(治疗你或队友 - like Cure Wounds)
Patient Defense 坚强防御 - From Vanilla 来自原版
Slow Fall* 轻身坠 - From Vanilla 原版
Step of the Wind 飞檐走壁 - From Vanilla (Both Dash & Disengage) - With no Ki Cost 原版的冲刺脱离合二为一 并且不耗Ki常驻了(好事情吧?)
Whirling Strike 旋风打击(特别:实际上我喜欢叫他婆娑舞) (Attack roll - All creatures in reach take Unarmed Strike damage) (攻击投骰 - 徒手伤害打击你能触及的所有生物)
Spiritual Armour 精神护甲(为啥有人叫精神阿墨?音译么) (Gain Temporary HP equal to your Wisdom Modifier, the first time the temporary HP is damaged you can cause 1 roll of Martial Arts Force damage against the attacker using your reaction) (获取临时生命值HP相当于你的感知调整值,第一次对你临时生命造成伤害的对象,你可以用反应法器一次武艺力场伤害,类似打击报复)
Improvised Throw 即兴投掷 (Use Martial Arts die for improvised weapon throw attacks - 1 roll for light and 2 for medium-heavy objects) (使用武艺骰的伤害即兴投掷一件东西当作武器,攻击投-1如果是轻型攻击投-2如果是中型重型) 忍不住吐槽:你看人家做的武僧,酒馆殴斗搞什么飞机?
Level 5+:
Deflect Missiles* 拨挡飞箭 - From Vanilla 原版
Gentling Touch 平静之触(哇噻是闭气打穴的功夫) (No Save - Target falls asleep) (无豁免 - 目标直接睡着)
Seeking Strike 寻觅打击 (Reroll Attack if you missed - Similar to Reckless Attack) (重新投掷你的攻击骰-如果你失误没击中的话) ——我喜欢的“居合·觅飞花”的原型
Slowing Strike 减速打击 (Charisma Save - Target is Slowed) (魅力豁免 - 目标减速)—— 丑对手自重
Stunning Strike 震撼打击 - From Vanilla (原版,空手,持械都可以用)
Adept Fighting Style 战斗风格 (Choose out of 8 Fighting Styles to apply to your character) (从8个选一个,好像有bug)
Crushing Strike 粉碎打击 (Increase unarmed strikes damage by 1 roll of Martial Arts die per Ki Point spent) (增加徒手伤害,每1气消耗多1个武艺骰的伤害) —— 力拔山兮,降龙十八啊
Divine Light 圣光(气) (Pick two cantrips from the Cleric spell list) 从牧师戏法里选2个(神的武僧)
Level 9+:
Aura Sight* 感气视觉·见闻色 (Blindsight 20ft & See Invisibility)( 盲斗视觉20尺 & 看破隐形)
Heavenly Step* 天界步伐 仙人登楼·梯云纵 (Difficult Terrain doesn't affect you and you can jump further) (不受劣势地形影响且跳更远)
Indomitable Spirit* 不屈意志 (Bonus to Acrobatics checks equal to your Wisdom Modifier) (Acrobatics 是特技检定?这条不是特别明白,意思是敏捷特技检定=感知调整,似乎不是+上)
Mantle of Courtesy* 谦恭礼仪 (Persuasion Proficiency, Bonus to Persuasion checks equal to your Wisdom Modifier) (说服劝说=感知调整)—— 这样看来算某个冷门技能了(战力无意)
Monastic Fortitude 隐修者之刚毅 (Reduce incoming damage by 2 Martial Arts die rolls for 2 Ki Points) (减少2个武艺骰的伤害消耗2点Ki)
Level 11+:
Tranquility* 宁神境 - From Vanilla 原版-本来只给了散打(偏心拉回来,反核心规则)
Mystical Integrity* 神秘正直(?一时没想到好词) (You cannot be moved against your will and Advantage against being Restrained) (你很难被动摇撼动,对抗意志类束缚类有优势)
Tongue of Sun and Moon* 日月开金口 (Cast Speak with Animals and Speak with Dead at will) (动物交谈 & 死者交谈)—— 这技能名字还玩花活?
