中级玩家
 
- 贡献度
- 1
- 金元
- 2251
- 积分
- 229
- 精华
- 0
- 注册时间
- 2010-7-16
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if BeeUnitHealth("target","%")<=20 or BeeIsRun("/cast 斩杀") and UnitAffectingCombat("player") then --满级得改
BeeRun("/cast 斩杀")
endif BeeUnitHealth("target","%")<=20 or BeeIsRun("/cast 斩杀") and UnitAffectingCombat("player") then --满级得改
BeeRun("/cast 斩杀")
endif BeeUnitHealth("target","%")<=20 or BeeIsRun("/cast 斩杀") and UnitAffectingCombat("player") then --满级得改
BeeRun("/cast 斩杀")
endif BeeUnitHealth("target","%")<=20 or BeeIsRun("/cast 斩杀") and UnitAffectingCombat("player") then --满级得改
BeeRun("/cast 斩杀")
endif BeeUnitHealth("target","%")<=20 or BeeIsRun("/cast 斩杀") and UnitAffectingCombat("player") then --满级得改
BeeRun("/cast 斩杀")
endif BeeUnitHealth("target","%")<=20 or BeeIsRun("/cast 斩杀") and UnitAffectingCombat("player") then --满级得改
BeeRun("/cast 斩杀")
endif BeeUnitHealth("target","%")<=20 or BeeIsRun("/cast 斩杀") and UnitAffectingCombat("player") then --满级得改
BeeRun("/cast 斩杀")
endif BeeUnitHealth("target","%")<=20 or BeeIsRun("/cast 斩杀") and UnitAffectingCombat("player") then --满级得改
BeeRun("/cast 斩杀")
end
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