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- 2015-1-4
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作者说今年他的女朋友加入了Mod制作,所以Mod改名KIARIKA了
经理生涯模式特性
- All the stupid objectives have been removed, only those that are in line with reality have remained.
所有愚蠢的目标都被移除了,只剩下那些符合现实的目标。
- The initial budget of all clubs has been reduced to one more in line with “reality”.
所有俱乐部的初始预算都已减少到更符合“现实”的预算。
- The probability that a player from the youth academy will appear with a certain amount of playstyles has been modified, now the minimum will always be 1 playstyle and for platinum players (they are very unlikely to appear) they will always have 7 playstyles.
修改了来自青训营的球员以一定数量的游戏风格出现的概率,现在最低投注风格将始终为 1 种,而对于白金球员(他们不太可能出现)他们将始终有 7 种游戏风格。
- The probability of low or high quality players in the different regions where we can find promising young players has been modified.
在我们可以找到有前途的年轻球员的不同地区,低质量或高质量球员的概率已被修改。
- Adjusted the likelihood of certain forms of wearing jerseys or the likelihood of certain goalkeeper gloves or soccer boots being worn, now much closer to reality (you will see more players with long sleeved jerseys, more original boots, more tight jerseys, etc).
调整了穿着某些形式的球衣的可能性或穿着某些守门员手套或足球鞋的可能性,现在更接近现实(你会看到更多球员穿着长袖球衣、更多原始球鞋、更紧身球衣等)。
- The probabilities in which you will receive a job offer depending on your performance have been adjusted.
根据您的表现,您获得工作机会的概率已调整。
- Adjusted the ages and the probability depending on the OVR of the player to retire (minimum age is 35 and maximum age is 43).
根据球员的 OVR 调整了退役的年龄和概率(最低年龄为 35 岁,最高年龄为 43 岁)。
- Morale has been slightly adjusted to make “bench or reserve” players not demand so many minutes and settle for 5-15min in medium or low importance matches, likewise, players with “important or crucial” contracts will demand more minutes in important matches, but they won't mind if you leave them on the bench or reserve in low importance matches.
士气已略有调整,使“替补或预备队”球员不需要那么多时间,而是在中等或低重要性的比赛中满足于 5-15 分钟,同样,拥有“重要或关键”合同的球员在重要比赛中会要求更多的时间,但他们不会介意你在低重要性比赛中让他们坐在替补席或预备队。
- All player prices have been changed to one in accordance with Transfermarkt.
根据 Transfermarkt 的规定,所有球员的价格都已更改为 1。
- Changed the prices of the scouts of promising young players (youth), they have been made more expensive to make it more difficult but at the same time a probability has been put that these scouts can improve their level as scouts (the scouts on the market will now appear new every 1 day, not every 7 as in the base game).
改变了有前途的年轻球员(青年)的球探的价格,他们变得更贵以使其更加困难,但与此同时,这些球探有可能提高他们作为球探的水平(市场上的球探现在每 1 天出现一次,而不是像基础游戏那样每 7 天出现一次)。
- Changed the behavior of likes and comments on social networks, now they are more “realistic” numbers (example, Takefusa Kubo to Tottenham = 1m likes and 15k comments).
更改了社交网络上的点赞和评论的行为,现在它们是更“现实”的数字(例如,Takefusa Kubo 到 Tottenham = 1m 点赞和 15k 评论)。
- The probability with which a coach from the market comes with the same playstyle you have selected in your squad has been modified (80%).
来自盘口的教练与你在球队中选择的相同打法的概率已被修改(80%)。
- Now every season you will be able to have 2 more coaches to buy.
现在每个赛季您都可以购买 2 辆以上的教练。
- The amount of stars that a position asks for has been reduced to be able to complete the power-up threshold with the coaches.
一个位置要求的星星数量已减少,以便能够与教练一起完成能量提升阈值。
- Now the maximum number of stars that a position will ask for (e.g. attackers) will be 20 stars.