Banishing Strike 放逐打击 (3 Ki, Charisma Save for damage of 3 Martial Arts die rolls, Half damage on save. If damage brings target under 50hp they are banished until the end of your next turn) (3ki 魅力检定,伤害3个武艺骰。豁免过受一半伤害。如果击中目标hp低于50,目标讲被放逐直到你下一轮结束)——丑对手自重的终极技能
Conjure Previous Life 浩气回春? (5 Ki, Cast Divine Guardian) (5Ki,神圣庇佑,效果不明)
武僧武技DC 8+熟练加值+感知调整。每个等级升级可以替换一个已有的武技(除了五行宗-原版四象宗之外)
The DC for these techniques is 8 + Proficiency Bonus + Wisdom Modifier. You can replace a learned technique with a different one each time you level up (With the exception of Wu Jen Monks).
原版子职修改
Vanilla Subclasses
开拳·散打宗
Way of the Open Hand - (Way of the Open Hand)
虽然所有的「武者」(武僧)都是战士,但散打宗的门徒弟子经过坚持不懈的锻炼,驭炁(Ki)锻体以自己双手作武器。他们虽从不轻忽自己再精神方面的修行,不过更以宗门的武学技艺体术而感到骄傲。因此,几乎不太可能看到散打宗的武者使用除身体以外的武器。
“拢指成掌,攥掌成拳,拳开光明。开拳(Open Hand)为散手,散打即体锻,体锻我身,我身即法,身是道场,道法万象。”,据说这是最古老的第一代武者解释「武」之技艺留下的...
While all Monks are warriors, the disciples of the Open Hand train relentlessly, honing their body itself into a weapon. They don't neglect their spiritual training but pride themselves on their skill with martial arts, and it is exceedingly rare to see an Open Hand Monk using a weapon other than their fists.
Level 3: Empowered Strike Technique 附能打击武技(免费给了), Practiced Strikes 实战打击者 (Use Technique that costs 1 Ki once per turn for free up to Wisdom Modifier per long rest) 运用消耗1 Ki武技 每轮免费一次可增加至和感知调整值相同,长休恢复
Level 5: Stunning Strike Technique 震慑打击
Level 6: Ebb & Flow 潮退逐流,借力打力(你真别说这个作者有点东方文艺,我还是没想出合适的词儿) (When an enemy misses you can either make an unarmed attack or knock it prone and set its speed to 0 until the end of its turn)(当敌人攻击你失手,你可以选择一次徒手攻击或者将他顺势击倒,敌人速度降为0直到他回合结束)
Level 9: Indomitable Spirit 不屈灵魂?
Level 10: Ki Resonation 回气技能
=======
散打宗应该被“削弱”了,但是说实话从某个角度来说更正常更有特点了?
暗影·影技宗
Way of the Shadow Arts - (Way of the Shadow)
虽然绝大多数的传统武术家以光明正大的招式和战斗风格为荣,但是影技宗门徒弟子会利用每一个弱点,不管这样有多么的不光彩。刺客,间谍和潜入者卧底,影宗武者将黑暗扭转成为他们的优势,并且只在完全有把握的时候才会发起袭击。
While most traditional martial artists value honorable tactics and combat styles, disciples of the Shadow Arts exploit every weakness, no matter how dishonorable. Assassins, spies, and infiltrators, Shadow Monks twist darkness to their advantage and will only strike when their success is absolutely assured.
