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- 2021-10-26
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克里普特帝王身上带有很多武器,可以把它肩上的一个武器改成防空武器:
文件路径:z_lua_dlc1.scd\mods\DLC1\shadow\Units\UEF\UUX0111\UUX0111_unit.bp
打开文件后查找Label = 'Turret03',这是它肩上的一款武器,下面这整段就是这款武器的代码,修改后已经变成防空武器了
{
AboveWaterFireOnly = true,
AboveWaterTargetsOnly = true,
AlwaysRecheckTarget = false,
Audio = {
RackSalvoBeginFire = 'SC2/SC2/Experimentals/UEF/UUX0111/snd_UUX0111_ExpBot_Cannon_Dbl',
},
---BallisticArc = 'RULEUBA_LowArc',---弹道类型(低抛)
BallisticArc = 'RULEUBA_None', ---弹道类型(无)
CollideFriendly = false,
Damage = 30, ---武器伤害值(原17)
DamageRadius = 3, ---伤害半径(新增)
DamageFriendly = false,
DamageRadius = 1,
DamageType = 'Normal',
DisplayName = 'Gauss Cannon',
FireTargetLayerCaps = {
Land = 'Air', ---武器攻击对象
Water = 'Air', ---武器攻击对象
},
FiringTolerance = 0.2,
Label = 'Turret03', ---武器名称
MaxRadius = 60, ---武器最大射程(原32)
MuzzleChargeDelay = 0.2,
MuzzleFlashEffect = 'UEF_Heavygauss04_Launch01',
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 50, ---炮弹速度(原30)
PrefersUniqueTarget = true,
ProjectileId = '/projectiles/UEF/UHeavyGauss04/UHeavyGauss04_proj.bp',
ProjectileLifetimeUsesMultiplier = 2,
ProjectilesPerOnFire = 3,
RackBones = {
{
MuzzleBones = {
'UUX0111_T03_B01_Muzzle02',
'UUX0111_T03_B01_Muzzle01',
'UUX0111_T03_B01_Muzzle03',
},
RackBone = 'UUX0111_T03_Barrel01',
},
},
RackFireTogether = false,
RackRecoilDistance = -0.3,
RackReloadTimeout = 0,
RackSalvoChargeTime = 0,
RackSalvoReloadTime = 0,
RackSalvoSize = 1,
RackSlavedToTurret = true,
RangeCategory = 'UWRC_DirectFire',
RateOfFire = 2.0, ---开火频率/速度(原0.75)
TargetCheckInterval = 0.5,
TargetPriorities = { ---优先攻击对象
'AIR MOBILE', -----空中移动单位
'ALLUNITS',
},
TargetRestrictDisallow = 'UNTARGETABLE',
TrackingRadius = 1.15,
TurretBoneMuzzle = 'UUX0111_T03_B01_Muzzle01',
TurretBonePitch = 'UUX0111_T03_Barrel01',
TurretBoneYaw = 'UUX0111_Turret03',
TurretDualManipulators = false,
TurretPitch = 0,
TurretPitchRange = 90, --- 炮管上下摆动角度(原30)
TurretPitchSpeed = 360, ---炮管上下摆动速度(原20)
TurretYaw = 0,
TurretYawRange = 180,
TurretYawSpeed = 360, ---炮塔转动速度(原20)
Turreted = true,
WeaponCategory = 'Direct Fire',
},
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