现在,一个位置(例如攻击者)将要求的最大星星数为 20 颗星。
- Changed the amount of days that a club will wait for you to answer their offer for a player of your team, now if you take more than 3 days the AI will withdraw their offer for the player.
更改了俱乐部等待您回复您球队球员报价的天数,现在如果您超过 3 天,AI 将撤回他们对该球员的报价。
- Increased the likelihood of recission clauses for young players with good potential, especially this likelihood increases even more with smaller clubs and also depends a lot on the league.
对于具有良好潜力的年轻球员,增加 recission 条款的可能性,尤其是这种可能性在较小的俱乐部中增加得更多,而且在很大程度上取决于联赛。
- The likelihood of player loans rather than transfers has been increased, as well, teams will improve their squads over time.
球员租借而不是转会的可能性也增加了,随着时间的推移,球队将改善他们的阵容。
- Now the last transfer day will last 24 hours, not 10 as in the base game.
现在,最后一个转移日将持续 24 小时,而不是像基础游戏中那样持续 10 小时。
- It is now possible to lower a player's salary by up to 20% when he meets the requirements to do so (example, very old).
现在,当球员满足要求时(例如,非常老),可以将他的薪水降低高达 20%。
- Adjusted the behavior in which the AI decides the winner of the best player of the year and best coach of the year awards, as well as the best coach of the season and best player of the season awards (referring to the league awards) (thanks MR Turtle for opening my eyes and telling me where this shit was because I couldn't find it hahahaha thank you very much).
调整了 AI 决定年度最佳球员和年度最佳教练奖得主的行为,以及赛季最佳教练和赛季最佳球员奖(指联赛奖项)(感谢 MR Turtle 睁开眼睛告诉我这狗屎在哪里,因为我找不到了哈哈哈哈,非常感谢你)。
- Performance evaluations have been made more realistic (no more goalkeepers with 20 saves and 5.5 rating because their team lost 2-0).
表现评估变得更加现实(不再有 20 次扑救和 5.5 分的门将,因为他们的球队以 2-0 输掉了比赛)。
个人生涯模式特性
- Adjusted the career mode objectives as a player to make them more realistic and not ridiculously impossible as in the base game (example: contribute 60 goals in the season) (This does not apply to a road to glory, if you start in a small team it will be the opposite, you will not be able to move easily from a “HamKam FC” to a “Manchester United”).
调整了作为球员的职业模式目标,使其更加现实,而不是像基础游戏那样荒谬地不可能(例如:在赛季中贡献 60 个进球)(这不适用于通往荣耀的道路,如果你从一个小团队开始,情况会相反,你将无法轻松地从“HamKam FC”转移到“Manchester United”)。
- Adjusted the amount of experience you need to level up in each level in **play as player** mode, now it is much more complicated to level up so you will see the progression much slower.
调整了在 **玩家游戏** 模式中每个级别升级所需的经验量,现在升级要复杂得多,因此您看到的进展会慢得多。
- Adjusted the amount of points required for the coach to choose you in the starting eleven in **play as player** mode, now it is much more complex because the margin of error you will have is minimal, so there should no longer be that “permanent starting eleven based on training”.
调整了教练在 **以球员身份玩** 模式中选择你在首发十一人中所需的积分数量,现在它变得更加复杂,因为你的误差幅度很小,所以不应该再有“基于训练的永久首发十一人”。
- The necessary % to be able to occupy certain types of playstyles in the **play as player** mode has been adjusted, before it asked for 50% to be able to occupy all the playstyles of the same personality, now it only asks for 35%.
在 **玩家扮演** 模式中能够占据某些类型游戏风格的必要百分比已调整,之前要求 50% 才能占据相同个性的所有游戏风格,现在它只要求 35%。
- Fixed the bug where we start the career mode with 75 OVR and 75 in all stats just by selecting the basic start of the career mode.
修复了我们仅通过选择职业模式的基本开始即可以 75 OVR 和 75 的所有统计数据开始职业模式的错误。
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