Level 3: Slow Fall Technique 轻身坠, Eyes of Night 黑暗视觉 (Darkvision/Superior, Advantage on Stealth checks in darkness/dim light)(高级黑暗视觉,弱光暗光获得扒窃优势), Shadow Arts(影宗技艺) (Darkness, Darkvision, Pass Without Trace, Silence)(黑暗术,黑暗视觉,Pass Without Trace?,沉默术)
Level 5: Gentling Touch Technique 平静之触(看楼上)
Level 6: Shadow Step 暗影步, Cloak of Shadows 幽影斗篷(比核心规则早给)
Level 9: Heavenly Step Technique 天界步伐
Level 10: Shadow Strike 不明……待测
============================
四象·五行(Wu Jen)宗
Way of the Wu Jen - (Way of the Four Elements)
一些「武者」(武僧)流派更加注重自己的精神能量与外界的自然之力共谐,而不是向内心精神世界求索。传承于先人圣贤感知金、土、火、水、木的自然能量,进而增强自己的武学技艺,后人将这些先贤供奉为「五行」大师。通过冥想,五行宗的门徒弟子可以学习引导他们的炁,来显化和运用元素之力。
;空气,水,大地,火为四象元素,而金、木、水、火、土是谓五行之法。「四象」,「两仪」,「八卦」,「五行」这些现在听起来感到晦涩且不可思议的称呼,却蕴含了多少上古先贤认知这个世界的哲思与智慧?
Rather than focus inward, some Monks attune themselves to the forces of nature. Known as Wu Jens, these primal sages augment their skills with the power of the five elements; Air, Earth, Fire, Water, and Wood. Through meditation, they can learn to channel their Ki into displays of elemental power.
Level 3: 2x Cantrips(2个戏法), 2x Wu Jen Spell(2个五行法术), 1x Wu Jen Spell Slot(1个五行法术位)
Level 4: 1x Wu Jen Spell Slot(1个五行法术位)
Level 5: 1x Wu Jen Spell(1个五行法术位)
Level 6: Fist of the Five Ways (Elemental Unarmed Attack with extra reach) 五行拳(元素附魔徒手攻击)
Level 7: Existing Wu Jen Slots become Level 2(已存法术未变成Lv2), 1x Wu Jen Spell (1个五行法术位)
Level 9: 1x Wu Jen Spell(1个五行法术位)
Level 10: 1x Cantrip 1个戏法, Spiritual Flow 精神源流 (Can use 2 Ki to cast Action spell as a Bonus Action) (消耗2点气用附赠动作施法)
Level 11: Existing Wu Jen Slots become Level 3 (已存法术未变成Lv3)
五行法术豁免DC = 8+熟练加值+感知调整值
Spell save DC = 8 + your proficiency bonus + your Wisdom modifier
五行法术攻击检定 = 熟练加值+感知调整值
Spell attack modifier = your proficiency bonus + your Wisdom modifier
五行宗法术位参考邪术士的槽(法表和槽位皆类似)
Wu Jen Spell Slots function identically to Warlock Spell Slots. (a table is provided in the images on amount of Wu Jen slots & Levels)
============================
新子职业扩展
New Subclasses
剑圣·武匣(Wuxia)宗 —— i can see的笑话几个人知道?哈哈wuxia宗也是把我逗乐了,老外也有不知道怎么翻译的时候,我最后在游戏里翻译成了 “武匣宗”
Way of the Wuxia - (Way of the Kensei)
尽管所有的「武者」(武僧)都可以装备符合他们作战风格的各式武器,甚至也不乏同时精通各种器械并能发挥出强大战斗效果的武者。但是对于那些遵循武匣(Wuxia)之道的人而言,他们会毕其一生之心血去完全掌握他们选定的仅几种兵械。这被称为武匣(Wuxia)、亦或是称之为「匣武」之道。<br><br>武匣宗的战士以他们的极度专注而闻名,他们总是在寻找并挑战越来越强大的对手。这样做是为了测试他们选定并匣藏的兵刃和磨练配合兵刃所使用的武技,这样做也无疑会使他们在使用「匣中之武」时显得越发强大。甚至对于武学技艺高超的武匣宗武者,可能唯一需要战胜的对手只有他们自己。这样的武者在此道途上达到了顶端,会冠以匣藏武器之名的圣人封号。
While all Monks are able to wield the weapons of their style to great effect, those who follow the Way of Wuxia dedicate their lives to complete mastery over a chosen few weapons. These warriors are known for their extreme focus and are always seeking progressively stronger warriors to challenge and test their skill with their chosen weapons of war.
Level 3: Patient Defense Technique 坚韧防御 , Choose 1 Melee and 1 Ranged Wuxia Weapon 远程近战各选一把作为Wuxia武器, Gain 2 Features that can be used with the Wuxia Weapons 两个特技能在Wuxia武器上起作用.
