云游仙境
  
- 贡献度
- 716
- 金元
- 3339
- 积分
- 3198
- 精华
- 0
- 注册时间
- 2006-2-16
|
One of the most annoying and restricting things in Diablo 2 was most of the mobs if not all in hell difficulty were Full Immune. This severly restricted the Sorceress no matter which spec you go Hybrid, Ice, Fire, Lightning. There were very select few specs that you could decently solo hell. I always found myself picking the specs in which I had the ability to remotely kill anything do to the full immunity of mobs. Sorceress was pretty much out of the question because of the huge restriction in which hell difficulty presented and even sometimes nightmare is the same situation. While I realize the purpose of hell difficulty is to well make killing things a living hell. I don't see why making it completly impossible to kill things. If anyone disagrees with this then you've obviously have never played Diablo 2 or your just an idiot. Sorry for the dirty words.
So I have a simple question. Will full immunity make a come back in Diablo 3? I hope not it would make classes like the Sorceress useless much less boring
B大答道
Jay has said, and I don't have exact quotes so I'm going to put it into my own words, that full immunities aren't something we're looking to have in Diablo III right now
He added though that as we plan for people to have a good amount of active abilities at their disposal, there may not be the issue of having say... a Wizard with only ice damage spells late in the game where immunities would normally be seen.
f
So if we were to have immunities, but also a broad range of abilities with various damage types ensured to be available, it would be more a situation of the player just needing to intelligently use the different spells they have. At that point it becomes a method of injecting strategy into approaching a fight. The spell variety and build potentials, or rather limitations in this case, remain to be seen to some degree
I think if we can determine that players will always be able to damage a monster regardless of immunities, then they remain a possibility. More than likely though, if I had to guess at this point, you'll see resistances to specific spell types rather than full immunity
以下翻译
D2中最讨厌最受限制的事情,非全免疫莫属。不管你的sor是选哪一系修,总得严重受限。很少能够单人pass地狱的。我玩儿的时候不得不想想如何破全免疫属性,来选择技能。地狱的这种变态属性,让sor成为不可能职业,有时甚至在噩梦就很难过。。。
我觉得地狱难度,应该是让杀怪难点就可以了,让人感觉是在真的地狱一样,寸步难行。但不是现在的不可能前进。。。反对此观点,要么是你没玩儿过d2,要么是傻X。
我的问题很简单。D3中还会有全免疫?我们可不想要。
Bashiok:
Jay说过,我记不得具体话了,但是他的意思是,我们的D3目前不准备有全免疫。
他说,我们给了玩家足够的主动技能,这样也许,比如说,Wizard就不会因为只有冰属性伤害而对免疫怪束手无策了。
如果我们加入免疫的话,同时也肯定会加入很多很多的不同伤害类型的技能,玩家们要做的就是聪明的使用这些不同的技能。这样,就成了战斗策略的问题了。一定程度上,多样的魔法,角色的潜能,和一定的限制,都还是会存在的。
我认为,假如我们能够确定,玩家无视免疫属性对怪物输出伤害(是说那样太轻松了么?),那么就可能有。很可能,如果要我猜,那就是特定的免疫,而非全免疫。 |
|