Level 5: Seeking Strike Technique 寻觅打击(lz的居合·觅飞花原型技能)
Level 6: Ki Infused Weapons 御气浸械 (Wuxia Weapons become magical, Can do additional damage with a ki point and Flurry of Blows can do 2 Wuxia Weapon attacks)(Wuxia武器变为魔法武器,1个Ki可以造成额外伤害,疾风连击可以用2次Wuxia武器作为攻击)
Level 9: Heavenly Step Technique 天界步伐(lz的 鬼登楼下坠斩杀刀断龙头~)开玩笑的拉
Level 10: Spirit Blade 灵刃 (Empower attacks with 1-3 ki points to lower the Critical Hit threshold by 1-3)(赋能攻击可选择消耗1~3Ki点,来降低重击威胁范围 1~3)——个人认为这才是重击流应该走的方向么笑死
角色在6th和11th等级在获得一近战一远程作为Wuxia武器
You gain additional Wuxia Weapons at 6th & 11th Levels
============================
这是楼主目前最爱的宗派了,没办法主要有个长年的私心设定
神龙·天龍宗
Way of the Rising Dragon - (Way of the Ascendant Dragon)
天龍宗的先祖多被考证曾服务于古代龙族,门下弟子学习如何使用他们的炁(Ki)来拟化龙族的力量。尽管龙族种类各异互不相同,这些龙象战士的力量又极大程度取决于对特定龙族的“模仿”,但执着于此道的武者都会拥有巨龙般的王者风范。
天龍宗武学技艺虽说大都描述其为对龙族之力的拟态,甚至可以说多数非龙脉的门徒只是对远古巨龙在精神上的图腾崇拜。可历经数代依旧会出现一些强者出世,此时与其说神龙宗是在对龙族之力进行拟态不如说在旷日持久的修行之下,武者的龙脉血统或龙魂精神都会得以“觉醒”。
Often found in the service of ancient dragons, disciples of the Rising Dragon learn to use their Ki to mimic the power of dragons. These draconic warriors vary greatly based on the dragons they emulate, but despite differences, they all carry themselves with the regal bearing of a great dragon.
Level 3: Step of the Wind Techniques飞檐走壁, Choose Draconic Element 龙图元素 (For Unarmed Attacks, Flurry of Blows and Elemental Breath) (徒手攻击,疾风连击和元素吐息的元素效果选择) & Draconic Spirit (龙之魂) (Persuasion/Intimidation buff) (说服威吓buff) , Gain Draconic Elemental Breath 天龙吐息 (Higher Levels unlocked based on Wisdom Modifier) (高等级能解锁感知调整值加成)
Level 5: Deflect Missiles Technique 拨挡飞箭
Level 6: Ascendant Step 九霄飞渡(天龙踏蹄) (Can fly when you use Step of the Wind) (使用飞檐走壁时可以飞行)
Level 9: Indomitable Spirit Technique 不屈意志
Level 10: Draconic Mantle 龙脉庇护 (You and nearby allies gain resistance to your draconic element and have advantage on saving throws against charmed or frightened, you gain an Elemental Breath damage bonus equal to your Wisdom Modifier) (你和你附近的队友获得和你龙息元素相同的抗性,并且在对抗魅惑和恐惧检定时具有优势,你的龙息获得感知调整加值)
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【RP】同窗,同袍,血脉?岂曰无衣?与子同裳。但无视他们的的血脉中的骄傲或许才是我今生最大的骄傲。
——九歌
星我·星哲宗 ——自古能人被人䏻,哲学宗派也伤人
Way of the Astral Warrior - (Way of the Astral Self)
几乎完全专注于精神领域的修行,这个宗派的门徒学习如果通过炁(Ki)向世人显现内在自我。付诸巨大的奉献和实践,这些神秘的战士学会了显现他们在星界的自我,一个由炁形成散发流明灵光的投影,像铠甲一样附着于身。
这个宗门的武者遵循并探究星我哲学,相信他们的身体仅为虚幻而把炁能感知显化的星界自我视为真实。星我之能,用之以善则正,用之以恶则邪。一些星我大师训练弟子使用他们的力量来锄强扶弱,另外一些则教导那些欲追名逐利星我之徒为上位者服务。
Focusing almost completely on the development of the spirit, disciples of this Tradition learn to manifest their inner selves into the world through Ki. With great dedication and practice these esoteric warriors learn to manifest their Astral Self, a luminescent projection of their Ki that covers them in armor
Level 3: Mystic Healing Technique 秘法治疗, Gain Astral Self Ability 星我获能 (Deal damage in an area around you on activation, Replace Strength/Dexterity attack and damage rolls with Wisdom, further reach for unarmed strikes, use Wisdom in place of Strength for Saving throws and Skill Checks) (触发一个范围伤害,将由力量/敏捷来调整的伤害用感知替代,进而包括徒手打击,力量属性检定和技能检定用感知来替代) —— 只要我能获得哲学层面的感知,意志就能化成动能
Level 5: Deflect Missiles Technique 拨挡飞箭
Level 6: Astral Visage 星我之容 (Gain Thaumaturgy cantrip, bonus to Insight checks equal to 1 roll of Martial Arts die, When astral self is active you gain blindsight for mundane and magical darkness) (获得奇术戏法,洞悉检定定加上1个武艺骰,当星我状态激活的时候在魔法或者通常的黑暗环境中获得盲视效果)
Level 9: Mantle of Courtesy Technique 谦恭礼仪
Level 10: Mystical Defense 秘法防御 (Can extend the use of your deflect missiles to fire, acid, cold, force, thunder or lightning damage. Once per turn when your astral self is active you can deal an additional roll of your martial arts die of force damage) (能够将拨挡飞箭的能力扩展为防御火,酸,寒冷,力场,雷鸣和闪电飞弹的伤害。每回合一次,当角色激活星我状态的时候可以额外投掷一个武艺骰来对抗立场伤害)
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【RP】和他们聊天很畅快,和他们比武很难受——天心
日魂··光辉宗
Way of Radiance - (Way of the Sun Soul)
传说中流浪的圣贤体内会爆出阵阵光辉。那些光辉的门徒对自己的精神力有这如此精准的掌控,以至于他们可以用炁产生的流明光暴来攻击他人。这些神奇的战士游历穿梭整个大陆,促进各国人民之间的和谐与正义。
光辉宗的武者致力于引导出自己的生命能量转化成仿佛太阳一般的炽热辉耀。他们相信在每个生灵的灵魂中都有这样不灭之光存在,游历四方的目的也是宣扬武者精神,寻找并帮助依旧身处阴霾和黑暗中的人们为其带来温暖之光辉。
Legends tell of wandering sages that channel bursts of light from within their bodies. These students of Radiance have such fine control over their spirit that they can assault others with luminous blasts of Ki. These wondrous warriors travel the land promoting harmony and justice among all peoples.
Level 3: Empowered Strike Technique 赋能打击, Radiant Bolt 光耀箭 (Ranged attack that can replace your unarmed strike) (远程攻击可以替代你的徒手攻击), Light Cantrip (光亮术戏法)
Level 5: Stunning Strike Technique 震慑打击
Level 6: Searing Blast 灼热爆破 (AOE cone of Radiant blast, Dex saving throw) (AOE的阳炎爆,敏捷豁免)
Level 9: Indomitable Spirit Technique 不屈意志
Level 10: Luminous Burst 焚天流明火 (Long line blast of Radiant energy, Dex saving throw, can be upcast up to Wisdom Modifier and used Wisdom modifiers per long rest, can be cast with no charges left by using 3 Ki points) (长线爆发的辐射能量,敏捷检定,使用感知调整,非常牛逼的不能讨价的需要耗费3Ki,每次长休能用感知调整值的次数)
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【RP】总是有种无法正眼直视的光耀感,黑夜旅行的好伙伴
——天心
酒鬼·醉拳宗
Way of the Drunken Fist - (Way of the Drunken Warrior)
在大多地方的「武者」(武僧)都是严肃庄重且敛心默祷之人,而醉拳宗的门徒却是无论去往何方总是追寻快活洒脱。这些武者是模仿演绎醉汉的大师,将不可捉摸的醉酒风格融入了「武艺」。他们用相当大的技巧来装疯卖傻,引人发笑,或者让傲慢的贵族感到难堪。
醉拳武者会整天喝得酩酊大醉,但是在那些践踏自由、虚伪盛行的乱世国度,这样的玩世不恭可能却是人间清醒。“琉璃钟,琥珀浓,小槽酒滴真珠红。烹龙炮凤玉脂泣,罗帏绣幕围香风...劝君终日酩酊醉,酒不到鬼伶坟上土!”
Where most Monks are serious and contemplative, students of the Drunken Fist seek out joy wherever they go. Masters of a style that mimics the unpredictable movements of a drunk, these Monks will use their considerable skills to play the fool and make others laugh or to embarrass haughty nobles.
Level 3: Step of the Wind Techniques 飞檐走壁, Jovial Performer 快活表演者 (Proficiency in Performance & Deception, Gain Throw/Improvised weapon attack that uses Martial Arts die for damage) (表演和欺瞒熟练,获得投掷/使用即兴武器时使用武艺骰结算伤害), Drunken Style 醉酒身姿 (Each melee hit grants 5ft/1.5m of movement, Each melee hit gives the target disadvantage on opportunity attacks until the start of your next turn)(每一击近战攻击允许1.5m的位移,每次近战打击给予目标在借机攻击上的劣势,直到你的下一回合开始)
Level 5: Deflect Missiles Technique 拨挡飞箭
Level 6: Unpredictable Sway 跌荡醉步 (When you are prone you can get up with only 5ft/1.5m of movement, When a creature misses you you can spend 1 ki to redirect the attack to an enemy within melee range)(若你处于 倒地Prone 状态,你可以花费1.5m移动力起身,当一个生物攻击你失手你可以花费1Ki让这次攻击击中在近战范围内的一个敌人身上)
Level 9: Heavenly Step Technique 天界步伐
Level 10: Chaotic Luck 混沌机运 (Toggleable passive that gives advantage on any ability check for 1 ki, Reaction that lets you reroll a failed attack roll or saving throw for 1 ki) (可切换的被动,可以给予任意属性检定优势,花费1Ki,通过反应消耗1Ki重新投骰当你攻击投骰失手或豁免检定失败时)
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【RP】有义无酒不谓侠!酒里乾坤得悟道!
——九歌
论喝酒,九歌你不如我!
——骤采采
永亡·绝命宗
Way of the Reaper - (Way of the Long Death)
虽然绝大多数的修道院的宗旨是教育他们的门徒珍视热爱生命并发挥生命的全部潜能,但那些修持绝命(收割者)道途之人却痴迷于收割生命并将其终结。绝命宗的武者学习引导死亡之炁来精进自身的武技实力,并且精通使用恐惧和其他邪恶的武技来吸取他人的生命力,以达到延长自己生命的目的。
绝命宗是生命的收割者,崇尚“不死则永生,永生即永亡”的邪恶宗旨,他们捕捉拘禁生物并用精心准备的实验来记录、探究他们死亡的瞬间。
While most monastic orders teach their students to live their lives to their full potential, those who practice the Way of the Reaper are obsessed with the ending of lives. Reaper Monks learn to channel deathly Ki to fuel their own martial prowess and are experts at using fear and other sinister techniques to drain the life force from others in order to prolong their own.
Level 3: Disabling Strikes Technique 失能打击, Frightful Touch 恐惧之触 (Wisdom Save, Target becomes Frightened) (感知豁免,目标恐惧), Necrotic Spirit 黯蚀亡魂 (Unarmed can deal Necrotic, Resistant to Necrotic Damage, Advantage against being frightened) (徒手可以造成黯蚀伤害,黯蚀抗性,对抗恐惧优势)
Level 5: Slowing Strike Technique 减速打击
Level 6: Sinister Vitality 凶兆活力 (Gain Temporary Hit points, whilst active you are resistant to Bludgeoning, Piercing and Slashing) (获得临时生命值,在此期间你可以获得钝击,穿刺和挥砍抗性)
Level 9: Aura Sight Technique 感气视觉·见闻色
Level 10: Armour of the Grave 墓穴之铠 (When you drop to 0 hit points, spend 1 ki to regain 1, each subsequent time costs 1 additional Ki) (当你HP降为0时,花费1Ki回复1,之后每次这个情况多花费1点Ki)—— 仰卧起坐我自由
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【RP】这个宗门的人让我感觉很好奇,据说鸦宇殿魔僧里有一位绝命永亡的高手,至今无缘一见能见到就好了。
——天心
命流·阴阳宗 ——既念慈悲,何判阴阳?
Way of Yin and Yang - (Way of Mercy)
“平衡因缘万物”。这是「武者」(武僧)毕生致力于阴阳之道的口头禅。相较于其他武宗,命流阴阳宗有更多真正的僧侣或“出家人”。这些武者以操纵炁(Ki)治愈创伤、疗愈疾病甚至破除强大诅咒而闻名于世。然而,当某些生物通过非自然的方式延长生命或期满逃避死亡时,这些战士会使用他们的力量摧毁上述生物,用神秘能力使一切保持平衡。
阴阳宗的人通常穿着朴素的长袍,戴着厚厚的头巾,常常用面具遮住自己的脸,把自己表现成一名无貌的生死判官。可能是一名慈悲为怀的僧侣,施予他人最需要的帮助,做出植根于现实而非理想的严峻抉择。既念慈悲,何判阴阳?可能在上一刻是慈眉善目的社区医师,而转过身又可能是导致死而后快的蒙面判官。
Balance in all things. This is the mantra of Monks that devote their lives to the Way of Yin & Yang. Known for their mystical abilities to manipulate Ki to heal wounds, cure disease, and even disrupt powerful curses, these Monks keep all things in balance. However, when creatures look to extend their lives through unnatural means or cheat death, these warriors will use their powers to destroy said creatures, restoring balance.
Level 3: Mystic Healing Technique 秘法治疗, Monastic Healer 修者治疗 (Proficiency with Insight and Medicine, Bonus to these checks equal to your Martial Arts die) (洞悉和医药熟练,检定加上武僧武艺骰), Touch of Life 生命之触 (replace an unarmed strike with a healing effect equal to your Martial Arts die + WIS mod) (将一次徒手攻击替换为治疗效果,等于武艺骰+感知调整值), Touch of Death 死亡之触 (add necrotic damage to an unarmed strike equal to your Martial Arts die) (徒手攻击造成黯蚀伤害,效果等于武艺骰)
Level 5: Gentling Touch Technique 平静之触(点穴!)
Level 6: Precise Manipulation 精确操作 (When you use Touch of Life you end: Blinded, Paralyzed, Poisoned, Stunned on the target. When you use Touch of Death you cause the target to be poisoned) (当使用玩生命之触之后可终止目标:目盲,麻痹,中毒,震慑效果。当你使用死亡之触可使目标中毒)
Level 9: Mantle of Courtesy Technique 谦恭礼仪
Level 10: Mystical Touch 神秘之触 (Can scale Touch of Life and Touch of Death up to your WIS modifier to empower them) (可以让生命和死亡之触效果获取感知调整值的加强)
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【RP】阴阳宗的作派有时很难被理解,见过这个宗派救了父亲却杀了母亲的奇怪行事风格。好在善恶对于他们来说都不算极端。只能说世人所谓的慈悲更加积极而已,命流阴阳本就相辅相成。
注:部分上述武技的翻译已经调整,汉化pak里是完全修正的版本,此处之作说明备注之用非最终定案。有心喜欢讨论的欢迎 Q 我。
参考书:
Alternative Monk by laserllama
https://www.gmbinder.com/share/-MhGHvc1sNLoUrISINrV
Alternative Monk Expended by laserllama
https://www.gmbinder.com/share/-MyVERQKKbawlJLVjpyo
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